Charge (move): Difference between revisions
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:''If you were looking for the move called Charge in Japanese, see {{m|Take Down}}.'' | |||
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Revision as of 00:01, 20 October 2011
- If you were looking for the move called Charge in Japanese, see Take Down.
Charge じゅうでん Charge | ||||||||||||
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Range
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Availability
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Charge (Japanese: じゅうでん Charge) is a non-damaging Template:Type2 move introduced in Generation III.
Effect
Generation III
If the user's next move is Template:Type2, it will deal twice the usual amount of damage. This only applies to damage dealing moves of the Electric-type.
Generation IV
The effects of Charge are the same as the previous generation; however, Charge also raises the user's Special Defense by one stat level.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
100 | ![]() |
Voltorb | Electric | -- | -- | -- | ' | |||||
101 | ![]() |
Electrode | Electric | -- | -- | -- | ' | |||||
145 | ![]() |
Zapdos | Electric | Flying | 61 | 36 | 36 | ' | ||||
170 | ![]() |
Chinchou | Water | Electric | 49 | 45 | 50 | ' | ||||
171 | ![]() |
Lanturn | Water | Electric | 61 | 57 | 64 | ' | ||||
309 | ![]() |
Electrike | Electric | 41 | 44 | 44 | ' | |||||
310 | ![]() |
Manectric | Electric | 53 | 54 | 54 | ' | |||||
311 | ![]() |
Plusle | Electric | 31 | 25 | 38 | ' | |||||
312 | ![]() |
Minun | Electric | 31 | 25 | 38 | ' | |||||
403 | ![]() |
Shinx | Electric | 9 | 9 | ' | ||||||
404 | ![]() |
Luxio | Electric | 9 | 9 | ' | ||||||
405 | ![]() |
Luxray | Electric | --, 9 | --, 9 | ' | ||||||
479 | ![]() |
Rotom | Electric | 43 | 57 | ' | ||||||
522 | ![]() |
Blitzle | Electric | 8 | ' | |||||||
523 | ![]() |
Zebstrika | Electric | --, 8 | ' | |||||||
587 | ![]() |
Emolga | Electric | Flying | 10 | ' | ||||||
599 | ![]() |
Klink | Steel | 6 | ' | |||||||
600 | ![]() |
Klang | Steel | --, 6 | ' | |||||||
601 | ![]() |
Klinklang | Steel | --, 6 | ' | |||||||
642 | ![]() |
Thundurus | Electric | Flying | 55 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
172 | ![]() |
Pichu | Electric | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
||||||
179 | ![]() |
Mareep | Electric | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
||||||
417 | ![]() |
Pachirisu | Electric | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user boosts the power of the Electric move it uses next. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
![]() |
Sparks surround Manectric's body as it charges its electricity. After its done, its electric attacks become much more powerful. | ||
Wattson's Manectric | Manectric Charge | Debut | |
Jaco's Manectric | The Electrike Company! | None | |
![]() |
Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body. | ||
Cal's Electrike | The Electrike Company! | None | |
Jaco's Electrike | The Electrike Company! | None | |
![]() |
The orbs on Lanturn's antennae glow yellow, then its whole body becomes surrounded in yellow sparks. | ||
Kyle's Lanturn | Prunning a Passel of Pals! | None | |
![]() |
Plusle's body becomes surrounded in yellow sparks. | ||
Dawn's Kindergarten teacher's Plusle | Yes in Dee Dee, It's Dawn! | None | |
![]() |
Minun's body becomes surrounded in light blue sparks. | ||
Dawn's Kindergarten teacher's Minun | Yes in Dee Dee, It's Dawn! | None |
In the manga
Pokémon Adventures
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The user boosts the power of the Electric move it uses next. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Electrike runs around in circles to boost up its electric attack's power. | ||
Mr. Abby's Rikey | VS Torkoal | Debut | |
![]() |
Manectric's body becomes surrounded by sparks of electricity as it boosts its electric attack's power. | ||
Wattson's Manectric | VS. Kyogre & Groudon V | None |
In other generations
Trivia
- Klink and its evolutionary family are the only non-Template:Type2 Pokémon able to learn Charge naturally.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |