List of glitches (Generation III): Difference between revisions

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(→‎Shiny Shadow Pokémon glitch: Removal of incorrect sentence. Even if purified, Shadow mons from XD cannot ever be shiny as the PID does not change.)
 
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This is a '''list of glitches''' that occur in the [[Generation III]] [[main series]] [[Pokémon games]].
This is a '''list of glitches in the [[Generation III]] [[Pokémon games]]'''.


==In Pokémon Ruby and Sapphire==
Some glitches are found on separate pages:
===256× item selling glitch===
* [[List of battle glitches (Generation III)]]
When selling 256 or more of an item, even though the [[Poké Mart]] states the correct price, for every 256 the total price is actually counted as {{PDollar}}0 and the player loses {{PDollar}}2560 for every multiple of 256. For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of, although through cheating the glitch can be performed with other items as well. This bug was fixed in {{game|Emerald}}.
* [[List of overworld glitches (Generation III)]]


{{youtubevid|IqU30uovmkg|ChickasaurusGL}}
==Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen==
===Evolution move-learning script bug===
If the player presses both '''A''' and '''B''' buttons during the same frame on the "Delete a move to make room for {move}?" message screen after their {{OBP|Pokémon|species}} [[Evolution|evolves]], the "Stop learning {move}?" message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the '''A''' button.


===Berry glitch===
In the Western localizations of {{game|Ruby and Sapphire|s}}, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of {{game2|FireRed|LeafGreen|Emerald}} since a black focus arrow is used instead.
{{main|Berry glitch}}


===Dewford Gym glitch===
This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.<ref>[http://forums.glitchcity.info/index.php/topic,7335.msg198896.html#msg198896 Emerald Teach move Glitch]</ref>
The wall behind the right-hand statue in [[Dewford Gym]] behaves like a statue: when approached, and the A-button is pressed, it says: "'''DEWFORD POKéMON GYM, BRAWLY'S CERTIFIED TRAINERS:'''". After Brawly is defeated, it will list the {{player}} as a certified Trainer. This was removed in {{game|Emerald}}.


{{youtubevid|UkJ6kukiTWE|Wooggle}}
{{YouTubeEmbed|jIooN4DX3TU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Hoenn}}


===HP drain glitch===
===Held item loss glitch===
If in battle, the user's Pokémon deals over 33,037 damage, the opponent's Pokémon will faint without its HP bar being drained. If the user's Pokémon deals exactly 33,037 damage, the HP bar falls to 0 instantly without any delay.
If {{p|Kadabra}}, {{p|Machoke}}, {{p|Graveler}}, or {{p|Haunter}} is [[trade]]d while [[held item|holding]] any item, that Pokémon will [[evolution|evolve]] as expected, but its held item will be permanently lost.


{{youtubevid|c7CmRMN-OjA|ChickasaurusGL|Red}}
This glitch also applies to [[Everstone]]s. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost.


===Nightmare glitch===
==Pokémon Ruby and Sapphire==
If {{m|Nightmare}} is used on a {{status|sleep}}ing Pokémon yet the sleeping Pokémon wakes up due to {{a|Shed Skin}}, the enemy Pokémon is still harmed by Nightmare even though it is not asleep.
===256× item selling price bug===
When selling at least 256 of an [[item]], even though the [[Poké Mart]] states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as {{PDollar}}0, and the player loses {{PDollar}}2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of in one Bag slot, although through cheating the bug can be performed with other items as well.


{{youtubevid|yGusp-7hBa0|NaiJPC|Ghost}}
{{YouTubeEmbed|IqU30uovmkg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Berries}}


==={{m|Pay Day}} glitch===
===Berry glitch===
The wrong amount of money received from Pay Day will be displayed if the [[Amulet Coin]] is held by a Pokémon, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
{{main|Berry glitch}}


{{youtubevid|CxieyRroBQE|ChickasaurusGL|Normal}}
This bug is exclusive to earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.


===Sootopolis rock wall glitch===
===Diploma bug===
In [[Sootopolis City]], to the left of the staircase leading to the house of the old lady who talks about [[Mt. Pyre]] is a rock wall that the player can walk in. The player can only go one step in, however.
While checking for National Pokédex, the game doesn't properly check for ownership of {{p|Chikorita}} and {{p|Treecko}}; while Treecko is properly checked for the Hoenn Pokédex, Chikorita is not needed for the diploma.<ref>https://github.com/pret/pokeruby/blob/0ea1e7620cc5fea1e651974442052ba9c52cdd13/src/pokedex.c#L4081</ref>


{{youtubevid|8s9qoVKNjEw|Wooggle}}
{{YouTubeEmbed|aUcMxRjn08E|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Grass}}


===Thunder glitch===
===Strain 0 Pokérus===
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[game freeze|game to freeze]] during the moves' animation sequences. This can be remedied by turning off the [[battle animation]]s in the options menu. Also, in all Generation III games, the sound of Thunder or Thunderbolt may get stuck until the game resets.
{{main|Pokérus#Generation_III|Pokérus → Generation_III}}
In {{2v2|Ruby|Sapphire}} only,<ref>[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/pokemon_3.c#L835-L853 Pokérus Logic in Ruby Disassembly]</ref> '''X''' values of 0 and 8 do occur naturally, whereas in {{g|Emerald}} onward, the RNG does not allow them to occur at all.


===Trainer approach glitch===
Strain 0 does not behave normally, as it only sets the value for "days until cured" to 1, it has no visual indication that a Pokémon is infected, does not boost the amount of [[EV]] the infected Pokémon receives, and leaves no trace of having been infected when cured, even permitting the previously infected Pokémon to be re-infected by Strain 0, or other non-glitched strains of Pokérus ('''X''' values 1 through 15). It cannot infect Pokémon already infected with Pokérus, or cured from a non-0 strain of Pokérus.
There are three NPCs who may move on top of an obstacle. This does not occur in Emerald, as none of these Trainers move. This does not occur in Spanish versions of Ruby and Sapphire, either.


If the player stands in {{rt|118|Hoenn}}'s {{tc|Aroma Lady}} Rose, {{rt|121|Hoenn}}'s {{tc|Gentleman}} Walter, or [[Abandoned Ship]]'s {{tc|Tuber}} Charlie's line of sight while directly behind the [[ledge]], gate, or wall, the Trainer will see the player and walk onto the ledge, gate, or wall to battle.
Strain 0 also persists through [[trade]] and [[transfer]] to other games, as long as the "days until cured" value does not fall from from 1 to 0 as a result of being in the player's [[party]] when the date changes or the internal clock passes midnight.


{{youtubevid|awUZNb1rrJo|Wooggle}}
===Yellow Scarf bug===
In Japanese Ruby and Sapphire, a Pokémon with at least 200 points in the {{OBP|Smart|condition}}ness [[Contest condition|condition]] will be able to receive both the [[Green Scarf]] and [[Yellow Scarf]] (normally for having at least 200 points in {{OBP|Tough|condition}}ness) even if the Pokémon's Tough condition isn't high enough. For a Pokémon with only 200 points in Smartness, speaking to the [[Slateport City]] [[Pokémon Fan Club Chairman]] once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.


===Truck glitch===
{{YouTubeEmbed|1mbM2fjSYBg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}
At the start of the game, if the player saves inside the truck and reboots, upon exiting the truck the game tries to show "[[Littleroot Town]]" as if a new area had been entered, while it normally would not have been.


{{youtubevid|h2XCR0s6mfQ|Wooggle}}
==Pokémon Emerald==
====Battle Tower cloning glitch====
{{main|List of cloning glitches#Generation III}}


==In Pokémon FireRed and LeafGreen==
====Pomeg glitch====
===Infinite [[Nugget]] glitch===
If the player loses to the Rocket Grunt at the end of [[Nugget Bridge]], the player has a chance to fight him again. Each time he is re-fought, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly.
 
More due to lazy scripting than actually being a glitch, this is caused by an unset flag before the battle begins, making the script endlessly repeat itself.
 
Contrary to popular belief, this glitch does not work in [[Generation I]], because the player has only one chance to fight the Grunt, which is due to the flag that was set before the battle is initiated.
 
{{youtubevid|nPMvNJWmeGA|Wooggle}}
 
===Poké Flute glitch===
When the player plays the [[Poké Flute]] and while the melody is playing, if the Help Menu is activated and deactivated, the music will be muted until the Pokémon wakes up.
 
===Roaming Roar glitch===
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from battle, it will permanently disappear from the game. Most notably, this means that if the {{p|Raikou}} or {{p|Entei}} player encounters during the post-game uses Roar before it is caught, it cannot be encountered again, unless the game is reset to the state which it was in before the encounter.
 
==In Pokémon Ruby, Sapphire, FireRed, and LeafGreen==
===Roaming IV glitch===
The roaming IV glitch is a glitch in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], {{2v2|FireRed|LeafGreen}} that causes [[roaming Pokémon]] to have extremely low {{IV}}s. The glitch is not present in {{game|Emerald}}.
 
In [[Generation III]], the data for a Pokémon's IVs are stored in a [[Individual values#Generation III|32-bit integer]]. However, when a roaming Pokémon is captured, only the last eight bits are transferred. While the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7. The other IVs will always be 0.
 
==In Pokémon Emerald==
===Battle Tower cloning glitch===
{{main|Cloning glitches#Generation III}}
 
===Mirage Tower glitch===
In [[Mirage Tower]], there is no rock on the second floor near the stairs, but the player cannot walk there.
 
{{youtubevid|KRAzeJman2g|Wooggle}}
 
===Pomeg glitch===
<!--the glitch itself is still really Emerald, even if you can trade to gain effects in other games-->
{{main|Pomeg glitch}}
{{main|Pomeg glitch}}


==In Pokémon Ruby, Sapphire, and Emerald==
==Pokémon FireRed and LeafGreen==
===Dive glitch===
===All languages===
{{main|Dive glitch}}
====Celadon City meeting location glitch====
===Poké Mart worker glitch===
If the player is currently in the [[Celadon Department Store]], any Pokémon met in [[Celadon City]] will have its meeting location displayed in the [[summary]] as the Celadon Department Store. The meeting location will appear as Celadon City if the player is not in that store. For instance, this glitch affects the {{pkmn2|gift}} {{p|Eevee}}, the Pokémon obtained as prizes from the [[Celadon Game Corner|Rocket Game Corner]], and any Pokémon hatched in Celadon City.
The [[Poké Mart]] worker at [[Oldale Town]] normally gives the player a [[Potion]]. However, if the player has a full Bag when this happens, the Potion won't be handed out. If the player enters [[Route 103]] and then immediately returns to Oldale Town, the worker will be near the Poké Mart, but will behave as if he was at original position. Talking to the worker again will lead the player into a tree; however, the player can get out, because they are only one tile into the trees.


{{youtubevid|SntUFyb_3eM|Wooggle}}
Similarly, if a Pokémon was originally met in the Celadon Department Store (which is possible if an {{pkmn|Egg}} hatches there), this meeting location will be correctly displayed as Celadon Department Store when the player is in the store, or it will be shown as Celadon City when the player is elsewhere.


===Route 134 current glitch===
===English language===
In the south-east corner of the island in the south-east corner of {{rt|134|Hoenn}}, there is a {{DL|Water tile|currents|current tile}} that does not behave as a [[water tile]]. The player cannot {{m|Surf}} on it, but can walk on it. Walking on it will simply push the player back onto the island to the left.
====Opening sequence oversight====
In English versions 1.0, the word "PRESENTS" is not shown in the [[Game Freak]] logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.


{{youtubevid|OyVh7WNd2iE|Wooggle}}
====Pokédex category oversight====
In the English version 1.0 release, if a [[Pokémon category]] has two words, the [[Pokédex]] will mistakenly only display the first word. For example, while {{p|Beedrill}}'s category is "Poison Bee Pokémon", it is listed in-game as "Poison Pokémon". Internal data lists categories as in {{game|Ruby and Sapphire|s}}, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the {{wp|Nintendo Selects|Player's Choice}} release.
{{-}}


==In all Generation III games==
==References==
===Focus Punch glitch===
{{reflist}}
This glitch is triggered by selecting {{m|Focus Punch}} in a [[Double Battle]] on the first Pokémon, pressing the "B" button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out. This is due to charging turn having a [[priority]] of +8, and therefore being executed before switch out.


This does not occur in [[Pokémon Colosseum]] or {{XD}}, nor in later generations.
{{youtubevid|SepV3AIF4VQ|Wooggle}}
===Sticky hold glitch===
This glitch occurs when {{m|Thief}} or {{m|Covet}} is used to knock out a Pokémon holding an [[item]] that has the {{a|Sticky Hold}} Ability. It causes the sprite of the defeated Pokémon to stay in a ghost-like form. This lasts until the screen is changed. Switching to the item list or Pokémon list will cause it to disappear.
If it is a battle against a team of six Pokémon, defeating the next Pokémon will cause that Pokémon's sprite to vanish normally, but the ghost-like sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon's sprite will not remain. The original ghost-like sprite will remain and get recolored to match. This is because the game stores color palettes separately to the pictures themselves.
{{youtubevid|CR-MZ8QOBps|NaiJPC|Dark}}
==In the side games==
===In [[Pokémon Colosseum]]===
====Experience glitch====
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}
This glitch occurs when an opponent's last Pokémon is defeated by a {{status|burn}} or {{status|poison}} while the player's Pokémon are under the effect of {{m|Perish Song}}. When this occurs, the player's Pokémon will gain experience immediately after the Pokémon faints, then once again each time one of the player's Pokémon's perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.
{{youtubevid|41_bnx_Zs_Q|Andrew42143|XD}}
====Infinite ball glitch====
The infinite ball glitch is a [[glitch]] in [[Pokémon Colosseum]] that enables the player to reuse any type of [[Poké Ball]]. It does not work in the {{wp|Player's Choice}} version or in {{Pokémon XD}}.
The glitch is performed by selecting a [[Poké Ball]] with the player's first Pokémon's turn. Then, on the second Pokémon's turn, switching the location of the Poké Ball in the Bag chosen with another Poké Ball in the Bag (using the "Y" button). After the Ball is thrown, the Poké Ball pocket will still have the same amount of Poké Balls, as if the Ball just thrown had not been used.
Sometimes, if using a [[Master Ball]], the [[game freeze|game will freeze]] and bring the "An error occurred" message the [[Nintendo GameCube]] gives when it fails to properly read a game.
Also, if the second Pokémon is using a multiple-turn move that has been selected on a previous turn, the attack prevents the glitch from working, which causes the thrown [[Snag Ball]] to be used.
{{youtubevid|PK4lMxx6YAc|Gligar13Vids|Ruby}}
====Purification glitch====
In [[Agate Village]], the cliffs directly to the left and right of the hill at the entrance are glitched. If the player walks downward while on these small cliffs, there are two specific points where the player will hit the edge and continue to walk, and the screen will start to shake. This will cause all [[Shadow Pokémon]] in the player's party to be purified at the same rate as if the player is walking around. This glitch can also be done in [[Pokemon XD: Gale of Darkness]] under different conditions.
====Shiny Shadow Pokémon glitch====
Like in the main series games, in [[Pokémon Colosseum]] there is a 1/8192 chance of a [[Shadow Pokémon]] being {{Shiny}}. When a Shiny Shadow Pokémon is captured, it is highly improbable that the Pokémon will retain Shininess. Conversely, when an ordinary Shadow Pokémon is captured, there is still the 1/8192 chance of that Pokémon becoming Shiny when it is sent to the player's party or the [[Pokémon Storage System]]. Shininess is retained through [[purification]].
This glitch is caused by the game not considering the player's [[Trainer ID number|ID number]]s until it is captured. The game instead uses the opponent's ID number to determine if the Shadow Pokémon will be Shiny based on the [[personality value]] it generates at the start of the battle. Upon capture, the ID numbers of the capturing Trainer will then be applied and Shininess will be determined from the previously generated personality value, similarly to the oddity of a hatched Egg changing normal to Shiny, or Shiny to normal.
However, in {{Pokémon XD}}, this glitch was corrected. When the game calculates a personality value, it checks against the player's ID numbers and the opponent's ID numbers. If the game were to generate a Shiny personality value, it would then recalculate the personality value until it would not be Shiny with both the player and the opponent's ID numbers. As a consequence of fixing this glitch from [[Pokémon Colosseum]] in {{Pokémon XD}}, the game ensures that all Shadow Pokémon are never Shiny.
{{-}}
{{Glitches}}<br>
{{Glitches}}<br>
{{Project GlitchDex notice}}
{{Project GlitchDex notice}}


[[Category:Glitches by game]]
[[Category:Glitches by game]]
[[Category:Lists]]


[[de:Bugs in der dritten Generation]]
[[de:Bugs in der dritten Generation]]
[[es:Lista de glitches de la tercera generación]]
[[fr:Liste des bugs de la troisième génération]]
[[it:Elenco glitch in terza generazione]]
[[zh:遊戲漏洞(第三世代)]]
[[zh:遊戲漏洞(第三世代)]]

Latest revision as of 02:39, 18 May 2024

This is a list of glitches in the Generation III Pokémon games.

Some glitches are found on separate pages:

Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen

Evolution move-learning script bug

If the player presses both A and B buttons during the same frame on the "Delete a move to make room for {move}?" message screen after their Pokémon evolves, the "Stop learning {move}?" message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the A button.

In the Western localizations of Pokémon Ruby and Sapphire, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of Pokémon FireRed, LeafGreen, and Emerald since a black focus arrow is used instead.

This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.[1]


By ChickasaurusGL


Held item loss glitch

If Kadabra, Machoke, Graveler, or Haunter is traded while holding any item, that Pokémon will evolve as expected, but its held item will be permanently lost.

This glitch also applies to Everstones. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost.

Pokémon Ruby and Sapphire

256× item selling price bug

When selling at least 256 of an item, even though the Poké Mart states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as $0, and the player loses $2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives $2310 (0 for 768, +2310 for 231). This is normally only possible with Berries because they are the only items that the player can hold more than 99 of in one Bag slot, although through cheating the bug can be performed with other items as well.


By ChickasaurusGL


Berry glitch

Main article: Berry glitch

This bug is exclusive to earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.

Diploma bug

While checking for National Pokédex, the game doesn't properly check for ownership of Chikorita and Treecko; while Treecko is properly checked for the Hoenn Pokédex, Chikorita is not needed for the diploma.[2]


By ChickasaurusGL


Strain 0 Pokérus

Main article: Pokérus → Generation_III

In Ruby and Sapphire only,[3] X values of 0 and 8 do occur naturally, whereas in Pokémon Emerald onward, the RNG does not allow them to occur at all.

Strain 0 does not behave normally, as it only sets the value for "days until cured" to 1, it has no visual indication that a Pokémon is infected, does not boost the amount of EV the infected Pokémon receives, and leaves no trace of having been infected when cured, even permitting the previously infected Pokémon to be re-infected by Strain 0, or other non-glitched strains of Pokérus (X values 1 through 15). It cannot infect Pokémon already infected with Pokérus, or cured from a non-0 strain of Pokérus.

Strain 0 also persists through trade and transfer to other games, as long as the "days until cured" value does not fall from from 1 to 0 as a result of being in the player's party when the date changes or the internal clock passes midnight.

Yellow Scarf bug

In Japanese Ruby and Sapphire, a Pokémon with at least 200 points in the Smartness condition will be able to receive both the Green Scarf and Yellow Scarf (normally for having at least 200 points in Toughness) even if the Pokémon's Tough condition isn't high enough. For a Pokémon with only 200 points in Smartness, speaking to the Slateport City Pokémon Fan Club Chairman once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.


By ChickasaurusGL


Pokémon Emerald

Battle Tower cloning glitch

Main article: List of cloning glitches#Generation III

Pomeg glitch

Main article: Pomeg glitch

Pokémon FireRed and LeafGreen

All languages

Celadon City meeting location glitch

If the player is currently in the Celadon Department Store, any Pokémon met in Celadon City will have its meeting location displayed in the summary as the Celadon Department Store. The meeting location will appear as Celadon City if the player is not in that store. For instance, this glitch affects the gift Eevee, the Pokémon obtained as prizes from the Rocket Game Corner, and any Pokémon hatched in Celadon City.

Similarly, if a Pokémon was originally met in the Celadon Department Store (which is possible if an Egg hatches there), this meeting location will be correctly displayed as Celadon Department Store when the player is in the store, or it will be shown as Celadon City when the player is elsewhere.

English language

Opening sequence oversight

In English versions 1.0, the word "PRESENTS" is not shown in the Game Freak logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.

Pokédex category oversight

In the English version 1.0 release, if a Pokémon category has two words, the Pokédex will mistakenly only display the first word. For example, while Beedrill's category is "Poison Bee Pokémon", it is listed in-game as "Poison Pokémon". Internal data lists categories as in Pokémon Ruby and Sapphire, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the Player's Choice release.

References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.