Pokémon Dream World: Difference between revisions

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{{redirect|Dream World|the Korean ending theme|The Dream World}}
[[File:Pokémon Dream World logo.png|thumb|300px|Dream World logo]]
[[File:Pokémon Dream World logo.png|thumb|300px|Dream World logo]]
The '''Pokémon Dream World''' (Japanese: '''ポケモンドリームワールド''' ''Pokémon Dream World'') is a special feature of {{game|Black and White|s}}. Operated via the [[Pokémon Global Link]] [http://en.pokemon-gl.com/ website], the Dream World allows players to send a Pokémon to the Internet to obtain items and meet other Pokémon, making the website like a [[Generation V]] analog to the [[Pokéwalker]].
The '''Pokémon Dream World''' (Japanese: '''ポケモンドリームワールド''' ''Pokémon Dream World'') was a browser-based online game that connected to {{game|Black and White|s}} and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]. Operated via the [[Pokémon Global Link]] website, the Dream World allowed players to send a Pokémon to the internet to obtain items and meet other Pokémon, making the website like a [[Generation V]] analog to the [[Pokéwalker]].
 
The Dream World was shut down on January 14, 2014, alongside all other services for Generation V games.


==Access==
==Access==
Fans may access the Dream World by creating an account at [[Pokémon.com]] for international players, or at the [[Pokémon Daisuki Club]] website, for Japanese players, or at the Pokémon Korean site for Korean players. To have full access to one's account, players must first send a Pokémon to the Dream World by using their [[C-Gear]]'s only Online feature, Game Sync. After doing so, players will have full access to the Global Link site. An account may only have one Pokémon Black and one Pokémon White game with access to it.
Players were able to access the Dream World by creating an account at [[Pokémon.com]] for international players, at the [[Pokémon Daisuki Club]] website for Japanese players, or at the Pokémon Korean site for Korean players. To have full access to one's account, players first had to send a Pokémon to the Dream World by using their [[C-Gear]]'s only Online feature, Game Sync. After doing so, players had full access to the Global Link site. An account could only have one Pokémon Black and one Pokémon White game with access to it.
 
When doing certain actions for the first time, players were given a tutorial by [[Fennel]]. They were then able to explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening were given tutorials once again. Players were also given the tutorial again when using a computer that they have not used for visiting the Dream World before<!--it uses cookies-->.
 
On the player's first visit to the Dream World, they received five of one of the {{cat|damage-reducing Berries}} from Fennel; this is the only way, besides Share Shelves, to obtain these {{Berries}}. Repeating the tutorial did not re-award these Berries.


When doing certain actions for the first time, players are given a tutorial by [[Fennel]]. They may then explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening will be given tutorials once again. Players are also given the tutorial again when using a computer that they have not used for visiting the Dream World before<!--it uses cookies-->.
Due to the number of people accessing the site at one time, players were given only one hour to access the Dream World every {{tt|20 hours|24 hours prior to the July 2012 update}}. However, the website was {{DL|Global Link|Maintenance|occasionally under maintenance}}, prohibiting access.


On the player's first visit to the Dream World, they will receive five of one of the {{cat|damage-reducing berries}} from Fennel; this is the only way, besides Share Shelves, to obtain these Berries. Repeating the tutorial does not re-award these Berries.
===Continuing===
If a player accessed the Dream World after the {{tt|20 hours|24 hours prior to the July 2012 update}} waiting period without having woken up their Pokémon, the player could continue exploring the Dream World with the Pokémon from the last visit still at the Tree of Dreams. If a Pokémon was picked from the Tree of Dreams, the player was not allowed to access any of the Island of Dream's areas, as they had a Pokémon still ready to be sent to the [[Entralink|Entree Forest]]; however, the player could still explore their and other player's homes. Whatever water that wasn't used in the watering can for Berries was preserved and was not renewed until a Pokémon was woken up.


Due to the amount of people accessing the site at one time, players are given only one hour to access the Dream World every 24 hours. However, the website is {{DL|Global Link|Routine maintenance|occasionally under maintenance}}, prohibiting access.
Any point accumulation during these continued games counted toward the total of [[#Dream Points|Dream Points]] that would lead to a Pokémon's level-up once awoken via the C-Gear, including the points gained by logging into the Global Link once a day.


==Features==
==Features==
===Home===
===Home===
[[File:Dream Castle.png|thumb|300px|Outside the home]]
[[File:Dream Castle.png|thumb|300px|Outside the home]]
Players are given a home they can customize in the Dream World. With the use of certain [[Berries]], they may purchase [[Décor]] to decorate the rooms available in the house. The house itself may be remodeled for a certain amount of Berries. Each day, players may also unlock one of up to five special pieces of Décor by talking to Loblolly in [[Nacrene City]].
Players owned a home they could customize in the Dream World, similarly to [[Secret Base]]s. Players were able to decorate the three rooms inside the house with [[Décor]], or switch the look of the house.
 
At the doorstep was the Footprint Mat, which showed the Pokémon that visited the player's home. When there was a pending Dream Pal request for the player, the Footprint Mat would glow. The footprint mat could be used to accept Dream Pal requests and visit the homes of players who visited the player's home.


The house itself contains the Treasure Chest, where players may see the [[item]]s they have in the Dream World. The Treasure Chest also allows items to be sent to Pokémon Black or White via the [[Entralink]]. The Friend Board is available for players to see which Pokémon they are going to send back to Pokémon Black or White, as well as showing the ones they have sent before.  
====Treasure Chest====
The house itself contained the Treasure Chest, where players could see the [[item]]s they had in the Dream World and send them to Pokémon Black, White, Black 2, or White 2 via the [[Entralink]]. When sent to a Generation V game, a little boy standing to the left of the entrance to the Entree Forest would give all items transferred, calling them "Dream Remnants". Up twenty of the same item could be sent to the player's game at once.


At the doorstep is the Footprint Mat, which shows the Pokémon that have visited the player's home. Also, when there is a pending Dream Pal request for the player, the Footprint Mat will glow.
Starting from May 1, 2012, if the player did not visit the Pokémon Dream World for 100 days, the Tree of Dreams would begin to convert {{Berries}} in the Treasure Chest into Dream Points. However, it left behind one of each type of Berry.
 
====Friend Board====
The function of the Friend Board was for players to see which Pokémon they were going to send back to the [[Generation V]] game, as well as showing the ones they sent before. Both Pokémon obtained through making a wish at the Tree of Dreams and Pokémon obtained through [[List of Pokémon Global Link promotions|promotions]] were stored here.
 
If there were fifty Pokémon on the Friend Board that had not been sent to the game yet, the Island of Dreams couldn’t be visited. Due to players only being able to have one Pokémon from the Tree of Dreams on the Friend Board at a time, this would require the player to have 49 Pokémon from [[List of Pokémon Global Link promotions|Pokémon Global Link promotions]] on the Friend Board that were not sent to the Entree Forest; therefore, this circumstance was extremely unlikely to occur. At one time before the international release of the Dream World, only fifty Pokémon could be transferred from a Global Link account; this was removed in 2010.


===Garden===
===Garden===
[[File:DW Garden Diglett.png|300px|thumb|Diglett digging another row]]
[[File:DW Garden Diglett.png|300px|thumb|Diglett digging another row]]
Unlike most games since {{2v2|Ruby|Sapphire}}, when the mechanic was introduced, Black and White do not allow players to plant Berries due to the lack of [[loamy soil]] in [[Unova]]. Instead, players may plant Berries in the Dream World in the garden found in the area to the left of their home. Berries will take 50% longer to grow in the Dream World compared to their growth rates in Generation IV.
In the Dream World, players had a garden in the area to the left of their home in which they can grow Berries. Due to the lack of [[soft soil]] in [[Unova]], this would be the only way to grow Berries in the [[Generation V]] games. Berries took 50% longer to grow in the Dream World compared to their growth rates in [[Generation IV]]. Additionally, Berries remained in the fruit-bearing stage until picked; they would never fell off and resprout. The number of Berries yielded depended on the condition of the soil when fully grown.


The Berry patches require watering, or they will dry out. A player can water their own Berries or others'. As of the April 2011 update, players may only water other players' Berries a total of twenty times per trip to the Dream World. Meanwhile, players can water their own Berry patches an unlimited number of times.
A Berry couldn’t be watered as soon as it was planted; it had to dry out first before it could be watered. A Berry plant also couldn’t be watered when it is fully grown. Since the April 2011 update, players could water others' Berries up to 20 times per dream; prior to this update, there was no limit. There was no limit on watering the player's own Berries.


Two rows are available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. {{p|Diglett}} will dig additional rows when the player obtains a certain number of Dream Points. Currently, players can have up to five rows.
Two rows were available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. {{p|Diglett}} would dig additional rows when the player obtained a certain number of Dream Points. Players could have up to a maximum of ten rows.


{| align="center" style="background: #ef52b2; {{roundy|10px}} border: 3px solid #c6007b;"
{| style="margin:auto; background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}};"
|- align="center"
|-
! style="background:#ffc0cb; {{roundytl|5px}}" | Number of rows
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Rows
! style="background:#ffc0cb; {{roundytr|5px}}" | Dream Points
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Dream Points
|- style="background: #fff;"
|- style="background: #fff;"
| 2
| 2
Line 41: Line 56:
|- style="background: #fff;"
|- style="background: #fff;"
| 4
| 4
| 2100
| 2,100
|- style="background: #fff;"
|- style="background: #fff;"
| 5
| 5
| 3500{{tt|*|After June 2011 update}}
| 3,500{{tt|*|After the June 2011 update}}
|}{{-}}
 
===Share Shelf===
To the right of the player's home is the Share Shelf, a stand where items may be placed. Other players can swap their own items for items placed on a Share Shelf. A player will not be able to trade for an item that they already have or that they traded to the shelf, as of the April 2011 update.
 
===Island of Dreams===
[[File:DW Tree of Dreams.png|thumb|300px|The Tree of Dreams]]
While players may access the other features of the Dream World even when they do not have a Pokémon in the Dream World, they may access the Island of Dreams only when they do have a Pokémon in the Dream World. The island has several areas players may explore, find items and befriend Pokémon. More areas are unlocked as players obtain Dream Points. If the player has access to more than one area, they are sent to a random area every time they go to the island. If players obtain the necessary amount of points to unlock an area, they can access the area even without logging out of Dream World or Global Link.
 
After exploring an area, players will go to the Tree of Dreams, where they may choose to leave a Berry in the tree and make a wish to choose one of their befriended Pokémon to send to the Entralink. If they do, they may not revisit the Island of Dreams until the next trip. However, if they do not choose to make a wish and befriend a Pokémon, they have the choice of visiting the island again to look for more Pokémon and items. Upon entering the Island of Dreams a certain number of times, players will start to find nothing on the island. If there are fifty Pokémon ready to be taken back to the game, the Island cannot be visited. In the Japanese version there originally was a maximum limit of 50 Pokémon to be transferred at all; however, this was removed in 2010.
 
Berries and other items are found throughout the Dream Island. They may either be sent to the player's games, be traded to other players or be used to buy Décor.
 
====Areas====
{| align="center" style="background: #ef52b2; {{roundy|10px}} border: 3px solid #c6007b;"
|- align="center"
! style="background:#ffc0cb; {{roundytl|5px}}" | Area
! style="background:#ffc0cb; {{roundytr|5px}}" | Unlock Method
|- style="background: #fff;"
|- style="background: #fff;"
| {{color2|000|Pleasant Forest (Dream World area)|Pleasant Forest}}
| 6
| Default
| 10,000{{tt|*|After the October 2012 update}}
|- style="background: #fff;"
|- style="background: #fff;"
| {{color2|000|Windswept Sky (Dream World area)|Windswept Sky}}
| 7
|  2500 Dream Points{{tt|*|previously 5000}} and 4 [[badge]]s
| 20,000{{tt|*|After the October 2012 update}}
|- style="background: #fff;"
|- style="background: #fff;"
| {{color2|000|Sparkling Sea (Dream World area)|Sparkling Sea}}
| 8
| 5000 Dream Points{{tt|*|previously 10000}} and 8 [[badge]]s
| 30,000{{tt|*|After the October 2012 update}}
|- style="background: #fff;"
|- style="background: #fff;"
| {{color2|000|Pokémon Café Forest (Dream World area)|Pokémon Café Forest}}
| 9
| Participate in the Pokémon Café promotion
| 50,000{{tt|*|After the October 2012 update}}
|-
| style="background: #fff; {{roundybl|5px}}" | 10
| style="background: #fff; {{roundybr|5px}}" | 100,000{{tt|*|After the October 2012 update}}
|}{{-}}
|}{{-}}


====Mini-games====
===Share Shelf===
After finding a Pokémon, players are given an option to participate in mini-games in order to befriend them. The type of game depends on the Pokémon species encountered. Getting certain amounts of points in a game allows players to obtain Pokémon with moves not normally obtained by leveling up.
To the right of the player's home was the Share Shelf, a stand where items could be placed. Other players could swap their own items for items placed on a Share Shelf. A player was not able to trade for an item that they already owned or that they traded to the shelf, as of the April 2011 update.


<!--[[User:bluesun]] will endeavor to fill in/increase accuracy of the missing parts of this table as soon he has enough reliable data, probably within the first week of June or so.-->{|  class="expandable" align="center" style="background: #ef52b2; border: 3px solid #c6007b; {{roundy|10px}}"
===Island of Dreams===
|-
[[File:DW Tree of Dreams.png|thumb|300px|The Tree of Dreams]]
! colspan="6" style="background:#ffc0cb; {{roundytop|5px}}" | Score Ranks
Players could get to the island through the Dream Bridge. The island had several areas players may explore, where they could find items and befriend Pokémon. Usually only pre-Generation V Pokémon would appear, but Generation V Pokémon became available if the player performed a Game Sync with Pokémon Black 2 and White 2. Only one Pokémon could be befriended and sent to the player's game per visit, and this Pokémon was selected from the Tree of Dreams by making a wish and placed on the Friend Board. Items could either be sent to the player's games, traded to other players via Share Shelf, or berries could used to buy [[Décor]].
! colspan="3" style="background:#ffc0cb; {{roundytop|5px}}" | Chance of Move
|-
! style="background:#ffc0cb" | Seek
! style="background:#ffc0cb" | Scoop
! style="background:#ffc0cb" | Sky
! style="background:#ffc0cb" | Spout
! style="background:#ffc0cb" | Serve
! style="background:#ffc0cb" | Victini
! style="background:#ffc0cb" | A
! style="background:#ffc0cb" | B
! style="background:#ffc0cb" | C
|- align=center style="background:#fff"
| 50000+ || 30000+ || 55000+ || 60000+ || 54000+ || ? || 0% || 50% || 50%
|- align=center style="background:#fff"
| 45000+ || 25000+ || 50000+ || 50000+ || 45000+ || ? ||  ?<!--25+-6%--> || ? || ?
|- align=center style="background:#fff"
| 40000+ || 20000+ || 45000+ || 45000+ || 30000+ || ? ||  ? || ? || ?
|- align=center style="background:#fff"
| 30000+ || 10000+ || 30000+ || 30000+ || 15000+ || ? ||  ?<!--65+-7%--> || ? || ?
|- align=center style="background:#fff"
| 0+ || 0+ || 0+ || 0+ || 0+ || ? ||  ? || ? || ?
|}


=====Pokémon Seek=====
More areas were unlocked as players obtained Dream Points. If the player had access to more than one area, they were sent to a random area every time they go to the island (after September 28, 2011, all players had access to multiple areas). If a player obtained the necessary amount of points to unlock an area, they can access the area even without logging out of the Dream World or Global Link. From June 20, 2012 onwards, the [[type]] of the Pokémon sleeping influenced the chances of which area the player will be sent to, excluding {{t|Dragon}} types. For example, {{type|Ice}} Pokémon increased the probability of visiting {{dwa|Icy Cave}}. [[Fennel's Munna]]—which can only be used in the demo—does not influence the chances of being sent to any particular area.
{{split|{{red link|Pokémon Seek}}|section}}
[[File:DW Pokemon Seek.png|thumb|300px|Pokémon Seek]]
''<Pokémon> seems to be searching for a hidden Pokémon.''
*Time limit: One minute, thirty seconds
*Score achieved:
:*Remaining time
:*The Pokémon's lost item
In '''Pokémon Seek''' (Japanese: '''???''' ''???''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player.


Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles—an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item. The game automatically ends when the Pokémon is found.
After exploring an area, players would go to the Tree of Dreams, where they could choose to leave a [[Berry]] in the tree and make a wish to choose one of their befriended Pokémon to send to the [[Entralink]]. If they did, they could not revisit the Island of Dreams until the next trip. However, if they chose not to make a wish and befriend a Pokémon, they had the choice of visiting the island again to look for more Pokémon and items.


The following are the Pokémon that players may be asked to find in this game: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, and {{p|Taillow}}
Similar to {{pkmn2|wild}} {{p|Reshiram}}, {{p|Zekrom}} and {{p|Victini}} in {{game|Black and White|s}}, all Pokémon found in the Dream World couldn’t be {{Shiny}}. A Pokémon found in the Dream World would always have its [[Hidden Ability]], {{cat|Pokémon without Hidden Abilities|if it had one in Generation V}}. Pokémon found in the Dream World had about a 25% chance of being female regardless of gender distribution, unless the Pokémon is locked to one gender or is genderless. All Pokémon obtained in the Dream World would be at level 10, unless they evolve at a level above 10, in which case they would be at that level; certain [[legendary Pokémon]] would also be at levels above 10.


The following are the possible berries of a lost Pokémon that may be found: [[Sitrus Berry]], [[Figy Berry]], [[Wiki Berry]], [[Aguav Berry]], and [[Iapapa Berry]]
Until November 2010, players could access the other features of the Dream World, even when they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they had a Pokémon in the Dream World. However, this feature was eventually removed; players could only do this if they had not used {{DL|C-Gear|Game Sync}} yet.


=====Ice Cream Scoop=====
Prior to the October 2012 update, after entering the Island of Dreams five to seven times, players would find nothing on the island. Since the update this limit was instead set at twelve visits.
{{split|{{red link|Ice Cream Scoop}}|section}}
[[File:DW Ice Cream Scoop.png|thumb|300px|Ice Cream Scoop]]
''<Pokémon> looks hungry.''
*Time limit: One minute, thirty seconds
*Total achieved:
:*Height
:*Flavors
:*Bite-size scoops
In '''Ice Cream Scoop''' (Japanese: '''???''' ''???''), players must choose a Berry in their treasure chests to use in the game, each providing three different kinds of ice cream to utilize. The type of ice creams available will depend on the Berry. Certain Berries will bring ice cream that can be scooped more easily or stickier ice cream; the opposite is also true. Players must stack ice cream scoops on top of each other and at least reach the minimal goal of twenty inches to win the game.


The score will be higher if the player balances three kinds of ice cream and/or if bite-size scoops are made, as well as if their stack is tall. The size of bite-size scoops varies every time the game is played, depending on the Pokémon. However, if a scoop does not stick, there poses the possibility that part of the stack might collapse if the falling scoop hits and dislodges any of the scoops that may be below it. A {{p|Combee}} oversees the player's progress. If a scoop falls, it will become irate. If a bite-size scoop sticks, the Combee will give off hearts. Every twenty inches that is reached, Combee will mark it off with a line.
====Areas====
The areas accessible from the Dream World had different requirements between connecting with [[Pokémon Black and White Versions|Black and White 1]] game cards and [[Pokémon Black and White Versions 2|Black and White 2]] game cards. These areas were more likely to be visited by Pokémon of certain types.


When playing in a language other than English, the units used are {{wp|centimetre}}s rather than {{wp|inch}}es; however, they are considered equal for the purposes of the minigame.
{| align="center" style="background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}};"
 
{| class="expandable" align="center" style="background: #ef52b2; border: 3px solid #c6007b; {{roundy|10px}}"
|-
|-
! rowspan="2" colspan="2" style="background:#ffc0cb" class="roundytl" | {{color2|000|Berry}}
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Area
! colspan="3" style="background:#ffc0cb" class="roundytr" | Scoop/Stickiness
! style="background:#{{dream color light}}" | BW Unlock Method
|-
! style="background:#{{dream color light}}" | B2W2 Unlock Method
! style="background:#ffc0cb" | Flavor 1
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Type
! style="background:#ffc0cb" | Flavor 2
|- style="background: #FFF;"
! style="background:#ffc0cb" | Flavor 3
| {{dwa|Pleasant Forest}}
|- align=center style="background:#fff"
| Default
|{{Bag|Cheri Berry}}
| 3000 Dream Points and 8 [[Badge]]s
|[[Cheri Berry]]
| {{t|Bug}}, {{t|Electric}}, {{t|Grass}}, {{t|Poison}}
|1/3
|- style="background: #FFF;"
|2/4
| {{dwa|Windswept Sky}}
|3/5
| 2500 Dream Points{{tt|*|previously 5000}} and 4 [[Badge]]s
|- align=center style="background:#fff"
| 1500 Dream Points and 4 [[Badge]]s
|{{Bag|Chesto Berry}}
| {{t|Flying}}
|[[Chesto Berry]]
|- style="background: #FFF;"
|1/3
| {{dwa|Sparkling Sea}}
|3/5
| 5000 Dream Points{{tt|*|previously 10000}} and 8 [[Badge]]s
|2/4
| Default
|- align=center style="background:#fff"
| {{t|Water}}
|{{Bag|Pecha Berry}}
|- style="background: #FFF;"
|[[Pecha Berry]]
| {{dwa|Spooky Manor}}
|2/4
| Available September 28, 2011 onward by default
|1/3
| 1500 Dream Points and 4 [[Badge]]s
|3/5
| {{t|Dark}}, {{t|Ghost}}, {{t|Psychic}}
|- align=center style="background:#fff"
|- style="background: #FFF;"
|{{Bag|Rawst Berry}}
| {{dwa|Rugged Mountain}}
|[[Rawst Berry]]
| Available November 16, 2011 onward by default
|2/4
| 3000 Dream Points and 8 [[Badge]]s
|3/5
| {{t|Fire}}, {{t|Fighting}}, {{t|Ground}}, {{t|Rock}}, {{t|Steel}}
|1/3
|- style="background: #FFF;"
|- align=center style="background:#fff"
| {{dwa|Icy Cave}}
|{{Bag|Aspear Berry}}
| Available June 22, 2012 onward by default
|[[Aspear Berry]]
| Default
|3/5
| {{t|Ground}}, {{t|Ice}}, {{t|Rock}}, {{t|Steel}}
|1/3
|- style="background: #FFF;"
|2/4
| {{dwa|Dream Park}}
|- align=center style="background:#fff"
|colspan=2| Available November 20, 2012 onward by default
|{{Bag|Leppa Berry}}
| {{t|Normal}}
|[[Leppa Berry]]
|- style="background: #FFF;"
|2/4
| style="{{roundybl|5px}}" | {{dwa|Pokémon Café Forest}}
|3/5
| colspan=2 | Participate in the Pokémon Café promotion
|5/1
| style="{{roundybr|5px}}" | N/A
|- align=center style="background:#fff"
|}{{-}}
|{{Bag|Oran Berry}}
|[[Oran Berry]]
|2/1
|3/2
|4/3
|- align=center style="background:#fff"
|{{Bag|Persim Berry}}
|[[Persim Berry]]
|2/2
|3/3
|4/4
|- align=center style="background:#fff"
|{{Bag|Lum Berry}}
|[[Lum Berry]]
|2/3
|3/4
|4/5
|- align=center style="background:#fff"
|{{Bag|Sitrus Berry}}
|[[Sitrus Berry]]
|1/4
|2/5
|4/1
|- align=center style="background:#fff"
|{{Bag|Figy Berry}}
|[[Figy Berry]]
|1/5
|3/1
|4/2
|- align=center style="background:#fff"
|{{Bag|Wiki Berry}}
|[[Wiki Berry]]
|1/5
|4/2
|3/1
|- align=center style="background:#fff"
|{{Bag|Mago Berry}}
|[[Mago Berry]]
|3/1
|1/5
|4/2
|- align=center style="background:#fff"
|{{Bag|Aguav Berry}}
|[[Aguav Berry]]
|3/1
|4/2
|1/5
|- align=center style="background:#fff"
|{{Bag|Iapapa Berry}}
|[[Iapapa Berry]]
|4/2
|1/5
|3/1
|- align=center style="background:#fff"
|{{Bag|Razz Berry}}
|[[Razz Berry]]
|1/1
|2/2
|3/3
|- align=center style="background:#fff"
|{{Bag|Bluk Berry}}
|[[Bluk Berry]]
|1/1
|3/3
|2/2
|- align=center style="background:#fff"
|{{Bag|Nanab Berry}}
|[[Nanab Berry]]
|2/2
|1/1
|3/3
|- align=center style="background:#fff"
|{{Bag|Wepear Berry}}
|[[Wepear Berry]]
|2/2
|3/3
|1/1
|- align=center style="background:#fff"
|{{Bag|Pinap Berry}}
|[[Pinap Berry]]
|3/3
|1/1
|2/2
|- align=center style="background:#fff"
|{{Bag|Pomeg Berry}}
|[[Pomeg Berry]]
|2/5
|4/1
|5/2
|- align=center style="background:#fff"
|{{Bag|Kelpsy Berry}}
|[[Kelpsy Berry]]
|2/5
|5/2
|4/1
|- align=center style="background:#fff"
|{{Bag|Qualot Berry}}
|[[Qualot Berry]]
|4/1
|2/5
|5/2
|- align=center style="background:#fff"
|{{Bag|Hondew Berry}}
|[[Hondew Berry]]
|4/1
|5/2
|2/5
|- align=center style="background:#fff"
|{{Bag|Grepa Berry}}
|[[Grepa Berry]]
|5/2
|2/5
|4/1
|- align=center style="background:#fff"
|{{Bag|Tamato Berry}}
|[[Tamato Berry]]
|5/2
|4/1
|2/5
|- align=center style="background:#fff"
|{{Bag|Cornn Berry}}
|[[Cornn Berry]]
|3/3
|2/2
|1/1
|- align=center style="background:#fff"
|{{Bag|Magost Berry}}
|[[Magost Berry]]
|1/1
|2/2
|3/3
|- align=center style="background:#fff"
|{{Bag|Rabuta Berry}}
|[[Rabuta Berry]]
|1/1
|3/3
|2/2
|- align=center style="background:#fff"
|{{Bag|Nomel Berry}}
|[[Nomel Berry]]
|2/2
|1/1
|3/3
|- align=center style="background:#fff"
|{{Bag|Spelon Berry}}
|[[Spelon Berry]]
|1/2
|2/3
|3/4
|- align=center style="background:#fff"
|{{Bag|Pamtre Berry}}
|[[Pamtre Berry]]
|1/2
|3/4
|2/3
|- align=center style="background:#fff"
|{{Bag|Watmel Berry}}
|[[Watmel Berry]]
|2/3
|1/2
|3/4
|- align=center style="background:#fff"
|{{Bag|Durin Berry}}
|[[Durin Berry]]
|2/3
|3/4
|1/2
|- align=center style="background:#fff"
|{{Bag|Belue Berry}}
|[[Belue Berry]]
|3/4
|1/2
|2/3
|- align=center style="background:#fff"
|{{Bag|Occa Berry}}
|[[Occa Berry]]
|3/1
|4/2
|5/3
|- align=center style="background:#fff"
|{{Bag|Passho Berry}}
|[[Passho Berry]]
|3/1
|5/3
|4/2
|- align=center style="background:#fff"
|{{Bag|Wacan Berry}}
|[[Wacan Berry]]
|4/2
|3/1
|5/3
|- align=center style="background:#fff"
|{{Bag|Rindo Berry}}
|[[Rindo Berry]]
|4/2
|5/3
|3/1
|- align=center style="background:#fff"
|{{Bag|Yache Berry}}
|[[Yache Berry]]
|5/3
|3/1
|4/2
|- align=center style="background:#fff"
|{{Bag|Chople Berry}}
|[[Chople Berry]]
|5/3
|4/2
|3/1
|- align=center style="background:#fff"
|{{Bag|Kebia Berry}}
|[[Kebia Berry]]
|3/1
|4/2
|5/3
|- align=center style="background:#fff"
|{{Bag|Shuca Berry}}
|[[Shuca Berry]]
|3/1
|5/3
|4/2
|- align=center style="background:#fff"
|{{Bag|Coba Berry}}
|[[Coba Berry]]
|4/2
|3/1
|5/3
|- align=center style="background:#fff"
|{{Bag|Payapa Berry}}
|[[Payapa Berry]]
|4/2
|5/3
|3/1
|- align=center style="background:#fff"
|{{Bag|Tanga Berry}}
|[[Tanga Berry]]
|5/3
|3/1
|4/2
|- align=center style="background:#fff"
|{{Bag|Charti Berry}}
|[[Charti Berry]]
|5/3
|4/2
|3/1
|- align=center style="background:#fff"
|{{Bag|Kasib Berry}}
|[[Kasib Berry]]
|3/1
|4/2
|5/3
|- align=center style="background:#fff"
|{{Bag|Haban Berry}}
|[[Haban Berry]]
|3/1
|5/3
|4/2
|- align=center style="background:#fff"
|{{Bag|Colbur Berry}}
|[[Colbur Berry]]
|4/2
|3/1
|5/3
|- align=center style="background:#fff"
|{{Bag|Babiri Berry}}
|[[Babiri Berry]]
|4/2
|5/3
|3/1
|- align=center style="background:#fff"
|{{Bag|Chilan Berry}}
|[[Chilan Berry]]
|5/3
|3/1
|4/2
|- align=center style="background:#fff"
|{{Bag|Liechi Berry}}
|[[Liechi Berry]]
|3/2
|4/3
|5/4
|- align=center style="background:#fff"
|{{Bag|Ganlon Berry}}
|[[Ganlon Berry]]
|3/2
|5/4
|4/3
|- align=center style="background:#fff"
|{{Bag|Salac Berry}}
|[[Salac Berry]]
|4/3
|3/2
|5/4
|- align=center style="background:#fff"
|{{Bag|Petaya Berry}}
|[[Petaya Berry]]
|4/3
|5/4
|3/2
|- align=center style="background:#fff"
|{{Bag|Apicot Berry}}
|[[Apicot Berry]]
|5/4
|3/2
|4/3
|- align=center style="background:#fff"
|{{Bag|Lansat Berry}}
|[[Lansat Berry]]
|3/4
|4/5
|5/3
|- align=center style="background:#fff"
|{{Bag|Starf Berry}}
|[[Starf Berry]]
|3/4
|5/3
|4/5
|- align=center style="background:#fff"
|{{Bag|Enigma Berry}}
|[[Enigma Berry]]
|3/3
|4/4
|5/5
|- align=center style="background:#fff"
|{{Bag|Micle Berry}}
|[[Micle Berry]]
|4/3
|3/5
|5/4
|- align=center style="background:#fff"
|{{Bag|Custap Berry}}
|[[Custap Berry]]
|4/3
|5/4
|3/5
|- align=center style="background:#fff"
|{{Bag|Jaboca Berry}}
|[[Jaboca Berry]]
|3/5
|4/3
|5/4
|- align=center style="background:#fff"
|{{Bag|Rowap Berry}}
|[[Rowap Berry]]
|3/5
|5/4
|4/3
|}


=====Sky Race=====
====Mini-games====
{{split|{{red link|Sky Race}}|section}}
{{main|List of Pokémon Dream World mini-games}}
[[File:DW Sky Race.png|thumb|300px|Sky Race]]
After finding a Pokémon, players were given an option to participate in a mini-game in order to befriend it. The game to be played depended on the encountered Pokémon.
''Looks like <Pokémon> wants you to fly!''
*Time limit: Two minutes
*Total achieved:
:*Score
:*Time bonus
:*Speed-up bonus
In the '''Sky Race''' (Japanese: '''???''' ''???''), players must guide {{p|Pelipper}} using hand flags—the player's cursor—to finish a 1,000 meter race. The space bar, on the other hand, as well as a button on the screen, allows players to pause the game. The game ends when Pelipper reaches the goal. The first 140 meters (860 m) are the same at the start of every race. After that, various sections are randomly spliced together to make up the course. Each section change is denoted by an abnormally empty patch of sky, and the same section can be in one race multiple times. Each 200 meters reached are announced by a flag in the lower left-hand corner of the screen.
 
There are certain things that will help finish the race sooner or even later. Naturally, Pelipper will climb in speed to three-fifths the max of the speed gauge (the blue-green-yellow sections) without assistance. Collecting Boost Energy, in the form of a bubble with a water drop (symbolizing the {{type2|Water}}), will earn points. Hitting three Boost Energy will make Pelipper fly faster (a speed-up). Clouds, however, will reduce Pelipper's max speed, which must be regained through Boost Energy if not below half the maximum speed. Delay Energy, in the form of a bubble with a lightning bolt (symbolizing the {{t|Electric|type}} Pelipper is weakest to), will slow down or stop Pelipper. This will also make Pelipper lose the Boost Energy it has earned.
 
For every Boost Energy collected, the player is awarded 300 points. For every speed-up, the player is awarded an additional 1000 points on top of the 300. Once maximum speed is achieved, the points become 450 for each Boost Energy, and once collecting three Boost Energy does not result in a speed-up, the point bonus become 1500. If the speed falls by cloud or Delay Energy even a little, the bonus points return to default.
 
=====Wailord's Water Spout=====
{{split|{{red link|Wailord's Water Spout}}|section}}
[[File:DW Wailord Water Spout.png|thumb|300px|Wailord's Water Spout]]
''<Pokémon> seems interested in playing with Wailord.''
*Time limit: One minute, thirty seconds
*Total score achieved:
:*Score
:*Ball counter
:*Combo bonus
:*Perfect clear bonus
:*Number of balls (N balls × 1.N)
 
In '''Wailord's Water Spout''' (Japanese: '''???''' ''???''), players must guide {{p|Wailord}} and its spout to make four Pokémon—{{p|Pikachu}}, {{p|Meowth}}, {{p|Piplup}}, and {{p|Buizel}}—launch into the air and hit balls that match the Pokémon's color scheme to make the balls open. The player begins with only one Pokémon. As time goes on, more join in the game, until all four are in play. At five seconds in (1:25), the second Pokémon joins. The third joins at thirty seconds in (1:00) and the fourth joins after a minute has passed (0:30).
 
To win, players must open at least fifteen balls. When a ball is hit (regardless if it opens or not), lamps to the right side of the screen light up and 300 ×N points are awarded, and when any five light up, the score multiplier increases (the max is ×10). The multiplier goes back to the base value (×1) when a Pokémon falls into the water. When five of a specific row light up, it counts as one ball counter and the row resets.
 
If the player reaches the end of the game with none of the Pokémon falling into the water, they receive a 10,000 point bonus.
 
=====Drink Carrying=====
{{split|{{red link|Drink Carrying}}|section}}
[[File:DW Drink Carrying.png|thumb|300px|Drink Carrying]]
''It looks like <Pokémon> is thirsty.''<!--translated-->
*Time limit: One minute, thirty seconds
*Total score achieved:
 
{| align="center" style="background: #ef52b2; border: 3px solid #c6007b; {{roundy|10px}}"
|-
! style="background:#ffc0cb" class="roundytl" | Icon
! style="background:#ffc0cb"| How to Obtain
! style="background:#ffc0cb" class="roundytr" | Points
|- align=center style="background:#fff"
| [[File:DW Drink Star Icon.png]]
| Serve a Special Cup
| 4300
|- align=center style="background:#fff"
| [[File:DW Drink Heart Icon.png]]
| Serve the right drink
| 2450
|- align=center style="background:#fff"
| [[File:DW Drink Music Note Icon.png]]
| Serve a spilled drink
| 750
|- align=center
| style="background:#fff; {{roundybl|10px}}" | [[File:DW Drink Question Icon.png]]
| style="background:#fff" | Serve the wrong drink
| style="background:#fff; {{roundybr|10px}}" | 120
|}
 
(Japanese: '''???''' ''Drink Carrying''), a special mini-game only available in the Pokémon Café Forest, players must ring a bell to guide a {{p|Foongus}} to serve drinks to various Pokémon. They receive more points if they serve the correctly-colored drinks, or the drinks are in a Special Cup. If the player tries to move the Foongus too fast, however, it will sweat and may spill or drop drinks. The Foongus can carry up to three drinks at once; however, more drinks increase the chance of dropping them.
 
To win, players must serve at least four drinks. For every drink given to a Pokémon, a certain icon will be given, with each icon representing a certain amount of points. The icons are given priority in reverse order as they are listed. For example, a spilled Special Cup will yield a music note instead of a star while a wrong spilled drink will give a question mark.
 
=====Victini mini-game=====
[[File:DW M14 Game.png|thumb|300px|???]]
<!--[[File:DW M14 game Reshiram.png|thumb|300px|Reshiram's finisher]]-->
(Japanese: '''???''' ''???'') is a game that is only available by accessing an area where {{p|Victini}} awaits on the Island of Dreams from the Pokémon Movie home. The area can only be accessed by tucking in the {{p|Reshiram}} or {{p|Zekrom}} obtained from distributions for the promotion of the [[M14|fourteenth movie]]. Players must destroy a barrier preventing Victini from accessing its favorite food in a chest. To do so, players must guide Victini by it Victini through the orb and line it is slinged to.  
 
Throughout the area are orbs—orbs with flame patterns if Reshiram was the Pokémon tucked in, or lightning patterns if Zekrom was the Pokémon tucked in. Each time players obtain three orbs, Reshiram or Zekrom will destroy part of the barrier using a {{t|Fire}}- or {{type|Electric}} attack, with each attack increasing in power. By obtaining twelve orbs, the legendary {{type|Dragon}} Pokémon will use a move to finish off the barrier, allowing Victini to claim its treasure. However, some of the orbs are surrounded by or inside of rocks. By eating the pink food floating around, Victini can destroy rocks, earn points, and at the same time, obtain an orb. After completing the game, Victini will disappear. Players may play again by going back to the same area.<!--stars are also found, but what do they do?-->
 
By completing the game once, a promotion in Global Link is unlocked—this promotion allows players to obtain a C-Gear skin featuring the [[legendary Pokémon]] that was tucked in. Only one may be obtained.
 
===Abilities===
[[File:DW Pokémon Send.png|thumb|300px|A female {{p|Yanma}} with {{a|Frisk}}, its Hidden Ability]]
:''For a list of Pokémon and their Hidden Abilities, please see [[List of Pokémon by ability]]''
Many Pokémon that are found in the Island of Dreams are not found in the [[Unova]] region, and would otherwise have to be migrated from a [[Generation IV]] game to be used. Almost all Pokémon are given Hidden Abilities that their species cannot have by normal means. Some Pokémon do not have Hidden Abilities because they are defined by their ability, such as {{p|Slaking}}, {{p|Shedinja}}, {{p|Castform}}, {{p|Plusle}}, {{p|Minun}}, {{p|Arceus}}, and many Pokémon with {{a|Levitate}}; however, some may still be encountered here.
 
====Breeding mechanics====
When female Pokémon with Hidden Abilities are [[breeding|bred]] with a male Pokémon from a compatible [[egg group]], there is a 40% chance that the offspring will inherit the mother's Hidden Ability; for example, if a female {{p|Darmanitan}} with {{a|Zen Mode}} bred with a male {{p|Simisage}}, the offspring {{p|Darumaka}} may have {{a|Inner Focus}} instead of the usual {{a|Hustle}} and would evolve into a Darmanitan with {{a|Zen Mode}} instead of {{a|Sheer Force}}. Hidden Abilities cannot be passed down from male or genderless Pokémon, or when breeding with {{p|Ditto}}.


===Dream Pals===
===Dream Pals===
A player can become Dream Pals with another player by visiting their house and sending a Dream Pal request. The other player's footprint mat will then glow until the request is accepted, deleted or expires. If the other player accepts, the two players become Dream Pals, and a rainbow bridge will link the two players' homes on their Dream Pal maps. Dream Pal requests last only a week before they are automatically deleted. There is a limit of {{tt|20|10 prior to the July 2011 update}} Dream Pals (including pending Dream Pal requests) per player.
A player could become Dream Pals with another player by visiting their house and sending a Dream Pal request. The other player's footprint mat would then glow until the request was accepted, was deleted, or expired. If the other player accepted, the two players would become Dream Pals, and a rainbow bridge would link the two players' homes on their Dream Pal maps. Dream Pal requests lasted only a week before they were automatically deleted. There was a limit of {{tt|50|20 prior to the October 2012 update and 10 prior to the July 2011 update}} Dream Pals (including pending outgoing Dream Pal requests) per player.


When visiting another player's house, it is possible to view their Dream Pal map, and go directly to the houses of other Dream Pals of that player. This allows the creation of large networks of players.
When visiting another player's house, it was possible to view his or her Dream Pal map, and go directly to the houses of other Dream Pals of that player. This allowed the creation of large networks of players.


In addition, on the player's Dream Pal map, a random player's house will appear in the bottom right-hand corner, as long as the privacy settings are set to "everyone". This player is randomly selected every time the player opens the Dream Pal map.
In addition, on the player's Dream Pal map, a random player's house would appear in the bottom right-hand corner, as long as the privacy settings were set to "everyone". This player was randomly selected every time the player opened the Dream Pal map.


Prior to the April 2011 update, Dream Pals were only those that players had added to their Pal Pads.
Prior to the April 2011 update, Dream Pals were only those that players had added to their Pal Pads.


===Dream Points===
===Dream Points===
Dream Points are earned by doing certain actions in the Dream World. Similar to earning {{OBP|Watt|currency}}s in the [[Pokéwalker]], gaining Dream Points allows players to unlock more areas on the Island of Dreams. As of December 21, 2010, all Dream Point requirements were halved permanently.
[[File:Pkmn Dream Points.png|thumb|Viewing total Dream Points]]
Dream Points were earned by doing certain actions in the Dream World. Similar to earning [[Watt]]s in the [[Pokéwalker]], gaining Dream Points allowed players to unlock more areas on the Island of Dreams. On December 21, 2010, all Dream Point requirements were halved permanently.


{| align="center" style="background: #ef52b2; {{roundy|10px}} border: 3px solid #ef52b2"
Total Dream Points obtained could be viewed by accessing "My Page".
|- align="center"
 
! style="background:#ffc0cb; {{roundytl|5px}}" | Activity
{| style="margin:auto; background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}}"
! style="background:#ffc0cb; {{roundytr|5px}}" | Points earned
|-
|- style="background: #FFFFFF;"
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Activity
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points earned
|- style="background: #fff;"
|  Watering another player's Berries
|  Watering another player's Berries
|  10 Points
|  10 Points
|- style="background: #FFFFFF;"
|- style="background: #fff;"
|  Winning a minigame
|  Winning a minigame
|  20 Points
|  20 Points
|- style="background: #FFFFFF;"
|- style="background: #fff;"
|  Gain a Dream Pal
|  Gain a Dream Pal
|  30 Points
|  30 Points
|-  
|-
| style="background: #FFFFFF; {{roundybl|5px}}" | Log in to PGL{{tt|*|Only awarded once per day}}
| style="background: #fff; {{roundybl|5px}}" | Log in to the Global Link{{tt|*|Only awarded once per day}}
| style="background: #FFFFFF; {{roundybr|5px}}" | 50 Points
| style="background: #fff; {{roundybr|5px}}" | 50 Points
|}{{-}}
|}{{-}}


Prior to the April 2011 update, the following mechanics were used in gaining points:
Prior to the April 2011 update, the following mechanics were used in gaining points:


{| align="center" style="background: #ef52b2; {{roundy|10px}} border: 3px solid #ef52b2"
{| align="center" class="expandable" style="background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}}"
|- align="center"
|-
! style="background:#ffc0cb; {{roundytl|5px}}" | Activity
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Activity
! style="background:#ffc0cb; {{roundytr|5px}}" | Points earned
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points earned
|- style="background: #FFFFFF;"
|- style="background: #fff;"
| Trading items via Share Shelf
| Trading items via Share Shelf
| 1 Point
| 1 Point
|- style="background: #FFFFFF;"
|- style="background: #fff;"
| Picking berries
| Picking Berries
| 10 Points
| 10 Points
|- style="background: #FFFFFF;"
|- style="background: #fff;"
| Watering a friend's berries
| Watering a friend's Berries
| 10 Points
| 10 Points
|- style="background: #FFFFFF;"
|- style="background: #fff;"
| Winning a minigame
| Winning a minigame
| 10 to 30 Points
| 10 to 30 Points
|-  
|-
| style="background: #FFFFFF; {{roundybl|5px}}" | Sending a new Pokémon to the Entree Forest
| style="background: #fff; {{roundybl|5px}}" | Sending a new Pokémon to the Entree Forest
| style="background: #FFFFFF; {{roundybr|5px}}" | 50 Points
| style="background: #fff; {{roundybr|5px}}" | 50 Points
|}{{-}}
|}{{-}}


The more Dream Points that are accumulated in a single play session, the happier the dreaming Pokémon will become. This is reflected in the icons which appear above the Pokémon's head when it is moused over.
The more Dream Points that were accumulated in a single play session, the happier the dreaming Pokémon would become. This is reflected in the icons which appear above the Pokémon when it is hovered over with the mouse.


{| align="center" style="background: #ef52b2; {{roundy|10px}} border: 3px solid #c6007b"
{| align="center" style="background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}}"
|- align="center"
|-
! style="background:#ffc0cb; {{roundytl|5px}}" | Icon
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Icon
! style="background:#ffc0cb; {{roundytr|5px}}" | Points
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points
|- style="background: #FFFFFF;"
|- style="background: #fff;"
! [[File:DW Ellipsis Status.png]]
! [[File:DW Ellipsis Status.png]]
| 0-99 Points
| 0-99 Points
|- style="background: #FFFFFF;"
|- style="background: #fff;"
! [[File:DW Smile Status.png]]
! [[File:DW Smile Status.png]]
| 100-299 Points
| 100-299 Points
|- style="background: #FFFFFF;"
|- style="background: #fff;"
! [[File:DW Music Note Status.png]]
! [[File:DW Music Note Status.png]]
| 300-499 Points
| 300-499 Points
|-  
|-
! style="background: #FFFFFF; {{roundybl|5px}}" | [[File:DW Heart Status.png]]
! style="background: #fff; {{roundybl|5px}}" | [[File:DW Heart Status.png]]
| style="background: #FFFFFF; {{roundybr|5px}}" | 500+ Points
| style="background: #fff; {{roundybr|5px}}" | 500+ Points
|}{{-}}
|}{{-}}


==Waking up==
==Waking up==
Right before saving the game and finishing a session, players are given the option to make real the Pokémon friends they have met and any items they have collected. These items will become available immediately after waking a Pokémon up using the {{DL|C-Gear|Game Sync}} function. Anything materialized from the Dream World into a copy of Pokémon Black or White can be found within the [[Entralink]]. Waking Pokémon also resets mechanics such as the watering can being refilled.
[[File:DW Waking up.png|thumb|300px|Seeing the befriended Pokémon]]
Right before saving the game and finishing a session, players were given the option to meet the Pokémon friends they met and obtain any items they collected. These items would become available immediately after waking a Pokémon up using the {{DL|C-Gear|Game Sync}} function. Anything materialized from the Dream World into a copy of Pokémon Black or White and Black 2 or White 2 could be found within the [[Entree Forest]] in the [[Entralink]]. Waking up Pokémon also reset mechanics such as the watering can being refilled.
 
If the player earned 500 points between tucking the Pokémon in and waking it up, the Pokémon's level increased unless the Pokémon was already at level 100.
 
Waking up also initiated any Pokémon Black or White and Black 2 or White 2 customizations made on the {{pkmn|Global Link}} website.


If the player earns 500 points between tucking the Pokémon in and waking it up, the Pokémon's level increases unless the Pokémon is already at level 100.
If the player selected the choice to exit the Dream World and keep the Pokémon asleep, then did not reenter the game before the hour was over, the option to wake the player's Pokémon was available on the main page of the Global Link website. Whatever was ready to be ported into the player's Pokémon Black or White version (Pokémon, items, customizations) would be carried over through the Game Sync.


Waking up also initiates any Pokémon Black or White customizations made on the {{pkmn|Global Link}} website.
==Demo==
A demo is available where the player uses [[Fennel's Munna]], though the player has access only with the following features:
* The player can enter the Dream World as if it has a game Pokémon Black or White registered. No Black 2 or White 2 Pokémon Dream World Pokémon appears on demo mode.
* Fennel's Munna's {{t|Psychic}} type does not influence the area visited, but can't enter the islands that depend on Badges for release.
* The player can befriend a Pokémon every 20 hours. After choosing a Pokémon, the Dream Bridge will be closed by that time, regardless of the time the player entered the Dream World. Pokémon can accumulate on "Pokémon to take" Board, but the player can only befriend up to 10 before registering a game card.
* The player can plant Berries, but can't use the Share Shelf and cannot visit or be visited by anyone.
* The player earns Dream Points normally, including having access to more Berry rows and Pokémon that appear only after a certain Dream Points.
* Only Pokémon and Decór promotions are accessible.


If the player selects the choice to exit the Dream World and keep the Pokémon asleep, then does not (before the hour is over) or cannot (because the hour is over) reenter the game, the option to wake the player's Pokémon is available on the main page of the Global Link website. Whatever was ready to be ported into the player's Pokémon Black or White version (Pokémon, items, customizations) will be carried over through the Game Sync.
After registering a game, all Pokémon who were friends are passed onto the game, but only 10 are passed every time that a Pokémon wakes up. The Dream Bridge will open only after every Pokémon has been sent to the game. Points, items and Decór purchased are retained.
 
==Updates and history==
* The Dream World opened on September 18, 2010.
* The Dream World closed on September 19, 2010 due to {{n|Global Link disconnected|excessive traffic}}.
* The Dream World {{n|Pokémon Dream World reopens|reopened}} on October 13, 2010, but to restrict excessive traffic several safeguards were put in place:
** The amount of users accessing the Pokémon Dream World at the same time is restricted.
** Players can only access the Pokémon Dream World one hour a day. The timer starts when the user first accesses the Pokémon Dream World on a given day, and it is not affected by logging in and out.
** After the hour has passed the user must wait 23 hours until the next time they can access the Pokémon Dream World.
* At some point in 2010, the limit that meant that players could only ever send 50 Pokémon from the Friend Board was removed.
* Until November 2010, players could access the Dream World, even if they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they have a Pokémon in the Dream World; however, this has since been removed.
* On December 21, 2010, the Dream Point requirements for the {{dwa|Windswept Sky}} and {{dwa|Sparkling Sea}} were both halved permanently, from 5000 to 2500 and 10000 to 5000, respectively.
* On March 18, 2011, the Dream World was {{n|International Pokémon Global Link launch delayed|taken down}} to prepare for its international launch.
* On April 13, 2011, the Dream World opened up to international players as well as Japanese players. This reopening included a large number of updates.
** All Pokémon besides {{p|Keldeo}}, {{p|Meloetta}}, and {{p|Genesect}} (which had not been officially revealed at the time) can now be tucked in.
** Players can now only water other players' Berries 20 times per trip.
** Players can no longer swap for items on other players' Share Shelves that they already have at least one of in their inventory or placed on that Share Shelf themself.
** On the player's Dream Pal map, a random player's house will appear in the bottom right-hand corner, as long as the privacy settings are set to "everyone". This player is randomly selected every time the player opens the Dream Pal map. Previously, only Game Pals showed up on the player's Dream Map, however along with this update Game Pals were removed from players' Dream Maps.
** The ways in which Dream Points are earned changed.
* On June 30, 2011, the maximum number of Dream Pals on the Dream Pad increased from 10 to 20, and players can now obtain a fifth Berry plot if they have 3500 or more Dream Points.
* On September 28, 2011, the {{dwa|Spooky Manor}} became accessible, and all players automatically have access to it.
* On November 16, 2011, the {{dwa|Rugged Mountain}} became accessible, and all players automatically have access to it.
* On June 5, 2012, the Dream World was taken down to prepare for the Japanese release of {{game|Black 2 and White 2|s}}.
* On June 19, 2012, the Dream World reopened for use.
** Now, if a player does not log in for more than 100 days, the Berries in their Treasure Chest will be converted to Dream Points over time, but one of each type will always be left behind.
** Players now only have to wait 20 hours before they can access the Dream World again, instead of 23.
* On June 22, 2012, the {{dwa|Icy Cave}} became accessible, and all players automatically have access to it.
* On September 25, 2012 the Dream World {{n|Global_Link_to_undergo_maintenance|underwent maintenance}} to prepare for [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]'s international launch.
* On October 3, 2012, the Dream World came back online but shortly went back into unplanned maintenance until October 10, 2012.
** "Game Pals" can be visited in-game by clicking "Check Game Pals" in your Dream Pal map
** The number of rows a player can have in their garden was increased from 5 to 10
** The number of Dream Pals a player can have was increased from 20 to 50
** The amount of Dream Pal requests possible per Game Sync was increased from 3 to 5
** {{p|Keldeo}}, {{p|Meloetta}}, {{p|Genesect}}, {{p|Thundurus}}, and {{p|Tornadus}} can now be tucked in
** The number of times (per dream) the player can visit the Island of Dreams before no items or Pokémon appear in it was increased.
** The Player Locator was added to the Dream Pal Map, which shows players who recently visited the Dream World
** Items on a player's Share Shelf were put into their Treasure Chest due to the unplanned maintenance.
* On October 30, 2012, Japanese players gained the ability to choose a Pokémon doll that they have purchased as their PGL avatar.
* On November 20, 2012, the {{dwa|Dream Park}} became accessible, and all players automatically have access to it.
* On January 14, 2014, the Dream World closed down.


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery>
File:DW Garden.png|At the garden
File:DW Garden.png|At the garden
File:DW Share Shelf item.png|A [[Sitrus Berry]] up for trade
File:DW Share Shelf item.png|A [[Sitrus Berry]] up for trade
Line 706: Line 292:
File:DW Friend Board photos.png|Viewing the Friend Board
File:DW Friend Board photos.png|Viewing the Friend Board
</gallery>
</gallery>
==In the manga==
[[File:Pokémon Dream World Adventures.png|thumb|200px|Pokémon Dream World in [[Pokémon Adventures]]]]
===Pokémon Adventures===
===={{MangaArc|Black 2 & White 2}}====
The Pokémon Dream World was first mentioned in ''[[PS541|Pink Slip]]''. It is another dimension that Pokémon visit when they are asleep. After being sucked into the [[Light Stone]] at the end of the {{MangaArc|Black & White}}, {{adv|Black}} ended up trapped inside the Pokémon Dream World.
In ''[[PS543|Abyssal Ruins]]'', {{DL|Tao trio (Adventures)|Kyurem}} reverted {{DL|Tao trio (Adventures)|Zekrom}} into the [[Dark Stone]], trapping {{adv|N}} inside of it. Shortly after, {{adv|White}} was sucked into the Light Stone. Both were taken to the Pokémon Dream World, where they reunited with Black. In ''[[PS544|Dream World]]'', Black, White, and N escaped from the Dream World as {{DL|Tao trio (Adventures)|Reshiram}} reassumed its true form.
{{-}}
==Trivia==
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{psychic color dark}}; background: #{{psychic color}};"
|-
| style="{{roundy|20px}} border: 2px solid #{{grass color dark}}; background: #{{water color light}}; width:80px; padding:5px;"|
[[File:196Espeon Channel.png|150px]]
| style="{{roundy|20px}} border: 2px solid #{{dream color dark}}; background: #{{dream color light}}; width:80px; padding:5px;"|
[[File:196Espeon Dream.png|150px]]
|- style="font-size: 80%;"
| colspan="2" | {{pcolor|Espeon|000}}'s {{colorlink|Pokémon Channel|000|Channel}} artwork compared to its Dream World artwork.
|}
* The {{p|Pikachu}}, {{p|Ditto}}, {{p|Porygon}}, and {{p|Unown}} evolution families are the only non-{{pkmn2|first partner}}, non-{{pkmn2|Legendary}}, non-{{pkmn2|Mythical}} evolution families introduced prior to Generation V that could never be obtained via the Dream World.
** Of these, the Unown evolution family is the only one that was never distributed through the Pokémon Global Link in an {{pkmn2|event}}.
* A scientist working for the [[Devon Corporation]] in {{game2|Ruby|Sapphire|Emerald}} mentions that he is trying to create a device that visually reproduces the dreams of Pokémon, but that he is not succeeding. Likewise, in the [[Pokémon anime]], the Devon Corporation is trying to construct a Dream Visualiser (evident in the episode ''[[AG017|Stairway to Devon]]'').
** In {{g|Omega Ruby and Alpha Sapphire}}, he says that [[Fennel|a scientist]] from a [[Unova|faraway region]] is also working on the same project.
* The art style used for the Pokémon Dream World is not exclusive to the site; it has been used in various other parts of the franchise, including {{OBP|Pokémon Center|store}} stores and [[Pokémon Channel]], before the Dream World even emerged. This artwork continues to be used throughout the [[Pokémon Global Link]] website. The artwork has also been used for spirits in ''[[Super Smash Bros. Ultimate]]'' and badges in the [[Nintendo Badge Arcade]].
* If the player did not have a [[Pokémon Black and White Versions 2|Pokémon Black 2 or Pokémon White 2]] game card in use on their account, when their page is loading, the player was able to see a glimpse of the {{OBP|Medal|Black 2 and White 2}} status screen; this was possible even before Pokémon Black 2 and White 2 were released outside of Japan.


==In other languages==
==In other languages==
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
{{langtable|color={{dream color light}}|bordercolor={{dream color}}
|de=Traumwelt
|zh_cmn=夢境世界 ''Mèngjìng  Shìjiè'' {{tt|*|Taiwan}}<br>梦想世界 ''Mèngxiǎng  Shìjiè'' {{tt|*|Mainland China}}
|da=Pokémon-drømmeverdenen
|nl=Droomwereld
|fr=Pokémon Dream World
|de=Pokémon Dream World
|it=Pokémon Dream World
|ko=포켓몬 드림 월드 ''Pokémon Dream World''
|es=Pokémon Dream World
|sv=Drömvärlden
}}
}}
{{-}}
 
{{Side series}}<br>


==External links==
==External links==
*[http://www.pokemon-gl.com/languages/ Pokémon Global Link website]
*[http://www.pokemon-gl.com/languages/ Pokémon Global Link website]
**[http://en.pokemon-gl.com/traffic/product_5556/ Pokémon Dream World Usage Level] (updated hourly)


{{-}}
{{-}}
Line 721: Line 341:


[[Category:Websites]]
[[Category:Websites]]
[[Category:Defunct games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Pokémon Black and White]]
[[Category:Pokémon Black and White]]
[[Category:Black and White locations]]
[[Category:Pokémon Black 2 and White 2]]
[[Category:Pokémon Dream World|*]]
[[Category:Pokémon Dream World|*]]
[[Category:Pokémon Global Link]]
[[Category:Methods of obtaining Pokémon]]


[[de:Pokémon Dream World]]
[[de:Pokémon Dream World]]
[[es:Pokémon Dream World]]
[[es:Pokémon Dream World]]
[[fr:Pokémon Dream World]]
[[fr:Pokémon Dream World]]
[[it:Pokémon Dream World]]
[[ja:ポケモンドリームワールド]]
[[ja:ポケモンドリームワールド]]
[[zh:寶可夢夢境世界]]

Latest revision as of 14:55, 9 March 2024

Dream World redirects here. For the Korean ending theme, see The Dream World.
Dream World logo

The Pokémon Dream World (Japanese: ポケモンドリームワールド Pokémon Dream World) was a browser-based online game that connected to Pokémon Black and White and Pokémon Black 2 and White 2. Operated via the Pokémon Global Link website, the Dream World allowed players to send a Pokémon to the internet to obtain items and meet other Pokémon, making the website like a Generation V analog to the Pokéwalker.

The Dream World was shut down on January 14, 2014, alongside all other services for Generation V games.

Access

Players were able to access the Dream World by creating an account at Pokémon.com for international players, at the Pokémon Daisuki Club website for Japanese players, or at the Pokémon Korean site for Korean players. To have full access to one's account, players first had to send a Pokémon to the Dream World by using their C-Gear's only Online feature, Game Sync. After doing so, players had full access to the Global Link site. An account could only have one Pokémon Black and one Pokémon White game with access to it.

When doing certain actions for the first time, players were given a tutorial by Fennel. They were then able to explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening were given tutorials once again. Players were also given the tutorial again when using a computer that they have not used for visiting the Dream World before.

On the player's first visit to the Dream World, they received five of one of the damage-reducing Berries from Fennel; this is the only way, besides Share Shelves, to obtain these Berries. Repeating the tutorial did not re-award these Berries.

Due to the number of people accessing the site at one time, players were given only one hour to access the Dream World every 20 hours. However, the website was occasionally under maintenance, prohibiting access.

Continuing

If a player accessed the Dream World after the 20 hours waiting period without having woken up their Pokémon, the player could continue exploring the Dream World with the Pokémon from the last visit still at the Tree of Dreams. If a Pokémon was picked from the Tree of Dreams, the player was not allowed to access any of the Island of Dream's areas, as they had a Pokémon still ready to be sent to the Entree Forest; however, the player could still explore their and other player's homes. Whatever water that wasn't used in the watering can for Berries was preserved and was not renewed until a Pokémon was woken up.

Any point accumulation during these continued games counted toward the total of Dream Points that would lead to a Pokémon's level-up once awoken via the C-Gear, including the points gained by logging into the Global Link once a day.

Features

Home

Outside the home

Players owned a home they could customize in the Dream World, similarly to Secret Bases. Players were able to decorate the three rooms inside the house with Décor, or switch the look of the house.

At the doorstep was the Footprint Mat, which showed the Pokémon that visited the player's home. When there was a pending Dream Pal request for the player, the Footprint Mat would glow. The footprint mat could be used to accept Dream Pal requests and visit the homes of players who visited the player's home.

Treasure Chest

The house itself contained the Treasure Chest, where players could see the items they had in the Dream World and send them to Pokémon Black, White, Black 2, or White 2 via the Entralink. When sent to a Generation V game, a little boy standing to the left of the entrance to the Entree Forest would give all items transferred, calling them "Dream Remnants". Up twenty of the same item could be sent to the player's game at once.

Starting from May 1, 2012, if the player did not visit the Pokémon Dream World for 100 days, the Tree of Dreams would begin to convert Berries in the Treasure Chest into Dream Points. However, it left behind one of each type of Berry.

Friend Board

The function of the Friend Board was for players to see which Pokémon they were going to send back to the Generation V game, as well as showing the ones they sent before. Both Pokémon obtained through making a wish at the Tree of Dreams and Pokémon obtained through promotions were stored here.

If there were fifty Pokémon on the Friend Board that had not been sent to the game yet, the Island of Dreams couldn’t be visited. Due to players only being able to have one Pokémon from the Tree of Dreams on the Friend Board at a time, this would require the player to have 49 Pokémon from Pokémon Global Link promotions on the Friend Board that were not sent to the Entree Forest; therefore, this circumstance was extremely unlikely to occur. At one time before the international release of the Dream World, only fifty Pokémon could be transferred from a Global Link account; this was removed in 2010.

Garden

Diglett digging another row

In the Dream World, players had a garden in the area to the left of their home in which they can grow Berries. Due to the lack of soft soil in Unova, this would be the only way to grow Berries in the Generation V games. Berries took 50% longer to grow in the Dream World compared to their growth rates in Generation IV. Additionally, Berries remained in the fruit-bearing stage until picked; they would never fell off and resprout. The number of Berries yielded depended on the condition of the soil when fully grown.

A Berry couldn’t be watered as soon as it was planted; it had to dry out first before it could be watered. A Berry plant also couldn’t be watered when it is fully grown. Since the April 2011 update, players could water others' Berries up to 20 times per dream; prior to this update, there was no limit. There was no limit on watering the player's own Berries.

Two rows were available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. Diglett would dig additional rows when the player obtained a certain number of Dream Points. Players could have up to a maximum of ten rows.

Rows Dream Points
2 Default
3 900
4 2,100
5 3,500*
6 10,000*
7 20,000*
8 30,000*
9 50,000*
10 100,000*


Share Shelf

To the right of the player's home was the Share Shelf, a stand where items could be placed. Other players could swap their own items for items placed on a Share Shelf. A player was not able to trade for an item that they already owned or that they traded to the shelf, as of the April 2011 update.

Island of Dreams

The Tree of Dreams

Players could get to the island through the Dream Bridge. The island had several areas players may explore, where they could find items and befriend Pokémon. Usually only pre-Generation V Pokémon would appear, but Generation V Pokémon became available if the player performed a Game Sync with Pokémon Black 2 and White 2. Only one Pokémon could be befriended and sent to the player's game per visit, and this Pokémon was selected from the Tree of Dreams by making a wish and placed on the Friend Board. Items could either be sent to the player's games, traded to other players via Share Shelf, or berries could used to buy Décor.

More areas were unlocked as players obtained Dream Points. If the player had access to more than one area, they were sent to a random area every time they go to the island (after September 28, 2011, all players had access to multiple areas). If a player obtained the necessary amount of points to unlock an area, they can access the area even without logging out of the Dream World or Global Link. From June 20, 2012 onwards, the type of the Pokémon sleeping influenced the chances of which area the player will be sent to, excluding Dragon types. For example, Ice-type Pokémon increased the probability of visiting Icy Cave. Fennel's Munna—which can only be used in the demo—does not influence the chances of being sent to any particular area.

After exploring an area, players would go to the Tree of Dreams, where they could choose to leave a Berry in the tree and make a wish to choose one of their befriended Pokémon to send to the Entralink. If they did, they could not revisit the Island of Dreams until the next trip. However, if they chose not to make a wish and befriend a Pokémon, they had the choice of visiting the island again to look for more Pokémon and items.

Similar to wild Reshiram, Zekrom and Victini in Pokémon Black and White, all Pokémon found in the Dream World couldn’t be Shiny. A Pokémon found in the Dream World would always have its Hidden Ability, if it had one in Generation V. Pokémon found in the Dream World had about a 25% chance of being female regardless of gender distribution, unless the Pokémon is locked to one gender or is genderless. All Pokémon obtained in the Dream World would be at level 10, unless they evolve at a level above 10, in which case they would be at that level; certain legendary Pokémon would also be at levels above 10.

Until November 2010, players could access the other features of the Dream World, even when they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they had a Pokémon in the Dream World. However, this feature was eventually removed; players could only do this if they had not used Game Sync yet.

Prior to the October 2012 update, after entering the Island of Dreams five to seven times, players would find nothing on the island. Since the update this limit was instead set at twelve visits.

Areas

The areas accessible from the Dream World had different requirements between connecting with Black and White 1 game cards and Black and White 2 game cards. These areas were more likely to be visited by Pokémon of certain types.

Area BW Unlock Method B2W2 Unlock Method Type
Pleasant Forest Default 3000 Dream Points and 8 Badges Bug, Electric, Grass, Poison
Windswept Sky 2500 Dream Points* and 4 Badges 1500 Dream Points and 4 Badges Flying
Sparkling Sea 5000 Dream Points* and 8 Badges Default Water
Spooky Manor Available September 28, 2011 onward by default 1500 Dream Points and 4 Badges Dark, Ghost, Psychic
Rugged Mountain Available November 16, 2011 onward by default 3000 Dream Points and 8 Badges Fire, Fighting, Ground, Rock, Steel
Icy Cave Available June 22, 2012 onward by default Default Ground, Ice, Rock, Steel
Dream Park Available November 20, 2012 onward by default Normal
Pokémon Café Forest Participate in the Pokémon Café promotion N/A


Mini-games

Main article: List of Pokémon Dream World mini-games

After finding a Pokémon, players were given an option to participate in a mini-game in order to befriend it. The game to be played depended on the encountered Pokémon.

Dream Pals

A player could become Dream Pals with another player by visiting their house and sending a Dream Pal request. The other player's footprint mat would then glow until the request was accepted, was deleted, or expired. If the other player accepted, the two players would become Dream Pals, and a rainbow bridge would link the two players' homes on their Dream Pal maps. Dream Pal requests lasted only a week before they were automatically deleted. There was a limit of 50 Dream Pals (including pending outgoing Dream Pal requests) per player.

When visiting another player's house, it was possible to view his or her Dream Pal map, and go directly to the houses of other Dream Pals of that player. This allowed the creation of large networks of players.

In addition, on the player's Dream Pal map, a random player's house would appear in the bottom right-hand corner, as long as the privacy settings were set to "everyone". This player was randomly selected every time the player opened the Dream Pal map.

Prior to the April 2011 update, Dream Pals were only those that players had added to their Pal Pads.

Dream Points

Viewing total Dream Points

Dream Points were earned by doing certain actions in the Dream World. Similar to earning Watts in the Pokéwalker, gaining Dream Points allowed players to unlock more areas on the Island of Dreams. On December 21, 2010, all Dream Point requirements were halved permanently.

Total Dream Points obtained could be viewed by accessing "My Page".

Activity Points earned
Watering another player's Berries 10 Points
Winning a minigame 20 Points
Gain a Dream Pal 30 Points
Log in to the Global Link* 50 Points


Prior to the April 2011 update, the following mechanics were used in gaining points:


The more Dream Points that were accumulated in a single play session, the happier the dreaming Pokémon would become. This is reflected in the icons which appear above the Pokémon when it is hovered over with the mouse.

Icon Points
DW Ellipsis Status.png 0-99 Points
DW Smile Status.png 100-299 Points
DW Music Note Status.png 300-499 Points
DW Heart Status.png 500+ Points


Waking up

Seeing the befriended Pokémon

Right before saving the game and finishing a session, players were given the option to meet the Pokémon friends they met and obtain any items they collected. These items would become available immediately after waking a Pokémon up using the Game Sync function. Anything materialized from the Dream World into a copy of Pokémon Black or White and Black 2 or White 2 could be found within the Entree Forest in the Entralink. Waking up Pokémon also reset mechanics such as the watering can being refilled.

If the player earned 500 points between tucking the Pokémon in and waking it up, the Pokémon's level increased unless the Pokémon was already at level 100.

Waking up also initiated any Pokémon Black or White and Black 2 or White 2 customizations made on the Global Link website.

If the player selected the choice to exit the Dream World and keep the Pokémon asleep, then did not reenter the game before the hour was over, the option to wake the player's Pokémon was available on the main page of the Global Link website. Whatever was ready to be ported into the player's Pokémon Black or White version (Pokémon, items, customizations) would be carried over through the Game Sync.

Demo

A demo is available where the player uses Fennel's Munna, though the player has access only with the following features:

  • The player can enter the Dream World as if it has a game Pokémon Black or White registered. No Black 2 or White 2 Pokémon Dream World Pokémon appears on demo mode.
  • Fennel's Munna's Psychic type does not influence the area visited, but can't enter the islands that depend on Badges for release.
  • The player can befriend a Pokémon every 20 hours. After choosing a Pokémon, the Dream Bridge will be closed by that time, regardless of the time the player entered the Dream World. Pokémon can accumulate on "Pokémon to take" Board, but the player can only befriend up to 10 before registering a game card.
  • The player can plant Berries, but can't use the Share Shelf and cannot visit or be visited by anyone.
  • The player earns Dream Points normally, including having access to more Berry rows and Pokémon that appear only after a certain Dream Points.
  • Only Pokémon and Decór promotions are accessible.

After registering a game, all Pokémon who were friends are passed onto the game, but only 10 are passed every time that a Pokémon wakes up. The Dream Bridge will open only after every Pokémon has been sent to the game. Points, items and Decór purchased are retained.

Updates and history

  • The Dream World opened on September 18, 2010.
  • The Dream World closed on September 19, 2010 due to excessive traffic.
  • The Dream World reopened on October 13, 2010, but to restrict excessive traffic several safeguards were put in place:
    • The amount of users accessing the Pokémon Dream World at the same time is restricted.
    • Players can only access the Pokémon Dream World one hour a day. The timer starts when the user first accesses the Pokémon Dream World on a given day, and it is not affected by logging in and out.
    • After the hour has passed the user must wait 23 hours until the next time they can access the Pokémon Dream World.
  • At some point in 2010, the limit that meant that players could only ever send 50 Pokémon from the Friend Board was removed.
  • Until November 2010, players could access the Dream World, even if they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they have a Pokémon in the Dream World; however, this has since been removed.
  • On December 21, 2010, the Dream Point requirements for the Windswept Sky and Sparkling Sea were both halved permanently, from 5000 to 2500 and 10000 to 5000, respectively.
  • On March 18, 2011, the Dream World was taken down to prepare for its international launch.
  • On April 13, 2011, the Dream World opened up to international players as well as Japanese players. This reopening included a large number of updates.
    • All Pokémon besides Keldeo, Meloetta, and Genesect (which had not been officially revealed at the time) can now be tucked in.
    • Players can now only water other players' Berries 20 times per trip.
    • Players can no longer swap for items on other players' Share Shelves that they already have at least one of in their inventory or placed on that Share Shelf themself.
    • On the player's Dream Pal map, a random player's house will appear in the bottom right-hand corner, as long as the privacy settings are set to "everyone". This player is randomly selected every time the player opens the Dream Pal map. Previously, only Game Pals showed up on the player's Dream Map, however along with this update Game Pals were removed from players' Dream Maps.
    • The ways in which Dream Points are earned changed.
  • On June 30, 2011, the maximum number of Dream Pals on the Dream Pad increased from 10 to 20, and players can now obtain a fifth Berry plot if they have 3500 or more Dream Points.
  • On September 28, 2011, the Spooky Manor became accessible, and all players automatically have access to it.
  • On November 16, 2011, the Rugged Mountain became accessible, and all players automatically have access to it.
  • On June 5, 2012, the Dream World was taken down to prepare for the Japanese release of Pokémon Black 2 and White 2.
  • On June 19, 2012, the Dream World reopened for use.
    • Now, if a player does not log in for more than 100 days, the Berries in their Treasure Chest will be converted to Dream Points over time, but one of each type will always be left behind.
    • Players now only have to wait 20 hours before they can access the Dream World again, instead of 23.
  • On June 22, 2012, the Icy Cave became accessible, and all players automatically have access to it.
  • On September 25, 2012 the Dream World underwent maintenance to prepare for Pokémon Black 2 and White 2's international launch.
  • On October 3, 2012, the Dream World came back online but shortly went back into unplanned maintenance until October 10, 2012.
    • "Game Pals" can be visited in-game by clicking "Check Game Pals" in your Dream Pal map
    • The number of rows a player can have in their garden was increased from 5 to 10
    • The number of Dream Pals a player can have was increased from 20 to 50
    • The amount of Dream Pal requests possible per Game Sync was increased from 3 to 5
    • Keldeo, Meloetta, Genesect, Thundurus, and Tornadus can now be tucked in
    • The number of times (per dream) the player can visit the Island of Dreams before no items or Pokémon appear in it was increased.
    • The Player Locator was added to the Dream Pal Map, which shows players who recently visited the Dream World
    • Items on a player's Share Shelf were put into their Treasure Chest due to the unplanned maintenance.
  • On October 30, 2012, Japanese players gained the ability to choose a Pokémon doll that they have purchased as their PGL avatar.
  • On November 20, 2012, the Dream Park became accessible, and all players automatically have access to it.
  • On January 14, 2014, the Dream World closed down.

Gallery

In the manga

Pokémon Dream World in Pokémon Adventures

Pokémon Adventures

Black 2 & White 2 arc

The Pokémon Dream World was first mentioned in Pink Slip. It is another dimension that Pokémon visit when they are asleep. After being sucked into the Light Stone at the end of the Black & White arc, Black ended up trapped inside the Pokémon Dream World.

In Abyssal Ruins, Kyurem reverted Zekrom into the Dark Stone, trapping N inside of it. Shortly after, White was sucked into the Light Stone. Both were taken to the Pokémon Dream World, where they reunited with Black. In Dream World, Black, White, and N escaped from the Dream World as Reshiram reassumed its true form.

Trivia

196Espeon Channel.png

196Espeon Dream.png

Espeon's Channel artwork compared to its Dream World artwork.

In other languages

Language Title
Mandarin Chinese 夢境世界 Mèngjìng Shìjiè *
梦想世界 Mèngxiǎng Shìjiè *
Denmark Flag.png Danish Pokémon-drømmeverdenen
The Netherlands Flag.png Dutch Droomwereld
France Flag.png French Pokémon Dream World
Germany Flag.png German Pokémon Dream World
Italy Flag.png Italian Pokémon Dream World
South Korea Flag.png Korean 포켓몬 드림 월드 Pokémon Dream World
Spain Flag.png Spanish Pokémon Dream World
Sweden Flag.png Swedish Drömvärlden


Side series Pokémon games
Stadium series: Stadium (Japanese)StadiumStadium 2
Storage software: Box RSMy Pokémon RanchBank (Poké Transporter) • HOME
Orre games: ColosseumXD: Gale of Darkness
Other games: Battle RevolutionPokéwalkerDream WorldDream Radar
Pokémon game templates


External links


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.