Status condition: Difference between revisions

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==Poison==
==Poison==
A poisoned Pokémon loses 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16th).  {{t|Poison}}-type Pokémon cannot be poisoned.  {{t|Steel}}-type Pokémon cannot be poisoned in [[Generation III]] (in [[Generation II]], {{t|Poison}}-type attacks can't affect {{t|Steel}}-types, but can otherwise be poisoned, by {{M|Twineedle}}). A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle.  In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. All [[List_of_moves_that_poison|moves that can poison]] are of the Poison-type except Twineedle and {{m|Secret Power}}.
A poisoned Pokémon loses 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16th).  {{t|Poison}}-type Pokémon cannot be poisoned.  {{t|Steel}}-type Pokémon cannot be poisoned in [[Generation III]] (in [[Generation II]], {{t|Poison}}-type attacks can't affect {{t|Steel}}-types, but can otherwise be poisoned, by {{M|Twineedle}}). A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle.  In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. All [[List_of_moves_that_poison|moves that can poison]] are of the Poison-type except Twineedle and {{m|Secret Power}}.
===Badly poisoned===
The status ailment caused by {{m|Toxic}} and {{m|Poison Fang}} is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change badly poisoned to normal poison. As for [[Generation III]], the "badly poisoned" effect will remain even after switching a Pokémon out of battle and back in. After a battle is over, the "badly poisoned" status will become a normal poison.  All [[List_of_moves_that_poison|moves which can badly poison]] are of the Poison-type.


==Sleep==
==Sleep==


A Pokémon that is asleep is unable to use any attacks (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}).  Sleep lasts for a randomly chosen duration of 1 to 7 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}.  No [[List_of_moves_that_cause_sleep|moves that cause sleep]] cause damage as well.
A Pokémon that is asleep is unable to use any attacks (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}).  Sleep lasts for a randomly chosen duration of 1 to 7 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}.  No [[List_of_moves_that_cause_sleep|moves that cause sleep]] cause damage as well.
==Badly poisoned==
The status ailment caused by {{m|Toxic}} and {{m|Poison Fang}} is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change badly poisoned to normal poison. As for [[Generation III]], the "badly poisoned" effect will remain even after switching a Pokémon out of battle and back in. After a battle is over, the "badly poisoned" status will become a normal poison.  All [[List_of_moves_that_poison|moves which can badly poison]] are of the Poison-type.


=Volatile status=
=Volatile status=

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