Template:Ic

Normal


Template documentation
Note: portions of the template sample may not be visible without values provided.

{{ic}} is used to create in-game icons for types, damage categories, and status conditions.

Usage

{{ ic | <1> | <2> | <3> }}

Template fields

  • 1: Type name or Damage category.
  • 2: Game icon comes from, default is the most recent icon, currently set to ZA.
  • 3: Image size in pixels, default is x18. Should be set to nothing to display icon in native resolution.

TemplateData

Creates in-game icons for types, damage categories, and status conditions

Template parameters[Edit template data]

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Type/Move type/Status1

Type name, Move damage category, or status condition name

Suggested values
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy Unknown Physical Special Status Drowsy Asleep Burned Fainted Frozen Paralysis Poisoned PoisonedBad
Linerequired
Game2

the game the icon comes from; default is set to the most recent game.

Suggested values
JStad in-battle Stad Stad Stad2 Box Colo XD PBR RSE RS E FRLG DPPt Big BW XY SM PE SwSh BDSP LA SV Tera ZA RR Masters SMD MDRTDX NPSnap
Default
ZA
Linesuggested
Image size3

Optional. The image size. Should be set to nothing to display icon in native resolution.

Default
x18
Lineoptional

Example

Input Output
{{ic|Normal}}
Normal
{{ic|Fighting}}
Fighting
{{ic|Flying}}
Flying
{{ic|Poison}}
Poison
{{ic|Ground}}
Ground
{{ic|Rock}}
Rock
{{ic|Bug}}
Bug
Input Output
{{ic|Ghost}}
Ghost
{{ic|Steel}}
Steel
{{ic|Fire}}
Fire
{{ic|Water}}
Water
{{ic|Grass}}
Grass
{{ic|Electric}}
Electric
{{ic|Psychic}}
Psychic
Input Output
{{ic|Ice}}
Ice
{{ic|Dragon}}
Dragon
{{ic|Dark}}
Dark
{{ic|Fairy}}
Fairy
{{ic|Physical}}
Physical
{{ic|Special}}
Special
{{ic|Status}}
Status
Input Output
{{ic|Drowsy}}
Drowsy
{{ic|Burned}}
Burned
{{ic|Fainted}}
Fainted
{{ic|Frozen}}
Frozen
{{ic|Paralysis}}
Paralysis
{{ic|Poisoned}}
Poisoned
{{ic|PoisonedBad}}
PoisonedBad
Input Output
{{ic|Asleep|SV}}
Asleep
{{ic|Normal|MDRTDX|24}}
Normal
{{ic|Fainted|BDSP|100}}
Fainted
{{ic|Unknown|RSE|}}
Unknown
{{ic|Psychic|Big|}}
Psychic
{{ic|Dragon|in-battle Stad|}}
Dragon
{{ic|PoisonedBad|PE|96}}
PoisonedBad