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List of Pokémon Dream World mini-games

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050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: First table.

In the Pokémon Dream World, players are given an option to participate in mini-games in order to befriend found Pokémon. The type of game depends on the Pokémon species encountered. Getting certain amounts of points in a game allows players to obtain Pokémon with moves not normally obtained by leveling up.

Score Ranks Chance of move
Seek Scoop Sky Spout Bistro Treasure Candle Gems Treat Lake A B C
50000+ 30000+ 55000+ 60000+ 54000+ 80000+  ???  ???  ???  ??? 0% 50% 50%
45000+ 25000+ 50000+ 50000+ 45000+ 60000+  ???  ???  ???  ???  ?  ?  ?
40000+ 20000+ 45000+ 45000+ 30000+ 50000+  ???  ???  ???  ???  ?  ?  ?
30000+ 10000+ 30000+ 30000+ 15000+ 45000+  ???  ???  ???  ???  ?  ?  ?
0+ 0+ 0+ 0+ 0+ 0+  ???  ???  ???  ??? 70% 20% 10%

Pokémon Seek

Pokémon Seek まいごさがし
Seek the Lost Child
DW Pokemon Seek.png
Location Duration
Spooky Manor 1:30
<Pokémon> seems to be searching for a hidden Pokémon.

In Pokémon Seek (Japanese: まいごさがし Seek the Lost Child), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.

Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles—an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two-block radius from the item.

Text when listening

Text Spaces away
You can't hear the voice of <Pokémon>. At least three
The voice is faint. <Pokémon> is not far from here! Two
You can hear the voice! <Pokémon> is near here! One
The voice is very close! <Pokémon> must be here! Zero

Search

The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: Bonsly, Budew, Pichu, Munchlax, Cleffa, Luvdisc, Finneon, Chinchou, Wooper, Horsea, Corsola, Drifloon, Wingull, Swablu, Chatot, Starly, Taillow, Smoochum, Chimecho, Ralts, Spoink, Wynaut, Magnemite, Teddiursa, Phanpy, Spinda, and Burmy (Sandy Cloak).

The following are possible Berries of a lost Pokémon that may be found: Sitrus Berry, Figy Berry, Wiki Berry, Mago Berry, Aguav Berry, and Iapapa Berry.

Scoring

  • Found the Pokémon: +5000
  • Remaining time: seconds × 500
  • The Pokémon's lost item: +5000


Ice Cream Scoop

Ice Cream Scoop アイスクリームづくり
Ice Cream Making
DW Ice Cream Scoop.png
Location Duration
Spooky Manor 1:30
<Pokémon> looks hungry.

In Ice Cream Scoop (Japanese: アイスクリームづくり Ice Cream Making), players must choose a Berry in their treasure chests to use in the game, each providing three different kinds of ice cream to utilize. The type of ice creams available will depend on the Berry. Certain Berries will bring ice cream that can be scooped more easily or stickier ice cream; the opposite is also true. Players must stack ice cream scoops on top of each other and at least reach the minimal goal of twenty inches to win the game.

The score will be higher if the player balances three kinds of ice cream and/or if bite-size scoops are made, as well as if their stack is tall. The size of bite-size scoops varies every time the game is played, depending on the Pokémon. However, if a scoop does not stick, there poses the possibility that part of the stack might collapse if the falling scoop hits and dislodges any of the scoops that may be below it. A Combee oversees the player's progress. If a scoop falls, it will become irate. If a bite-size scoop sticks, the Combee will give off hearts. Every twenty inches that is reached, Combee will mark it off with a line.

When playing in a language other than English, the units used are centimeters rather than inches; however, they are considered equal for the purposes of the mini-game.

Scoring

  • Height
  • Flavors
  • Bite-size scoops

Flavors

Berry Scoop/Stickiness Berry Scoop/Stickiness
Flavor 1 Flavor 2 Flavor 3 Flavor 1 Flavor 2 Flavor 3
Cheri Berry Cheri Berry 1/3 2/4 3/5 Chesto Berry Chesto Berry 1/3 3/5 2/4
Pecha Berry Pecha Berry 2/4 1/3 3/5 Rawst Berry Rawst Berry 2/4 3/5 1/3
Aspear Berry Aspear Berry 3/5 1/3 2/4 Leppa Berry Leppa Berry 2/4 3/5 5/1
Oran Berry Oran Berry 2/1 3/2 4/3 Persim Berry Persim Berry 2/2 3/3 4/4
Lum Berry Lum Berry 2/3 3/4 4/5 Sitrus Berry Sitrus Berry 1/4 2/5 4/1
Figy Berry Figy Berry 1/5 3/1 4/2 Wiki Berry Wiki Berry 1/5 4/2 3/1
Mago Berry Mago Berry 3/1 1/5 4/2 Aguav Berry Aguav Berry 3/1 4/2 1/5
Iapapa Berry Iapapa Berry 4/2 1/5 3/1 Razz Berry Razz Berry 1/1 2/2 3/3
Bluk Berry Bluk Berry 1/1 3/3 2/2 Nanab Berry Nanab Berry 2/2 1/1 3/3
Wepear Berry Wepear Berry 2/2 3/3 1/1 Pinap Berry Pinap Berry 3/3 1/1 2/2
Pomeg Berry Pomeg Berry 2/5 4/1 5/2 Kelpsy Berry Kelpsy Berry 2/5 5/2 4/1
Qualot Berry Qualot Berry 4/1 2/5 5/2 Hondew Berry Hondew Berry 4/1 5/2 2/5
Grepa Berry Grepa Berry 5/2 2/5 4/1 Tamato Berry Tamato Berry 5/2 4/1 2/5
Cornn Berry Cornn Berry 3/3 2/2 1/1 Magost Berry Magost Berry 1/1 2/2 3/3
Rabuta Berry Rabuta Berry 1/1 3/3 2/2 Nomel Berry Nomel Berry 2/2 1/1 3/3
Spelon Berry Spelon Berry 1/2 2/3 3/4 Pamtre Berry Pamtre Berry 1/2 3/4 2/3
Watmel Berry Watmel Berry 2/3 1/2 3/4 Durin Berry Durin Berry 2/3 3/4 1/2
Belue Berry Belue Berry 3/4 1/2 2/3 Occa Berry Occa Berry 3/1 4/2 5/3
Passho Berry Passho Berry 3/1 5/3 4/2 Wacan Berry Wacan Berry 4/2 3/1 5/3
Rindo Berry Rindo Berry 4/2 5/3 3/1 Yache Berry Yache Berry 5/3 3/1 4/2
Chople Berry Chople Berry 5/3 4/2 3/1 Kebia Berry Kebia Berry 3/1 4/2 5/3
Shuca Berry Shuca Berry 3/1 5/3 4/2 Coba Berry Coba Berry 4/2 3/1 5/3
Payapa Berry Payapa Berry 4/2 5/3 3/1 Tanga Berry Tanga Berry 5/3 3/1 4/2
Charti Berry Charti Berry 5/3 4/2 3/1 Kasib Berry Kasib Berry 3/1 4/2 5/3
Haban Berry Haban Berry 3/1 5/3 4/2 Colbur Berry Colbur Berry 4/2 3/1 5/3
Babiri Berry Babiri Berry 4/2 5/3 3/1 Chilan Berry Chilan Berry 5/3 3/1 4/2
Liechi Berry Liechi Berry 3/2 4/3 5/4 Ganlon Berry Ganlon Berry 3/2 5/4 4/3
Salac Berry Salac Berry 4/3 3/2 5/4 Petaya Berry Petaya Berry 4/3 5/4 3/2
Apicot Berry Apicot Berry 5/4 3/2 4/3 Lansat Berry Lansat Berry 3/4 4/5 5/3
Starf Berry Starf Berry 3/4 5/3 4/5 Enigma Berry Enigma Berry 3/3 4/4 5/5
Micle Berry Micle Berry 4/3 3/5 5/4 Custap Berry Custap Berry 4/3 5/4 3/5
Jaboca Berry Jaboca Berry 3/5 4/3 5/4 Rowap Berry Rowap Berry 3/5 5/4 4/3

Sky Race

Sky Race ひこうレース
Flying Race
DW Sky Race.png
Location Duration
Spooky Manor 2:00
Looks like <Pokémon> wants you to fly!

In the Sky Race (Japanese: ひこうレース Flying Race), players must guide Pelipper using hand flags—the player's cursor—to finish a 1,000 meter race. The space bar, on the other hand, as well as a button on the screen, allows players to pause the game. The game ends when Pelipper reaches the goal. The first 140 meters (860 m) are the same at the start of every race. After that, various sections are randomly spliced together to make up the course. Each section change is denoted by an abnormally empty patch of sky, and the same section can be in one race multiple times. Each 200 meters reached are announced by a flag in the lower left-hand corner of the screen.

There are certain things that will help finish the race sooner or even later. Naturally, Pelipper will climb in speed to three-fifths the max of the speed gauge (the blue-green-yellow sections) without assistance. Collecting Boost Energy, in the form of a bubble with a water drop (symbolizing the Water type), will earn points. Hitting three Boost Energy will make Pelipper fly faster (a speed-up). Clouds, however, will reduce Pelipper's max speed, which must be regained through Boost Energy if not below half the maximum speed. Delay Energy, in the form of a bubble with a lightning bolt (symbolizing the type Pelipper is weakest to), will slow down or stop Pelipper. This will also make Pelipper lose the Boost Energy it has earned.

For every Boost Energy collected, the player is awarded 300 points. For every speed-up, the player is awarded an additional 1000 points on top of the 300. Once maximum speed is achieved, the points become 450 for each Boost Energy, and once collecting three Boost Energy does not result in a speed-up, the point bonus become 1500. If the speed falls by cloud or Delay Energy even a little, the bonus points return to default.

Scoring

  • Score
  • Time bonus
  • Speed-up bonus

Wailord's Water Spout

Wailord's Water Spout ホエルオーの背中で遊ぶ
Playing on Whaloh's Back
DW Wailord Water Spout.png
Location Duration
Spooky Manor 1:30
<Pokémon> seems interested in playing with Wailord.

In Wailord's Water Spout (Japanese: ホエルオーの背中で遊ぶ Playing on Whaloh's Back), players must guide Wailord and its spout to make four Pokémon—Pikachu, Meowth, Piplup, and Buizel—launch into the air and hit balls that match the Pokémon's color scheme to make the balls open. The player begins with only one Pokémon. As time goes on, more join in the game, until all four are in play. At five seconds in (1:25), the second Pokémon joins. The third joins at thirty seconds in (1:00) and the fourth joins after a minute has passed (0:30).

To win, players must open at least fifteen balls. When a ball is hit (regardless if it opens or not), lamps to the right side of the screen light up and 300 ×N points are awarded, and when any five light up, the score multiplier increases (the max is ×10). The multiplier goes back to the base value (×1) when a Pokémon falls into the water. When five of a specific row light up, it counts as one ball counter and the row resets.

If the player reaches the end of the game with none of the Pokémon falling into the water, they receive a 10,000 point bonus.

Scoring

  • Score
  • Ball counter × 500
  • Combo bonus × 100
  • Perfect clear bonus × 10000
  • Number of balls (N balls × 1.N)


Pokémon Bistro

Pokémon Bistro ドリンクはこび
Drink Carrying
DW Drink Carrying.png
Location Duration
Pokémon Café Forest 1:30
It looks like <Pokémon> is thirsty.

Pokémon Bistro (Japanese: ドリンクはこび Drink Carrying) is a mini-game originally available in the Pokémon Café Forest, but later became used in the Island of Dreams as of the October 2012 update. Players must ring a bell to guide a Foongus to serve drinks to various Pokémon. They receive more points if they serve the correctly-colored drinks, and if the drinks are in a Special Cup. If the player tries to move the Foongus too fast, however, it will sweat and may spill or drop drinks. The waiting Pokémon may leave if not served in time. The Foongus can carry up to three drinks at once; however, more drinks increase the chance of dropping them.

To win, players must serve at least four drinks. For every drink given to a Pokémon, a certain icon will be given, with each icon representing a certain amount of points. The icons are given priority in reverse order as they are listed. For example, a spilled Special Cup will yield a music note instead of a star while a wrong spilled drink will give a question mark.

Scoring

Icon How to Obtain Points
DW Drink Star Icon.png Serve a Special Cup 4300
DW Drink Heart Icon.png Serve the right drink 2450
DW Drink Music Note Icon.png Serve a spilled drink 750
DW Drink Question Icon.png Serve the wrong drink 120

Open the Treasure Box

Open the Treasure Box 宝箱開け
Treasure Box Opening
DW Open the Treasure Box.png
Location Duration
Pokémon Movie 2:00
<Pokémon> is interested in the treasure box.

Open the Treasure Box (Japanese: 宝箱開け Treasure Box Opening) is a game that was originally available by accessing an area where Victini awaits on the Island of Dreams from the Pokémon Movie special home, after tucking in the Reshiram or Zekrom obtained from distributions for the promotion of the fourteenth movie. It was later re-released for the Island of Dreams, where it is played using a Charizard and is called Charizard and the Treasure Box (Japanese: リザードンとたからばこ Lizardon and the Treasure Box).

In this game, players must destroy a barrier preventing their Pokémon (Victini or Charizard) from accessing a treasure chest. Scattered throughout the area are Energy symbols matching the Pokémon tucked in (Fire for Reshiram and Charizard, Electric for Zekrom); each time players obtain three such symbols, Reshiram, Zekrom, or Charizard will execute a special attack to destroy part of the barrier around the treasure chest, with each attack increasing in power. By obtaining twelve of these symbols, the Pokémon will use another special attack to finish off the barrier, allowing the player to claim the treasure inside. Also scattered around the area are powerups (macarons for Victini, or Charizard emblems) that enable the player to smash through rocks, earning points and acquiring Energy symbols that may be surrounded by (or buried inside of) them.

Zekrom's final special attack

Completing the promotional version of the game once allows the player to obtain a C-Gear skin featuring the legendary Pokémon they tucked in (it is possible to get both C-Gear skins if the player tucks in both Reshiram and Zekrom on separate days). Victini disappears from the island after completing the game, but players may leave and return to play the game again.


Scoring

  • Distance × 22
  • Special attack (1,500 each*)
  • Time bonus × 380
  • Score
Source Points
DW Open the Treasure Box Rock.png 100, 200 or 300
DW Open the Treasure Box Fire.pngDW Open the Treasure Box Electric.png 100
DW Open the Treasure Box Macaron.pngDW Open the Treasure Box Charizard Emblem.png 1000

Blow Out Candles

Blow Out Candles ろうそく消し
Candle Erasing
DW Blow Out Candles.png
Location Duration
Spooky Manor 1:30
It looks like <Pokémon> wants to test its courage.

Blow Out Candles (Japanese: ろうそく消し Candle Erasing) is a mini-game which made its debut September 28, 2011 and was initially exclusive to the Spooky Manor area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players alternate turns with the Pokémon being befriended choosing which candle or candles on a large candelabra to blow out. Players may blow out as many adjacent candles within a row as they want to (candles with extinguished candles between them cannot be extinguished together), and the goal is to force the opponent to blow out the last candle on the set.

Play proceeds in rounds, with the candelabra reset after the last candle is extinguished (win or lose) and a different arrangement of candles. The candelabra may be larger (with more candles to start from), or some candles may already be extinguished. New types of candles are also introduced: yellow candles are worth bonus points, while blue candles will incur a point penalty. Candles with larger flames are worth the same point value as smaller candles, but need to be blown two times to extinguish.

To win the mini-game, players must attain an overall score of at least 5000 points (requiring the player to win at least one round) within the time limit. The timer, which is depicted as a large burning candle on the right side of the screen, only elapses during the player's turn.

Starting from the second turn in each round, if the player makes no move for a few seconds the game will suggest a move in the player's favor (always following these moves will result in winning the round).

Scoring

Source Points
Wins 5000
DW Normal Candle Icon.png 60
DW Bright Candle Icon.png 1500
DW Dark Candle Icon.png -2500

Collect Gems

Collect Gems 宝石あつめ
Collect Gems
DW Collect Gems.png
Location Duration
Rugged Mountain 1:50
It looks like <Pokémon> wants to collect gems.

Collect Gems (Japanese: 宝石あつめ Collect Gems) is a mini-game which made its debut November 16, 2011 and was initially exclusive to the Rugged Mountain area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players guide a cart-riding Sableye as it rides down the mountain and collects gems for it to eat, so the amount of gems gained are tallied at the end and correspond to a certain number of points depending on the shape. However, hitting plants will make the cart sway, possibly causing gems to fall out. This affects only the time and the gem bonus at the end of the game, not the current score. By drawing lines to go to a certain rail, Sableye may evade plants and reach gems on higher rails. Some rails might lead to a cave entrance referred to officially as "hidden areas." These contain a higher number of gems than normal areas and lack plants.

Lines

Lines
DW Collect Gems Line1.png DW Collect Gems Line2.png DW Collect Gems Line3.png DW Collect Gems Line4.png

Scoring

  • Time spent
  • Score (see table)
  • Time bonus
  • Gem bonus:
Gem Score Bonus
DW Gem Octagon icon.png 1000 500
DW Gem Star icon.png 1000 1000

Frozen Treat Sweep

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Frozen Treat Sweep ひんやりスイーツキャッチ
Chilly Sweet Catch
DW Frozen Treat Sweep.png
Location Duration
Icy Cave 1:00
It looks like <Pokémon> wants to play on the ice.

Frozen Treat Sweep (Japanese: ひんやりスイーツキャッチ Chilly Sweet Catch) is a mini-game which made its debut June 22, 2012 and was initially exclusive to the Icy Cave area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players play as Mime Jr., Scraggy, Pichu, or Oshawott, and move around ice tiles to collect dessert items. There are four types, each with different point distributions. The player competes against two other Pokémon consisting of any of the following: Minccino, Riolu, Panpour, Smoochum, Spheal, Kirlia, Marill, Mudkip, Swinub, Buneary, Snorunt, Shinx. The ice tiles are designed such that it can hold the weight of a Pokémon up to three times before breaking. If a Pokémon falls in, time is lost.

Initially, the player can collect candy and cookies. Additional desserts are added via the attending Pokémon from the sideline and from the air via a Chatot and Drifblim. When there are less than 30 seconds left on the timer, a mini-explosion of desserts falls to the ice tiles. When there are less than 10 seconds left, another mini-explosion of desserts falls on to the ice tiles and the number of cakes appearing increases.

To win the mini-game and befriend the Pokémon, players must attain an overall score of at least 15,000 points within the time limit. The timer is displayed as a vertical bar on the right side of the screen.

Scoring

  • Winning bonus: 5000
  • Score (see table)
Dessert Score
DW Candy icon.png 500
DW Cookie icon.png 1000
DW Donut icon.png 2000
DW Cake icon.png 5000

Skip Across the Lake

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Skip Across the Lake ボード遊び
Board Game
DW Lake Skip.png
Location Duration
Dream Park -:--
It looks like <Pokémon> wants to play on the lake.

Skip Across the Lake (Japanese: ボード遊び Board Game) is a mini-game which made its debut November 20, 2012 and is exclusive to the Dream Park area of the Island of Dreams. Players start by choosing one of three boards: one that focuses on speed, one that focuses on flying, and another that focuses on skipping across water. After choosing a board, the player may make up to three attempts to go as far as possible; to win the game and befriend the Pokémon, the player must reach a distance of 1500 meters.

The player starts at the top of a hill, where a speed meter is shown and the player clicks to determine the speed of their launch. After sliding down the hill to the lake's edge, an angle meter is displayed and the player clicks a second time to decide their launch angle. (Failure to decide on a speed or angle within a certain amount of time causes the Pokémon to launch with the minimum value on the meter.) When in the air, the player adjusts the glider by moving the mouse up and down until the glider is aligned with the wind current, which can give their jump an additional speed boost as they descend. Right before touching down on the lake, the player clicks in time with the water to skip and make an additional jump; if the player happens to land on a trampoline, these skips will receive an additional boost. Scattered throughout the whole area are various objects (balloons, clouds, stars) that the player collects points for touching, as well as various Pokémon the player may spot while flying by.


Scoring

  • Speed: from 100 to 1200 at start of game
  • Distance: 3 points per meter
  • Pokémon sighted: 1000 each (first five Pokémon only)
  • Skips: 200 to 400 points per skip across water
  • Trampolines hit: 500 points each
  • Items collected:
Item Score
Balloons 200
Heart cloud 300
Star 400
Falling Star 500


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