Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 20
On the Rainbow Stoneship, to Temporal Tower!
You and your partner are still mourning over Grovyle, as the Time Gears simply lay there. Your partner gets tearful once more and picks up the Time Gears, but after this you still don't get moving. Suddenly a loud noise wakes you up--the Rainbow Stoneship is activating! Hurriedly, the two of you run up the stairs and stand on the Rainbow Stoneship, which is flashing colors of the rainbow (hence its name). A flame-like ring surrounds you and the Rainbow Stoneship suddenly shoots up, leaving a rainbow trailing behind it.
Once you get off, you'll notice a Kangaskhan Rock, which once again means that you can prepare. Your partner talks about how Grovyle said to reach the top of the tower...Grovyle...and then tells you to hurry up and get ready, since this is no time to dawdle. Get ready and enter the Temporal Tower!
Temporal Tower
The final dungeon of the main story. The first part is 13 floors long, containing only 4 Pokémon, with surprisingly simple layouts for the story finale. But don't be fooled, they all have ways to cause some damage:
- Porygon; this is the first time this digital Pokémon shows up and what a truly annoying creature it is. On possible moves list there's Signal Beam or Psybeam as a confuse-causing projectile, Discharge to hit you from across the room, or Agility to speed up its allies. Oh and it can float over the water in the dungeon.
- Solrock and Lunatone are roughly similar: Embargo to prevent you from using your items, Rock Polish to speed itself up, Psywave as a STAB move that ignores typical damage formula, and for Lunatone, Hypnosis to put you to sleep.
- Bronzor can have Hypnosis as well, Imprison to pause you, Confuse Ray to confuse you, or Future Sight to simply deal fixed damage for awhile.
The remaining 10 floors are Temporal Spire, which feature evolved forms of Porygon and Bronzor, while also swapping Solrock and Lunatone for the Hoenn pseudo-legendaries: Metagross and Salamence:
- Porygon2 works the same as its unevolved form; Porygon-Z however has access to Nasty Plot to buff its Psybeam and Signal Beam, Embargo to disable your items and Trick Room. Trick Room is a move that, unless you put enough time into the Spinda's Café ticket lottery, you are seeing for the first time. It randomly lowers or raises Movement Speed of Pokémon on entire floor; it can both hurt and help you depending on the draw of luck.
- Bronzong on top of what its pre-evolution did, can now summon sunlight with Sunny Day (but not rain, due to oversight in the moveset) and trap you with Block.
- Metagross can ahve Scary Face to slow you down, Pursuit to put up a counter, or Agility to boosts its allies like Porygon. Its STAB moves are no joke either, with 2-tile Bullet Punch and Psychic.
- Salamence has a bunch of moves that cringe you: Zen Headbutt, Fire Fang, Thunder Fang... and that's before counting Scary Face slowing you down. It can also use Protect or Focus Energy.
In small numbers, these Pokémon can be dealt with. But if a Monster House shows up, this can easily get out of control due to Agility spamming, so be mindful of them.
As a word of caution, you want to save up a Seed that disrupts the enemy's attack capabilities (such as X-Eye Seed or Sleep Seed) for the upcoming boss fight. The TMs here might also help up patch your moveset if you get lucky and you're missing something.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Porygon | 1-13 | 40-42 | Unrecruitable | |
| Solrock | 1-13 | 39-41 | Unrecruitable | |
| Lunatone | 1-13 | 39-41 | Unrecruitable | |
| Bronzor | 1-13 | 38-40 | Unrecruitable | |
| Bronzong | S1-S7 | 44-46 | Unrecruitable | |
| Porygon2 | S1-S10 | 42-44 | Unrecruitable | |
| Salamence | S1-S10 | 45-47 | Unrecruitable | |
| Porygon-Z | S1-S10 | 43-45 | Unrecruitable | |
| Metagross | S5-S10 | 46-47 | Unrecruitable | |
| Dialga | Pinnacle | 48 | 100% Boss | |
| Dialga cannot be recruited the first time. | ||||
Items
Ground
| Item | Floors | |
|---|---|---|
| 2-250 Poké | 1-13F, S1-S10F | |
| Lockon Specs | 1-13F, S1-S10F | |
| Gaggle Specs | 1-13F, S1-S10F | |
| Insomniscope | 1-13F, S1-S10F | |
| Scope Lens | 1-13F, S1-S10F | |
| Y-Ray Specs | 1-13F, S1-S10F | |
| Def. Scarf | 1-13F, S1-S10F | |
| Heal Ribbon | 1-13F, S1-S10F | |
| Joy Ribbon | 1-13F, S1-S10F | |
| Munch Belt | 1-13F, S1-S10F | |
| No-Slip Cap | 1-13F, S1-S10F | |
| Patsy Band | 1-13F, S1-S10F | |
| Pecha Scarf | 1-13F, S1-S10F | |
| Persim Band | 1-13F, S1-S10F | |
| Power Band | 1-13F, S1-S10F | |
| Sneak Scarf | 1-13F, S1-S10F | |
| Special Band | 1-13F, S1-S10F | |
| Stamina Band | 1-13F, S1-S10F | |
| Twist Band | 1-13F, S1-S10F | |
| Zinc Band | 1-13F, S1-S10F | |
| 4-5 Gravelerock | 1-13F, S1-S10F | |
| Gravelyrock | 1-13F, S1-S10F | |
| Apple | 1-13F, S1-S10F | |
| Big Apple | 1-13F, S1-S10F | |
| Blue Gummi | 1-13F, S1-S10F | |
| Brown Gummi | 1-13F, S1-S10F | |
| Grass Gummi | 1-13F, S1-S10F | |
| Green Gummi | 1-13F, S1-S10F | |
| Orange Gummi | 1-13F, S1-S10F | |
| Silver Gummi | 1-13F, S1-S10F | |
| Sky Gummi | 1-13F, S1-S10F | |
| White Gummi | 1-13F, S1-S10F | |
| Black Gummi | 1-13F, S1-S10F | |
| Clear Gummi | 1-13F, S1-S10F | |
| Gold Gummi | 1-13F, S1-S10F | |
| Gray Gummi | 1-13F, S1-S10F | |
| Pink Gummi | 1-13F, S1-S10F | |
| Purple Gummi | 1-13F, S1-S10F | |
| Red Gummi | 1-13F, S1-S10F | |
| Royal Gummi | 1-13F, S1-S10F | |
| Yellow Gummi | 1-13F, S1-S10F | |
| Cheri Berry | 1-13F, S1-S10F | |
| Chesto Berry | 1-13F, S1-S10F | |
| Oran Berry | 1-13F, S1-S10F | |
| Oren Berry | 1-13F, S1-S10F | |
| Pecha Berry | 1-13F, S1-S10F | |
| Rawst Berry | 1-13F, S1-S10F | |
| Blast Seed | 1-13F, S1-S10F | |
| Dough Seed | 1-13F, S1-S10F | |
| Dropeye Seed | 1-13F, S1-S10F | |
| Heal Seed | 1-13F, S1-S10F | |
| Pure Seed | 1-13F, S1-S10F | |
| Quick Seed | 1-13F, S1-S10F | |
| Reviser Seed | 1-13F, S1-S10F | |
| Reviver Seed | 1-13F, S1-S10F | |
| Slip Seed | 1-13F, S1-S10F | |
| Sleep Seed | 1-13F, S1-S10F | |
| Stun Seed | 1-13F, S1-S10F | |
| Via Seed | 1-13F, S1-S10F | |
| Violent Seed | 1-13F, S1-S10F | |
| Warp Seed | 1-13F, S1-S10F | |
| X-Eye Seed | 1-13F, S1-S10F | |
| Max Elixir | 1-13F, S1-S10F | |
| Mix Elixir | 1-13F, S1-S10F | |
| Aerial Ace | 1-13F, S1-S10F | |
| Attract | 1-13F, S1-S10F | |
| Brick Break | 1-13F, S1-S10F | |
| Brine | 1-13F, S1-S10F | |
| Bullet Seed | 1-13F, S1-S10F | |
| Calm Mind | 1-13F, S1-S10F | |
| Dig | 1-13F, S1-S10F | |
| Dive | 1-13F, S1-S10F | |
| Dragon Claw | 1-13F, S1-S10F | |
| Embargo | 1-13F, S1-S10F | |
| Energy Ball | 1-13F, S1-S10F | |
| Explosion | 1-13F, S1-S10F | |
| False Swipe | 1-13F, S1-S10F | |
| Flash | 1-13F, S1-S10F | |
| Focus Blast | 1-13F, S1-S10F | |
| Focus Punch | 1-13F, S1-S10F | |
| Giga Drain | 1-13F, S1-S10F | |
| Giga Impact | 1-13F, S1-S10F | |
| Hidden Power | 1-13F, S1-S10F | |
| Hyper Beam | 1-13F, S1-S10F | |
| Iron Tail | 1-13F, S1-S10F | |
| Light Screen | 1-13F, S1-S10F | |
| Natural Gift | 1-13F, S1-S10F | |
| Payback | 1-13F, S1-S10F | |
| Poison Jab | 1-13F, S1-S10F | |
| Protect | 1-13F, S1-S10F | |
| Recycle | 1-13F, S1-S10F | |
| Reflect | 1-13F, S1-S10F | |
| Rest | 1-13F, S1-S10F | |
| Roar | 1-13F, S1-S10F | |
| Rock Slide | 1-13F, S1-S10F | |
| Roost | 1-13F, S1-S10F | |
| Safeguard | 1-13F, S1-S10F | |
| Shadow Claw | 1-13F, S1-S10F | |
| Shock Wave | 1-13F, S1-S10F | |
| SolarBeam | 1-13F, S1-S10F | |
| Stealth Rock | 1-13F, S1-S10F | |
| Steel Wing | 1-13F, S1-S10F | |
| Swords Dance | 1-13F, S1-S10F | |
| Taunt | 1-13F, S1-S10F | |
| Thunder Wave | 1-13F, S1-S10F | |
| Thunderbolt | 1-13F, S1-S10F | |
| Torment | 1-13F, S1-S10F | |
| Vacuum-Cut | 1-13F, S1-S10F | |
| Water Pulse | 1-13F, S1-S10F | |
| Wide Slash | 1-13F, S1-S10F | |
| All-Hit Orb | 1-13F, S1-S10F | |
| All-Mach Orb | 1-13F, S1-S10F | |
| Blowback Orb | 1-13F, S1-S10F | |
| Decoy Orb | 1-13F, S1-S10F | |
| Escape Orb | 1-13F, S1-S10F | |
| Evasion Orb | 1-13F, S1-S10F | |
| Foe-Fear Orb | 1-13F, S1-S10F | |
| Foe-Hold Orb | 1-13F, S1-S10F | |
| Foe-Seal Orb | 1-13F, S1-S10F | |
| Hurl Orb | 1-13F, S1-S10F | |
| Itemizer Orb | 1-13F, S1-S10F | |
| Luminous Orb | 1-13F, S1-S10F | |
| Mug Orb | 1-13F, S1-S10F | |
| Petrify Orb | 1-13F, S1-S10F | |
| Quick Orb | 1-13F, S1-S10F | |
| Radar Orb | 1-13F, S1-S10F | |
| Rebound Orb | 1-13F, S1-S10F | |
| Rollcall Orb | 1-13F, S1-S10F | |
| Scanner Orb | 1-13F, S1-S10F | |
| Silence Orb | 1-13F, S1-S10F | |
| Slow Orb | 1-13F, S1-S10F | |
| Slumber Orb | 1-13F, S1-S10F | |
| Spurn Orb | 1-13F, S1-S10F | |
| Stayaway Orb | 1-13F, S1-S10F | |
| Switcher Orb | 1-13F, S1-S10F | |
| Totter Orb | 1-13F, S1-S10F | |
| Transfer Orb | 1-13F, S1-S10F | |
| Warp Orb | 1-13F, S1-S10F | |
Monster House
5% chance to spawn.
| Item | Floors | |
|---|---|---|
| 2-250 Poké | 1-13F, S1-S10F | |
| Blue Gummi | 1-13F, S1-S10F | |
| Brown Gummi | 1-13F, S1-S10F | |
| Grass Gummi | 1-13F, S1-S10F | |
| Green Gummi | 1-13F, S1-S10F | |
| Orange Gummi | 1-13F, S1-S10F | |
| Silver Gummi | 1-13F, S1-S10F | |
| Sky Gummi | 1-13F, S1-S10F | |
| White Gummi | 1-13F, S1-S10F | |
| Black Gummi | 1-13F, S1-S10F | |
| Clear Gummi | 1-13F, S1-S10F | |
| Gold Gummi | 1-13F, S1-S10F | |
| Gray Gummi | 1-13F, S1-S10F | |
| Pink Gummi | 1-13F, S1-S10F | |
| Purple Gummi | 1-13F, S1-S10F | |
| Red Gummi | 1-13F, S1-S10F | |
| Royal Gummi | 1-13F, S1-S10F | |
| Yellow Gummi | 1-13F, S1-S10F | |
| Aerial Ace | 1-13F, S1-S10F | |
| Attract | 1-13F, S1-S10F | |
| Brick Break | 1-13F, S1-S10F | |
| Brine | 1-13F, S1-S10F | |
| Bullet Seed | 1-13F, S1-S10F | |
| Calm Mind | 1-13F, S1-S10F | |
| Dig | 1-13F, S1-S10F | |
| Dive | 1-13F, S1-S10F | |
| Embargo | 1-13F, S1-S10F | |
| Energy Ball | 1-13F, S1-S10F | |
| Explosion | 1-13F, S1-S10F | |
| False Swipe | 1-13F, S1-S10F | |
| Flash | 1-13F, S1-S10F | |
| Focus Blast | 1-13F, S1-S10F | |
| Focus Punch | 1-13F, S1-S10F | |
| Giga Drain | 1-13F, S1-S10F | |
| Giga Impact | 1-13F, S1-S10F | |
| Hidden Power | 1-13F, S1-S10F | |
| Hyper Beam | 1-13F, S1-S10F | |
| Iron Tail | 1-13F, S1-S10F | |
| Light Screen | 1-13F, S1-S10F | |
| Natural Gift | 1-13F, S1-S10F | |
| Payback | 1-13F, S1-S10F | |
| Poison Jab | 1-13F, S1-S10F | |
| Protect | 1-13F, S1-S10F | |
| Recycle | 1-13F, S1-S10F | |
| Reflect | 1-13F, S1-S10F | |
| Rest | 1-13F, S1-S10F | |
| Roar | 1-13F, S1-S10F | |
| Rock Slide | 1-13F, S1-S10F | |
| Roost | 1-13F, S1-S10F | |
| Safeguard | 1-13F, S1-S10F | |
| Shadow Claw | 1-13F, S1-S10F | |
| Shock Wave | 1-13F, S1-S10F | |
| SolarBeam | 1-13F, S1-S10F | |
| Stealth Rock | 1-13F, S1-S10F | |
| Steel Wing | 1-13F, S1-S10F | |
| Swords Dance | 1-13F, S1-S10F | |
| Taunt | 1-13F, S1-S10F | |
| Thunder Wave | 1-13F, S1-S10F | |
| Thunderbolt | 1-13F, S1-S10F | |
| Torment | 1-13F, S1-S10F | |
| Vacuum-Cut | 1-13F, S1-S10F | |
| Water Pulse | 1-13F, S1-S10F | |
| Wide Slash | 1-13F, S1-S10F | |
Traps encountered
The game will spawn 3 to 7 tiles of the following tiles at the start of a floor, with extra in Monster House.
Temporal Pinnacle
Once you arrive, it simply looks like there is nothing there at all. Suddenly there is a flash of lightning, causing your partner to look up and tell you there are red clouds spinning above. Then, there is suddenly a tremor, like there was when you entered the tower. Your partner gets worried, afraid that Temporal Tower was already collapsing. You notice something at the very end of Temporal Pinnacle and move slightly closer.
When you look at it, there appears to be five slots engraved into the wall. You think for a moment, trying to remember...and then it hits you--the Time Gears!
You turn to your partner and mention this, who gets extremely confused at the thought of five slots. Then it also comes back to your partner, who instantly goes up to the wall and attempts to put the Time Gears in--however this is all stopped by another flash of lightning.
Dialga
After the lightning cleared, all of the Temporal Pinnacle appeared to get dark. Your partner gets up from being knocked out, wondering why it is all dark. And then you here a roaring sound that sounds slightly familiar...it can't be...it's Primal Dialga!
Primal Dialga is very upset that people are trying to intrude upon his home, to which your partner stubbornly responds that they aren't trying to damage Temporal Tower, but trying to prevent it from collapsing. Primal Dialga, in this state, doesn't believe you, and continues to hurt you, causing your partner to get slightly fearful.
You, however, on this mission before, have no fear at all, and is willing to fight Dialga if that's what he wants. According to you, Dialga isn't fully consumed by the darkness yet, so there may be a chance of defeating Primal Dialga. As such, you tell your partner this, who once again thinks you're mad but believes in you. As such, you begin to fight.
Dialga's Fight to the Finish!
As the main final fight of story mode, Primal Dialga is no pushover; this fight can end up very lopsided. Either you came prepared and inflict status on Dialga before he can do anything, or you don't have much and have to hope things go your way (or you have enough Reviver Seeds saved up to burn through).
Unlike every other boss fight in the game, Primal Dialga will always have the same moves. While Metal Claw and Dragon Claw aren't exactly weak, being STAB moves, the other two are why the fight can easily go south. AncientPower, the lesser evil, means Dialga has a small chance to boost his own stats every time he hits you. Then there's Roar of Time, the big threat of the fight. This move hits from across the room, so you are never safe from it. Not only that, but it is a pretty powerful Dragon-type move, so it is very likely to bring you into critical health, if not outright one-shot you. The one saving grace is its 20% chance to miss, and the fact that if it does in fact connect, Dialga will not be able to move the next turn.
Dialga packs the defensively fantastic Steel/Dragon typing, which for a long time was unique, and boasts 700 hit points. For reference, this leaves Dialga with 3 neutral matchups (Fire, Ice, and Dragon), only two weakness (Fighting and Ground), with everything else being resisted, including double resistance to Grass and not-quite-immunity to Poison, though thankfully the multipliers aren't quite as severe as in main series. However, this is not the end of Dialga's awesome power. It is the second boss fight in the main story to actually take use of IQ Skills; the last such was the Groudon illusion all the way back at Fogbound Lake. At 600 IQ, he has access to Intimidator (1/3 chance to simply interrupt your attack if you perform it next to him), Quick Dodger (reduces accuracy of status moves by 0.9x and other moves by 0.81x), Sharpshooter (increased critical hit ratio), Aggressor (+1 boost to attacking stats but thankfully at cost of -1 to defensive stats), Practice Swinger (+1 boost to attacking stats on the turn he misses an attack) and Self-Curer (recovers from status faster). Oh and of course he has Pressure to make your moves' PP go down fast er.
As a reminder, here are some moves you might find useful:
- Everyone can learn Protect. While it has a chance to fail even on first use, it lasts multiple turns and effectively negates whatever Dialga can do.
- You could in theory use Natural Gift, since it's a TM (Chikorita/Phanpy can learn it without a TM), though the effects will vary. Violent Seed will become a Fighting-type and Reviver Seed will become Ground-type, but both are better actually used. However, if you managed to pick up the Reviser Seed, this is its time to shine, as it also gives a Ground-type Natural Gift, but even stronger!
- All Grass-types can be taught Bullet Seed or Energy Ball via TMs. While Dialga's double resistance means that even with STAB they will deal less damage than usual, they're both projectiles that avoid Intimidator. Bullet Seed will also try to hit multiple times, with the damage being able to rack up. All but Treecko can learn Synthesis, which heals flat 50HP (remember, you can't use Wonder Orbs here, and the weather TMs don't exist), but only to the user, so it is up to you if you're willing to take the risk; Oran Berries are better, so use those instead if you can.
- Bulbasaur naturally learns Razor Leaf, another Grass projectile if you somehow got unlucky. It can also use Sleep Powder to put Dialga to sleep (as thankfully he does not have Nonsleeper). While Leech Seed could be used for damage and healing over time, it only does a fixed amount of damage unlike the percentage-based in main series, so it will help only so much. Bulbasaur can also decrease Dialga's evasion with Sweet Scent, making Bullet Seed and such hit more often.
- Chikorita learns Razor Leaf and Sweet Scent naturally as well. Plain Seeds that Reviver Seeds turn into also become a pretty powerful Natural Gift, though it is a Normal-type. While Light Screen and Reflect might seem promising, remember that they only affect the user in this game, so the other will still get damaged heftily.
- Treecko by far is the most promising of Grass-type starters, as it access to Screech to shred Dialga's physical Defense, Pursuit to throw Dragon Claw and Metal Claw damage back (if it does live the hit), as well as Agility to abuse Movement Speed shenanigans (if you alternate between using Agility and a different non-movement action, you effectively put yourself into an infinite loop that Dialga can do little about). It also has access to some useful moves via TMs: Focus Punch for massive damage (remember, it's simply a charging move here), Dig to avoid damage every other turn, or Brick Break/Drain Punch for other Fighting type options. If you are high enough of a level, it might also have access to Detect, an alternative to Protect.
- Turtwig's only moves of note are Razor Leaf, Leech Seed and Bite (to cause cringing), unless you are overlevelled enough that it learned Leaf Storm, as it is a projectile.
- All Fire-type have access to Flamethrower, though depending on your level, some might need the TM to learn it in time. While not quite as useful as Bullet Seed, not having to worry about Intimidator helps. Also chance to burn that reduces power of some attacks and causes damage over time isn't bad either. They also all learn Dig via TM.
- Charmander learns naturally SmokeScreen. If you managed to land it, it will give you free turns, as the AI won't be able to land a hit. It also has Fire Fang to burn and/or cringe Dialga, and Scary Face to slow him down. All these moves require you to get close though, so there's a chance you will lose the turn instead. Like Treecko, it can learn Focus Punch and Brick Break via TMs for some other useful moves.
- Cyndaquil also learns Smoke Screen... and that's about the only thing of note in this fight.
- Torchic has access to Sand Attack to potentially reduce accuracy and Focus Energy to make its moves always crit. Mirror Move can also be useful most of the time to completely reflect Dialga's moves back at him, but be warned: this will not protect the other target from Roar of Time!
- Chimchar has access to Fury Swipes, though being a melee move unlike Bullet Seed means it can be interrupted. Torment will seal away whatever was Dialga's last move. It can also use Slack Off to restore half of its health, if you can find the opening. However, like with Synthesis, Oran Berries are very likely much better option for healing at this point. Like Charmander, it can also learn Focus Punch or Brick Break.
- Vulpix is not the traditional Fire-type starter, so it has somewhat different level-up moveset. It can use Imprison to stop Dialga from doing anything for a while, Confuse Ray to confuse him (though mind you, Roar of Time will still hit you due to its range, it will simply also back-fire on Dialga) or use Payback to get the Counter status.
- Water-types can all learn Water Pulse, Ice Beam, Blizzard or Dig via TMs to attack from distance.
- Squirtle has the advantage of learning Rain Dance to squeeze out extra damage. It also learns Water Pulse and Protect naturally, on top of Bite. Via TMs it can get Focus Punch or Brick Break. Possibly inflict cringing with Bite or slowing down with BUBBLE if you get lucky.
- Totodile learns Bite, Scary Face and Screech via level-up. If you're high enough level, it should also have access to Superpower, a Fighting-type move. Otherwise, like Squirtle, it can be taught Focus Punch and Brick Break via TM. While Ice Fang can inflict freeze, freeze isn't quite as useful as it is in main series.
- Mudkip learns Protect like Squirtle, and Mud-Slap, which is basically damaging Sand Attack. Not much else to stand out in terms of moves.
- Piplup can use Bubble or BubbleBeam to attack from distance in hopes it will slow down Dialga, or use multihitting Fury Attack.
- Pikachu is simple enough, it can learn Agility and Discharge to help you beat up Dialga. It can also learn Focus Punch, Dig, and Brick Break via TMs, if you really need that.
- Shinx fare somewhat worse. If you're high level enough it should have access to Discharge, but it's less likely than Pikachu (Shock Wave via TM can be a good alternative, or Thunderbolt if you want the paralysis). It can use Bite and Thunder Fang to cause cringing, Scary Face to slow down Dialga or Swagger to confuse him.
- Riolu is unique for several reasons. First off, it is the only Fighting type starter in the roster, meaning it doesn't conflict with anyone. But also, it stopped learning moves via level-up long ago, due to being designed around its evolution. The good news is that a lot of its natural moves are useful here: Counter, Screech, STAB Force Palm and Reversal. You can even try using Copycat, though it is a bit of gamble to rely on what Dialga throws at you. And that's before all the STAB Fighting moves it gets via TMs! Focus Punch, Brick Break and Drain Punch like the others, but also Focus Blast as a projectile (it is somewhat more accurate than in main series). It can also learn Dig via TM like many others.
- Phanpy's moveset is... lacking, as mentioned at the beginning. It can use Endure to survive lethal attacks, Charm to weaken Dialga's Metal Claw and Dragon Claw, plus it has multihitting Rollout and Natural Gift via level-up. However despite being the only Ground-type on the roster, it learns no Ground moves naturally, and can only have Earthquake via TM (which will hit your ally as well), surprisingly not Dig; though as said above, Natural Gift can become a Ground-type move. If you haven't replaced it, you can try getting lucky with AncientPower (as it cannot be relearned at Electivire's), the move it had from the very start.
- Meowth, Skitty, and Munchlax learn many various TMs due to being a Normal-type, although only Skitty is available under your control; the other two are partner-only. The exact TM compatibility varies between each species, but they all learn Thunderbolt, Shock Wave, Water Pulse, Shadow Ball and Dig.
- Meowth has the possibility of the deadly combo that is Screech and STAB Fury Swipes. If it the combo goes through, it can easily shred Dialga's HP. If you didn't replace it, Meowth also could use Hypnosis (since it can't be learned back, like with Phanpy).
- Skitty doesn't really need to care about type matchups, since Normalize means everything will be a Normal-type move. In main series, this is a hindrance, but here, where STAB outweighs resistances? It basically means Skitty always hits for a bit more than usual. And being a Normal type, it has moves to choose from, including Blizzard. On top of that, its level-up moves include Sing for sleep, DoubleSlap for STAB multihit, Copycat, Charm, and Wake-Up Slap to synergize with Sing
- Munchlax has Screech like Meowth, as well as possibly Rollout if it's high level enough. It also has a TM variety even larger than Skitty, being also able to learn things like Focus Punch or Flamethrower.
- Eevee, due to its evolution gimmick, can't really learn that many useful TM moves, with only Dig as stand-out. In its moveset it has Helping Hand to raise ally's Attack and Sp. Attack and Sand Attack to reduce Dialga's accuracy. However, it also has Adaptability, which means all its Normal-type moves will hit for double the usual damage, which even after Dialga's resistance is still roughly 40% more than usual. So it might be useful to go all in on Normal moves like Facade, Secret Power, Tackle, or Quick Attack. It does also have Bite for the cringe chance.
Worst thing to come, remember that you might also have items to buff yourself, such as Violent Seed or debuff Dialga, such as X-Eye Seed. Use them to your advantage, they can change the outcome of a battle very easily!
Victory is Ours!
After (finally) defeating Dialga, you'll be allowed to go past him and place the Time Gears in Temporal Tower. When this happens, Temporal Tower stops shaking and time begins to flow right again. Suddenly, when you thought Dialga was knocked out...Dialga is back up!
For a split second, your partner thinks that he's going to battle you again, not long before they realise that Dialga isn't Primal Dialga anymore; he seems to have returned to his normal state. Dialga begins to explain how time begins to flow again, and correctly...and he shows you and your partner amazing images of time, and how no one has to be worried now that the world is saved because of your Team.
Goodbye, Partner
As you walk out of Temporal Tower, your legs seem a bit heavy...you notice that you're going to disappear soon, and that your partner was soon to be left alone. Your partner wonders what's wrong, and how come you're moving so slowly, however you shrug it off. But you can't shrug it off for long...a strange light appears around you, and your partner wonders what's wrong with you.
Now you have to reveal everything...
You tell your partner that when they fixed Temporal Tower, the Pokémon and people of the future will disappear. How you've been hiding it from your partner ever since you found out from Grovyle...how Dusknoir and Grovyle are disappearing right now. Suddenly, the light overcomes you and you say goodbye to your partner...you'll never forget them.
Your partner is teary-eyed, however despite this it never cried fully...until now.
The World is Saved
Your partner stops crying for a while (however he/she is still teary-eyed). He/she notices that the Rainbow Stoneship has begun activating and that he/she must get there quickly. As such, he/she runs over to the Rainbow Stoneship and looks at Temporal Tower. It's still severely damaged, however Team ___ has stopped it from completely collapsing.
He/she thinks about how far away he's/she's getting from Temporal Tower...and you...
Credits
Credits will roll. You can't skip it.
Epilogue
The game shows a scene of your partner heading back to the guild, full of remorse. He/she steps on the grate, waiting for Diglett to call out, however once Diglett notices the footprint he tells everyone and they all come out to greet him/her.
Back inside the guild, it shows your partner telling the fantastic story of how he/she (and you) defeated Dialga. Additionally, your partner is also telling the Pokémon who reside in Treasure Town. Your partner told the story of how he/she did it whenever he/she could, as it was a fantastic story that definitely had to be shared with all.
Reappearance
A few months later, your partner was getting used to you not being there. As such, he/she went to the beach in order to see the beautiful sight of Krabby doing Bubble, floating along the horizon.
Your partner can't seem to remember the last time he/she saw it...until he/she remembers you, and how he/she saved you from being knocked out, and it goes through all the memories within all of the chapters. Bidoof comes and tells your partner that dinner's ready and how he/she--what?! Surprisingly, your partner is down at Bidoof's feet, crying his/her eyes out.
It then shows Dialga, who is watching your partner cry at a bewildered but kind Bidoof's feet. Dialga then thinks about how much it means to you and your partner...ROAR!
Soon, the same flash of light that overcame you when you disappeared appeared on the side of the beach that your partner first met you. And then...you reappear!
Bidoof looks confusingly at you and tells your partner about this, who suddenly sees you and cries (now) tears of joy, while Bidoof gets very happy for you and your partner, on how you were reunited.
As far as the in-game structure goes, this is where the main story ends, with no more chapter designations, but this walkthrough will keep using chapter numbers to keep things consistent.
Although the credits have rolled, there's one final thing to do before the game truly reveals its post-game content to you...
| This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |
