Belly Drum (move): Difference between revisions
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Revision as of 12:50, 5 December 2021
Belly Drum はらだいこ Belly Drum | ||||||||||||
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Belly Drum (Japanese: はらだいこ Belly Drum) is a non-damaging Normal-type move introduced in Generation II.
Effect
This move effect may be in need of research. Reason: Does the Belly Drum bug apply in Stadium 2? You can discuss this on the talk page. |
Belly Drum deducts half of the user's maximum HP (rounded down) from its current HP and, in return, it maximizes the user's Attack stat by raising it to +6 stages, even if the user's temporary Attack bonus stages were below 0 prior to using Belly Drum.
Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has Contrary).
If the user has Contrary, its Attack will be lowered to -6 stages (although the message will still say that the user maximized its Attack); even if the user's Attack is already at -6 stages, Belly Drum will deduct HP.
In Generation II only, if the Pokémon is under 50% HP when using the move, it will still have its Attack raised 2 stages due to a bug.
Belly Drum can also be used as part of a Pokémon Contest combination, causing Rest to gain two extra appeal points if it's used in the next turn.
If powered up by a Normalium Z into Z-Belly Drum, the user restores all of its HP before Belly Drum's HP deduction takes effect.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0060 | Water 1 | 37 | 37 | 31 | 31 | 31 | 31 | 48 | |||||
0061 | Water 1 | 43 | 43 | 37 | 37 | 37 | 37 | 56 | |||||
0062 | |
Water 1 | 1 | ||||||||||
0108 | Monster | 60 | |||||||||||
0143 | Monster | 22 | 15RSE 13FRLG |
17 | 17 | 44 | 44 | 48 | |||||
0186 | Water 1 | 1 | |||||||||||
0263 | Field | 41 | 41 | 45 | 45XY 37ORAS |
37 | 33 | ||||||
0264 | Field | 53 | 53 | 59 | 59XY 43ORAS |
43 | 43 | ||||||
0296 | Human-Like | 37 | 25 | 25 | 25 | 25 | |||||||
0297 | Human-Like | 40 | 27 | 27 | 27XY 26ORAS |
26 | |||||||
0446 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 44 | 44 | 48 | ||||||||
0463 | Monster | 60 | |||||||||||
0554 | Field | 30 | 30 | 30 | 36 | ||||||||
554G | Darumaka
Galarian Form |
Field | 36 | ||||||||||
0555 | Field | 30 | 30 | 30 | 38 | ||||||||
555G | Darmanitan
Galarian Form |
Field | 38 | ||||||||||
0652 | |
Field | 1 | 1 | |||||||||
0784 | |
Dragon | 1 | 1 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0004 | Monster | Dragon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0079 | |
Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||
079G | Slowpoke
Galarian Form |
Monster | Water 1 | ✔ | |||||||||
0104 | Monster | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0108 | Monster | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0173 | Fairy | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0183 | |
Water 1 | Fairy | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||
0216 | Field | ✔HGSS | ✔ | ✔ | ✔ | ||||||||
0240 | Human-Like | ✔HGSS | ✔ | ✔ | ✔ | ||||||||
0298 | |
Water 1 | Fairy | ✔ | |||||||||
0335 | Field | ✔USUM | |||||||||||
0363 | |
Water 1 | Field | ✔ | ✔ | ✔ | |||||||
0650 | Field | ✔ | ✔ | ||||||||||
0684 | Fairy | ✔ | ✔ | ||||||||||
0819 | Field | ✔ | |||||||||||
0875 | Water 1 | Field | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0060 | Water 1 | Pokéwalker - Blue Lake | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0363 | |
Water 1 | Field | Island Scan - Route 7USUM | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0194 | |
Water 1 | Field | Pokémon Center Mystery Egg #1 New York City Pokémon Center | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation III
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0096 | Human-Like | Wish Egg | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team and Explorers of Time, Explorers of Darkness and Explorers of Sky, Belly Drum is a move with 10PP. The user cuts its Belly to 1, and maximizes its Attack stat by raising it by up to 20 stages. It will fail if the user's Belly is at 1 or 0. It is affected by Taunt and Snatch.
In Super Mystery Dungeon, it instead reduces the user's Belly by 50. If it is used when the user's Belly is 50 or less, it fails.
Description
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In the anime
The user taps its belly to cut its health to gain attack. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Poliwag waves its body back and forth and taps its stomach with its tail three times. Its body then becomes outlined in red, raising its attack power, but cutting its health. | |||
A Poliwag Max borrowed from the Pokémon Trainer's School | Gonna Rule the School! | Debut | |
Hariyama repeatedly hits its stomach with its hands, creating vibrations with each hit and maximizing its attack power in exchange of half of its health. | |||
Hala's Hariyama | Trial and Tribulation! | None |
In the manga
How I Became a Pokémon Card
The user repeatedly slaps their stomach with their hands. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Poliwhirl hits its stomach with its hands. | |||
A wild Poliwhirl | PW29 | Debut |
Pokémon Adventures
The user repeatedly taps its stomach with its fists, turning its stamina into attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snorlax repeatedly taps its stomach with its fists, transforming its stamina into attack power. | |||
Red's Snor | Forretress of Solitude | Debut |
Pocket Monsters Platinum: Aim to Be Battle King!!
The user hits their stomach. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snorlax hits its stomach with its hands, sacrificing some of its health to maximize its Attack. | |||
A Trainer's Snorlax | PBK8 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Belly Drum is the only move that is capable of raising a single stat by more than three levels, not counting Psych Up, Power Swap, Guard Swap, and Heart Swap.
- While Shell Smash causes a net total of eight stat changes, Belly Drum can cause more stat changes if the user has experienced at least a -3 stat change to its Attack stat, reaching twelve stat changes if the user has a -6 Attack stat change.
- Due to how both this move and Darmanitan's Zen Mode Ability work, Belly Drum can force Darmanitan to change its form (unless it is at full HP and has an odd maximum HP).
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |