Croaky

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Croaky
けろけろ Kerokero
Poké Ball
Y Croaky.png
Y's Greninja
Debuts in PS549
Caught in Fast-Thinking Froakie
Caught at Route 5
Evolves in Shooting Frogadier
Malamar Traps
Gender Male
Ability Battle Bond
Nature Careful
Current location With Y
656
657
658
This Pokémon spent 16 rounds as Froakie and 15 rounds as Frogadier.

Croaky (Japanese: けろけろ Kerokero) is a Greninja that Y owns in Pokémon Adventures and her third overall. Y received him from Professor Sycamore. He is level 47 and his Characteristic is "thoroughly cunning."

History

As a Froakie

Croaky was originally a starter Pokémon owned by Professor Sycamore. Croaky was first seen as a Froakie in PS549, where he was given to Trevor alongside a Chespin and Fennekin in the hopes that X would pick one and leave his house and go on a journey. His attempt was interrupted by the appearance of the Legendary Pokémon Xerneas and Yveltal, which appeared in Vaniville Town and caused destruction as they fought each other. Although Trevor and his friends escaped, the case with Fennekin's Poké Ball and Pokédex was lost during the chaos.

In PS551, Tierno presented Froakie and Chespin to X and reveals that he, Trevor, and Shauna agreed that Froakie and Chespin should go to X and Y, as they are the best battlers of the group. X refuses both of them as he does not want them to be constantly targeted and attacked by their enemies, Team Flare, due to them being on his team. Later, Y finds the Team Flare scientists Aliana and Mable attempting to steal X's Li'l Kanga. When Mable attempts to have her Houndoom burn Y with its flames, Froakie saved Y with a wall of Frubbles. While X teamed up with Chespin to face Aliana's Diggersby, Froakie battled Mable's Houndoom. Eventually, X and Chespin managed to free X's friends from the room they were trapped in and pin Aliana and Mable to a tree, defeating them and giving X's group the chance to escape. Despite battling together, X still refused to let either Pokémon join him team.

In Fast-Thinking Froakie, Y is revealed to have decided to add Froakie to her team after having been inspired by X. While doing some Sky Trainer practice, an accident caused Y to fall to the ground, but she is saved by Froakie using his Frubbles to cushion the impact. As she thanks Froakie for saving her, Y decides to give it the nickname Croaky. Afterwards, Y decides to end her training for the day and goes in X's tent to change clothes in privacy. She is interrupted by an Electrike that steals her regular clothes and runs away. After Croaky uses his Frubbles to create makeshift top for Y, the group chases after the Electrike. With his speed and jumping skills, Croaky easily dodges Electrike's moves and takes back Y's clothes.

As a Frogadier

In Shooting Frogadier, Y and her friends were surrounded by a group of Sky Trainers controlled by Team Flare while in a helicopter piloted by Cassius. Y decided to leave the helicopter to confront the leading Sky Trainer. Y won the battle against her, but the helicopter began to break apart, forcing Cassius to make an emergency landing. One of the propeller blades broke off and hit Y in the head, causing her to be sent flying down towards Route 9. Her fall was broken once again by Croaky's Frubbles. As she traveled the route to try and get back to her friends, Y found Malva and Celosia talking about their next plan. Celosia, sensing Y's presence behind a boulder, used her Honedge to try and destroy the boulder, but Y and Croaky dodged in time. Just as Celosia took another swing, Croaky evolved into a Frogadier, grabbed Y, and leaped high into the air. He then took a piece of the boulder that was knocked into the air, covered it in a Frubble, and tossed it at a group of wild Rhyhorn, startling them into stampeding in front of Malva and Celosia. This convinced the two Team Flare members that there was not anyone else in the area. Afterward, Y began following Malva and Celosia to their next destination. Using his agility, Croaky stayed ahead of Y in the trees and alerted her when it was safe to move forward. With a trail of Frubbles he left behind, X and the others eventually managed to reach Y again.

In Malamar Traps, the group traveled to Pokémon Village to find Team Flare after they went into hiding. Upon arriving, the group was attacked by Xerosic, who used his Malamar to put everyone to sleep with Hypnosis. By evolving into a Greninja and blocking out the sound with his tongue, Croaky avoided falling asleep, allowing him to knock Malamar to the ground. When Malamar got back up, Croaky attempted to up his evasion while lowering Malamar's speed with Bubble, but due to a combination of Topsy-Turvy and Contrary, Croaky's attempts backfired, leaving him open to be put to sleep by Hypnosis.

Later, Croaky was woken up by Y so that she, Trevor, Tierno, and Shauna could go on ahead to the Pokémon Village. With his Smokescreen, Y and the others were kept from Xerosic's view, allowing them to sneak by him completely undetected. When Trevor faced off against Bryony all by himself, Y lent Croaky to him so that he would stand a chance against the Team Flare scientist in battle. With Croaky's ninja skills, Trevor kept himself hidden from Bryony, allowing Croaky and Floette to defeat Bryony and her Bisharp.

Personality and characteristics

Croaky is shown to be very helpful and brave as he has saved Y from danger many times. Croaky is also very serious and efficient, wasting no time to jump into action. Croaky is able to utilize the Frubbles he produces in various ways, such as creating a copy of himself to fool an enemy or leaving a trail for his friends to follow. Croaky is also skillful when acting on his own, often taking precautions or battling without the need for his Trainer's command.

Moves used

Croaky Mat Block.png
Using Mat Block
Move First Used In
Double Team Fast-Thinking Froakie
Water Shuriken  Malamar Traps
Bubble Chesnaught Protects
Smokescreen Charizard Transforms
Mat Block  Zygarde Agitated
A shows that the move was used recently, unless all moves fit this case or there are fewer than five known moves.
Moves improvised
Picture First Used In Moves Involved Partnered With
Y Croaky Froakie Frubbles.png
Y Croaky Frogadier Frubbles.png
Y Croaky Frubbles.png
PS551 None None
Description: Frubble (Japanese: ケロムース Keromousse) is a physical characteristic of Froakie and Frogadier. It reaches into the bubbles on its neck, pulling out handfuls of bubbles and throwing them at its opponents much like an actual attack. This is used usually to subdue the opponents and strike them while they are distracted. Croaky can also use the Frubbles to block an opponent's attacks, cushion an ally to save them from falling, make a body double of itself or others to lure an opponent into attacking, and create makeshift pieces of clothing. As a Frogadier, Croaky would put pebbles into his Frubbles to add weight behind them. Despite having no visible Frubbles on its body as a Greninja, Croaky retained the ability to use Frubbles after evolving into his final form.

In the TCG

Merchandise

Summer Battle 2014 merchandise

Participating stores across Japan held Summer Battle events in partnership with CoroCoro Ichiban! on select days between July 6 and 21, 2014. Each of these events held two match styles across the day they were hosted, starting with the Tag Battle, which involved 2-player teams. All participants were given a Pokémon Card Gym promotional pack, while those achieving 3 consecutive wins were given an additional pack. Players achieving at least 1 win were given a certificate that could be shown to staff at Pokémon Card Gym venues and earn them an additional prize. The second match style was the Fighting Deck Special Battle, where players would attempt to achieve as many straight wins as possible. All players began at the 'Challenge Stage' and would go onto the 'Premier Stage' after 3 consecutive wins. The number of consecutive wins achieved at the 'Premier Stage' determined the top finishers. All players of this match style were also given a promotional pack for participating. The top 5 players were given a ¥500 CoroCoro Ichiban! Original Tosho Card (Japanese: コロコロイチバン オリジナル図書カード) and had their name printed on the spine of an upcoming issue of CoroCoro Ichiban!.

Autumn Battle 2014 merchandise

Participating stores across Japan held Autumn Battle events in partnership with CoroCoro Ichiban! between October 4 and 26, 2014. Each event began with the Tag Battle, which involved 2-player teams. All participants were given a Pokémon Card Gym promotional pack, while those achieving 3 consecutive wins were given an additional pack. Players achieving at least 1 win were given a certificate that could be shown to staff at Pokémon Card Gym venues and the upcoming Battle Festa 2014 in order to earn an additional prize. Following the Tag Battle was the Phantom & Metal Deck Special Battle. All players began at the 'Challenge Stage' and would go onto the 'Premier Stage' after 3 consecutive wins. The number of consecutive wins achieved at the 'Premier Stage' determined the top finishers. All players of this match style were also given a promotional pack for participating. The top 5 players were given a ¥500 CoroCoro Ichiban! Original Tosho Card (Japanese: コロコロイチバン オリジナル図書カード) and had their name printed on the spine of an upcoming issue of CoroCoro Ichiban!.

Winter Battle 2015 merchandise

Participating stores across Japan held Winter Battle tournaments between January 10 and 25, 2015 in partnership with CoroCoro Ichiban!. Each event hosted two match types, starting with the Team Magma VS Team Aqua Tag Battle, which divided pairs of participants into teams representing Team Aqua and Team Magma. Each tag pair were given a Pokémon Card Gym promotional pack for participating, while pairs achieving 3 consecutive wins were given an additional pack. Pairs achieving at least 1 win were given a certificate that could be shown to staff at Pokémon Card Gym venues and earn them an additional prize. Pairs representing the team with the most wins were given a further promotional pack. The second match type was the 3 on 3 Special Battle, which consisted of 3 team members playing 3 concurrent single matches against another team of 3 players. In the event of a tie, a match won by the team leader would denote the winning team. All teams began at the 'Challenge Stage' and would go onto the 'Premier Stage' after 2 team wins. The number of consecutive team wins achieved at the 'Premier Stage' determined the top finishers. All players of this match style were given a promotional pack for participating. The team finishing first were given a ¥500 CoroCoro Ichiban! Original Tosho Card (Japanese: コロコロイチバン オリジナル図書カード) and had their names printed on the spine of an upcoming issue of CoroCoro Ichiban!

Spring Battle 2015 merchandise

Participating stores across Japan held Spring Battle events in partnership with CoroCoro Ichiban! on select days between April 4 and 29, 2015. Each of these events held two types of match over the course of the day. Morning sessions comprised the Tag Battle, which involved 2-player teams. All participants were given a Pokémon Card Gym promotional pack, while those achieving 3 consecutive wins were given an additional pack. Players achieving at least 1 win were given a certificate that could be shown to staff at Pokémon Card Gym venues and earn them an additional prize. Afternoon sessions comprised the Mega Battle Deck Special Battle, where players would attempt to achieve as many straight wins as possible. All players began at the 'Challenge Stage' and would go onto the 'Premier Stage' after 2 consecutive wins. The number of consecutive wins achieved at the 'Premier Stage' determined the top finishers. All participants were given a Pokémon Card Gym promotional pack. The top 3 players were given a ¥500 CoroCoro Ichiban! Original Tosho Card (Japanese: コロコロイチバン オリジナル図書カード) and had their name printed on the spine of an upcoming issue of CoroCoro Ichiban!.

Summer Battle 2015 merchandise

Another Summer Battle hosted in partnership with CoroCoro Ichiban! was the final event of its kind to be held at participating stores across Japan. Hosted on select days between July 4 and 26, 2015, each of these events held two types of match for people to challenge. Morning sessions consisted of the Tag Battle, which involved 2-player teams. All participants were given a Pokémon Card Gym promotional pack, while members of a team achieving 3 consecutive wins were each given an additional pack. Members of a team achieving at least 1 win were each given a certificate that could be shown to staff at Pokémon Card Gym venues in exchange for an additional prize. Afternoon sessions consisted of the Bandit Ring Heat Up Battle, where players would attempt to achieve as many straight wins as possible. All players began at the 'Challenge Stage' and would go onto the 'Premier Stage' after 2 consecutive wins. The number of consecutive wins achieved at the 'Premier Stage' determined the top finishers. All participants were given a Pokémon Card Gym promotional pack. The top 3 players were given a ¥500 CoroCoro Ichiban! Original Tosho Card (Japanese: コロコロイチバン オリジナル図書カード).

Product images:

CoroCoro Ichiban Original Tosho Card.jpg
CoroCoro Ichiban! Original
Tosho Card
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins
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The Sneak-Peek Tins


Trivia

Names

Language Name Origin
Japanese けろけろ Kerokero From ケロマツ Keromatsu and ケロケロ kero-kero
English Croaky From Froakie and croak
German Quax From Quajutsu and Quak
Chinese (Mandarin) 呱呱 Guāguā From 呱呱泡蛙 Guāguāpàowā and 呱呱 guāguā

Related articles

For more information on this Pokémon's species, see Froakie, Frogadier, and Greninja.




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