Kinesis (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=134 | | |n=134 | ||
name=Kinesis | | |name=Kinesis | ||
jname=スプーンまげ | | |jname=スプーンまげ | ||
jtrans=Spoon Bend | | |jtrans=Spoon Bend | ||
jtranslit=Supūn Mage | | |jtranslit=Supūn Mage | ||
gameimage=Kinesis.png | | |gameimage=Kinesis.png | ||
type=Psychic | | |gameimagewidth=300 | ||
damagecategory=Status | | |type=Psychic | ||
basepp=15 | | |damagecategory=Status | ||
maxpp=24 | | |basepp=15 | ||
power=— | | |maxpp=24 | ||
accuracy=80 | | |power=— | ||
gen=I | |accuracy=80 | ||
|gen=I | |||
category=Smart | | |category=Smart | ||
appeal=3 | | |appeal=3 | ||
jam=0 | | |jam=0 | ||
cdesc=Temporarily stops the crowd from growing excited. | | |cdesc=Temporarily stops the crowd from growing excited. | ||
appealsc=0 | | |appealsc=0 | ||
scdesc=Earn double the score in the next turn. | | |scdesc=Earn double the score in the next turn. | ||
|category6=Clever | |||
touches=no | | |appeal6=3 | ||
protect=yes | | |jam6=0 | ||
magiccoat=yes | | |cdesc6=An appealing move that can be used repeatedly without boring the audience. | ||
snatch=no | | |touches=no | ||
|protect=yes | |||
kingsrock=no | |magiccoat=yes | ||
|snatch=no | |||
|mirrormove=yes | |||
sound=no | | |kingsrock=no | ||
target=anyadjacent | |sound=no | ||
|target=anyadjacent | |||
}} | |||
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}. | '''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}. | ||
==Effect== | ==Effect== | ||
===Generations I to III=== | |||
Kinesis decreases the target's {{stat|accuracy}} stat by one stage. | Kinesis decreases the target's {{stat|accuracy}} stat by one stage. | ||
===Generation IV onward=== | |||
Kinesis can now be reflected with {{m|Magic Coat}}. | |||
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Kinesis, the user's {{stat|evasion}} raises one stage. | |||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A special move of bending spoons to confound the enemy. Makes the user harder to hit.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Reduces the foe's accuracy.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}} | {{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Distracts the target. May lower accuracy.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 51: | Line 59: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Psychic|1}} | ||
{{Moveentry/ | {{Moveentry/7|064|Kadabra|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|065|Alakazam|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1}} | ||
{{ | {{Movefoot|Psychic}} | ||
{{-}} | {{-}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Lowers the target's Accuracy by one level.}} | |||
|} | |||
|}{{left clear}} | |||
==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=psychic| | |type=psychic | ||
genI=Kinesis I| | |genI=Kinesis I | ||
genII=Kinesis II| | |genII=Kinesis II | ||
genIII=Kinesis III| | |genIII=Kinesis III | ||
genIV=Kinesis IV| | |genIV=Kinesis IV | ||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|genV=Kinesis V | |||
|PMDRB=Kinesis PMD RB | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=psychic| | |type=psychic | ||
Stad=Kinesis Stadium| | |Stad=Kinesis Stadium | ||
|Stad2=Kinesis Stad2 | |||
|Colo=Kinesis Colo | |||
|XD=Kinesis XD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}. | * This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}. | ||
* | ** Due to the [[Pokémon controversy#Uri Geller|legal issues between Nintendo and Geller]], this may explain why Kinesis is one of four moves introduced in Generation I that has not been featured in the main series {{pkmn|anime}}. (The others are {{m|Barrage}} and {{m|Struggle}}; however, Barrage was featured in [[Pokémon Origins]].) | ||
* | * In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]]. | ||
==In other languages== | ==In other languages== | ||
Line 91: | Line 114: | ||
[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category:Moves that can lower the target's accuracy]] | |||
[[de:Psykraft]] | [[de:Psykraft]] | ||
[[fr:Télékinésie]] | [[fr:Télékinésie]] | ||
[[it:Cinèsi (mossa)]] | [[it:Cinèsi (mossa)]] | ||
[[ja:スプーンまげ]] | [[ja:スプーンまげ]] | ||
[[pl:Kinesis]] | [[pl:Kinesis]] | ||
[[ | [[zh:折弯汤匙(招式)]] |
Revision as of 15:20, 3 December 2016
Kinesis スプーンまげ Spoon Bend | ||||||||||||
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Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.
Effect
Generations I to III
Kinesis decreases the target's accuracy stat by one stage.
Generation IV onward
Kinesis can now be reflected with Magic Coat.
If powered up by a Psychium Z into Z-Kinesis, the user's evasion raises one stage.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0064 | Human-Like | 1Y | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0065 | Human-Like | 1Y | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In other generations
Trivia
- This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic Uri Geller.
- Due to the legal issues between Nintendo and Geller, this may explain why Kinesis is one of four moves introduced in Generation I that has not been featured in the main series anime. (The others are Barrage and Struggle; however, Barrage was featured in Pokémon Origins.)
- In Pokémon Red and Blue, no Pokémon could learn Kinesis; it only appeared as a random result of Metronome. From Pokémon Yellow onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the Move Reminder in Pokémon Stadium 2.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |