Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 28
With Darkrai's threat neutralized, there's few new things to do.
One Final Backtracking
You can now return to Spacial Rift and Dark Crater to pick up new recruits, some of which are not found anywhere else in the game.
Spacial Rift
- Chatot: B IQ group. The Guild's right hand and head of intelligence. Gets Sing, STAB Fury Attack, Mirror Move, its signature Chatter (which hits adjacent enemies), as well as Roost via level-up. Its exclusive item sometimes causes enemy attacks to bounce back at the attacker, kinda like Mirror Move.
- Drapion: Evolution of Skorupi found in Quicksand Pit and the optional Final Maze. It now has access to the elemental fangs.
- Xatu: Evolution of Natu all the way from Mt. Horn, and the box master of Treasure Town. It only gets one notable move compared to Natu, but what a move it is: Tailwind at Lv. 27.
- Gallade: The other Kirlia Evolution, which can be recruited directly. Gains Fighting-type and loses Synchronize and Trace in favor of Steadfast. Gallade's level-up moveset is vastly different from Kirlia, only really sharing Confusion, Double Team and Teleport, and instead getting Leer, Fury Cutter, Slash, Swords Dance, Psycho Cut, Helping Hand, Feint, False Swipe, Protect and Close Combat instead of, Growl, Lucky Chant, Magical Leaf, Calm Mind, Psychic, Imprison, Future Sight, Charm, Hypnosis and Dream Eater, respectively, as well as getting Night Slash and Leaf Blade (though it can learn some of the Kirlia moves via TMs). It is also compatible with Focus Punch and Focus Blast TMs.
- Kadabra: Seen before in Treeshroud Forest and optional Lost Wilderness.
- Charizard: The final Evolution of Charmeleon. Although it's part Flying, it can only walk over lava. It does get access to various moves after this Evolution: Shadow Claw, Dragon Claw, Air Slash and Wing Attack, and at higher levels Flare Blitz and the room-wide Heat Wave! It also gets access to Focus Blast via TMs.
- Jolteon: The final Eeveelution, Jolteon with Volt Absorb. Swaps Growl, Bite, Baton Pass, Take Down and Trump Card for ThunderShock, Double Kick, Pin Missile, Thunder Fang and Thunder Wave, respectively, while also learning Agility, Thunder, and eventually Discharge, making it quite versatile. It also obviously learns Shock Wave and Thunderbolt via TMs. Its exclusive item may cause attackers to be inflicted with paralysis.
- Sableye: C IQ group. Dusknoir's henchmen. Learns Night Shade, Astonish, Fury Swipes, Detect, Shadow Sneak, Faint Attack, Confuse Ray and even Shadow Ball at higher levels. It can also learns Focus Punch, Water Pulse, Shock Wave, Dark Pulse and Cut via TM/HMs. While Stall Ability sounds really awkward, it only works on AI-controlled Sableye and it only makes it stop considering attacks until there's an enemy next to it. Its exclusive item may cause attackers to be inflicted with Blinker.
- Honchkrow: Evolution of Murkrow found in the optional Concealed Ruins. Suffers from stone Evolution syndrome, only learning Astonish, Pursuit, Haze, Wing Attack, Swagger, Nasty Plot, Night Slash and Dark Pulse via level-up (the latter half are new, although Murkrow can learn Dark Pulse via TMs).
- Magnezone: The head of the local police unit and the final stage of Magnemite line. Learns Barrier and Mirror Coat via level-up in comparison to Magneton.
- Electivire: The move relearner and linker from Treasure Town and the final Evolution of Elekid and Electabuzz found all the way back at Amp Plains. Exchanges Static for Motor Drive, which makes it immune to Electric moves and temporarily raises Movement Speed if hit by one. Learns Fire Punch and Giga Impact via level-up as well as Dig and Flamethrower via TMs in comparison to Electabuzz.
- Solrock: F IQ group. Levitate removes one of its weaknesses. Learns Rock Polish, Psywave and via level-up, can also be taught Flamethrower and Overheat via TMs. Its exclusive item makes its moves sometimes not consume PP.
- Chimecho: The Evolution of Chingling found all the way at Drenched Bluff and one of the Wigglytuff Guild members. Has a moveset past level 22 (replacing Last Resort for Take Down), learning Yawn, Psywave, Heal Bell, Safeguard and even Healing Wish, making it useful for support. TM-wise it now also gets Energy Ball.
- Gligar: The basic stage of Gliscor found in the optional Sky Stairway and Mt. Mistral. Compared to Gliscor, doesn't learn elemental fangs and Night Slash, and needs a TM to get Poison Jab.
- Bronzor: E IQ group. Those annoying guys from Temporal Tower can be finally recruited here. Has Hypnosis, and at higher levels Imprison, Confuse Ray, and eventually Faint Attack. Can learn Shadow Ball via TMs. Levitate is a useful Ability as always, while Heatproof makes it less weak to Fire-type attacks (as well as burn, although burn is nowhere as bad as poison in this game). Do keep in mind you need two for completionist purposes, Bronzong cannot be recruited directly! Bronzong learns Sunny Day (but not Rain Dance, unlike in main games) via level-up. Their exclusive items may cause attackers to be afflicted with Blinker and convert Ghost-type damage into healing (although this is before they had a Ghost-type weakness).
- Toxicroak: Evolution of Croagunk found in optional Lost Wilderness. Works pretty similarly.
- Tropius: E IQ group. Gets Razor Leaf, Stomp, Sweet Scent, Natural Gift and Leaf Storm via level-up. Can be taught Energy Ball, Bullet Seed and even Silver Wind via TMs. It has both Chlorophyll and Solar Power, as well as learning SolarBeam and Synthesis, but doesn't get Sunny Day via level-up, so something else would have to set up the sun. Its exclusive item can cause the attacker to be inflicted with sleep, paralysis or poison.
- Drowzee/Hypno: F IQ group. The very first outlaw you caught and its Evolution. Has Hypnosis, Disable, Psybeam, Zen Headbutt and Swagger on level-up learnset. Learns Focus Punch and Shadow Ball via TMs. Hypno also gets Switcheroo and Nightmare via level-up and Focus Blast via TM. Their exclusive items may cause attackers to be put to sleep and convert Dark-type damage into healing.
- Spiritomb: Last seen in the optional Sky Stairway.
- Porygon: E IQ skill. The things that plagued your Temporal Tower climb are finally available, learning Psybeam, Agility, Signal Beam, Recycle, Discharge, as well of course the signature Conversion and Conversion2. It can be taught Blizzard, Thunderbolt, or Shadow Ball via TMs. Note that this is the only place to recruit any of Porygon family; Porygon2 and Porygon-Z require finding the specific items and taking them to Luminous Spring to evolve. Porygon2 learns Defense Curl instead of Sharpen while Porygon-Z gets Nasty Plot instead. Porygon2 and Porygon-Z learn Hyper Beam via level-up while Porygon-Z is the only one to naturally learn Trick Room; everyone else has to use a TM. Porygon-Z also gets Embargo instead of Recycle. Their exclusive items give them passive Conversion2 effect (making their type change to resist last move they were hit with), equivalent of Gap Prober (thrown items and projectiles harmlessly go through allies), as well as convert Fighting-type damage into healing, which makes this family stand out even more.
- Lunatone: F IQ group. Somewhat of a counterpart to Solrock, having the same type, Ability, and similar movesets (learning Hypnosis, Psychic and Future Sight instead of Fire Spin, Rock Slide and SolarBeam via level-up, as well as being compatible with the Ice-type Ice Beam and Blizzard instead of Fire-type Flamethrower, Fire Blast and Overheat). Even its exclusive item is similar to Solrock, as it makes it restore PP when taking damage.
Palkia fight goes the same as last time. At higher levels it learns Heal Block, Earth Power, Slash, Aqua Tail and Aura Sphere. It can be taught Focus Punch, Blizzard, Thunderbolt, Flamethrower, Shock Wave, Focus Blast and even Cut via the machines. However, its biggest selling point is its unique IQ group, J. This grants it access to PP Saver, Weak-Type Picker, Gap Prober, Wary Fighter, Concentrator, Practice Swinger, Defender, Energy Saver, Hit-and-Runner, Multitalent, Stair Sensor, Map Surveyor, House Avoider, and last but not least, Absolute Mover. This is a mix of support and offensive skills. Absolute Mover is effectively a sort of bragging rights rewards, as it is available only to Palkia, which you can recruit only this late into the game, and it requires maxing out the IQ at 990. It lets Palkia move through everything but the indestructible walls, smashing any regular walls in the process for free, effectively bypassing dungeon crawling altogether, especially since it also has Stair Sensor and Map Surveyor to show you the floor layout and approximate stairs location. Palkia's exclusive item is found in Deep Miracle Sea, and it increases damage by 50%.
Dark Crater
Many Pokémon found here are also found in the optional Giant Volcano at similar levels; refer to that section for those.
- Hippowdon: Evolved form of Hippopotas all the way from Quicksand Pit. Gets the elemental fangs via level-up.
- Rhyperior: Was last seen in the optional Shimmer Desert.
- Magmortar: Final Evolution of Magmar family. It now learns ThunderPunch and Hyper Beam via level-up, but is also compatible with Thunderbolt TM.
- Charizard/Typhlosion/Blaziken/Infernape: Final Evolutions of the various Fire-type starting choices.
- Charizard is a repeat from Spacial Rift.
- Typhlosion gets Gyro Ball via level-up now, and can learn Focus Blast via TMs.
- Blaziken gets Fire Punch and Blaze Kick, but replaces Mirror Move for Brave Bird.
- Infernape learns Punishment and Calm Mind in place of Torment and Slack Off via level-up.
- Torkoal: E IQ group. The wise elder of Treasure Town; White Smoke prevents its stats from being dropped by opponents (but not self-inflicted ones, so no Overheat spam). Learns Curse, SmokeScreen, Flamethrower, Protect, Lava Plume, and is even just few levels away from the room-clearing Heat Wave. Surprisingly learns Sludge Bomb via TMs. Its exclusive item sometimes burns attackers.
- Mismagius: Was last seen in the optional Mt. Mistral
- Aggron: Evolved form of Aron and Lairon from Northern Desert. Level-up moveset is the same, but it is much higher levelled, so it can already know useful moves like Protect, Metal Sound or Metal Burst. It is now compatible with various TMs: Focus Punch, Blizzard, Thunderbolt, Flamethrower, Shock Wave and Focus Blast; since its Sp. Atk can be improved with vitamins, it can actually use those ranged special attacks well unlike in main games.
Unexpected Visitor and a Gummi Paradise
After doing random jobs from the board for roughly 3 days, you will be visited by an unexpected guest. It's Manaphy! He came back, seemingly all fine, and now wants to join your team for real.
Manaphy is B IQ group. It learns Tail Glow, Bubble, Charm, Supersonic, BubbleBeam, Water Pulse, Dive and Rain Dance all via level-up, as well as the signature Heart Swap. It can also be taught Blizzard, Shadow Ball and Energy Ball via TMs. Manaphy's exclusive item is somewhat of oddity, as in Time/Darkness it was available only via an event mission. In Sky however, it is instead available via Croagunk's Swap Shop like average Pokémon... but not quite yet.
Few days after Manaphy's return, he will tell you about a discovery: a dungeon full of Gummis! This will unlock Marine Resort, and truly ends the game's storyline.
Hunt For Legendaries and Mythicals
Like with graduation, unlocking Marine Resort does several things:
- Croagunk's Swap Shop will now offer Manaphy's exclusive item, as well as Phione's secret exclusive item.
- Dusknoir will now spawn in two dungeons. The only real thing Dusknoir has over Dusclops is that it can learn Focus Blast, but do remember that Dusclops still cannot be found anywhere and has to be evolved from Duskull; a sort of weird hole.
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Sky Stairway | ||||
| Dusknoir | 49 | 55 | -12% | |
| Spacial Rift | ||||
| Dusknoir | B14-B15, DB1-DB4 | 49-50 | -12% | |
- Most importantly, Secret Slab and Mystery Part will now cause many more Legendaries and Mythical Pokémon to spawn here and there, whereas before you could find only Lugia (Deep Miracle Sea), Ho-Oh (Mt. Mistral), and Deoxys (Shimmer Hill). Like before, they will always appear during floor's initial spawn and have to be recruited like typical. Some can appear in more than one dungeon, as shown above.
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Amp Plains | ||||
| Zapdos | 7 | 49 | 10% | |
| Mystifying Forest | ||||
| Celebi | 10 | 44 | 20% | |
| Darkrai | 13 | 53 | -22% | |
| Crevice Cave | ||||
| Darkrai | LB2 | 53 | -22% | |
| Miracle Sea | ||||
| Darkrai | B3 | 53 | -22% | |
| Mt. Travail | ||||
| Darkrai | 17 | 53 | -22% | |
| Spacial Rift | ||||
| Latias | B10 | 44 | 0.1% | |
| Darkrai | B14 | 53 | -22% | |
| Latios | DB5 | 44 | 0.1% | |
| Giant Volcano | ||||
| Moltres | 10 | 44 | 30% | |
| Happy Outlook | ||||
| Latias | B19 | 43 | 0.1% | |
| Midnight Forest | ||||
| Latios | B24 | 44 | 0.1% | |
- Zapdos: C IQ group. Learns Thunder Wave, Detect, AncientPower, Agility, Discharge and eventually Rain Dance via level-up. It can also learn Thunderbolt and Shock Wave via TMs. Like Articuno, the exclusive item is found in floor 19 of Zero Isle North and it lets Zapdos sometimes endure a hit with 1HP left.
- Celebi: B IQ group. Learns Heal Bell, Safeguard and eventually Healing Wish, Leaf Storm and even Perish Song via level-up. It can be taught Water Pulse, Shadow Ball, Shock Wave, Energy Ball and even Silver Wind via TMs (as well as Cut)! The exclusive item is on floor 15 of Zero Isle South and it restores PP of all moves of Celebi by 1 on each floor.
- Darkrai: I IQ group, the same as Dialga. You might have noticed it has -22% base recruitment rate; this is the second lowest in the game! While you can overcome it with just level bonus (as at 99/100 you get +24.5%), you still probably want Fast Friend and a held item, such as Golden Mask from Zero Isle North. If you played Time/Darkness, do keep in mind that Platinum changed Darkrai's moveset, and thus, also here! Darkrai at higher levels learns Haze, the signature Dark Void, Nasty Plot (which was Embargo in Time/Darkness), Dream Eater, and Dark Pulse. Can get Focus Punch, Blizzard, Thunderbolt, Shadow Ball, Shock Wave, Sludge Bomb, and Focus Blast via TMs, as well as Dark Pulse early (since it learns it all the way at level 93). Bad Dreams deals flat damage to affected targets. Darkrai's exclusive items is at 22th floor of Zero Isle North and may cause attackers to be inflicted with Nightmare.
- Latias D IQ group. Learns Psywave, Wish, Helping Hand, Charm and Healing Wish via level-up, as well as Water Pulse, Ice Beam (but not Blizzard), Thunderbolt, Shock Wave, Shadow Ball, Energy Ball and Cut via TMs/HMs. Has the ever so useful Levitate Ability. Her exclusive item is in 17th floor of Zero Isle West, and may cause Latias to gain Invisible when attacked.
- Latios: Also D IQ group. Very similar to Latias; switches Wish, Water Sport, Mist Ball, Charm and Healing Wish for Heal Block, Protect, Luster Purge, Dragon Dance, and Memento, respectively. His exclusive item is in the same place, and causes Latios's Movement Speed to sometimes increase by 1 when attacked.
- Moltres: C IQ group. Learns Agility, Endure, AncientPower, Flamethrower, Heat Wave and eventually Sunny Day via level-up. Like other Fire-types, can learn Overheat via TMs. Like Zapdos and Articuno, its exclusive item is in Zero Isle North's 19th floor and lets it sometimes endure a hit with 1HP.
Additionally, if you bring Mystery Part or Secret Slab to Temporal Spire, mirages of Deoxys will spawn on certain floors. They cannot be recruited and seemingly exist just as sort-of easter egg.
Marine Resort
Marine Resort is a beach-like are that houses few last recruits. A bunch of Pokémon found here also were in Azurill's nightmare. At its end are 4 Treasure Boxes guaranteed to have a type Gummi inside.
As reported by Manaphy, you can find many Gummis here. Additionally, the Grab Bags in this dungeon are extremely profitable, as there's almost a 1 in 5 chance that you will get a Gold Ribbon. This large chance of this item worth 2000 Poké is more than enough to basically outweigh the 100 you have to pay.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Corsola | 1-5 | 2 | 8.2% | |
| Spoink | 1-7 | 13-14 | 6.4% | |
| Clefairy | 1-9 | 42-43 | -4.5% | |
| Jigglypuff | 1-9 | 5-6 | -4.5% | |
| Spinda | 1-9 | 48-49 | 6.4% | |
| Wynaut | 1-11 | 14-16 | 8.2% | |
| Slowbro | 1-18 | 43-46 | -12% | |
| Krabby | 1-18 | 11-14 | 6.4% | |
| Lickitung | 1-18 | 48-51 | 8.2% | |
| Kabuto | 1-18 | 1-4 | 6.4% | |
| Kabutops | 1-18 | 40-43 | 1% | |
| Dratini | 1-18 | 11-14 | 8.2% | |
| Bellossom | 1-18 | 15-18 | -4.5% | |
| Espeon | 1-18 | 47-50 | -12% | |
| Wobbuffet | 1-18 | 48-51 | -12% | |
| Snubbull | 1-18 | 16-19 | 6.4% | |
| Phanpy | 1-18 | 17-20 | 8.2% | |
| Smeargle | 1-18 | 14-17 | 6.8% | |
| Miltank | 1-18 | 47-50 | 8.2% | |
| Wingull | 1-18 | 11-14 | 6.4% | |
| Pelipper | 1-18 | 40-43 | -12% | |
| Whismur | 1-18 | 16-19 | 8.2% | |
| Croagunk | 1-18 | 47-50 | 8.2% | |
| Cleffa | 2-7 | 13-14 | 8.2% | |
| Buizel | 7-11 | 12-13 | 8.2% | |
| Lickilicky | 7-18 | 48-50 | -12% | |
| Igglybuff | 8-14 | 14-15 | 8.2% | |
| Swalot | 9-18 | 48-50 | -12% | |
| Clefable | 10-18 | 44-45 | -12% | |
| Wigglytuff | 10-18 | 44-45 | -12% | |
| Ambipom | 10-18 | 44-45 | 8.2% | |
- Corsola: E IQ group. At this level it only knows Tackle, but at higher levels it can get Bubble, STAB multihit that is Rock Blast, BubbleBeam, AncientPower, multihit projectile that is Spike Cannon, Mirror Coat, and eventually room-wide Earth Power. It can also learn Water Pulse, Blizzard, Dig, and Shadow Ball via TMs. Hustle is unfortunately a bit of double-edged Ability for some of those moves. Its exclusive item makes it immune to weather damage, although since it's part Rock-type, that only prevents hail damage.
- Spoink: F IQ group. The client of your very first mission. Learns Psywave, Psybeam, Confuse Ray, Magic Coat, Payback, and Bounce. Can learn Shock Wave and Shadow Ball via TMs. Grumpig cannot be recruited directly, so recruit two if you want to be a completionist. Grumpig can additionally learn Focus Punch, Focus Blast, and Energy Ball via TMs. Their exclusive items increase chance of enemies dropping money and convert Dark-type damage into healing.
- Cleffa/Clefairy/Clefable: B IQ group. The entire Clefairy family can be found here and not anywhere else. Cleffa level-up move pool ends early, like with many baby Pokémon, having Pound, Charm, Encore, Sing, Sweet Kiss, Copycat and Magical Leaf. It can learn Water Pulse, Dig, Shadow Ball, Shock Wave and Flamethrower via TMs at least. Clefairy swaps Sweet Kiss, Copyact and Magical Leaf for DoubleSlap, Defense Curl and Follow Me respectively, as well as expanding massively its level-up moveset, including things like Minimize, Moonlight, and Healing Wish. It can now learn Focus Punch, Thunderbolt and Blizzard via TMs. Clefable suffers from stone Evolution syndrome as usual, having only Minimize, DoubleSlap, Sing, and Metronome in level-ups. It gets access to Focus Blast via TMs. They have a full set of exclusive items with their 3-stars having effects of: causing attackers to be sometimes confused, adding 2 max PP to all moves, and converting Fighting-type damage into healing.
- Igglybuff/Jigglypuff/Wigglytuff: B IQ group. The evolutionary family of Guildmaster Wigglytuff is finally available for recruitment! Igglybuff, like Cleffa, learns only few moves via level: Sing, Charm, Defense Curl, Pound, Sweet Kiss and Copycat, but can be taught Water Pulse, Dig, Shadow Ball, Shock Wave, and Flamethrower via TMs. Jigglypuff loses Charm and swaps Sweet Kiss and Copycat for Disable and Rollout, as well as learning more moves via level-up as usual, such as STAB DoubleSlap or Mimic. Like Clefairy, it gains compatibility with Focus Punch, Thunderbolt and Blizzard TMs. Wigglytuff via level learns only Sing, Defense Curl, Disable and DoubleSlap and gains Focus Blast compatibility. Like Clefairy family, Jigglypuff family has whole set of exclusive items; the 3-stars cause Treasure Boxes to be dropped more often, cause attackers to be sometimes put to sleep, and convert Fighting-type damage into heaing.
- Spinda/Croagunk: Last seen in the optional Lost Wilderness.
- Wynaut/Wobbuffet: E IQ group. Wynaut and Wobbuffet are gimmicky Pokémon. The former learns Splash, Charm, Encore at Lv. 1 and then Mirror Coat, Counter, Safeguard and Destiny Bond at Lv. 15, while the latter starts with Wynaut's Lv. 15 moves. They can't even be taught Vacuum-Cut or Wide Slash like Ditto or Magikarp. They have a full set of exlucsive items; Wynaut's 3-star increases max HP by 10, while Wobbuffet's converts Dark-type damage into healing.
- Slowbro: Seen before in all the various sea dungeons.
- Krabby/Dratini/Wingull: Last seen all the way back at Craggy Coast.
- Lickitung/Licklicky: Lickitung was last seen in the optional Lost Wilderness, but Lickilicky can be found only here. Lickilicky can learn Gyro Ball via level-up (and TM) and gets access to Focus Blast via TM.
- Kabuto/Kabutops: Kabuto was last seen in the optional Final Maze, but Kabutops can be recruited directly here, unlike Omastar. Kabutops gets access to few more moves via level-up, such as Feint, Slash, and eventually Night Slash. It is now also compatible with few more TMs/HMs like Brick Break, X-Scissor or Cut.
- Bellossom: The other branched Evolution of Gloom. Loses Poison-type, meaning it no longer has STAB on Sludge Bomb. Being a stone Evolution it only learns few moves via level-up: Leaf Blade, Sweet Scent, Stun Spore, Mega Drain, Sunny Day (which lets it capitalize off Chlorophyll), Magical Leaf and Leaf Storm.
- Espeon/Miltank: Last seen in the optional Shimmer Hill.
- Snubbull: Last seen all the way back in Steam Cave.
- Phanpy: Last seen in the optional Final Maze (and Amp Plains after graduation before that).
- Smeargle: Last seen all the way back in Foggy Forest.
- Pelipper: Last seen in Brine Cave.
- Whismur: The previous stage of Loudred and Exploud found in the optional Concealed Ruins and World Abyss. Works similarly to the evolved forms, although cannot learn some of the TMs, such as Overheat.
- Buizel: The base stage of Floatzel found all the way back in Crystal Crossing. Doesn't have access to Ice Fang or Crunch via level and Focus Blast via TM, unlike Floatzel.
- Swalot: Evolution of Gulpin seen in various previous dungeons, such as Mystifying Forest. Swalot learns Body Slam via level-up unlike Gulpin.
- Ambipom: last seen in the optional Sky Stairway.
Items
Ground
Kecleon Shop
9% chance to spawn.
Monster House
6% chance to spawn.
Buried items
| Item | Floors | |
|---|---|---|
| 2-250 Poké | 1-18F | |
Hidden Stairs
Traps Encountered
On most floors, the game will spawn 3 to 7 traps on the floor. On floors 1 and 7 it will spawn 2 to 5 traps instead, and on floors 2 and 8 it will spawn 3 to 6 traps instead. The game will spawn extra traps within a Monster House room.
| Image | Trap | Appearance % |
|---|---|---|
| Chestnut Trap | 5.46% | |
| Explosion Trap | 2.18% | |
| Grimy Trap | 5.47% | |
| Gust Trap | 2.73% | |
| Mud Trap | 2.73% | |
| Poison Trap | 5.47% | |
| Pokémon Trap | 5.47% | |
| PP-Zero Trap | 5.47% | |
| Seal Trap | 2.73% | |
| Selfdestruct Trap | 1.64% | |
| Slow Trap | 5.46% | |
| Slumber Trap | 6.56% | |
| Spin Trap | 4.92% | |
| Sticky Trap | 2.73% | |
| Summon Trap | 5.46% | |
| Trip Trap | 2.73% | |
| Warp Trap | 5.47% | |
| Wonder Tile | 27.32% |
| This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |