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Show new changes starting from 18:48, 5 June 2026
 
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5 June 2026

     00:40  Type diffhist +833 TrainerSplash talk contribs (Icons)

4 June 2026

3 June 2026

 m   22:12  Catch rate 3 changes history +42 [NyxWhiteFang; SnorlaxMonster (2×)]
 m   
22:12 (cur | prev) −2 NyxWhiteFang talk contribs (Examples: updated Dusk Ball bonus from 3.5 to 3) Tag: Visual edit
 m   
14:08 (cur | prev) −16 SnorlaxMonster talk contribs (Shake chance: Remove redundant brackets)
 m   
14:05 (cur | prev) +60 SnorlaxMonster talk contribs (Poké Ball effectiveness rates: Format equations)

2 June 2026

1 June 2026

     23:44  Type 3 changes history +444 [Team Rocket Grunt; Pikmin3WiiU; Minibug]
 m   
23:44 (cur | prev) +7 Pikmin3WiiU talk contribs (Type effectiveness)
 m   
14:59 (cur | prev) +46 Minibug talk contribs (List of types: this is not a big enough table to justify collapsing it by default. also I think we should make it more obvious that there is a break in the legend from 27 to 99)
     
10:23 (cur | prev) +391 Team Rocket Grunt talk contribs

31 May 2026

     20:44  Pokédex diffhist +13 BigDocFan talk contribs (Gallery)
 m   19:58  Pokémon games diffhist +1 Thespeon talk contribs (Other spin-offs: image relink)
     19:03  Type diffhist +11 Team Rocket Grunt talk contribs (should the internal code data even be here?)
 m   08:46  Korean character encoding (Generation II) diffhist +1 SnorlaxMonster talk contribs (0x80-0xFF)
     08:10  Character encoding (Generation I) 2 changes history +114 [SnorlaxMonster (2×)]
 m   
08:10 (cur | prev) 0 SnorlaxMonster talk contribs (Rendering: Move this paragraph to the bottom, so that it's after tile has been defined and replacement tilesets have been discussed.)
     
08:08 (cur | prev) +114 SnorlaxMonster talk contribs (I thinking having an image of the character set is useful. Due to how the game is structured, this is only half the code table, but it's pretty much all of the normal text characters anyway.)
     08:10  Character encoding (Generation II) 3 changes history +104 [SnorlaxMonster (3×)]
 m   
08:10 (cur | prev) 0 SnorlaxMonster talk contribs (Rendering: Move this paragraph to the bottom, so that it's after tile has been defined and replacement tilesets have been discussed.)
 m   
05:18 (cur | prev) +8 SnorlaxMonster talk contribs
     
05:18 (cur | prev) +96 SnorlaxMonster talk contribs (I thinking having an image of the character set is useful. Due to how the game is structured, this is only half the code table, but it's pretty much all of the normal text characters anyway.)

30 May 2026

     23:22  Type diffhist +67 Revolution Boy talk contribs (Trivia)
 m   15:37  Korean character encoding (Generation II) diffhist −41 Abcboy talk contribs (Notes)
     15:37  Character encoding (Generation II) 2 changes history +921 [SnorlaxMonster; Abcboy]
     
15:37 (cur | prev) −24 Abcboy talk contribs (Rendering)
     
08:22 (cur | prev) +945 SnorlaxMonster talk contribs (Rendering: Noting this detail about diacritics in Japanese, which it appears was not otherwise explicitly stated on this page)
     15:37  Character encoding (Generation I) 2 changes history +791 [SnorlaxMonster; Abcboy]
     
15:37 (cur | prev) −161 Abcboy talk contribs (Rendering)
     
08:31 (cur | prev) +952 SnorlaxMonster talk contribs (Rendering: Noting this detail about diacritics in Japanese, which it appears was not otherwise explicitly stated on this page)