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The Rock type is rather risky defensively. Despite having an overall high {{stat|Defense}} on average, and whilst it is defensive against the very common {{type|Normal}} moves, its weaknesses to {{t|Ground}}- and {{type|Fighting}} moves, typically physical in nature and rather commonly used, take it down a notch. The fact that its {{stat|Special Defense}} is mediocre at best combined with its weakness to the common {{t|Grass}}- and {{type|Water}} moves greatly decrease its ability to defend. | The Rock type is rather risky defensively. Despite having an overall high {{stat|Defense}} on average, and whilst it is defensive against the very common {{type|Normal}} moves, its weaknesses to {{t|Ground}}- and {{type|Fighting}} moves, typically physical in nature and rather commonly used, take it down a notch. The fact that its {{stat|Special Defense}} is mediocre at best combined with its weakness to the common {{t|Grass}}- and {{type|Water}} moves greatly decrease its ability to defend. | ||
Double weaknesses among Rock types are very common. Rock/Steel Pokémon are doubly weak to Ground and Fighting, two common powerful types. Rock/Fairy Pokémon are doubly weak to Steel, which is rarely used offensively. Rock/Water Pokémon and Rock/Ground Pokémon are doubly weak to Grass and the latter is also doubly weak to the common Water (along with | Double weaknesses among Rock types are very common. Rock/Steel Pokémon are doubly weak to Ground and Fighting, two common powerful types. Rock/Fairy Pokémon are doubly weak to Steel, which is rarely used offensively. Rock/Water Pokémon and Rock/Ground Pokémon are doubly weak to Grass and the latter is also doubly weak to the common Water (along with extra weaknesses to the powerful {{t|Ice}}, Ground, and Fighting.) The low Speed that many Rock types have causes even further problems. Their resistance to {{t|Fire}} can now be made useless as many Fire types' movesets have been expanded in [[Generation IV]] to include Grass attacks (most notably {{m|Solar Beam}}). Furthermore, tied with {{t|Grass}}, Rock types have the most weaknesses, with five. | ||
However, resistances to {{t|Normal}}, {{t|Flying}} and {{t|Fire}} help the Rock type to hold its own if it needs to. Moreover, in a {{m|Sandstorm}} the {{stat|Special Defense}} is increased by 50%. Furthermore, {{weather|Sandstorm}}s are very commonly seen, thanks to {{a|Sand Stream}} automatically creating a five-turn Sandstorm. | However, resistances to {{t|Normal}}, {{t|Flying}} and {{t|Fire}} help the Rock type to hold its own if it needs to. Moreover, in a {{m|Sandstorm}} the {{stat|Special Defense}} is increased by 50%. Furthermore, {{weather|Sandstorm}}s are very commonly seen, thanks to {{a|Sand Stream}} automatically creating a five-turn Sandstorm. |
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