Sync pair: Difference between revisions

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Text replacement - "{{orange color}}" to "{{masters color}}"
m (Text replacement - "{{gold color light}}" to "{{masters color light}}")
m (Text replacement - "{{orange color}}" to "{{masters color}}")
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[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have level caps, and are thus immediately eligible for level 150.
[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have level caps, and are thus immediately eligible for level 150.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Raise in level cap
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Raise in level cap
! colspan='11' style="background-color:#{{masters color light}}; {{roundytr|5px}}" | Items required
! colspan='11' style="background-color:#{{masters color light}}; {{roundytr|5px}}" | Items required
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[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have sync pair stories, so they are instead evolved from the Affinity menu by using evolution shards and crystals. The item cost for evolving Egg Pokémon is lower than the cost for standard sync pairs.
[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have sync pair stories, so they are instead evolved from the Affinity menu by using evolution shards and crystals. The item cost for evolving Egg Pokémon is lower than the cost for standard sync pairs.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
! style="background:#{{masters color light}}" rowspan=2 | Evolution
! style="background:#{{masters color light}}" rowspan=2 | Evolution
! style="background:#{{masters color light}}" colspan=2 | Items required
! style="background:#{{masters color light}}" colspan=2 | Items required
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If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one—all while their stats remain the same.
If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one—all while their stats remain the same.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
|-
|-
! style="background-color:#{{masters color light}};" rowspan=2 | Starting rarity
! style="background-color:#{{masters color light}};" rowspan=2 | Starting rarity
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* On {{sync|Giovanni|Mewtwo}}'s second run, the pair was updated to no longer use Custom Super Training Machines. This item became unobtainable for any players who did not get them during the event's initial run, as it no longer served a purpose.
* On {{sync|Giovanni|Mewtwo}}'s second run, the pair was updated to no longer use Custom Super Training Machines. This item became unobtainable for any players who did not get them during the event's initial run, as it no longer served a purpose.


{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Legendary Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Legendary Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; | Unlock
! rowspan='2' style="background-color:#{{masters color light}}; | Unlock
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The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used only Custom Training Machines:
The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used only Custom Training Machines:
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; | Unlock
! rowspan='2' style="background-color:#{{masters color light}}; | Unlock
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* Starting in version 2.2.0, all legendary event pairs use normal level cap materials. Custom materials can no longer be used, though they can be exchanged for normal materials.
* Starting in version 2.2.0, all legendary event pairs use normal level cap materials. Custom materials can no longer be used, though they can be exchanged for normal materials.


{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Legendary Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Legendary Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; | Raise in level cap
! rowspan='2' style="background-color:#{{masters color light}}; | Raise in level cap
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The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used unique unlock costs that consist entirely of Custom items:
The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used unique unlock costs that consist entirely of Custom items:
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Sync Pair(s)
! rowspan='2' style="background-color:#{{masters color light}}; | Raise in level cap
! rowspan='2' style="background-color:#{{masters color light}}; | Raise in level cap
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==In other languages==
==In other languages==
{{langtable|color={{orange color}}|bordercolor={{gold color}}
{{langtable|color={{masters color}}|bordercolor={{gold color}}
|zh_yue=拍檔組合 ''{{tt|Paakdong Jóuhahp|Partner Combination}}''<br>拍組 ''{{tt|Paak-Jóu|Partner Combo}}''
|zh_yue=拍檔組合 ''{{tt|Paakdong Jóuhahp|Partner Combination}}''<br>拍組 ''{{tt|Paak-Jóu|Partner Combo}}''
|zh_cmn=拍檔組合 ''{{tt|Pāidǎng Zǔhé|Partner Combination}}''<br>拍組 ''{{tt|Pāi-Zǔ|Partner Combo}}''
|zh_cmn=拍檔組合 ''{{tt|Pāidǎng Zǔhé|Partner Combination}}''<br>拍組 ''{{tt|Pāi-Zǔ|Partner Combo}}''

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