Goldenrod Game Corner: Difference between revisions

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(→‎Prize Corner: added in prizes for HG; not sure if they're in SS too. Will check back tomorrow to make sure they're not day-of-the-week specific.)
m (→‎Japanese HeartGold and SoulSilver: Update name of first partner Pokémon)
 
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[[File:Goldenrod Game Corner GSC.png|frame|right|Goldenrod Game Corner in Generation II]]
{{Infobox location
The '''Goldenrod Game Corner''' is a Game Corner located in [[Goldenrod City]], [[Johto]]. It appears in {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}, and has the same games as the [[Rocket Game Corner|Celadon Game Corner]] does in [[Generation II]]. The only difference between the two Game Corners is the prizes available.
|image=Goldenrod Game Corner HGSS.png
|image_size=130
|type=building
|location_name=Goldenrod Game Corner
|japanese_name=コガネゲームコーナー
|translated_name=Kogane Game Corner
|location=[[Goldenrod City]]
|region=Johto
|generation={{Gen|II}}, {{Gen|IV}}
|map=Johto Goldenrod City Map.png
}}


The games available for play depend on the cartridge the player is using, with different games between generations—and sometimes between different language releases.
The '''Goldenrod Game Corner''' (Japanese: '''コガネゲームコーナー''' ''Kogane Game Corner'') is a [[Game Corner]] located in [[Goldenrod City]], [[Johto]]. It appears in {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}, and is similar to the [[Celadon Game Corner]] in [[Kanto]] in these games, with the main differences between the two Game Corners being the prizes available in each.
 
In the Korean and Western releases of HeartGold and SoulSilver, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}},<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref> which [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|previously impacted the European release]]s of {{game|Platinum}} (including the English version), the layout of the Goldenrod Game Corner was altered to better fit the replacement minigame [[Voltorb Flip]].
 
==Slogans==
"Your Playground!"{{sup/2|GSC}}, "A Safe and Sound Playground!"{{sup/4|HGSS}}


==Games==
==Games==
===Slot machines===
===Slot machines===
Like the [[Rocket Game Corner|first Game Corner]], Goldenrod hosts a set of slot machines. These have limited availability; they are only in {{game2|Gold|Silver|Crystal}}, and the original Japanese {{game|HeartGold and SoulSilver|s}}. International releases of HeartGold and SoulSilver will instead contain [[Voltorb Flip]] games, likely due to Nintendo not wanting to promote gambling to young children.
====Generation II====
[[File:Slot machine II.png|thumb|A slot machine in Generation II]]
Like the [[Celadon Game Corner]], the Goldenrod Game Corner hosts a set of slot machines.
 
One to three coins can be put in the [[slot machine]] each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.
 
In the [[Generation II]] games, several things can happen when 7's appear on a reel:
* When one 7 displays on the reels, sometimes the second one will spin down to a 7 as well.
* Several {{p|Golem}} will drop when two 7's are lined up.
* The third reel will move by itself when two 7's are lined up. It will either line up and pay out the jackpot, or end up one space away from lining up to tease the player.
* Very rarely, a {{p|Chansey}} will appear and use {{m|Egg Bomb}} to spin the reels.
 
When using a slot machine, it has a 1 in 6 chance to enter a mode with enhanced odds. The second machine down in the second row from the left will ''always'' have enhanced odds, but the man using it will only vacate his seat in the [[Morning]].
 
=====Payouts=====
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner 7 GSC.png]][[File:Celadon Game Corner 7 GSC.png]][[File:Celadon Game Corner 7 GSC.png]] || 300
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball]][[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball]][[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball]] || 50
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Staryu GSC.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu GSC.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu GSC.png|link=Staryu (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]][[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]][[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]] || 10
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]] || 8
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherry GSC.png]][[File:Celadon Game Corner Cherry GSC.png]][[File:Celadon Game Corner Cherry GSC.png]] || 6
|}
 
====Japanese HeartGold and SoulSilver====
{{main|Slot machine#HeartGold and SoulSilver|Slot machine → HeartGold and SoulSilver}}
[[File:Slot Machine HGSS.png|thumb|150px|A slot machine in Japanese HeartGold and SoulSilver]]
Only the Japanese version of {{game|HeartGold and SoulSilver|s}} has slot machines. These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the [[Sinnoh]] games as opposed to the original Generation II games.
 
As players use the slot machine, a {{p|Smeargle}} depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or {{i|Poké Ball}}, and a blue background signals that it's easier to obtain a {{p|Pikachu}} or {{p|Marill}}.


One to three coins can be put in the [[slot machine]] each play.  One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals.  The reels stop spinning when the player presses the A button.
The jackpot for three 7's is <math>100 + 2x</math>, while the jackpot for three Poké Balls is <math>100 + x</math>, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.


In the second generation games, several {{p|Golem}} will drop when two 7's are lined up. This improves the chances of lining up three 7's.
A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of [[Johto]]'s [[first partner Pokémon]], and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.


In the Japanese versions of {{2v2|HeartGold|SoulSilver}}, a bonus round is added for lining up three 7's or three Poké Balls lasting for 15 or 8 rounds respectively.
In the Japanese versions of {{game|HeartGold and SoulSilver|s}}, a bonus round is added for lining up three 7's or three Poké Balls lasting for 15 or 8 rounds respectively.


====Payouts====
=====Payouts=====
*<b>7 7 7</b> - 300 coins
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
*Three [[Poké Ball]]s - 50 coins
|-
*Three {{p|Staryu}} - 15 coins
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
*Three {{p|Squirtle}} - 10 coins
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
*Three {{p|Pikachu}} - 8 coins
|- style="background:#FFFFFF"
*Three cherries - 6 coins
| [[File:Goldenrod Corner 7.png]][[File:Goldenrod Corner 7.png]][[File:Goldenrod Corner 7.png]] || 100
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Poke Ball.png]][[File:Goldenrod Corner Poke Ball.png]][[File:Goldenrod Corner Poke Ball.png]] || 100
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Pikachu.png]][[File:Goldenrod Corner Pikachu.png]][[File:Goldenrod Corner Pikachu.png]] || 15
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Marill.png]][[File:Goldenrod Corner Marill.png]][[File:Goldenrod Corner Marill.png]] || 10
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Apricorn.png]] || 2
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Replay.png]][[File:Goldenrod Corner Replay.png]][[File:Goldenrod Corner Replay.png]] || Replay
|}


===Card flip===
====Card flip====
{{main|Card flip}}
{{main|Card flip}}
The Card flip game is exclusive to [[Generation II]]. The player can pick either a card or a group of cards in a manner similar to [[Roulette]]. The 24-card deck has cards numbered from one through six, with suits marked by illustrations of {{p|Pikachu}}, {{p|Jigglypuff}}, {{p|Oddish}}, and{{p|Poliwag}}). Bets can be placed in a variety of ways, with the final payout depending on the bet method.
The card flip minigame is exclusive to the [[Generation II]] games. The player can pick either a card or a group of cards in a manner similar to [[Roulette]]. The 24-card deck has cards numbered from one through six, with suits marked by illustrations of {{p|Pikachu}}, {{p|Jigglypuff}}, {{p|Oddish}}, and {{p|Poliwag}}. Bets can be placed in a variety of ways, with the final payout depending on the bet method.


===Voltorb Flip===
===In Korean and Western HeartGold and SoulSilver===
{{main|Voltorb Flip}}
{{main|Voltorb Flip}}
The Voltorb Flip game is exclusive to non-Japanese versions of {{game|HeartGold and SoulSilver|s}}, and appears to replace the [[slot machine]]s present in the original version. Pre-release reviews of the game have described Voltorb Flip as "{{wp|Minesweeper}} meets {{wp|Picross}}".<ref name="Voltorb Flip">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Official Nintendo Magazine pre-release review of Voltorb Flip]</ref>
The Voltorb Flip minigame is exclusive to the Korean and Western releases of {{game|HeartGold and SoulSilver|s}} and replaces the [[slot machine]]s present in the Japanese version. Pre-release reviews of the game described Voltorb Flip as "{{wp|Minesweeper (video game)|Minesweeper}} meets {{wp|Picross}}".<ref name="Voltorb Flip">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Official Nintendo Magazine pre-release review of Voltorb Flip]</ref>


The game features a five-by-five grid of tiles, underneath of which are hidden numbers (which multiply the player's score if located) and {{p|Voltorb}} (which {{m|Selfdestruct}} and cause the player to lose all points). The player can easily figure out where the Voltorb are located by using the clues provided: the number of Voltorb in each line and column are noted at the side of the screen. If the player can find all of the 2x and 3x multipliers, they will be able to advance to harder levels. Winning at this game, as before, will earn the player [[Coin]]s, which can be traded for prizes.
The game features a five-by-five grid of tiles, underneath which are hidden numbers (which multiply the player's score if located) and {{p|Voltorb}} (which {{m|Self-Destruct|Selfdestruct}} and cause the player to lose all points). The player has a chance to figure out where the Voltorb are located by using the clues provided: the number of coins and Voltorb in each line and column are noted at the sides of the playing field. If the player can find all of the and multipliers, they will be able to advance to harder levels. Winning at this game, as before, will earn the player {{OBP|Coin|Game Corner}}s, which can be traded for prizes.
 
Additionally, the Korean and western releases removed the ability to exchange [[Pokémon Dollar]]s for Coins.


==Items==
==Items==
==={{game|HeartGold and SoulSilver|s}}===
{{itlisth|Building}}
* {{TM|78|Captivate}}{{tt|*|Japanese version only}}
{{Itemlist|TM Normal|Next to the potted plant west of the entrance (Japanese version only)|HG=yes|SS=yes|display={{TM|78|Captivate}}}}
{{Itemlist|Coin Case|From [[Mr. Game]] after agreeing to play Voltorb Flip (Korean and Western versions only)|HG=yes|SS=yes}}
{{Itlistfoot|Building}}


==Prize Corner==
==Prize Corner==
The left window exchanges coins for [[Pokémon]] and the right window exchanges coins for [[TM]]s (or items, as in Heartgold and Soulsilver).
The left window exchanges coins for {{OBP|Pokémon|species}} and the right window exchanges coins for [[TM]]s and [[item]]s{{sup/4|HGSS}}. In the Korean and Western versions of {{game|HeartGold and SoulSilver|s}}, the windows were replaced by two men.
{|cellspacing="0" cellpadding="0" style="background: #88a; border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;"
 
===[[Generation II]]===
{|cellspacing="0" cellpadding="0" style="background: #88a; border: 3px solid #88a; {{roundy|20px}};"
|- style="height:29px"
|- style="height:29px"
!Left Window
!Left Window
Line 44: Line 114:
|-valign="top"
|-valign="top"
|
|
{{mart|header}}
{{shop|[[TM]]s}}
{{mart|titlelight|{{game3|Gold and Silver|Pokémon Gold|s}} / {{game3|HeartGold and SoulSilver|Pokémon HeartGold|s}}|0}}
{{shoprow|{{shopitem|TM25|5500|C||TM Electric|Thunder}}|{{shopitem|TM14|5500|C||TM Ice|Blizzard}}}}
{{mart|class|pkmn}}
{{shoprow|{{shopitem|TM38|5500|C||TM Fire|Fire&nbsp;Blast}}}}
{{mart|itemtextc|{{p|Abra}}|200|coins}}
{{shopfooter}}
{{mart|itemtextc|{{p|Ekans}}|700|coins}}
|
{{mart|itemtextc|{{p|Dratini}}|2100|coins}}
{{shop|{{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}}}
{{mart|titlelight|{{game3|Gold and Silver|Pokémon Silver|s}} / {{game3|HeartGold and SoulSilver|Pokémon SoulSilver|s}}}}
{{shoprow|{{shopmon|Abra|063|200|lv=10}}|{{shopmon|Ekans|023|700|lv=10}}}}
{{mart|class|pkmn}}
{{shoprow|{{shopmon|Dratini|147|2100|lv=10}}}}
{{mart|itemtextc|{{p|Abra}}|200|coins}}
{{shopfooter}}
{{mart|itemtextc|{{p|Sandshrew}}|700|coins}}
{{shop|{{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}}}
{{mart|itemtextc|{{p|Dratini}}|2100|coins}}
{{shoprow|{{shopmon|Abra|063|200|lv=10}}|{{shopmon|Sandshrew|027|700|lv=10}}}}
{{mart|titlelight|{{game|Crystal}}}}
{{shoprow|{{shopmon|Dratini|147|2100|lv=10}}}}
{{mart|class|pkmn}}
{{shopfooter}}
{{mart|itemtextc|{{p|Abra}}|100|coins}}
{{shop|{{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}}}
{{mart|itemtextc|{{p|Cubone}}|800|coins}}
{{shoprow|{{shopmon|Abra|063|100|lv=5}}|{{shopmon|Cubone|104|800|lv=15}}}}
{{mart|itemtextc|{{p|Wobbuffet}}|1500|coins}}
{{shoprow|{{shopmon|Wobbuffet|202|1500|lv=15}}}}
{{mart|footer}}
{{shopfooter}}
|}
 
===[[Generation IV]]===
{|cellspacing="0" cellpadding="0" style="background: #88a; border: 3px solid #88a; {{roundy|20px}};"
|- style="height:29px"
!Left
!Right
|-valign="top"
|
{{shop|{{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold}}}}
{{shoprow|{{shopmon|Abra|063|200|lv=15}}|{{shopmon|Ekans|023|700|lv=15}}}}
{{shoprow|{{shopmon|Dratini|147|2,100|lv=15}}}}
{{shopfooter}}
{{shop|{{color2|{{soulsilver color dark}}|Pokémon HeartGold and SoulSilver Versions|Pokémon SoulSilver}}}}
{{shoprow|{{shopmon|Abra|063|200|lv=15}}|{{shopmon|Sandshrew|027|700|lv=15}}}}
{{shoprow|{{shopmon|Dratini|147|2,100|lv=15}}}}
{{shopfooter}}
|
|
{{mart|header}}
{{shop|[[TM|Technical Machine]]}}
{{mart|class|tms}}
{{shoprow|{{shopitem|TM90|2,000|C||TM Normal|Substitute}}|{{shopitem|TM75|4,000|C||TM Normal|Swords&nbsp;Dance}}}}
{{mart|itemtextc|{{TM|14|Blizzard}}|5500|coins}}
{{shoprow|{{shopitem|TM44|6,000|C||TM Psychic|Rest}}|{{shopitem|TM35|10,000|C||TM Fire|Flamethrower}}}}
{{mart|itemtextc|{{TM|25|Thunder}}|5500|coins}}
{{shoprow|{{shopitem|TM13|10,000|C||TM Ice|Ice Beam}}|{{shopitem|TM24|10,000|C||TM Electric|Thunderbolt}}}}
{{mart|itemtextc|{{TM|38|Fire Blast}}|5500|coins}}
{{shopfooter}}
{{mart|titlelight|{{game3|HeartGold and SoulSilver|Pokémon HeartGold|s}}|0}}
{{shop|[[Held item]]s}}
{{mart|class|tms}}
{{shoprow|{{shopitem|Silk Scarf|1,000|C}}|{{shopitem|Wide Lens|1,000|C}}}}
{{mart|itemtextc|{{TM|90|Substitute}}|2000|coins}}
{{shoprow|{{shopitem|Zoom Lens|1,000|C}}|{{shopitem|Metronome (item)|1,000|C||Metronome|display=Metronome}}}}
{{mart|itemtextc|{{TM|75|Swords Dance}}|4000|coins}}
{{shopfooter}}
{{mart|itemtextc|{{TM|44|Rest}}|6000|coins}}
{{mart|itemtextc|{{TM|35|Flamethrower}}|10000|coins}}
{{mart|itemtextc|{{TM|13|Ice Beam}}|10000|coins}}
{{mart|itemtextc|{{TM|24|Thunderbolt}}|10000|coins}}
{{mart|class|Held Items}}
{{mart|itemc|Silk Scarf|1000|coins}}
{{mart|itemc|Wide Lens|1000|coins}}
{{mart|itemc|Zoom Lens|1000|coins}}
{{mart|itemc|Metronome|1000|coins}}
{{mart|footer}}
|}
|}
==Gallery==
<gallery>
File:Goldenrod Game Corner GSC.png|{{game|Gold and Silver|s}}
File:Goldenrod Game Corner Inside C.png|{{game|Crystal}}
File:Goldenrod Game Corner JP HGSS.png|{{game|HeartGold and SoulSilver|s}} (Japanese)
File:HGSS Goldenrod Game Corner.png|{{game|HeartGold and SoulSilver|s}} (Korean/Western)
</gallery>
==In the manga==
===Pokémon Adventures===
[[File:Goldenrod Game Corner Adventures.png|thumb|200px|Goldenrod Game Corner in [[Pokémon Adventures]]]]
===={{MangaArc|Gold, Silver & Crystal}}====
The Goldenrod Game Corner appeared in ''[[PS107|Gligar Glide]]'', where {{adv|Gold}} was seen playing a game of {{wp|Pool (cue sports)|pool}} there. However, as soon as it turned out that Gold was cheating by using [[Aibo]]'s {{i|Poké Ball}} as a disguised white ball, he was thrown out of the building.
===Pokémon Gold & Silver: The Golden Boys===
[[File:Goldenrod Game Corner Golden Boys.png|thumb|left|200px|Goldenrod Game Corner in [[Pokémon Gold & Silver: The Golden Boys]]]]
The Goldenrod Game Corner appeared in ''[[GB09|Let's Use Fighting Type Pokémon!!]]'', where it was revealed to be hosting a Pokémon tournament, organized in cooperation with the [[Pokémon Day Care]]. The competing {{pkmn|Trainer}}s would use [[rental Pokémon]], with the winner getting a rare Pokémon as a reward. Wanting a Pokémon capable of dealing with [[Whitney]], {{GnB|Gold}} chose himself a team of {{type|Fighting}} Pokémon. Gold eventually made it to the finals, where he faced his [[rival]], {{GnB|Black}}. Although Black ended up winning, everyone hated the ruthless style of battling he used, so Gold got the reward instead, being {{pkmn2|gift}}ed with a {{p|Tyrogue}}, while Black took the {{p|Sneasel}} he had borrowed with him.
{{-}}
==In the TCG==
[[File:CardFlipGameNeoGenesis92.jpg|thumb|200px|Goldenrod Game Corner card]]
{{main|List of Goldenrod Game Corner cards}}
The Goldenrod Game Corner cards were introduced as a type of {{TCG|Trainer card}} in the [[Pokémon Trading Card Game]] at the beginning of the English Neo Series (the Japanese neo Era). First released in the Japanese {{TCG|Gold, Silver, to a New World...}} expansion, the Goldenrod Game Corner cards later debuted in the English {{TCG|Neo Genesis}} expansion. Cards in this subclass are based on games played in the Goldenrod Game Corner, and thus their effect is largely based on luck. Like [[List of Rocket's Secret Machine cards|Rocket's Secret Machine cards]], Goldenrod Game Corner cards are normal {{TCG|Item card}}s and have no special ruling or effects unique to them. Only two cards of this subclass exist.
{{-}}
==Trivia==
* Although the Goldenrod and [[Celadon Game Corner]]s were changed in the non-Japanese releases of {{game|HeartGold and SoulSilver|s}}, all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to [[Voltorb Flip]] and [[Mr. Game]] are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy {{OBP|Coin|Game Corner}}s is functional and was translated. {{TM|78|Captivate}} also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the [[slot machine]]s in the leftover maps trigger [[Voltorb Flip]] in these versions.
* In {{game|HeartGold and SoulSilver|s}}, it is possible to listen to the [[Poké Flute]] here after obtaining the EXPN Card for the [[Pokégear]].
* The internal data for Pokémon Gold, Silver, and Crystal shows there was plans for a card memory game where the objective would have been to clear board of all matching cards and there would have been three difficulties to choose from.<ref>[https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver#Unused_Memory_Game  Unused Memory Game] - tcrf.net Pokémon Gold and Silver article</ref>
==In other languages==
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}
|fr=Casino de Doublonville
|de=Spielhalle von Dukatia City
|it=Casinò di Fiordoropoli
|ko=금빛시티 게임코너 ''Geumbit City Game Corner''
|pt_br=Fliperama Goldenrod
|es=Casino de Ciudad Trigal
|vi=Trung tâm trò chơi Kogane
}}


==References==
==References==
<references />
{{reflist}}


{{gamecorner}}
{{gamecorner}}
{{Johto}}<br>
{{Project Locations notice}}


[[Category:Johto locations]]
[[Category:Johto locations]]
[[Category:Gold, Silver and Crystal locations]]
[[Category:Gold, Silver and Crystal locations]]
[[Category:Buildings]]
[[Category:HeartGold and SoulSilver locations]]
[[Category:Game Corners]]


[[de:Dukatia City Spielhalle]]
[[de:Spielhalle von Dukatia City]]
[[es:Casino de Ciudad Trigal]]
[[fr:Casino de Doublonville]]
[[it:Casinò di Fiordoropoli]]
[[ja:コガネゲームコーナー]]
[[ja:コガネゲームコーナー]]
[[zh:满金游戏城]]

Latest revision as of 07:17, 9 March 2024

Goldenrod Game Corner コガネゲームコーナー
Kogane Game Corner
"Wild Missingno. appeared!"
Goldenrod Game Corner HGSS.png
Map description: {{{mapdesc}}}
Location: Goldenrod City
Region: Johto
Generations: II, IV
Johto Goldenrod City Map.png
Location of Goldenrod Game Corner in Johto.
Pokémon world locations

The Goldenrod Game Corner (Japanese: コガネゲームコーナー Kogane Game Corner) is a Game Corner located in Goldenrod City, Johto. It appears in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver, and is similar to the Celadon Game Corner in Kanto in these games, with the main differences between the two Game Corners being the prizes available in each.

In the Korean and Western releases of HeartGold and SoulSilver, as a result of changes in the classification standards at PEGI,[1] which previously impacted the European releases of Pokémon Platinum (including the English version), the layout of the Goldenrod Game Corner was altered to better fit the replacement minigame Voltorb Flip.

Slogans

"Your Playground!"GSC, "A Safe and Sound Playground!"HGSS

Games

Slot machines

Generation II

A slot machine in Generation II

Like the Celadon Game Corner, the Goldenrod Game Corner hosts a set of slot machines.

One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.

In the Generation II games, several things can happen when 7's appear on a reel:

  • When one 7 displays on the reels, sometimes the second one will spin down to a 7 as well.
  • Several Golem will drop when two 7's are lined up.
  • The third reel will move by itself when two 7's are lined up. It will either line up and pay out the jackpot, or end up one space away from lining up to tease the player.
  • Very rarely, a Chansey will appear and use Egg Bomb to spin the reels.

When using a slot machine, it has a 1 in 6 chance to enter a mode with enhanced odds. The second machine down in the second row from the left will always have enhanced odds, but the man using it will only vacate his seat in the Morning.

Payouts
Series of icons Payout
Celadon Game Corner 7 GSC.pngCeladon Game Corner 7 GSC.pngCeladon Game Corner 7 GSC.png 300
Celadon Game Corner Poké Ball GSC.pngCeladon Game Corner Poké Ball GSC.pngCeladon Game Corner Poké Ball GSC.png 50
Celadon Game Corner Staryu GSC.pngCeladon Game Corner Staryu GSC.pngCeladon Game Corner Staryu GSC.png 15
Celadon Game Corner Squirtle GSC.pngCeladon Game Corner Squirtle GSC.pngCeladon Game Corner Squirtle GSC.png 10
Celadon Game Corner Pikachu GSC.pngCeladon Game Corner Pikachu GSC.pngCeladon Game Corner Pikachu GSC.png 8
Celadon Game Corner Cherry GSC.pngCeladon Game Corner Cherry GSC.pngCeladon Game Corner Cherry GSC.png 6

Japanese HeartGold and SoulSilver

Main article: Slot machine → HeartGold and SoulSilver
A slot machine in Japanese HeartGold and SoulSilver

Only the Japanese version of Pokémon HeartGold and SoulSilver has slot machines. These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the Sinnoh games as opposed to the original Generation II games.

As players use the slot machine, a Smeargle depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or Poké Ball, and a blue background signals that it's easier to obtain a Pikachu or Marill.

The jackpot for three 7's is , while the jackpot for three Poké Balls is , where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.

A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of Johto's first partner Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.

In the Japanese versions of Pokémon HeartGold and SoulSilver, a bonus round is added for lining up three 7's or three Poké Balls lasting for 15 or 8 rounds respectively.

Payouts
Series of icons Payout
Goldenrod Corner 7.pngGoldenrod Corner 7.pngGoldenrod Corner 7.png 100
Goldenrod Corner Poke Ball.pngGoldenrod Corner Poke Ball.pngGoldenrod Corner Poke Ball.png 100
Goldenrod Corner Pikachu.pngGoldenrod Corner Pikachu.pngGoldenrod Corner Pikachu.png 15
Goldenrod Corner Marill.pngGoldenrod Corner Marill.pngGoldenrod Corner Marill.png 10
Goldenrod Corner Apricorn.png 2
Goldenrod Corner Replay.pngGoldenrod Corner Replay.pngGoldenrod Corner Replay.png Replay

Card flip

Main article: Card flip

The card flip minigame is exclusive to the Generation II games. The player can pick either a card or a group of cards in a manner similar to Roulette. The 24-card deck has cards numbered from one through six, with suits marked by illustrations of Pikachu, Jigglypuff, Oddish, and Poliwag. Bets can be placed in a variety of ways, with the final payout depending on the bet method.

In Korean and Western HeartGold and SoulSilver

Main article: Voltorb Flip

The Voltorb Flip minigame is exclusive to the Korean and Western releases of Pokémon HeartGold and SoulSilver and replaces the slot machines present in the Japanese version. Pre-release reviews of the game described Voltorb Flip as "Minesweeper meets Picross".[2]

The game features a five-by-five grid of tiles, underneath which are hidden numbers (which multiply the player's score if located) and Voltorb (which Selfdestruct and cause the player to lose all points). The player has a chance to figure out where the Voltorb are located by using the clues provided: the number of coins and Voltorb in each line and column are noted at the sides of the playing field. If the player can find all of the 2× and 3× multipliers, they will be able to advance to harder levels. Winning at this game, as before, will earn the player Coins, which can be traded for prizes.

Additionally, the Korean and western releases removed the ability to exchange Pokémon Dollars for Coins.

Items

Item Location Games
TM Normal TM78 (Captivate) Next to the potted plant west of the entrance (Japanese version only)  HG  SS 
Coin Case Coin Case From Mr. Game after agreeing to play Voltorb Flip (Korean and Western versions only)  HG  SS 

Prize Corner

The left window exchanges coins for Pokémon and the right window exchanges coins for TMs and itemsHGSS. In the Korean and Western versions of Pokémon HeartGold and SoulSilver, the windows were replaced by two men.

Generation II

Left Window Right Window
TMs

Pokémon Gold

Pokémon Silver

Pokémon Crystal

Generation IV

Left Right
Pokémon HeartGold

Pokémon SoulSilver

Technical Machine

Held items

Gallery

In the manga

Pokémon Adventures

Goldenrod Game Corner in Pokémon Adventures

Gold, Silver & Crystal arc

The Goldenrod Game Corner appeared in Gligar Glide, where Gold was seen playing a game of pool there. However, as soon as it turned out that Gold was cheating by using Aibo's Poké Ball as a disguised white ball, he was thrown out of the building.

Pokémon Gold & Silver: The Golden Boys

The Goldenrod Game Corner appeared in Let's Use Fighting Type Pokémon!!, where it was revealed to be hosting a Pokémon tournament, organized in cooperation with the Pokémon Day Care. The competing Trainers would use rental Pokémon, with the winner getting a rare Pokémon as a reward. Wanting a Pokémon capable of dealing with Whitney, Gold chose himself a team of Fighting-type Pokémon. Gold eventually made it to the finals, where he faced his rival, Black. Although Black ended up winning, everyone hated the ruthless style of battling he used, so Gold got the reward instead, being gifted with a Tyrogue, while Black took the Sneasel he had borrowed with him.

In the TCG

Goldenrod Game Corner card
Main article: List of Goldenrod Game Corner cards

The Goldenrod Game Corner cards were introduced as a type of Trainer card in the Pokémon Trading Card Game at the beginning of the English Neo Series (the Japanese neo Era). First released in the Japanese Gold, Silver, to a New World... expansion, the Goldenrod Game Corner cards later debuted in the English Neo Genesis expansion. Cards in this subclass are based on games played in the Goldenrod Game Corner, and thus their effect is largely based on luck. Like Rocket's Secret Machine cards, Goldenrod Game Corner cards are normal Item cards and have no special ruling or effects unique to them. Only two cards of this subclass exist.

Trivia

  • Although the Goldenrod and Celadon Game Corners were changed in the non-Japanese releases of Pokémon HeartGold and SoulSilver, all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to Voltorb Flip and Mr. Game are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy Coins is functional and was translated. TM78 (Captivate) also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the slot machines in the leftover maps trigger Voltorb Flip in these versions.
  • In Pokémon HeartGold and SoulSilver, it is possible to listen to the Poké Flute here after obtaining the EXPN Card for the Pokégear.
  • The internal data for Pokémon Gold, Silver, and Crystal shows there was plans for a card memory game where the objective would have been to clear board of all matching cards and there would have been three difficulties to choose from.[3]

In other languages

Language Title
France Flag.png French Casino de Doublonville
Germany Flag.png German Spielhalle von Dukatia City
Italy Flag.png Italian Casinò di Fiordoropoli
South Korea Flag.png Korean 금빛시티 게임코너 Geumbit City Game Corner
Brazil Flag.png Brazilian Portuguese Fliperama Goldenrod
Spain Flag.png Spanish Casino de Ciudad Trigal
Vietnam Flag.png Vietnamese Trung tâm trò chơi Kogane

References



Johto
Zephyr Badge.png Hive Badge.png Plain Badge.png Fog Badge.png Storm Badge.png Mineral Badge.png Glacier Badge.png Rising Badge.png
Settlements
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
2930313233343536373839404142434445464748
Landmarks
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerSafari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenS.S. AquaMt. Silver (Cave)
Access to
Sinjoh RuinsKanto


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