Recover (move)

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Revision as of 17:15, 29 April 2007 by Jioruji Derako (talk | contribs) (added bdesc.)
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Recover
じこさいせい Self-regeneration
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  1
???
Condition  Smart
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Smart
Appeal  0  
Jamming  0  

Recover is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Recover restores up to 50% of the user's current HP.

Recover will fail if the difference between the user's current and maximum HP is 0, or if (user's maximum HP - user's current HP) mod 256 = 255. If the user's current HP is greater than its maximum HP, Recover will set the user's current HP to equal its maximum HP.

In Stadium, Recover will fail only when the difference between the user's current and maximum HP is 0.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

French: soin, German: genesung, Italian: ripresa, Spanish: recuperacion, Dutch: herstel.

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