Zone (Masters): Difference between revisions

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m (→‎By 6★ EX sync move: congrats bede you now have yet another one-time summon of a field effect)
 
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[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in the [[Pokémon games]] that affects all Pokémon on the field. The mechanic was introduced in [[Pokémon Masters EX]]. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in {{g|Masters EX}} that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside {{mas|weather}} and [[terrain]].  


There are so far twelve types of zones (in order of release): Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, and Ice Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up {{type|Ghost}} moves).
At normal game speed, zones generally last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move|max moves]], but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
 
There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding [[type]] by 50% (e.g., Ghost Zone powers up {{type|Ghost}} moves).


==Creating zones==
==Creating zones==
Zone effects may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, buddy moves, and {{mas|Skill}}s.
Zones may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas|Skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]).


===By item move===
===By item move===
{| class="roundtable" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}"
|- style="background-color:#{{gold color light}}"
|- style="background-color:#{{gold color light}}"
! style="width:75px {{roundytl|5px}}"| Item move
! style="width:75px {{roundytl|5px}}"| Item move
! style="width:100px"| Zone
! style="width:100px"| Zone
! style="width:235px {{roundytr|5px}}"| Playable users
! style="width:235px {{roundytr|5px}}"| Playable pairs
|- style="background-color:#{{gold color light}}"
|- style="background-color:#fff"
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| {{mas|Ingo}} ({{DL|Ingo (Masters)|Accelgor|Special Costume}}) & {{p|Accelgor}}
| {{sync|Ingo|Accelgor|Special Costume}}<br>{{sync|Viola|Vivillon|Holiday 2023}}
|-
|- style="background-color:#fff"
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| [[Sygna Suit]] {{mas|Cyrus}} & {{p|Darkrai}}
|{{sync|Cyrus|Darkrai|sygna=1}}<br>{{sync/player|egg|Umbreon}}
|-
|- style="background-color:#fff"
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| {{mas|Lucas}} & {{p|Dialga}}
| {{sync|Lucas|Dialga}}
|-
|- style="background-color:#fff"
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}<br>[[Sygna Suit]] {{mas|Hau}} and {{p|Tapu Koko}}
| {{sync|Wally|Gardevoir|sygna=1}}<br>{{sync|Hau|Tapu Koko|sygna=1}}<br>{{sync/player|egg|Sylveon}}
|-
|- style="background-color:#fff"
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| {{mas|Skyla}} ({{DL|Skyla (Masters)|Tornadus|Anniversary 2022}}) & {{p|Tornadus}}
| {{sync|Skyla|Tornadus|Anniversary 2022}}
|-
|- style="background-color:#fff"
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| [[Sygna Suit]] {{mas|Cynthia}} ({{DL|Cynthia (Masters)|Giratina|Renegade}}) & {{p|Giratina}}
| {{sync|Cynthia|Giratina|sygna=1|Renegade}}
|-
|- style="background-color:#fff"
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| {{mas|Courtney}} & {{p|Camerupt}}<br>{{mas|Courtney}} & Mega {{p|Camerupt}}
| {{sync|Courtney|Camerupt}}
|-
|- style="background-color:#fff"
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| {{mas|Irida}} and {{p|Glaceon}}
| {{sync|Irida|Glaceon}}<br>{{sync/player|egg|Glaceon}}
|-
|- style="background-color:#fff"
| Normal Wish<br>[[File:Masters Normal Wish.png|75px]]
| Normal Wish<br>[[File:Masters Normal Wish.png|75px]]
| style="background-color:#{{normal color}}" | Normal Zone
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| {{mas|Palmer}} and {{p|Regigigas}}
| {{sync|Palmer|Regigigas}}
|-
|- style="background-color:#fff"
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| {{mas|Iris}} ({{DL|Iris (Masters)|Naganadel|Fall 2022}}) & {{p|Naganadel}}
| {{sync|Iris|Naganadel|Fall 2022}}
|-
|- style="background-color:#fff"
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| [[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & {{p|Diancie}}<br>[[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & Mega {{p|Diancie}}
| {{sync|Diantha|Diancie|sygna=1}}
|-
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) and {{p|Mawile}}
| style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}}<br>{{sync|Selene|Scizor|Special Costume}}
|}
|}


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* 5% chance:
* 5% chance:
** Ghost Zone
** Ghost Zone
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{mas|Lillie}} (Special Costume) & {{p|Polteageist}}
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{sync|Lillie|Polteageist|Special Costume}}
|- style="background:#fff"
| Let's Cool Down!
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| colspan=2 | Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
| [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}}
|- style="background:#fff"
|Mutual Understanding!
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
|[[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
|- style="background:#fff"
|The Show Begins!
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
|[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=1}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Triumphant Research!
| style="{{roundybl|5px}}" | Triumphant Research!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| colspan=2 | Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank.
| colspan=2 | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{mas|Hop}} (Champion) & {{p|Zapdos}}
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}}
|}
|}


Line 94: Line 111:
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Buddy Move
! style="{{roundytl|5px}}" | Buddy move
! Type
! Type
! Category
! Category
Line 101: Line 118:
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | Trainer
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" |B {{m|Double Team}}
| Blooming {{m|Mortal Spin}}
{{typetable|Poison}}
{{statustable|Physical}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.<br>Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
|- style="background:#fff"
| Rampant {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used.<br>Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
|- style="background:#fff"
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
| Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{mas|Calem}} ({{DL|Calem (Masters)|Greninja (Sync Move: Dark ↔ Water)|Champion}}) & {{p|Greninja}}
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}}
|}
|}


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! Playable users
! Playable users
! style="{{roundytr|5px}}" | Recurring opponents
! style="{{roundytr|5px}}" | Recurring opponents
|- style="background:#fff"
| 1st S-Move: Poison Zone
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using sync move (first time only)
| {{sync|Roxie|Toxtricity|sygna=1}}
| -
|- style="background:#fff"
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using max move (first time only)
| {{sync|Roxie|Toxtricity|sygna=1}}
| -
|- style="background:#fff"
|- style="background:#fff"
| Arctic Arrival
| Arctic Arrival
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{mas|Irida}} and {{p|Glaceon}}
| {{sync|Irida|Glaceon}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
Line 127: Line 170:
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{mas|Hop}} (Champion) and {{p|Zapdos}}
| {{sync|Hop|Zapdos|Champion}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
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| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Upon entry (first time only) and after using sync move
| Upon entry (first time only) and after using sync move
| [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
| {{sync|Cynthia|sygna=1|Lucario|Aura}}
| -
|- style="background:#fff"
| Debut: Ghost Zone
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Upon entry (first time only)
| {{sync|Victor|Spectrier}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Down to Earth
| Down to Earth
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
Line 146: Line 195:
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| - <!--probably some extreme battle opponent or something-->
| -
|- style="background:#fff"
|- style="background:#fff"
| Earthen Opening Sync
| Earthen Opening Sync
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{mas|Courtney}} & {{p|Camerupt}}
| {{sync|Courtney|Camerupt}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Ethereal Entrance
| Ethereal Entrance
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| - <!--from an extreme battle opponent-->
| -
|- style="background:#fff"
|- style="background:#fff"
| Fairy Kingdom
| Fairy Kingdom
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using sync move
| After using sync move
| [[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}
| {{sync|Mina|Tapu Fini|sygna=1}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| [[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}
| {{sync|Mina|Tapu Fini|sygna=1}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
Line 176: Line 225:
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| - <!--probably some extreme battle opponent or something-->
| -  
|- style="background:#fff"
| Piqued Curiosity
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using status move (first time only)
| {{sync|Volo|Togepi}}
| -
|- style="background:#fff"
| S-Move: Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| After using sync move
| {{sync|Selene|Umbreon}}
| -
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Steel Surroundings
| Steel Surroundings
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something-->
| -
|- style="background:#fff"
| style="{{roundybl|5px}}" | Top Champion's Pressure
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Upon entry (first time only)
| {{sync|Geeta|Glimmora}}
| style="{{roundybr|5px}}" | -
|}
 
===By [[6★ EX]] [[sync move]]===
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Sync pair
! Zone
! Role
! EX role
! style="{{roundytr|5px}}" | Move name
|- style="background:#fff"
| [[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Master Crafter {{m|Ceaseless Edge}}
|- style="background:#fff"
| [[File:VSBede Masters.png|75px]]<br>{{sync|Bede|Hatterene}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Most Elite Fairy Beam
|- style="background:#fff"
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Top Champion's Guidance {{m|Mortal Spin}}
|- style="background:#fff"
| [[File:VSGiovanni Masters.png|75px]]<br>{{sync|Giovanni|Rhydon}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Remembering the Past Ground Impact
|- style="background:#fff"
| [[File:VSNate Champion Masters.png|75px]]<br>{{sync|Nate|Haxorus|Champion}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Resonating Will {{m|Dragon Claw}}
|- style="background:#fff"
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| {{MastersRoleCell|Support|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Paldea League Interviewer {{m|Earth Power}}
|- style="background:#fff"
| [[File:VSSelene Special Costume Masters.png|75px]]<br>{{sync|Selene|Scizor|Special Costume}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Crushing Red Justice Steel Impact
|- style="background:#fff"
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Support|size=32px}}
| One Hundred Percent Steel Beam
|- style="background:#fff"
| [[File:VSVictor Masters.png|75px]]<br>{{sync|Victor|Spectrier}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| {{MastersRoleCell|Field|size=32px}}
| None
| Night Dash Ghost Beam
|- style="background:#fff"
| [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{sync|Viola|Vivillon|Holiday 2023}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Tech|size=32px}}
| Mystical Icy Snow Dance Bug Beam
|- style="background:#fff"
| style="{{roundybl|5px}}" | [[File:VSVolo Masters.png|75px]]<br>{{sync|Volo|Togepi}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Tech|size=32px}}
| style="{{roundybr|5px}}" | Ruin Enthusiast Merchant {{m|Dazzling Gleam}}
|}
|}


Line 188: Line 332:
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}.
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}.


{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center; width:80%"
|- style="background: #{{flying color light}}"
|- style="background: #{{flying color light}}"
! style="width: 50px {{roundytl|5px}}"| Name
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|MP
! MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! Base {{color2|000|power}}
! style="width: 50px"|Max {{color2|000|Power}}
! Max {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! {{color2|000|Accuracy}}
! style="width: 70px"|Target
! Target
! style="width: 50px"|Effect Tag
! Effect tag
! style="width: 250px"|Description
! Description
! style="width: 125px {{roundytr|5px}}"|Playable users
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{m|Defog}}
| style="{{roundybl|5px}}" | {{m|Defog}}
Line 212: Line 356:
|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
| style="{{roundybr|5px}}" | {{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}}
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<br>{{sync|Darach|Staraptor}}<br>{{sync|Falkner|Pidgeot}}
|}
|}


Line 218: Line 362:
There are skills that are active only under certain zones:
There are skills that are active only under certain zones:
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background-color:#{{gold color light}}"  
|- style="background-color:#{{gold color light}}"  
! Skill
! style="{{roundytl|5px}}" | Skill
! Zone
! Zone
! Effect
! style="{{roundytr|5px}}" | Effect
|-
|- style="background-color:#fff"
| Aerial Acceleration 3
| Aerial Acceleration 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Ally Sets WTZ: Physical Boost ↑1 9
| Any
| Increases the user's Physical Moves ↑ Next effect by 1 rank
|- style="background-color:#fff"
| Ally Sets WTZ: Special Boost ↑1 9
| Any
| Increases the user's Special Moves ↑ Next effect by 1 rank
|- style="background-color:#fff"
| Ally Sets WTZ: Team Speed ↑ 9
| Any
| Raises the Speed of all allied sync pairs by 1 rank
|- style="background-color:#fff"
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Barrel Roll 2
| Barrel Roll 2
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Brawling Acceleration 2
| Brawling Acceleration 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Brawling Healing 1
| Brawling Healing 1
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Bug Zone: Team Attack Move DR 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
|- style="background-color:#fff"
| Dark Zone: Attack Move DR 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Reduces damage taken from attack moves
|- style="background-color:#fff"
| Dark Zone: S-Moves ↑ 5
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up sync moves
|- style="background-color:#fff"
| Dark Zone: Team Crit Immunity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Protects all allied sync pairs against critical hits
|- style="background-color:#fff"
| Draconic Acceleration 2
| Draconic Acceleration 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Draconic Power 2
| Draconic Power 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Draconic Sync 4
| Draconic Sync 4
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|- style="background-color:#fff"
| Dragon Zone: Attack Move DR 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Reduces damage taken from attack moves
|- style="background-color:#fff"
| Dragon Zone: Interference Immunity
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
| Dragon Zone Extension 3
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Earthen Power 5
| Earthen Power 5
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Fairy Zone Extension 3
| Fairy Zone Extension 3
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Fairy Zone: Team Attack Move DR 2
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
|- style="background-color:#fff"
| Fear the Snowy Mountain
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge
|- style="background-color:#fff"
| Fighting Zone Triage Tank 4
| Fighting Zone Triage Tank 4
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Has a 50% chance of restoring the user's HP when hit by an attack move
| Has a 50% chance of restoring the user's HP when hit by an attack move
|-
|- style="background-color:#fff"
| Flying Zone Extension 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Ground Zone: Attack Move DR 2
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Reduces damage taken from attack moves
|- style="background-color:#fff"
| Ground Zone Extension 5
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Ground Zone: Team Condition Nullification
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
| Haunted Acceleration 3
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Quickly charges the move gauge
|- style="background-color:#fff"
| Haunted Healing 1
| Haunted Healing 1
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Haunted Power 2
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Powers up moves
|- style="background-color:#fff"
| Ice Zone Extension 3
| Ice Zone Extension 3
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Ice Zone: Team Status Immunity
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Protects all allied sync pairs from status conditions
|- style="background-color:#fff"
| Insect Acceleration 2
| Insect Acceleration 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Insect Healing 1
| Insect Healing 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Insect Power 1
| Insect Power 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Lithic Acceleration 3
| Lithic Acceleration 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Lithic Healing 1
| Lithic Healing 1
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Metallic Acceleration 2
| Metallic Acceleration 2
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
|- style="background-color:#fff"
| Metallic Acceleration 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Metallic Healing 1
| Metallic Healing 1
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Metallic Power 2
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
|- style="background-color:#fff"
| Metallic Power 5
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
|- style="background-color:#fff"
| Metallic Surge 5
| Metallic Surge 5
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
| Powers up sync moves
|-  
|- style="background-color:#fff"
| Metallic Surge 9
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
|- style="background-color:#fff"
| Nerves of Steel 2
| Nerves of Steel 2
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Normal Zone: HP Recovery 1
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|- style="background-color:#fff"
| Normal Zone: MG → 2
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Quickly charges the move gauge
|- style="background-color:#fff"
| Poison Zone Extension 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Poison Zone Hit: Stat ↓ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move
|- style="background-color:#fff"
| Poison Zone: HP Recovery 1
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|- style="background-color:#fff"
| Poison Zone: Moves ↑ 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up moves
|- style="background-color:#fff"
| Poison Zone: S-Moves ↑ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up sync moves
|- style="background-color:#fff"
| Poisonous Acceleration 2
| Poisonous Acceleration 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-  
|- style="background-color:#fff"
| Poisonous Acceleration 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
|- style="background-color:#fff"
| Ready for a Brawl 2
| Ready for a Brawl 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Rock Zone Extension 3
| Rock Zone Extension 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Rock Zone Status Immunity
| Rock Zone Status Immunity
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Protects the user from status conditions
| Protects the user from status conditions
|-
|- style="background-color:#fff"
| Steel Zone Extension 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Steel Zone: Team Condition Nullification
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
| Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑
| Any
| Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move
|- style="background-color:#fff"
| Team Umbral Restoration 9
| Team Umbral Restoration 9
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores the HP of all allied sync pairs when the user uses a move
| Restores the HP of all allied sync pairs when the user uses a move
|-
|- style="background-color:#fff"
| Team Whimsical Immunity
| Team Whimsical Immunity
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Protects all allied sync pairs from status conditions
| Protects all allied sync pairs from status conditions
|-  
|- style="background-color:#fff"
| Team Whimsical Special DR 3
| Team Whimsical Special DR 3
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from special attack moves for all allied sync pairs
| Reduces damage taken from special attack moves for all allied sync pairs
|-
|- style="background-color:#fff"
| Umbral Acceleration 2
| Umbral Acceleration 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Umbral Healing 1
| Umbral Healing 1
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Umbral Power 3
| Umbral Power 3
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Umbral Tenacity
| Umbral Tenacity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Prevents the user from flinching, becoming confused, or becoming trapped
|-
|- style="background-color:#fff"
| Use Move When Ice Zone: Team HP Recovery 9
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Restores HP of all allied sync pairs when the user's Pokémon takes an action
|- style="background-color:#fff"
| Watch for Ice
| Watch for Ice
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Causes a hailstorm
| Causes a hailstorm
|-
|- style="background-color:#fff"
| Whimsical Acceleration 2
| Whimsical Acceleration 2
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Whimsical Power 9
| Whimsical Power 9
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Whimsical Stability
| Whimsical Stability
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| The user's stats cannot be lowered
| The user's stats cannot be lowered
|-
|- style="background-color:#fff"
| Whimsical Sync 5
| Whimsical Sync 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up sync moves
| Powers up sync moves
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | WTZ Change: Team Moves ↑ 2
| Any
| style="{{roundybr|5px}}" | Powers up moves of all allied sync pairs
|}
==Effects on moves==
===Buddy moves===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Name
! Type
! Category
! Zone
! Effect
! style="{{roundytr|5px}}" | Trainer
|- style="background-color:#fff"
|Neo {{m|Psycho Cut}}
{{typetable|Psychic}}
{{statustable|Physical}}
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
|- style="background-color:#fff"
|Sea Deity {{m|Protect}}
{{typetable|Normal}}
{{statustable|Status}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the [[HP]] of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a Fairy Zone. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
| [[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
|- style="background-color:#fff"
|Sorrowful Echoes {{m|Overdrive}}
{{typetable|Electric}}
{{statustable|Special}}
| style="background-color:#{{poison color}}" | {{color|fff|Any; additional effects in Poison Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the {{mas|zone}} is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
|- style="background-color:#fff"
|Unbreakable {{m|Swords Dance}}
{{typetable|Normal}}
{{statustable|Status}}
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied [[sync pair]]s by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
| [[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Wild {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
| style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
|}
|}
===Trainer moves===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Name
! Zone
! Effect
! style="{{roundytr|5px}}" | Trainer
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | It Won't End Here!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
| style="{{roundybr|5px}}" | [[File:VSCynthia Sygna Aura Masters.png|75px]]<br>{{sync|Cynthia|Lucario|sygna=y|Aura}}
|}
===Sync moves===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Name
! Type
! Category
! Zone
! Effect
! style="{{roundytr|5px}}" | Trainer
|- style="background-color:#fff"
| Illuminating {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| This attack's power increases when the zone is Dragon Zone.
| [[File:VSLucas Masters.png|75px]]<br>{{sync|Lucas|Dialga}}
|- style="background-color:#fff"
| Renegade {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| This attack's power increases when the zone is Ghost Zone.
| [[File:VSCynthia Sygna Renegade Masters.png|75px]]<br>{{sync|Cynthia|Giratina|Renegade|sygna=y}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Smiling Arcade Star Water Beam
{{typetable|Water}}
{{statustable|Special}}
| Any
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| style="{{roundybr|5px}}" | [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
|}
==Trivia==
* Fighting Zone is the only zone that cannot be created by an item move.


==In other languages==
==In other languages==
{{Langtable|color={{orange color}}|bordercolor={{gold color}}
{{Langtable|color={{gold color light}}|bordercolor={{orange color}}
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''

Latest revision as of 20:03, 7 May 2024

Activating a Steel Zone

Zone (Japanese: ゾーン Zone) is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain.

At normal game speed, zones generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.

There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type by 50% (e.g., Ghost Zone powers up Ghost-type moves).

Creating zones

Zones may be applied through item moves, Trainer moves, buddy moves, and Skills. Some Masters Field.pngField sync pairs can set a zone using their sync move after being raised to Masters EX star.png 6★ EX (including those with the Field EX role).

By item move

Item move Zone Playable pairs
Bug Wish
Masters Bug Wish.png
Bug Zone Ingo (Special Costume) & Accelgor
Viola (Holiday 2023) & Vivillon
Dark Wish
Masters Dark Wish.png
Dark Zone Sygna Suit Cyrus & Darkrai
Scottie/Bettie & UmbreonEgg
Dragon Wish
Masters Dragon Wish.png
Dragon Zone Lucas & Dialga
Fairy Wish
Masters Fairy Wish.png
Fairy Zone Sygna Suit Wally & Gardevoir
Sygna Suit Hau & Tapu Koko
Scottie/Bettie & SylveonEgg
Flying Wish
Masters Flying Wish.png
Flying Zone Skyla (Anniversary 2022) & Tornadus
Ghost Wish
Masters Ghost Wish.png
Ghost Zone Sygna Suit Cynthia (Renegade) & Giratina
Ground Wish
Masters Ground Wish.png
Ground Zone Courtney & Camerupt
Ice Wish
Masters Ice Wish.png
Ice Zone Irida & Glaceon
Scottie/Bettie & GlaceonEgg
Normal Wish
Masters Normal Wish.png
Normal Zone Palmer & Regigigas
Poison Wish
Masters Poison Wish.png
Poison Zone Iris (Fall 2022) & Naganadel
Rock Wish
Masters Rock Wish.png
Rock Zone Sygna Suit Diantha & Diancie
Steel Wish
Masters Steel Wish.png
Steel Zone Marnie (Palentine's 2022) & Mawile
Selene (Special Costume) & Scizor

By Trainer move

Name Zone Effect Trainer
It's Teatime! Ghost Zone Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Possible additional effects:
  • 19% chance each:
    • Status Condition Shield
    • Special Damage Reduction
    • Physical Damage Reduction
    • Move Gauge Acceleration
    • Critical-Hit Defense
  • 5% chance:
    • Ghost Zone
VSLillie Special Costume Masters.png
Lillie (Special Costume) & Polteageist
Let's Cool Down! Ice Zone Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. VSGrusha Masters.png
Grusha & Cetitan
Mutual Understanding! Dark Zone Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks. VSAkari Masters.png
Akari & Samurott
The Show Begins! Poison Zone Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. VSPiers Sygna Masters.png
Sygna Suit Piers & Toxtricity
Triumphant Research! Fighting Zone Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank. VSHop Champion Masters.png
Hop (Champion) & Zapdos

By buddy move

Buddy move Type Category Zone Effect Trainer
Blooming Mortal Spin Poison Physical Poison Zone Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.
Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
VSGeeta Masters.png
Geeta & Glimmora
Rampant Mud-Slap Ground Special Ground Zone Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used.
Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
VSRika Masters.png
Rika & Clodsire
Transformational Double Team Normal Status Dark Zone Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
VSCalem Champion Masters.png
Calem (Champion) & Greninja

By Skill

Passive skill Zone When it is triggered Playable users Recurring opponents
1st S-Move: Poison Zone Poison Zone After using sync move (first time only) Sygna Suit Roxie & Toxtricity -
Amped and Vibed Poison Zone After using max move (first time only) Sygna Suit Roxie & Toxtricity -
Arctic Arrival Ice Zone Upon entry (first time only) Irida & Glaceon -
Brawling Opening Sync Fighting Zone After using sync move (first time only) Hop (Champion) & Zapdos -
Cynthia's Aura Fighting Zone Upon entry (first time only) and after using sync move Sygna Suit Cynthia (Aura) & Lucario -
Debut: Ghost Zone Ghost Zone Upon entry (first time only) Victor & Spectrier -
Down to Earth Ground Zone Upon entry (first time only) - Bertha & Rhyperior (Serious Battle with Powerful Trainers: Take on Bertha!)
Dragon Drop Zone Dragon Zone Upon entry (first time only) - -
Earthen Opening Sync Ground Zone After using sync move (first time only) Courtney & Camerupt -
Ethereal Entrance Fairy Zone Upon entry (first time only) - -
Fairy Kingdom Fairy Zone After using sync move Sygna Suit Mina & Tapu Fini -
Fairy Zone Debut & Extension 5 Fairy Zone Upon entry (first time only) Sygna Suit Mina & Tapu Fini -
Landing Pad Flying Zone Upon entry (first time only) - -
Piqued Curiosity Fairy Zone After using status move (first time only) Volo & Togepi -
S-Move: Dark Zone Dark Zone After using sync move Selene & Umbreon -
Steel Surroundings Steel Zone Upon entry (first time only) - -
Top Champion's Pressure Poison Zone Upon entry (first time only) Geeta & Glimmora -

By 6★ EX sync move

The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.

Sync pair Zone Role EX role Move name
VSAkari Masters.png
Akari & Samurott
Dark Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Master Crafter Ceaseless Edge
VSBede Masters.png
Bede & Hatterene
Fairy Zone Masters Tech.png Tech Masters Field.png Field Most Elite Fairy Beam
VSGeeta Masters.png
Geeta & Glimmora
Poison Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Top Champion's Guidance Mortal Spin
VSGiovanni Masters.png
Giovanni & Rhydon
Ground Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Remembering the Past Ground Impact
VSNate Champion Masters.png
Nate (Champion) & Haxorus
Dragon Zone Masters Physical Strike.png Physical Strike Masters Field.png Field Resonating Will Dragon Claw
VSRika Masters.png
Rika & Clodsire
Ground Zone Masters Support.png Support Masters Field.png Field Paldea League Interviewer Earth Power
VSSelene Special Costume Masters.png
Selene (Special Costume) & Scizor
Steel Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Crushing Red Justice Steel Impact
VSThorton Masters.png
Thorton & Magnezone
Steel Zone Masters Field.png Field Masters Support.png Support One Hundred Percent Steel Beam
VSVictor Masters.png
Victor & Spectrier
Ghost Zone Masters Field.png Field None Night Dash Ghost Beam
VSViola Holiday 2023 Masters.png
Viola (Holiday 2023) & Vivillon
Bug Zone Masters Field.png Field Masters Tech.png Tech Mystical Icy Snow Dance Bug Beam
VSVolo Masters.png
Volo & Togepi
Fairy Zone Masters Field.png Field Masters Tech.png Tech Ruin Enthusiast Merchant Dazzling Gleam

Removing zones

Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.

Name Category Cost in move-gauge slots MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Defog Status 2 2 —% An opponent Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. Lisia & Altaria
Darach & Staraptor
Falkner & Pidgeot

Effects on skills

There are skills that are active only under certain zones:

Skill Zone Effect
Aerial Acceleration 3 Flying Zone Quickly charges the move gauge
Ally Sets WTZ: Physical Boost ↑1 9 Any Increases the user's Physical Moves ↑ Next effect by 1 rank
Ally Sets WTZ: Special Boost ↑1 9 Any Increases the user's Special Moves ↑ Next effect by 1 rank
Ally Sets WTZ: Team Speed ↑ 9 Any Raises the Speed of all allied sync pairs by 1 rank
Amped and Vibed Poison Zone Extends the duration of the zone
Barrel Roll 2 Flying Zone Reduces damage taken from attack moves
Brawling Acceleration 2 Fighting Zone Quickly charges the move gauge
Brawling Healing 1 Fighting Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Bug Zone: Team Attack Move DR 2 Bug Zone Reduces damage taken from attack moves for all allied sync pairs
Dark Zone: Attack Move DR 2 Dark Zone Reduces damage taken from attack moves
Dark Zone: S-Moves ↑ 5 Dark Zone Powers up sync moves
Dark Zone: Team Crit Immunity Dark Zone Protects all allied sync pairs against critical hits
Draconic Acceleration 2 Dragon Zone Quickly charges the move gauge
Draconic Power 2 Dragon Zone Powers up moves
Draconic Sync 4 Dragon Zone Powers up sync moves
Dragon Zone: Attack Move DR 2 Dragon Zone Reduces damage taken from attack moves
Dragon Zone: Interference Immunity Dragon Zone Prevents the user from flinching, becoming confused, or becoming trapped
Dragon Zone Extension 3 Dragon Zone Extends the duration of the zone
Earthen Power 5 Ground Zone Powers up moves
Fairy Zone Debut & Extension 5 Fairy Zone Extends the duration of the zone
Fairy Zone Extension 3 Fairy Zone Extends the duration of the zone
Fairy Zone: Team Attack Move DR 2 Fairy Zone Reduces damage taken from attack moves for all allied sync pairs
Fear the Snowy Mountain Ice Zone Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge
Fighting Zone Triage Tank 4 Fighting Zone Has a 50% chance of restoring the user's HP when hit by an attack move
Flying Zone Extension 3 Flying Zone Extends the duration of the zone
Ground Zone: Attack Move DR 2 Ground Zone Reduces damage taken from attack moves
Ground Zone Extension 5 Ground Zone Extends the duration of the zone
Ground Zone: Team Condition Nullification Ground Zone Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
Haunted Acceleration 3 Ghost Zone Quickly charges the move gauge
Haunted Healing 1 Ghost Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Haunted Power 2 Ghost Zone Powers up moves
Ice Zone Extension 3 Ice Zone Extends the duration of the zone
Ice Zone: Team Status Immunity Ice Zone Protects all allied sync pairs from status conditions
Insect Acceleration 2 Bug Zone Quickly charges the move gauge
Insect Healing 1 Bug Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Insect Power 1 Bug Zone Powers up moves
Lithic Acceleration 3 Rock Zone Quickly charges the move gauge
Lithic Healing 1 Rock Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Acceleration 2 Steel Zone Quickly charges the move gauge
Metallic Acceleration 3 Steel Zone Quickly charges the move gauge
Metallic Healing 1 Steel Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Power 2 Steel Zone Powers up moves
Metallic Power 5 Steel Zone Powers up moves
Metallic Surge 5 Steel Zone Powers up sync moves
Metallic Surge 9 Steel Zone Powers up sync moves
Nerves of Steel 2 Steel Zone Reduces damage taken from attack moves
Normal Zone: HP Recovery 1 Normal Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Normal Zone: MG → 2 Normal Zone Quickly charges the move gauge
Poison Zone Extension 2 Poison Zone Extends the duration of the zone
Poison Zone Hit: Stat ↓ 9 Poison Zone Lowers one of the target's stats by one stat rank at random when the user hits with an attack move
Poison Zone: HP Recovery 1 Poison Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Poison Zone: Moves ↑ 3 Poison Zone Powers up moves
Poison Zone: S-Moves ↑ 9 Poison Zone Powers up sync moves
Poisonous Acceleration 2 Poison Zone Quickly charges the move gauge
Poisonous Acceleration 3 Poison Zone Quickly charges the move gauge
Ready for a Brawl 2 Fighting Zone Reduces damage taken from attack moves
Rock Zone Extension 3 Rock Zone Extends the duration of the zone
Rock Zone Status Immunity Rock Zone Protects the user from status conditions
Steel Zone Extension 3 Steel Zone Extends the duration of the zone
Steel Zone: Team Condition Nullification Steel Zone Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ Any Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move
Team Umbral Restoration 9 Dark Zone Restores the HP of all allied sync pairs when the user uses a move
Team Whimsical Immunity Fairy Zone Protects all allied sync pairs from status conditions
Team Whimsical Special DR 3 Fairy Zone Reduces damage taken from special attack moves for all allied sync pairs
Umbral Acceleration 2 Dark Zone Quickly charges the move gauge
Umbral Healing 1 Dark Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Umbral Power 3 Dark Zone Powers up moves
Umbral Tenacity Dark Zone Prevents the user from flinching, becoming confused, or becoming trapped
Use Move When Ice Zone: Team HP Recovery 9 Ice Zone Restores HP of all allied sync pairs when the user's Pokémon takes an action
Watch for Ice Ice Zone Causes a hailstorm
Whimsical Acceleration 2 Fairy Zone Quickly charges the move gauge
Whimsical Power 9 Fairy Zone Powers up moves
Whimsical Stability Fairy Zone The user's stats cannot be lowered
Whimsical Sync 5 Fairy Zone Powers up sync moves
WTZ Change: Team Moves ↑ 2 Any Powers up moves of all allied sync pairs

Effects on moves

Buddy moves

Name Type Category Zone Effect Trainer
Neo Psycho Cut Psychic Physical Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.

VSLana Sygna Masters.png
Sygna Suit Lana & Tapu Lele
Sea Deity Protect Normal Status Any; additional effects in Fairy Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.

VSMina Sygna Masters.png
Sygna Suit Mina & Tapu Fini
Sorrowful Echoes Overdrive Electric Special Any; additional effects in Poison Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.

VSPiers Sygna Masters.png
Sygna Suit Piers & Toxtricity
Unbreakable Swords Dance Normal Status Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.

VSAcerola Sygna Masters.png
Sygna Suit Acerola & Tapu Bulu
Wild Electroweb Electric Special Any; additional effects in Fairy Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.

VSHau Sygna Masters.png
Sygna Suit Hau & Tapu Koko

Trainer moves

Name Zone Effect Trainer
It Won't End Here! Fighting Zone Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone. VSCynthia Sygna Aura Masters.png
Sygna Suit Cynthia (Aura) & Lucario

Sync moves

Name Type Category Zone Effect Trainer
Illuminating Roar of Time Dragon Special Dragon Zone This attack's power increases when the zone is Dragon Zone. VSLucas Masters.png
Lucas & Dialga
Renegade Shadow Force Ghost Physical Ghost Zone This attack's power increases when the zone is Ghost Zone. VSCynthia Sygna Renegade Masters.png
Sygna Suit Cynthia (Renegade) & Giratina
Smiling Arcade Star Water Beam Water Special Any This attack's power increases when weather conditions, a terrain, or a zone are in effect. VSDahlia Masters.png
Dahlia & Ludicolo

Trivia

  • Fighting Zone is the only zone that cannot be created by an item move.

In other languages

Language Title
Chinese Cantonese 領域 Líhngwihk
Mandarin 領域 Lǐngyù
France Flag.png French Zone
Germany Flag.png German Zone
Italy Flag.png Italian Zone
South Korea Flag.png Korean Zone
Spain Flag.png Spanish Zona


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