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Geodude (Pokémon)/Generation II learnset
4 Languages
Français
Italiano
日本語
中文
Revision as of 00:35, 26 November 2023 by
Oneofthosedf
(
talk
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(
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By {{pkmn|breeding}}
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← Geodude
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Tackle
Normal
035
35
095}}
95%
35
06
6
Defense Curl
Normal
0000
—
00—}}
—%
40
11
11
Rock Throw
Rock
050
50
090}}
90%
15
16
16
Magnitude
Ground
0000
—
100}}
100%
30
21
21
Selfdestruct
Normal
200
200
100}}
100%
5
26
26
Harden
Normal
0000
—
00—}}
—%
30
31
31
Rollout
Rock
030
30
090}}
90%
20
36
36
Earthquake
Ground
100
100
100}}
100%
10
41
41
Explosion
Normal
250
250
100}}
100%
5
Bold
indicates a move that gets
STAB
when used by Geodude
Italic
indicates a move that gets STAB only when used by an Evolution of Geodude
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM01
DynamicPunch
Fighting
100
50%
5
TM02
Headbutt
Normal
70
100%
15
TM03
Curse
???
—
—%
10
TM04
Rollout
Rock
30
90%
20
TM06
Toxic
Poison
—
85%
10
TM08
Rock Smash
Fighting
20
100%
15
TM10
Hidden Power
Normal
—
100%
15
TM11
Sunny Day
Fire
—
—%
5
TM13
Snore
Normal
40
100%
15
TM17
Protect
Normal
—
—%
10
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM26
Earthquake
Ground
100
100%
10
TM27
Return
Normal
—
100%
20
TM28
Dig
Ground
60
100%
10
TM31
Mud-Slap
Ground
20
100%
10
TM32
Double Team
Normal
—
—%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM37
Sandstorm
Rock
—
—%
10
TM38
Fire Blast
Fire
120
85%
5
TM40
Defense Curl
Normal
—
—%
40
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
TM48
Fire Punch
Fire
75
100%
15
HM04
Strength
Normal
80
100%
15
Bold
indicates a move that gets
STAB
when used by Geodude
Italic
indicates a move that gets STAB only when used by an Evolution of Geodude
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Mega Punch
‡
Normal
80
85%
20
Rock Slide
Rock
75
90%
10
Moves marked with an asterisk (*) must be
chain bred
onto Geodude in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Geodude in that game.
Bold
indicates a move that gets
STAB
when used by Geodude
Italic
indicates a move that gets STAB only when used by an Evolution of Geodude
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Flamethrower
Fire
95
100%
15
A black abbreviation in a colored box indicates that Geodude can be tutored the move in that game
A colored abbreviation in a white box indicates that Geodude cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Geodude
Italic
indicates a move that gets STAB only when used by an Evolution of Geodude
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Body Slam
Normal
085
85
100}}
100%
15
I
Counter
Fighting
0000
—
100}}
100%
20
I
Double-Edge
Normal
120
120
100}}
100%
15
I
Fissure
Ground
0000
—
030}}
30%
5
I
Metronome
Normal
0000
—
00—}}
—%
10
I
Mimic
Normal
0000
—
100}}
100%
10
I
Rage
Normal
020
20
100}}
100%
20
I
Seismic Toss
Fighting
0000
—
100}}
100%
20
I
Submission
Fighting
080
80
080}}
80%
25
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Take Down
Normal
090
90
085}}
85%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Geodude
Italic
indicates a move that gets STAB only when used by an Evolution of Geodude
Click on the generation numbers at the top to see transfer-only moves for other generations
By
events
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Event
Move
Type
Power
Accuracy
PP
New York City Pokémon Center
Rapid Spin
Normal
20
100%
40
A superscript level indicates that Geodude can learn this move normally in Generation II at that level
Bold
indicates a move that gets
STAB
when used by Geodude
Italic
indicates a move that gets STAB only when used by an Evolution of Geodude
Click on the generation numbers at the top to see event moves from other generations
Category
Pokémon learnsets (Generation II)