Generation: Difference between revisions
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A '''generation''', in terms of the [[Pokémon]] video game franchise, is a grouping of games that debuted at or around the same time. Furthermore, these games must be compatible with the other games of the generation, allowing the same number of species of Pokémon to be captured. | |||
More technically, it refers to the groupings of games which had the same battle mechanics: Generation I is | More technically, it refers to the groupings of games which had the same battle mechanics: Generation I is characterized by the 15-type [[elemental type|type system]]. Generation II introduces two new types: {{t|Steel}} and {{t|Dark}}, along with the split of the Special stat into Special Attack and Special Defense. Generation III brings changes to the [[IV]] and [[EV]] system and adds things such as [[abilities]], and Generation IV redefines the difference between [[Physical attack|Physical]] and [[Special attack|Special]] as one based on the [[move]], rather than the type. | ||
Currently, there are four Generations of Pokémon games. | Currently, there are four Generations of Pokémon games. | ||
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| 493 | | 493 | ||
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Generations I and II are [[Time Capsule|compatible with each other]], but | Generations I and II are [[Time Capsule|compatible with each other]], but they are incompatible with Generations III and IV. Similarly, Generations III and IV are [[Pal Park|compatible with each other ]], but not compatible with Generations I and II. | ||
[[Category:Fanon terminology]] | [[Category:Fanon terminology]] |
Revision as of 19:51, 26 September 2007
A generation, in terms of the Pokémon video game franchise, is a grouping of games that debuted at or around the same time. Furthermore, these games must be compatible with the other games of the generation, allowing the same number of species of Pokémon to be captured.
More technically, it refers to the groupings of games which had the same battle mechanics: Generation I is characterized by the 15-type type system. Generation II introduces two new types: Steel and Dark, along with the split of the Special stat into Special Attack and Special Defense. Generation III brings changes to the IV and EV system and adds things such as abilities, and Generation IV redefines the difference between Physical and Special as one based on the move, rather than the type.
Currently, there are four Generations of Pokémon games.
Generation | Main games | Battle games | Number of Pokémon | ||
---|---|---|---|---|---|
Japanese releases | English releases | Japanese releases | English releases | ||
I | Red and Green (early 1996) Blue (late 1996) Yellow (1998) |
Red and Blue (1998) Yellow (1999) |
Stadium (1998) Stadium 2 (1999) |
Stadium (2000) | 151 |
II | Gold and Silver (1999) Crystal (2000) |
Gold and Silver (2000) Crystal (2001) |
Stadium GS (2000) | Stadium 2 (2001) | 251 |
III | Ruby and Sapphire (2002) FireRed and LeafGreen (early 2004) Emerald (late 2004) |
Ruby and Sapphire (2003) FireRed and LeafGreen (2004) Emerald (2005) |
Box (early 2003) Colosseum (late 2003) XD (2005) |
Colosseum (early 2004) Box (mid 2004) XD (2005) |
386 |
IV | Diamond and Pearl (2006) | Diamond and Pearl (2007) | Battle Revolution (2006) | Battle Revolution (2007) | 493 |
Generations I and II are compatible with each other, but they are incompatible with Generations III and IV. Similarly, Generations III and IV are compatible with each other , but not compatible with Generations I and II.