Kingler (Pokémon)/Generation I learnset: Difference between revisions

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m (Accuracy error (Guillotine))
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Kingler|water|water|1|1}}
{{learnlist/levelh|Kingler|water|water|1|1}}
{{learnlist/level1|Start|Bubble|Water|20|100|30||'''}}
{{learnlist/level1|1|Bubble|Water|20|100|30||'''}}
{{learnlist/level1|Start|Leer|Normal|—|100|30}}
{{learnlist/level1|1|Leer|Normal||100|30}}
{{learnlist/level1|Start|ViceGrip|Normal|55|100|30}}
{{learnlist/level1|1|ViceGrip|Normal|55|100|30}}
{{learnlist/level1|20|ViceGrip|Normal|55|100|30}}
{{learnlist/level1|20|ViceGrip|Normal|55|100|30}}
{{learnlist/level1|25|Guillotine|Normal|—|30|5}}
{{learnlist/level1|25|Guillotine|Normal||30|5}}
{{learnlist/level1|34|Stomp|Normal|65|100|20}}
{{learnlist/level1|34|Stomp|Normal|65|100|20}}
{{learnlist/level1|42|Crabhammer|Water|90|85|10||'''}}
{{learnlist/level1|42|Crabhammer|Water|90|85|10||'''}}
{{learnlist/level1|49|Harden|Normal|—|—|30}}
{{learnlist/level1|49|Harden|Normal|||30}}
{{learnlist/levelf|Kingler|water|water|1|1}}
{{learnlist/levelf|Kingler|water|water|1|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Kingler|water|water|1|1}}
{{learnlist/tmh|Kingler|water|water|1|1}}
{{learnlist/tm1|TM03|Swords Dance|Normal|—|—|30}}
{{learnlist/tm1|TM03|Swords Dance|Normal|||30}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM06|Toxic|Poison||85|10}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
Line 26: Line 26:
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM31|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM31|Mimic|Normal||100|10}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM32|Double Team|Normal|||15}}
{{learnlist/tm1|TM34|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM34|Bide|Normal|||10}}
{{learnlist/tm1|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm1|TM44|Rest|Psychic|||10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|||10}}
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15||'''}}
Line 41: Line 41:
{{Learnlist/prevof|Kingler|Water|Water|1|1}}
{{Learnlist/prevof|Kingler|Water|Water|1|1}}


[[zh:巨钳蟹/第一世代技能表]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/1|Kingler|water|water|1}}
{{learnlist/prevgen1|Kingler|1|Amnesia|Psychic|—|—|20|II=yes<!--breed-->}}
{{learnlist/prevgen1|Kingler|1|Dig|Ground|100|100|10|II=yes<!--breed-->}}
{{learnlist/prevgen1|Kingler|1|Haze|Ice|—|—|30|II=yes<!--breed-->}}
{{learnlist/prevgen1|Kingler|1|Slam|Normal|80|75|20|II=yes<!--breed-->}}
{{learnlist/prevgenf/1|Kingler|water|water|1}}
 
[[it:Kingler/Mosse apprese in prima generazione]]
[[zh:巨钳蟹/第一世代招式表]]

Latest revision as of 19:50, 30 October 2020

← Kingler Kingler

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
011 Leer Normal 0000 100}}100% 30
011 ViceGrip Normal 05555 100}}100% 30
2020 ViceGrip Normal 05555 100}}100% 30
2525 Guillotine Normal 0000 030}}30% 5
3434 Stomp Normal 06565 100}}100% 20
4242 Crabhammer Water 09090 085}}85% 10
4949 Harden Normal 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Normal Sprite.png TM31 Mimic Normal 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Amnesia Psychic 0000 00—}}—% 20
II Dig Ground 100100 100}}100% 10
II Haze Ice 0000 00—}}—% 30
II Slam Normal 08080 075}}75% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see transfer-only moves for other generations