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|category=RPG | |category=RPG | ||
|players=2 players simultaneous | |players=2 players simultaneous | ||
|link_method=[[Game Link Cable]] | |link_method=[[Game Link Cable]] <small>(Game Boy)</small><br>3DS Wireless <small>(3DS VC)</small> | ||
|developer=[[Game Freak]] | |developer=[[Game Freak]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
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==Connectivity== | ==Connectivity== | ||
Like in Red, Green, and Blue, players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese version can trade and battle with Japanese versions of {{bp|Pokémon Red and Green Versions|Pokémon Red, Green}}, {{v2|Blue|_(Japanese)}} and Yellow; the Western version can trade and battle with Western versions of {{bp|Pokémon Red and Blue Versions|Pokémon Red, Blue}}, and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward. | |||
Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. | |||
Pokémon Yellow is compatible with the Japan-exclusive {{jap|Pokémon Stadium}}, {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]]. While link battles are not possible directly between Yellow and the Generation II games, a player may challenge a Generation II game using [[Pokémon Stadium 2]]. | |||
===Colosseum 2=== | ===Colosseum 2=== | ||
In Colosseum 2, players can select from several battle modes: | Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes: | ||
* [[Pika Cup]] (for Pokémon between [[Level]]s 15 to 20 only; their combined level limit is 50) | * [[Pika Cup]] (for Pokémon between [[Level]]s 15 to 20 only; their combined level limit is 50) | ||
* [[Petit Cup]] (for Pokémon between [[Level]]s 15 to 20, heights under 6'8" (2 m), and weights less than 44.1 lbs (20 kg) only) | * [[Petit Cup]] (for Pokémon between [[Level]]s 15 to 20, heights under 6'8" (2 m), and weights less than 44.1 lbs (20 kg) only) | ||
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In addition, in the Japanese version, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the international releases of the Generation I games. | In addition, in the Japanese version, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the international releases of the Generation I games. | ||
===Virtual Console=== | |||
The [[Nintendo 3DS]] [[Virtual Console]] release uses Nintendo 3DS wireless communication as a substitute for the Game Link cable. | |||
==Differences from the anime== | ==Differences from the anime== |