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(→Trivia: Added Trivia about the similarity between the ruins and the Nature Preserve.) Tags: Mobile edit Mobile web edit Advanced mobile edit |
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==In the games== | ==In the games== | ||
The Sinjoh Ruins are outside the range of the map, and therefore are not part of the [[region]]s of [[Kanto]] | The Sinjoh Ruins are outside the range of the map, and therefore are not part of the [[region]]s of [[Kanto]] or [[Johto]]. It is unknown where exactly they are in relation to [[Sinnoh]] and [[Mt. Coronet]]; the only hint to their location is the [[Pokégear]]'s map of Johto pointing far north of [[Blackthorn City]] and northeast of the [[Lake of Rage]]. They can be visited by way of a mysterious entry point in the [[Ruins of Alph]] created by the {{p|Unown}} and {{p|Arceus}}. | ||
{{m|Fly}} and {{m|Teleport}} cannot be used to leave the Sinjoh Ruins, though an elderly man with an {{p|Abra}} who is staying in the cabin offers to teleport the {{player}} back [[New Bark Town|home]] (much like the old man and his Abra at the [[Indigo Plateau]] in [[Generation II]]). If the player leaves before talking to [[Cynthia]], when they return to the Ruins of Alph with Arceus all of the events will be repeated as if nothing had happened (including the {{tc|Hiker}} meeting the player at the entrance). | {{m|Fly}} and {{m|Teleport}} cannot be used to leave the Sinjoh Ruins, though an elderly man with an {{p|Abra}} who is staying in the cabin offers to teleport the {{player}} back [[New Bark Town|home]] (much like the old man and his Abra at the [[Indigo Plateau]] in [[Generation II]]). If the player leaves before talking to [[Cynthia]], when they return to the Ruins of Alph with Arceus all of the events will be repeated as if nothing had happened (including the {{tc|Hiker}} meeting the player at the entrance). |
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