Template:ShuffleStatusConditions


Template documentation
Note: portions of the template sample may not be visible without values provided.

This template generates a table of status condition immunities in Pokémon Shuffle.

By default, it displays the full table, containing info on all status conditions. Based on the input, this can be filtered down to just a single status condition instead.

Template fields

  • field 1 (status condition) - The name of the status condition whose row will be displayed. If this is left blank or set to "all", then all status conditions' rows are displayed.

Examples

Default

{{ShuffleStatusConditions}}
{{ShuffleStatusConditions|all}}
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Asleep
Burned
Disruption Delay
Frozen
Paralyzed
Poisoned
Spooked
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Asleep
Burned
Disruption Delay
Frozen
Paralyzed
Poisoned
Spooked

Sleep

{{ShuffleStatusConditions|asleep}}
{{ShuffleStatusConditions|sleep}}
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Asleep
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Asleep

Burn

{{ShuffleStatusConditions|burn}}
{{ShuffleStatusConditions|burned}}
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Burned
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Burned

Freeze

{{ShuffleStatusConditions|freeze}}
{{ShuffleStatusConditions|frozen}}
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Frozen
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Frozen

Paralysis

{{ShuffleStatusConditions|paralysis}}
{{ShuffleStatusConditions|paralyze}}
{{ShuffleStatusConditions|paralyzed}}
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Paralyzed
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Paralyzed
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Paralyzed

Poison

{{ShuffleStatusConditions|poison}}
{{ShuffleStatusConditions|poisoned}}
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Poisoned
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Poisoned

Spook

{{ShuffleStatusConditions|spook}}
{{ShuffleStatusConditions|spooked}}
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Spooked
Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Spooked