Withdraw (move)
- Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.
Withdraw からにこもる Withdraw into Shell | ||||||||||||
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Range
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Availability
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Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.
Effect
Withdraw increases the user's Defense by one stage.
If powered up by a Waterium Z into Z-Withdraw, the user's Defense stat rises by another stage.
Withdraw can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Rain Dance was used in the previous turn.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0007 | Monster | Water 1 | 28 | 10 | 10 | 10 | 10 | 10 | 10SMUSUM 14PE |
6 | ||||
0008 | Monster | Water 1 | 31 | 10 | 10 | 10 | 10 | 10 | 10SMUSUM 1, 14PE |
1 | ||||
0009 | Monster | Water 1 | 31 | 1, 10 | 1, 10 | 1, 10 | 1, 10 | 1, 10 | 1, 10SMUSUM 1, 14PE |
1 | ||||
0080 | |
Monster | Water 1 | 37 | 37 | 37 | 37 | 37 | 37 | 1, Evo. | 1 | 1 | ||
080G | Slowbro
Galarian Form |
|
Monster | Water 1 | 1 | 1 | ||||||||
0090 | Water 3 | 1 | 1 | 1 | 4 | 4 | 4 | 4 | 4 | 4 | ||||
0091 | |
Water 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
0138 | |
Water 1 | Water 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1SMUSUM 4PE |
1 | |||
0139 | |
Water 1 | Water 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1SMUSUM 1, 4PE |
1 | |||
0213 | |
Bug | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||
0324 | Field | 7 | 7 | 7 | 7 | 4 | 4 | |||||||
0387 | Monster | Grass | 5 | 5 | 5 | 5 | 5BDSP | |||||||
0388 | Monster | Grass | 1, 5 | 1, 5 | 1, 5 | 1, 5 | 1, 5BDSP | |||||||
0389 | |
Monster | Grass | 1, 5 | 1, 5 | 1, 5 | 1, 5 | 1, 5BDSP | ||||||
0557 | |
Bug | Mineral | 7 | 7 | 7 | 4SwSh | |||||||
0558 | |
Bug | Mineral | 1, 7 | 1, 7 | 1, 7 | 1SwSh | |||||||
0564 | |
Water 1 | Water 3 | 1 | 1 | 1 | 1SwSh | |||||||
0565 | |
Water 1 | Water 3 | 1 | 1 | 1 | 1SwSh | |||||||
0688 | |
Water 3 | 7 | 7 | 4SwSh | |||||||||
0689 | |
Water 3 | 7 | 7 | 1SwSh | |||||||||
0785 | |
No Eggs Discovered | 1 | 5SwSh | ||||||||||
0786 | |
No Eggs Discovered | 1 | 5SwSh | ||||||||||
0787 | |
No Eggs Discovered | 1 | 5SwSh | ||||||||||
0788 | |
No Eggs Discovered | 1 | 5SwSh | ||||||||||
0840 | |
Grass | Dragon | 1SwSh | 1 | |||||||||
0841 | |
Grass | Dragon | 1SwSh | 1 | |||||||||
0842 | |
Grass | Dragon | 1SwSh | 1 | |||||||||
0854 | Mineral | Amorphous | 1SwSh | 1 | ||||||||||
0855 | Mineral | Amorphous | 1SwSh | 1 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Withdraw is a move with 32PP. The user raises its Defense by one stage. This move is affected by Snatch and Taunt.
In Explorers of Time, of Darkness and Sky, the move's PP has been decreased to 16.
Super Smash Bros. series
Withdraw is Squirtle's Side Special move. It hides into its shell and slides around the stage, damaging opponents it collides with. If jumped on, Squirtle will end up stuck on its back.
Pokémon Rumble Rush
In Pokémon Rumble Rush, all status moves including Withdraw could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Withdraw could be seen as a move used by Boss Shellder, Cloyster, and Tirtouga.
Charge time | 1.54 seconds |
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Range type | Circular (self) |
Target | Self |
Additional effect | Raises the user's Defense |
Description
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In the anime
The user withdraws its body into its hard shell. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used. | |||
Ash's Squirtle | Fire and Ice | Debut | |
May's Squirtle | Curbing the Crimson Tide! | None | |
Cloyster clamps its shell shut, protecting its inner body from harm. | |||
Pete Pebbleman's Cloyster | Fire and Ice | None | |
Prima's Cloyster | The Mandarin Island Miss Match | None | |
Wartortle pulls all of its limbs into its shell for protection. | |||
Captain Aidan's Team Wartortle | The Pokémon Water War | None | |
Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell. | |||
Multiple wild Omanyte | Fossil Fools | None | |
Multiple wild Omanyte | Lucario and the Mystery of Mew | None | |
Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell. | |||
Multiple wild Omastar | Fossil Fools | None | |
A wild Omastar | Lucario and the Mystery of Mew | None | |
Blastoise pulls its limbs, head, and hydro cannons into its shell. Sometimes, Blastoise will pull only its head into its shell. | |||
A Blastoise Jessie borrows from the Battle Park | One Trick Phony! | None | |
Gary's Blastoise | Can't Beat the Heat! | Japanese version only | |
Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more. | |||
Rebecca's Shuckle | Double-Time Battle Training! | None | |
Conway's Shuckle | Working on a Right Move! | None |
In the manga
Pokémon Adventures
The user withdraws its body into its hard shell, enhancing its resistance to physical attacks. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Cloyster closes its shell over its head. | |||
Lorelei's Cloyster | Cloystered | Debut | |
Tirtouga pulls its body into its shell, enhancing its resistance to physical attacks. | |||
Black's Costa | Mine Mayhem | None |
- In Problematic Probopass and Mad Magnezone II, Diamond's Torterra, Tru, was revealed to know Withdraw, but the move was used off-panel.
- Diamond's Turtwig, Tru, was revealed to know Withdraw on the official web site, but he was never shown using the move.
In other generations
Core series games
Side series games
Spin-off series games
In other languages
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Variations of the move Defense Curl | ||||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target the user
- Water-type moves
- Cute moves
- Status moves
- Generation I moves
- Moves in Pokémon Rumble Rush
- Moves that can raise the user's Defense
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX