Weather (Masters)

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There are several weather effects in Pokémon Masters EX. They work like in the main series games, though some of their effects are slightly tweaked.

Effects

The following weather conditions are present in Masters EX:

  • Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
  • Rain: Boosts Water-type attacks by 50%.
  • Hail: Damages Pokémon after every action.
  • Sandstorm: Damages Pokémon after every action.

Unlike with the main series games, Ice-type Pokémon are not immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not immune to damage from sandstorm. Instead, the effects of hail and sandstorm are nullified by the passive skills Snow Shelter and Sand Shelter, respectively.

Like in the main games, these weather conditions can be triggered with the respective moves (Sunny Day, Rain Dance, Hail, Sandstorm) or as a side effect of Max Moves (e.g., Max Flare). As well, certain skills can activate weather conditions whether it is after using a sync move or upon entry.

Passive skill Weather condition When it is triggered
Cold Front Hail Upon entry
Downpour Rain Upon entry
Dust Kicker Sandstorm After sync move
Hail Bringer Hail After sync move
Sand Summoner Sandstorm Upon entry
Sand Sync Sandstorm After sync move (first time)
Shower Sync Rain After sync move (first time)
Solarize Sunny After sync move
Solar Sync Sunny After sync move (first time)
Sunburst Sunny Upon entry

There are also passive skills that are active only under certain weather conditions.

Passive skill Weather condition Effect
Atmospheric Acceleration 2 Any Quickly charges the move gauge
Charging Sun 2 Sunny Powers up moves
Charging Sun 3 Sunny Powers up moves
Charging Sun 5 Sunny Powers up moves
Charging Sun 6 Sunny Powers up moves
Charging Sun 9 Sunny Powers up moves
Comforting Hail Hail Stats cannot be lowered
Dire Rain 1 Rain Critical hits land more easily
Drought Alert 3 Sunny Extends weather duration while on the field
Gritty Guardian 1 Sandstorm Raises user's Defense and Sp. Def by one stat rank when using a move (20% chance)
Hail Rally 1 Hail Raises critical-hit rate of all allied sync pairs when using a move (20% chance)
Hasty Hail 2 Hail Quickly charges the move gauge
Hasty Hail 3 Hail Quickly charges the move gauge
Healing Hail 1 Hail Restores HP when it takes an action
Healing Sun 1 Sunny Restores HP when it takes an action
Healing Sun 2 Sunny Restores HP when it takes an action
Heavy Hail 2 Hail Powers up sync moves
Heavy Hail 5 Hail Powers up sync moves
Ice Face Hail Shifts user with Noice Face to Ice Face
Ice Shell Hail Defense increases by 50%
Invigorating Hail 1 Hail Powers up moves
Invigorating Hail 2 Hail Powers up moves
Invigorating Hail 3 Hail Powers up moves
Invigorating Hail 5 Hail Powers up moves
One with the Sun Sunny Cannot be flinched, confused, or trapped
Pocket Sand 4 Sandstorm Lowers target's accuracy by one stat rank after a successful move (40% chance)
Racing Rain 1 Rain Quickly charges the move gauge
Racing Rain 2 Rain Quickly charges the move gauge
Racing Rain 3 Rain Quickly charges the move gauge
Racing Rain 4 Rain Quickly charges the move gauge
Raging Rain 2 Rain Powers up moves
Raging Rain 3 Rain Powers up moves
Raging Rain 5 Rain Powers up moves
Rain Gear 1 Rain Reduces damage taken from attack moves
Rain Gear 2 Rain Reduces damage taken from attack moves
Rain Gear 3 Rain Reduces damage taken from attack moves
Rainy Immunity Rain Not affected by status conditions
Rainy Propulsion 1 Rain Reduces sync move countdown by one when using a successful move (20% chance)
Refreshing Rain 1 Rain Restores HP when it takes an action
Sand Alert 5 Sandstorm Extends weather duration while on the field
Sand Blaster 5 Sandstorm Powers up sync moves
Sand Castle 2 Sandstorm Reduces damage taken from attack moves
Sand Fortress Sandstorm Stats cannot be lowered
Sand Screen Sandstorm Sp. Def increases by 50%
Sands of Time 1 Sandstorm Quickly charges the move gauge
Sands of Time 2 Sandstorm Quickly charges the move gauge
Sands of Time 3 Sandstorm Quickly charges the move gauge
Sand Shelter Sandstorm Protected from damage from weather
Sand Superiority 3 Sandstorm Powers up moves, protected from damage from weather
Shifting Sand Sandstorm Boosts evasiveness by one stat rank
Shower Power 3 Rain Powers up sync moves
Shower Power 5 Rain Powers up sync moves
Shower Surge 3 Rain Powers up moves and quickly charges the move gauge
Snow Shelter Hail Protected from damage from weather
Solar Flare 3 Sunny Powers up sync moves
Solar Flare 5 Sunny Powers up sync moves
Solar Propulsion 1 Sunny Reduces sync move countdown by one when using a successful move (20% chance)
Solar Shield Sunny Not affected by status conditions
Solar Surge 3 Sunny Powers up moves and quickly charges the move gauge
Soothing Sand 1 Sandstorm Restores HP when it takes an action
Speeding Sun 1 Sunny Quickly charges the move gauge
Speeding Sun 2 Sunny Quickly charges the move gauge
Speeding Sun 3 Sunny Quickly charges the move gauge
Speeding Sun 5 Sunny Quickly charges the move gauge
Speeding Sun 9 Sunny Quickly charges the move gauge
Sunbathe 9 Sunny Restores HP when it uses a move
Sunny Disposition Sunny Stats cannot be lowered
Super Rain 4 Rain Applies Supereffective ↑ Next effect when using a move (50% chance)
Super Sun 4 Sunny Applies Supereffective ↑ Next effect when using a move (50% chance)
Surging Sand 1 Sandstorm Powers up moves
Surging Sand 2 Sandstorm Powers up moves
Surging Sand 3 Sandstorm Powers up moves
Surging Sand 5 Sandstorm Powers up moves
Surging Sand 9 Sandstorm Powers up moves
Team Sunbathe 9 Sunny Restores HP of all allied sync pairs when it uses a move
Torrential Tenacity Rain Cannot be flinched, confused, or trapped
Weather Buff Any Attack, Defense, Sp. Atk, Sp. Def, and Speed increase by 30%
Weather Surge 2 Any Powers up moves
Weather Surge 3 Any Powers up moves
Weather Sync-Up 5 Any Powers up sync moves


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