Zone (Masters): Difference between revisions

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added summer gardenia and ss cyrus's stuff, removed bertha because she's not a reoccurring opponent, split skills section into skills that are activated when a zone is set and skills that are active during the zone, added/fixed numbers on skills, revised skill descriptions to match terrain and weather pages, added more b-moves t-moves and s-moves that are affected by zones, table formatting tweaks
m (Text replacement - "<small>Cost in move-gauge slots</small>" to "Move gauge cost")
Tags: Mobile edit Mobile web edit
(added summer gardenia and ss cyrus's stuff, removed bertha because she's not a reoccurring opponent, split skills section into skills that are activated when a zone is set and skills that are active during the zone, added/fixed numbers on skills, revised skill descriptions to match terrain and weather pages, added more b-moves t-moves and s-moves that are affected by zones, table formatting tweaks)
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[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in {{g|Masters EX}} that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside {{mas|weather}} and [[terrain]].  
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in {{g|Masters EX}} that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside {{mas|weather}} and {{mas|terrain}}.  


At normal game speed, zones generally last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move|max moves]], but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
At normal game speed, zones generally last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move|max moves]], but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
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===By item move===
===By item move===
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! style="width:75px {{roundytl|5px}}"| Item move
! style="{{roundytl|5px}}"| Item move
! style="width:100px"| Zone
! Zone
! style="width:235px {{roundytr|5px}}"| Playable pairs
! style="{{roundytr|5px}}"| Playable {{color2|000|Sync pair|sync pairs}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
Line 71: Line 71:
! Zone
! Zone
! colspan=2 | Effect
! colspan=2 | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background:#fff"
| I-I'm Not Afraid!
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| colspan=2 | Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}}
|- style="background:#fff"
|- style="background:#fff"
|It's Teatime!
| It's Teatime!
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
|Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
| width=245px | Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
| style="text-align:left" | Possible additional effects:
| style="text-align:left; width:205px" | Possible additional effects:
* 19% chance each:
* 19% chance each:
** Status Condition Shield
** Status Condition Shield
Line 85: Line 90:
* 5% chance:
* 5% chance:
** Ghost Zone
** Ghost Zone
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{sync|Lillie|Polteageist|Special Costume}}
| [[File:VSLillie Special Costume Masters.png|75px]]<br>{{sync|Lillie|Polteageist|Special Costume}}
|- style="background:#fff"
|- style="background:#fff"
| Let's Cool Down!
| Let's Cool Down!
Line 92: Line 97:
| [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}}
| [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}}
|- style="background:#fff"
|- style="background:#fff"
|Mutual Understanding!
| Mutual Understanding!
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by four stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.
|[[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
| [[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
|- style="background:#fff"
|- style="background:#fff"
|The Show Begins!
| The Show Begins!
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by two stat ranks.
|[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=1}}
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=1}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Triumphant Research!
| style="{{roundybl|5px}}" | Triumphant Research!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| colspan=2 | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.
| colspan=2 | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank.
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}}
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}}
|}
|}
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! Category
! Category
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background:#fff"
|- style="background:#fff"
| Blooming {{m|Mortal Spin}}
| Blooming {{m|Mortal Spin}}
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{{statustable|Physical}}
{{statustable|Physical}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.<br>Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| '''Activation Condition:''' When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play.
 
'''Deactivation Condition:''' When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.
 
Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
|- style="background:#fff"
|- style="background:#fff"
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{{statustable|Special}}
{{statustable|Special}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used.<br>Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
| '''Activation Condition:''' When the user is hit by an attack move one time.  
 
'''Deactivation Condition:''' When this move is used.
 
Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}}
| Summer Hues {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| '''Activation Condition:''' When the user uses any move once.
 
'''Deactivation Condition:''' Cannot be deactivated.
 
Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | Transformational {{m|Double Team}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
| '''Activation Condition:''' When any allies' attack moves hit a total of ten times while this move is deactivated.  
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}}
 
'''Deactivation Condition:''' When this move is used.
 
Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} {{shinystar}}
|}
|}


===By {{mas|Skill}}===
===By {{mas|skill}}===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Passive skill
! style="{{roundytl|5px}}" | Passive skill
! Zone
! Zone
! When it is triggered
! When it is triggered
! Playable users
! Playable {{color2|000|Sync pair|sync pairs}}
! style="{{roundytr|5px}}" | Recurring opponents
! style="{{roundytr|5px}}" | Recurring opponents
|- style="background:#fff"
|-
| 1st S-Move: Poison Zone
| 1st S-Move: Poison Zone
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{sync|Roxie|Toxtricity|sygna=1}}
| {{sync|Roxie|Toxtricity|sygna=1}}
| -
| —
|- style="background:#fff"
|-
| 1st Use Status P-Move: Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| After using status move (first time only)
| {{sync|Gardenia|Dhelmise|Summer 2024}}
| —
|-
| Amped and Vibed
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using max move (first time only)
| After using max move
| {{sync|Roxie|Toxtricity|sygna=1}}
| {{sync|Roxie|Toxtricity|sygna=1}}
| -
|
|- style="background:#fff"
|-
| Arctic Arrival
| Arctic Arrival
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Irida|Glaceon}}
| {{sync|Irida|Glaceon}}
| -
|
|- style="background:#fff"
|-
| Brawling Opening Sync
| Brawling Opening Sync
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{sync|Hop|Zapdos|Champion}}
| {{sync|Hop|Zapdos|Champion}}
| -
|
|- style="background:#fff"
|-
| Cynthia's Aura
| Cynthia's Aura
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Upon entry (first time only) and after using sync move
| Upon entry (first time only), after using sync move
| {{sync|Cynthia|sygna=1|Lucario|Aura}}
| {{sync|Cynthia|sygna=1|Lucario|Aura}}
| -
|
|- style="background:#fff"
|-
| Debut: Ghost Zone
| Debut: Ghost Zone
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Victor|Spectrier}}
| {{sync|Victor|Spectrier}}
| -
|
|- style="background:#fff"
|-
| Down to Earth
| Down to Earth
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| {{mas|Bertha}} & {{p|Rhyperior}} (Serious Battle with Powerful Trainers: Take on Bertha!)
|
|- style="background:#fff"
|-
| Dragon Drop Zone
| Dragon Drop Zone
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| -
|
|- style="background:#fff"
|-
| Earthen Opening Sync
| Earthen Opening Sync
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{sync|Courtney|Camerupt}}
| {{sync|Courtney|Camerupt}}
| -
|
|- style="background:#fff"
|-
| Ethereal Entrance
| Ethereal Entrance
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| -
|
|- style="background:#fff"
|-
| Fairy Kingdom
| Fairy Kingdom
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using sync move
| After using sync move
| {{sync|Mina|Tapu Fini|sygna=1}}
| {{sync|Mina|Tapu Fini|sygna=1}}
| -
|
|- style="background:#fff"
|-
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Mina|Tapu Fini|sygna=1}}
| {{sync|Mina|Tapu Fini|sygna=1}}
| -
|
|- style="background:#fff"
|-
| Landing Pad
| Landing Pad
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| -
|
|- style="background:#fff"
|-
| Piqued Curiosity
| Piqued Curiosity
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using status move (first time only)
| After using status move (first time only)
| {{sync|Volo|Togepi}}
| {{sync|Volo|Togepi}}
| -
|
|- style="background:#fff"
|-
| S-Move: Dark Zone
| S-Move: Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| After using sync move
| After using sync move
| {{sync|Selene|Umbreon}}
| {{sync|Selene|Umbreon}}
| -
|
|- style="background:#fff"
|-
| Steel Surroundings
| Steel Surroundings
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| -
|
|- style="background:#fff"
|-
| style="{{roundybl|5px}}" | Top Champion's Pressure
| Top Champion's Pressure
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Geeta|Glimmora}}
| {{sync|Geeta|Glimmora}}
| style="{{roundybr|5px}}" | -
|
|}
|}


Line 256: Line 290:
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Sync pair
! style="{{roundytl|5px}}" | {{color2|000|Sync pair}}
! Zone
! Zone
! Role
! Role
Line 279: Line 313:
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Most Elite Fairy Beam
| Most Elite Fairy Beam
|- style="background:#fff"
| [[File:VSCyrus Sygna Masters.png|75px]]<br>{{sync|Cyrus|Darkrai|sygna=y}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Perfect World {{m|Dark Pulse}}
|- style="background:#fff"
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Support|size=32px}}
| Courageous Strides Ghost Beam
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
Line 349: Line 395:
! Target
! Target
! Effect tag
! Effect tag
! Description
! width=300px | Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{m|Defog}}
| style="{{roundybl|5px}}" | {{m|Defog}}
Line 362: Line 408:
|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's {{stat|evasion|evasiveness}} by one stat rank.
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's {{stat|evasion|evasiveness}} by one stat rank.
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<br>{{sync|Darach|Staraptor}}<br>{{sync|Falkner|Pidgeot}}
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<hr>{{sync|Darach|Staraptor}}<hr>{{sync|Falkner|Pidgeot}}
|}
|}


==Effects on skills==
==Effects on skills==
There are skills that are active only under certain zones:
===When zone is set===
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
The following passive {{mas|skill}}s are activated at the moment the specified zone is set.
{| class="roundy sortable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background-color:#{{masters color light}}"  
|- style="background-color:#{{masters color light}}"  
! style="{{roundytl|5px}}" | Skill
! style="{{roundytl|5px}}" | Skill
! Zone
! Zone
! style="{{roundytr|5px}}" | Effect
! style="{{roundytl|5px}}" width=300px | Effect
|- style="background-color:#fff"
|-
| Aerial Acceleration 3
| [[Akala Island|Akala]] Ocean Breeze
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Any
| Quickly charges the move gauge
| Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
|- style="background-color:#fff"
|-
| Ally Sets WTZ: Physical Boost ↑1 9
| Ally Sets WTZ: [[Physical move|Physical]] Boost ↑1 9
| Any
| Any
| Increases the user's Physical Moves ↑ Next effect by 1 rank
| Increases Physical Moves ↑ Next effect by one rank
|- style="background-color:#fff"
|-
| Ally Sets WTZ: Special Boost ↑1 9
| Ally Sets WTZ: [[Special move|Special]] Boost ↑1 9
| Any
| Any
| Increases the user's Special Moves ↑ Next effect by 1 rank
| Increases Special Moves ↑ Next effect by one rank
|- style="background-color:#fff"
|-
| Ally Sets WTZ: Team Speed ↑ 9
| Ally Sets WTZ: Team {{stat|Speed}} ↑ 9
| Any
| Any
| Raises the Speed of all allied sync pairs by 1 rank
| Raises all allies' Speed by one stat rank
|- style="background-color:#fff"
|-
| Amped and Vibed
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|- style="background-color:#fff"
|-
| Dark Zone Extension 3
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Extends the duration of the zone
|-
| Dragon Zone Extension 3
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Extends the duration of the zone
|-
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
|-
| Fairy Zone Extension 3
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
|-
| Flying Zone Extension 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Extends the duration of the zone
|-
| Ghost Zone Extension 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|-
| Grooow Strong!
| Any
| Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
|-
| Ground Zone Extension 5
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Extends the duration of the zone
|-
| Ice Zone Extension 3
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Extends the duration of the zone
|-
| [[Melemele Island|Melemele]] Ocean Breeze
| Any
| Increases all allies' Special Moves ↑ Next effect by one rank
|-
| Poison Zone Extension 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|-
| [[Poni Island|Poni]] Ocean Breeze
| Any
| Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each
|-
| Rock Zone Extension 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Extends the duration of the zone
|-
| Steel Zone Extension 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|-
| Steel Zone Extension 5
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|-
| Team Altered Field Dodge 9
| Any
| Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank
|-
| [[Ula'ula Island|Ula'ula]] Ocean Breeze
| Any
| Increases all allies' Physical Moves ↑ Next effect by one rank
|-
| Watch for Ice
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Causes a hailstorm
|}
 
===During zone===
The following passive {{mas|skill}}s are active as long as the field of play's zone is the specified zone.
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background-color:#{{masters color light}}"
! style="{{roundytl|5px}}" | Skill
! Zone
! style="{{roundytr|5px}}" width=300px | Effect
|-
| Aerial Acceleration 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Charges the move gauge faster
|-
| Barrel Roll 2
| Barrel Roll 2
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Brawling Acceleration 2
| Brawling Acceleration 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Brawling Healing 1
| Brawling Healing 1
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Bug Zone: Team Attack Move DR 2
| Bug Zone: Team Attack Move DR 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
| Reduces damage taken by allies from attack moves by 20%
|- style="background-color:#fff"
|-
| Dark Zone: Attack Move DR 2
| Dark Zone: Attack Move DR 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Dark Zone: S-Moves ↑ 5
| Dark Zone: S-Moves ↑ 5
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up sync moves
| Powers up sync moves by 50%
|- style="background-color:#fff"
|-
| Dark Zone: Team Crit Immunity
| Dark Zone: Team Crit Immunity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Protects all allied sync pairs against critical hits
| Protects all allies against critical hits
|- style="background-color:#fff"
|-
| Draconic Acceleration 2
| Draconic Acceleration 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Draconic Power 2
| Draconic Power 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up moves
| Powers up moves by 20%
|- style="background-color:#fff"
|-
| Draconic Sync 4
| Draconic Sync 4
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up sync moves
| Powers up sync moves by 40%
|- style="background-color:#fff"
|-
| Dragon Zone: Attack Move DR 2
| Dragon Zone: Attack Move DR 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Dragon Zone: Interference Immunity
| Dragon Zone: Interference Immunity
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Protects against being flinched, confused, or trapped
|- style="background-color:#fff"
|-
| Dragon Zone Extension 3
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Earthen Power 5
| Earthen Power 5
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Powers up moves
| Powers up moves by 50%
|- style="background-color:#fff"
|-
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Fairy Zone Extension 3
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Fairy Zone: Team Attack Move DR 2
| Fairy Zone: Team Attack Move DR 2
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
| Reduces damage taken by allies from attack moves by 20%
|- style="background-color:#fff"
|-
| Fear the Snowy Mountain
| Fear the Snowy Mountain
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge
| Reduces physical attack move damage taken by allies and charges the move gauge faster
|- style="background-color:#fff"
|-
| Fighting Zone Triage Tank 4
| Fighting Zone Triage Tank 4
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Has a 50% chance of restoring the user's HP when hit by an attack move
| Has a 50% chance of restoring HP when hit by an attack move
|- style="background-color:#fff"
|-
| Flying Zone Extension 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Ground Zone: Attack Move DR 2
| Ground Zone: Attack Move DR 2
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Ground Zone Extension 5
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Ground Zone: Team Condition Nullification
| Ground Zone: Team Condition Nullification
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
|-
| Haunted Acceleration 3
| Haunted Acceleration 3
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Haunted Healing 1
| Haunted Healing 1
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Haunted Power 2
| Haunted Power 2
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Powers up moves
| Powers up moves by 20%
|- style="background-color:#fff"
|-
| Ice Zone Extension 3
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Ice Zone: Team Status Immunity
| Ice Zone: Team Status Immunity
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Protects all allied sync pairs from status conditions
| Protects all allies against status conditions
|- style="background-color:#fff"
|-
| Insect Acceleration 2
| Insect Acceleration 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Insect Healing 1
| Insect Healing 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Insect Power 1
| Insect Power 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Powers up moves
| Powers up moves by 10%
|- style="background-color:#fff"
|-
| Lithic Acceleration 3
| Lithic Acceleration 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Lithic Healing 1
| Lithic Healing 1
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Metallic Acceleration 2
| Metallic Acceleration 2
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Metallic Acceleration 3
| Metallic Acceleration 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Metallic Healing 1
| Metallic Healing 1
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-  
| Metallic Power 2
| Metallic Power 2
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
| Powers up moves by 20%
|- style="background-color:#fff"
|-  
| Metallic Power 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves by 30%
|-
| Metallic Power 5
| Metallic Power 5
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
| Powers up moves by 50%
|- style="background-color:#fff"
|-
| Metallic Surge 5
| Metallic Surge 5
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
| Powers up sync moves by 50%
|- style="background-color:#fff"
|-
| Metallic Surge 9
| Metallic Surge 9
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
| Powers up sync moves by 90%
|- style="background-color:#fff"
|-
| Nerves of Steel 2
| Nerves of Steel 2
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Normal Zone: HP Recovery 1
| Normal Zone: HP Recovery 1
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Normal Zone: MG → 2
| Normal Zone: MG → 2
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Poison Zone Extension 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Poison Zone Hit: Stat ↓ 9
| Poison Zone Hit: Stat ↓ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move
| Lowers a random stat of the target by one stat rank after a successful attack move
|- style="background-color:#fff"
|-
| Poison Zone: HP Recovery 1
| Poison Zone: HP Recovery 1
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Poison Zone: Moves ↑ 3
| Poison Zone: Moves ↑ 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up moves
| Powers up moves by 30%
|- style="background-color:#fff"
|-
| Poison Zone: S-Moves ↑ 9
| Poison Zone: S-Moves ↑ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up sync moves
| Powers up sync moves by 90%
|- style="background-color:#fff"
|-
| Poisonous Acceleration 2
| Poisonous Acceleration 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Poisonous Acceleration 3
| Poisonous Acceleration 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Ready for a Brawl 2
| Ready for a Brawl 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Rock Zone Extension 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Rock Zone Status Immunity
| Rock Zone Status Immunity
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Protects the user from status conditions
| Protects against status conditions
|- style="background-color:#fff"
|-
| Steel Zone Extension 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Steel Zone: Team Condition Nullification
| Steel Zone: Team Condition Nullification
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
|-
| Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑
| Team Takes Hit From P-/S-/Max Move:<br>Ignore WTZ Power ↑
| Any
| Any
| Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move
| Ignores power-up effects of weather when any allies are attacked
|- style="background-color:#fff"
|-
| Team Umbral Restoration 9
| Team Umbral Restoration 9
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores the HP of all allied sync pairs when the user uses a move
| Restores 6% of all allies' maximum HP after taking an action
|- style="background-color:#fff"
|-
| Team Whimsical Immunity
| Team Whimsical Immunity
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Protects all allied sync pairs from status conditions
| Protects all allies against status conditions
|- style="background-color:#fff"
|-
| Team Whimsical Special DR 3
| Team Whimsical Special DR 3
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from special attack moves for all allied sync pairs
| Reduces special attack move damage taken by allies by 30%
|- style="background-color:#fff"
|-
| Umbral Acceleration 2
| Umbral Acceleration 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Umbral Healing 1
| Umbral Healing 1
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Umbral Power 3
| Umbral Power 3
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up moves
| Powers up moves by 30%
|- style="background-color:#fff"
|-
| Umbral Tenacity
| Umbral Tenacity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Protects against being flinched, confused, or trapped
|- style="background-color:#fff"
|-
| Use Move When Ice Zone: Team HP Recovery 9
| Use Move When Ice Zone:<br>Team HP Recovery 9
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Restores HP of all allied sync pairs when the user's Pokémon takes an action
| Restores 6% of all allies' maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-  
| Watch for Ice
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Causes a hailstorm
|- style="background-color:#fff"
| Whimsical Acceleration 2
| Whimsical Acceleration 2
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Whimsical Power 9
| Whimsical Power 9
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up moves
| Powers up moves by 90%
|- style="background-color:#fff"
|-
| Whimsical Stability
| Whimsical Stability
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| The user's stats cannot be lowered
| Prevents stats from being lowered
|- style="background-color:#fff"
|-
| Whimsical Sync 5
| Whimsical Sync 5
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up sync moves
| Powers up sync moves by 50%
|- style="background-color:#fff"
|-
| style="{{roundybl|5px}}" | WTZ Change: Team Moves ↑ 2
| WTZ Change: Team Moves ↑ 2
| Any
| Any
| style="{{roundybr|5px}}" | Powers up moves of all allied sync pairs
| Powers up all allies' moves by 20%
|}
|}


==Effects on moves==
==Effects on moves==
===Buddy moves===
Some moves and sync moves can have their effects changed depending on the zone. In addition, some buddy moves are only activated when a certain zone is active.
 
===[[Buddy move]]s===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
Line 683: Line 780:
! Category
! Category
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background-color:#fff"
|Frozen Butterfly {{m|Stun Spore}}
{{typetable|Grass}}
{{statustable|Status}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
|'''Activation Condition:''' When the field of play's zone turns into a Bug Zone.
 
'''Deactivation Condition:''' When the field of play's zone is no longer a Bug Zone.
 
Never misses. Leaves the target paralyzed. Leaves the target confused. Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank.
| [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{sync|Viola|Vivillon|Holiday 2023}}
|- style="background-color:#fff"
|Metallic {{m|Bullet Punch}}
{{typetable|Steel}}
{{statustable|Physical}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
|'''Activation Condition:''' When the field of play's zone turns into a Steel Zone.
 
'''Deactivation Condition:''' When the field of play's zone is no longer a Steel Zone.
 
Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.
| [[File:VSSelene Special Costume Masters.png|75px]]<br>{{sync|Selene|Scizor|Special Costume}}
|- style="background-color:#fff"
|- style="background-color:#fff"
|Neo {{m|Psycho Cut}}
|Neo {{m|Psycho Cut}}
Line 690: Line 809:
{{statustable|Physical}}
{{statustable|Physical}}
|Any
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
|- style="background-color:#fff"
|Pink {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
|'''Activation Condition:''' When the field of play's zone turns into a Rock Zone.
'''Deactivation Condition:''' When the field of play's zone is no longer a Rock Zone.
Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks.
| [[File:VSDiantha Sygna Masters.png|75px]]<br>{{sync|Diantha|Diancie|sygna=y}} {{shinystar}}
|- style="background-color:#fff"
|- style="background-color:#fff"
|Sea Deity {{m|Protect}}
|Sea Deity {{m|Protect}}
Line 701: Line 831:
{{statustable|Status}}  
{{statustable|Status}}  
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the [[HP]] of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a Fairy Zone. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the {{stat|HP}} of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered [[stat]]s of all allied sync pairs to normal when the weather is [[rain]]y.
| [[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
| [[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
|- style="background-color:#fff"
|- style="background-color:#fff"
Line 712: Line 842:
{{statustable|Special}}  
{{statustable|Special}}  
| style="background-color:#{{poison color}}" | {{color|fff|Any; additional effects in Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Any; additional effects in Poison Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the {{mas|zone}} is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
Line 723: Line 853:
{{statustable|Status}}
{{statustable|Status}}
|Any
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied [[sync pair]]s by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
| [[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
| [[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
Line 734: Line 864:
{{statustable|Special}}  
{{statustable|Special}}  
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Line 747: Line 877:
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | It Won't End Here!
| It Won't End Here!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
| Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone.
| style="{{roundybr|5px}}" | [[File:VSCynthia Sygna Aura Masters.png|75px]]<br>{{sync|Cynthia|Lucario|sygna=y|Aura}}
| [[File:VSCynthia Sygna Aura Masters.png|75px]]<br>{{sync|Cynthia|Lucario|sygna=y|Aura}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Maximum Power!
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Reduces the user's sync move countdown by one when the zone is a Fairy Zone.
| style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
|}
|}


===Sync moves===
===[[Sync move]]s===
Ignoring other sources of power boosts, the following sync moves double in power when certain zones are active. This power-doubling feature stacks multiplicatively with the type-matching damage boosts that zones provide, which can make the power of sync moves that match the zone's type be at least tripled.
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
Line 763: Line 899:
! Category
! Category
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background-color:#fff"
| Heartsoaring {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Special}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| This attack's power increases when the zone is Flying Zone.
| [[File:VSSkyla Anniversary 2022 Masters.png|75px]]<br>{{sync|Skyla|Tornadus|Anniversary 2022}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Illuminating {{m|Roar of Time}}
| Illuminating {{m|Roar of Time}}
Line 772: Line 915:
| This attack's power increases when the zone is Dragon Zone.
| This attack's power increases when the zone is Dragon Zone.
| [[File:VSLucas Masters.png|75px]]<br>{{sync|Lucas|Dialga}}
| [[File:VSLucas Masters.png|75px]]<br>{{sync|Lucas|Dialga}}
|- style="background-color:#fff"
| Noble Beauty {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Become Mega Diancie until the end of battle. This attack's power increases when the zone is a Rock Zone.
| [[File:VSDiantha Sygna Masters.png|75px]]<br>{{sync|Diantha|Diancie|sygna=y}}
|- style="background-color:#fff"
| Perfect World {{m|Dark Pulse}}
{{typetable|Dark}}
{{statustable|Special}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| This attack's power increases when the zone is Dark Zone.
| [[File:VSCyrus Sygna Masters.png|75px]]<br>{{sync|Cyrus|Darkrai|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Renegade {{m|Shadow Force}}
| Renegade {{m|Shadow Force}}
Line 780: Line 937:
| [[File:VSCynthia Sygna Renegade Masters.png|75px]]<br>{{sync|Cynthia|Giratina|Renegade|sygna=y}}
| [[File:VSCynthia Sygna Renegade Masters.png|75px]]<br>{{sync|Cynthia|Giratina|Renegade|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Smiling Arcade Star Water Beam
| Smiling Arcade Star Water Beam
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| Any
| Any
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| style="{{roundybr|5px}}" | [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
| [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
|- style="background-color:#fff"
| Sweetheart Steel Impact
{{typetable|Steel}}
{{statustable|Physical}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Become Mega Mawile until the end of battle. This attack's power increases when the zone is Steel Zone.
| [[File:VSMarnie Palentine 2022 Masters.png|75px]]<br>{{sync|Marnie|Mawile|Palentine's 2022}}
|- style="background-color:#fff"
| Take On the World {{m|Dazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Become Mega Gardevoir until the end of battle. This attack's power increases when the zone is a Fairy Zone.
| [[File:VSWally Sygna Masters.png|75px]]<br>{{sync|Wally|Gardevoir|sygna=y}} {{shinystar}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | With Every Fiber Poison Beam
{{typetable|Poison}}
{{statustable|Special}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| This attack's power increases when the zone is a Poison Zone.
| style="{{roundybr|5px}}" | [[File:VSIris Fall 2022 Masters.png|75px]]<br>{{sync|Iris|Naganadel|Fall 2022}}
|}
|}


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