Pokémon Gold and Silver beta: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 1: Line 1:
[[Image:1997_pkm2-logo.gif|thumb|right|The original logo of Pocket Monsters 2.]]
{{Infobox location
{{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, were in development for a long time beforehand. Several aspects from their prototype versions were released to the public during their development, many including aspects that did not make it to the final games.
|image=Betazone.png
|type=land
|location_name=Safari Zone
|japanese_name=サファリゾーン
|translated_name=Safari Zone
|location=Not accessible through normal gameplay
|region=Kanto
|generation={{gen|II}}
}}
The '''Beta Safari Zone''' is an area programmed into {{3v|Gold|Silver|Crystal}}, which the programmers attempted to remove from the rest of the in-game world by deleting the entrances. It was intended to be located in [[Fuschia City]], as its [[Kanto Safari Zone|Generation I counterpart]] was.  


==First mention of Pocket Monsters 2==
==Pokémon==
[[Image:1997_newpkmn.gif|frame|center|Four "new" Pokémon that would be included in Pocket Monsters 2: {{p|Donphan}}, {{p|Ampharos}}, {{p|Slowking}}, and {{p|Ho-Oh}}. Due to the color used in the sprites, these were likely released after the games' development was focused on release on the [[Game Boy Color]].]]
No wild Pokémon exist within this Safari Zone.
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled '''Pocket Monsters 2: Gold and Silver'''. The games were intended to be released at the end of the year for both Game Boy and Super Game Boy.


One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to "unusual places". Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.
==Items==
None.


===New Pokémon in the anime===
==Area==
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, had already appeared in the [[EP001|first episode]] as an unidentified creature. Later, {{TP|Misty|Togepi}} hatched from an egg {{Ash}} himself found, and Misty became the first main character to own a Generation II Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in ''[[PK01|Pikachu's Vacation]]'', and {{p|Donphan}} appeared at the start of ''[[Mewtwo Strikes Back]]''. During [[Pokémon: The Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}, and the focus of [[The Power of One|the second movie]] was {{OBP|Lugia|The Power of One}}, the version mascot of Pokémon Silver. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in ''[[PK04|Pikachu's Rescue Adventure]]''.
Although the entrances to the Safari Zone were removed, the warps still exist, so it is possible to enter the area. However, players should not save within the area without a {{m|teleport}}ing Pokémon because the exits were fully removed. The area is rather small, with a few tiles of long grass, a small pond, and several other features. However, there are no wild Pokémon within the Safari Zone.


===First screenshots===
==Trivia==
[[Image:1997_GS_01.gif|left]]
*This is the only Safari Zone in existence to not house any wild Pokémon, which is due to it being a beta.
The color scheme in these screenshots was not as varied as the one provided by the Game Boy Color; this town was also ultimately either changed into [[Violet City]] (perhaps with [[Sprout Tower]] at right) or removed altogether.
*It is speculated that this Safari Zone was not made accessible due to the discovery of [[Glitch City]] in [[Generation I]] games.  Alternatively, the reason may have been that there was not enough time to program it properly, or else not enough memory on the game cartridge.
<br clear="both">
**If the reason for it's exclusion was indeed lack of enough memory on the game cartridge, then the [[Johto Safari Zone|Safari Zone]] in Johto, introduced in {{game|HeartGold and SoulSilver|s}}, may have been intended to replace it's Kanto counterpart in the Generation II games.


[[Image:1997_GS_04.gif|left]]
{{-}}
[[Image:Route35GS.png|thumb|right|Route 35 as it appears in the final version]]
{{Project Locations notice}}
This screenshot displays an area which made it into the game's final cut with little alteration. It depicts a simplified version of [[Route 35]] and the [[National Park]]'s southern entrance, except with water instead of trees and fences and no open path to the right.
[[Category:Kanto locations]]
<br clear="both">
[[Category:Gold, Silver and Crystal locations]]
 
[[Category:Parks]]
[[Image:1997_GS_05.gif.jpg|left]]
[[Category:Safari Zones]]
A possible early design for the [[Johto Radio Tower]] can be seen on the right-hand side of this screenshot.
[[Category:Glitches]]
<br clear="both">
 
At this time, the early game screenshots released generally didn't look all that much different from Generation I. The pictures clearly show the games' engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.
<gallery>
Image:1997_GS_03.gif|Coming out of a building
Image:1997_GS_02.gif|Near a lake and building
</gallery>
 
==Pokémon Gold and Silver Versions announced==
[[Image:1998_pkmgs-logo.gif|thumb|right|Pocket Monsters Gold and Silver]]
The end of 1997 passed without a release for Pocket Monsters 2. The potential release date was removed, and things generally stayed quiet until early 1998.
 
It was at this time that Pocket Monsters 2 was re-announced as Pokémon Gold and Silver. Though the "2" was dropped, the games remained essentially a sequel to Generation I. Much of the year was quiet with regard to information about the games, as {{game|Yellow}} was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.
 
==New information emerges==
[[Image:1999_gold-logo.gif|right]]
[[Image:1999_silver-logo.gif|right]]
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pokémon Gold and Silver. A revised release date of June, 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].
 
[[Ken Sugimori]]'s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring full-color sprites.
 
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players. 
 
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.
 
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Dex]] number of the Pokémon. The "location", "[[cry]]", and "print" functions were also missing.
 
On-field images of game looking closer to the final. The locations don't seem to be that of the final map, though are close. The colors seem more washed out than they do in the final version, though this may be due to the fact that they are pictures ''of'' a Game Boy Color screen.
 
<gallery>
Image:1999 art yado1.gif
Image:1999 art cara 1.gif
Image:1999 art cara 2.gif
Image:1999 art cara 3.gif
Image:1999 shot p1.gif|{{p|Snubbull}} vs. {{p|Marill}}
Image:1999 shot p2.gif|{{p|Butterfree}} vs. {{p|Venusaur}}
Image:1999 shot p3.gif|Player vs. [[Picnicker]] Kanami<!--Someone get the English name of this trainer?-->
Image:1999 shot p4.gif|{{p|Charizard}} vs. {{p|Donphan}}
Image:1999-GS_beta_title_screen.jpg|The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue.
Image:1999_trailer_titlescr.png|A near final title screen for Gold.
Image:1999 trailer battle2.png|Ah! A wild Togepi appeared!
Image:1999 shot yado2.gif|Now investigating this newly discovered Pokémon.
</gallery>
 
==After the release==
[[Image:Betazone.png|thumb|right|The prototype Safari Zone, which uses the [[Generation II]] evolution music as the background track.]]
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have a large number of incomplete maps that detail what most Johto towns looked like during development. One of the most complete prototype maps found in the ROM is a rough version of the [[Kanto Safari Zone|Safari Zone]]. [[Image:Betarage.png|thumb|left|A prototype [[Lake of Rage]]?]] Although no wild Pokémon appear inside, it has several of its attributed defined, such as music, and connections to Fuchsia City, which other prototype maps do not have. <sup>[http://glitchcity.info/docs/gscsafarizone]</sup> The Safari Zone also appears in the internal list of PokéGear map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in Olivine City, where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.
 
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating [[Cinnabar Island]] was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.
Apart from maps, other prototype discoveries include a mine cart image in the cave tileset, and a second card-flipping Game Corner game.<sup>[http://www.serebiiforums.com/showthread.php?t=105571]</sup> There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].
 
[[Image:Olivine beta house.png|thumb|left|The unused house in Olivine City. The full text of the woman's dialogue is "When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me."]]
[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}.
 
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]].
 
Code and text remain for yet another forgotten feature, the ability to name the player's mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &mdash; the player character and rival from Red and Blue.
 
The {{type2|Bird}} from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carry-over from the Generation I game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are [[Town Map]] and [[Poké Flute]] items. Both are named "Teru-Sama" and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.
 
==External links==
* [http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images]
* [http://gameboy.ign.com/ IGN Pocket]
* [http://www.pkmn.co.uk/?pageid=g,01,09&lang= Pkmn.co.uk Pokémon GS prototype Information]
* [http://www.pkmn.co.uk/?pageid=g,01,12  Pkmn.co.uk Lost Pokémon!]
* [http://pkmn.net/?gallery=display&gname=games_gs_betamaps Pkmn.co.uk GS prototype Maps] (Requires registration)
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]
* [http://depot.tigrisoft.com/layout2.php?page=general/lost Pokémon Depot Lost Stuff]
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release (Wayback)]
* [http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information]
{{beta}}
{{Project Games notice}}
[[de:Pokémon Gold & Silber (Beta)]]
[[Category:Pokémon meta]] [[Category:Games]]

Revision as of 18:13, 21 August 2009

Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
File:Betazone.png
Map description: {{{mapdesc}}}
Location: Not accessible through normal gameplay
Region: Kanto
Generations: II
Kanto Safari Zone Map.png
Location of Safari Zone in Kanto.
Pokémon world locations

The Beta Safari Zone is an area programmed into Gold, Silver, and Crystal Versions, which the programmers attempted to remove from the rest of the in-game world by deleting the entrances. It was intended to be located in Fuschia City, as its Generation I counterpart was.

Pokémon

No wild Pokémon exist within this Safari Zone.

Items

None.

Area

Although the entrances to the Safari Zone were removed, the warps still exist, so it is possible to enter the area. However, players should not save within the area without a teleporting Pokémon because the exits were fully removed. The area is rather small, with a few tiles of long grass, a small pond, and several other features. However, there are no wild Pokémon within the Safari Zone.

Trivia

  • This is the only Safari Zone in existence to not house any wild Pokémon, which is due to it being a beta.
  • It is speculated that this Safari Zone was not made accessible due to the discovery of Glitch City in Generation I games. Alternatively, the reason may have been that there was not enough time to program it properly, or else not enough memory on the game cartridge.
    • If the reason for it's exclusion was indeed lack of enough memory on the game cartridge, then the Safari Zone in Johto, introduced in Pokémon HeartGold and SoulSilver, may have been intended to replace it's Kanto counterpart in the Generation II games.


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.