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* If playing {{game2|Red|Blue|Yellow}} on a normal [[Game Boy]], the walls are invisible. However, when using a multicolored palette on the [[Game Boy Color]], these walls are exposed. The same is true for {{g|Gold and Silver}}. | * If playing {{game2|Red|Blue|Yellow}} on a normal [[Game Boy]], the walls are invisible. However, when using a multicolored palette on the [[Game Boy Color]], these walls are exposed. The same is true for {{g|Gold and Silver}}. | ||
** In Generation I, {{Gen|II}}, and III, the invisible walls have 4 white spots at its corner, making it somewhat visible. | ** In Generation I, {{Gen|II}}, and III, the invisible walls have 4 white spots at its corner, making it somewhat visible. | ||
* In [[Generation I|Generations I]] and {{Gen|III}}, despite specializing in {{type|Poison}}s, only two of the six Trainers in the Gym use Poison-type Pokémon. The four {{tc|Juggler}}s are all {{type|Psychic}} Trainers, and the two {{tc|Tamer}}s each have a {{type|Ground}}, which are ironically two of the types that are strong against Poison | * In [[Generation I|Generations I]] and {{Gen|III}}, despite specializing in {{type|Poison}}s, only two of the six Trainers in the Gym use Poison-type Pokémon. The four {{tc|Juggler}}s are all {{type|Psychic}} Trainers, and the two {{tc|Tamer}}s each have a {{type|Ground}}, which are ironically two of the types that are strong against Poison types in Generation I. However, {{p|Drowzee}} and {{p|Hypno}} both learn {{m|Poison Gas}} by level up, and {{p|Sandslash}} learns {{m|Poison Sting}} by level up. | ||
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