Cheating: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
133 bytes added ,  16 September 2011
m
m (→‎Cheating devices: too biased)
Line 27: Line 27:
Some will justify using cheating devices to get Pokémon when they cannot attend [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional event]]s, the only legitimate way to get these Pokémon. Whether or not this is a valid excuse for cheating is a matter of opinion.  
Some will justify using cheating devices to get Pokémon when they cannot attend [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional event]]s, the only legitimate way to get these Pokémon. Whether or not this is a valid excuse for cheating is a matter of opinion.  


To combat cheating, all games from {{2v2|FireRed|LeafGreen}} onwards have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. Secondly, special programming called DMA (Dynamic Memory Allocation) is used in the games, and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA. The Generation IV games do not use the DMA, though.
To combat cheating, all games from {{2v2|FireRed|LeafGreen}} onwards have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a [[Generation IV]] game. Secondly, special programming called DMA (Dynamic Memory Allocation) is used in the games, and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA. The Generation IV games do not use the DMA, though.


==Related articles==
==Related articles==

Navigation menu