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(→Pokémon GO: It wasn't even available, so not bothering to note former stats) |
Nescientist (talk | contribs) (→Generation I: correction/wording (see Talk:Toxic (move)#Gen I interactions) |
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Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | ||
A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. | A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. If a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's '''N''' parameter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1). | ||
Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.<!--someone prove this?--> | Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.<!--someone prove this?--> |