GB Sounds: Difference between revisions

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{{search|key item in Pokémon HeartGold and SoulSilver|the Nintendo GameCube accessory|Game Boy Player}}
{{Redirect|GB Player|the [[Nintendo GameCube]] accessory|Game Boy Player}}
{{protect}}
{{ItemInfobox/head
[[File:Bag GB Player Sprite.png|right|frame]]
|name=GB Sounds
The '''GB Player''' (Japanese: '''GBプレイヤー''' ''GB Player'') is a key item obtainable in {{game|HeartGold and SoulSilver|s}}. After the {{player}} has defeated all 16 gyms in the game, they can receive it from one of the [[Game Freak]] employees in [[Celadon Mansion]]. It allows the player to change the game's background music to redone 8-bit tracks from {{2v2|Gold|Silver}}.
|jname=GBプレイヤー
|jtrans=GB Player
|art=None
|gen=IV
|colorscheme=Key items
}}
{{ItemInfobox/BagRow|IV|Key items|group={{gameabbrev4|HGSS}}}}
{{ItemInfobox/BagRow|V|Key items}}
{{ItemInfobox/BagRow|VI|Key items}}
{{ItemInfobox/BagRowBottom|VII|Key items}}
|}
 
The '''GB Sounds''' (Japanese: '''GBプレイヤー''' ''GB Player'') is a type of [[Key Item]] exclusive to {{Game|HeartGold and SoulSilver|s}}.
 
==In the core series games==
===Effect===
====Manual activation====
The item changes the background music to {{wp|chiptune}}-like rearrangements of the tracks in the area that are similar to the original ones from {{game2|Gold|Silver|Crystal}}. Sound effects and radio music are unaffected by the GB Sounds.
 
===Description===
{{Movedesc|Key items}}
{{Movedescentry|{{gameabbrev4|HGSS}}<br>{{gameabbrev5|BWB2W2}}|A music player that allows you to listen to nostalgic songs. It's operated with a single switch.}}
{{Movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch.}}
|}
|}
 
===Acquisition===
{{ItemAvailability/keyhead|Key items}}
|-
| {{gameabbrev4|HGSS}}
| [[Celadon Condominiums]] 3F (from [[Game Freak]] sound designer after obtaining all 16 [[Badge]]s)
|}
|}
 
==Music information==
===Changes===
Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. This is due to the way chiptunes are handled on the [[Nintendo DS]]. The capabilities of the {{wp|programmable sound generator|PSG}} found in the DS line is limited compared to the one found in the [[Game Boy]] line. The DS PSG has fixed square wave and noise channels like the Game Boy PSG, but lacks the crucial 4-bit wavetable synthesis channel, which renders the DS incapable of generating the variety of different waveforms the Game Boy could. This meant that parts played using the 4-bit wavetable synthesis channel in the original tracks were approximated using square waves, leading some parts to sound vastly different. In addition, some tracks had their {{wp|tempo}}s altered somewhat and other notes in various tracks are not even heard at all.
 
===Additions===
{{main|Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection}}
Several tracks that are absent in the original {{game|Gold and Silver|s}} have received old-style rearrangements. Examples include ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Global Terminal]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 47]]''. Despite this, none of the {{gdis|Battle Frontier|IV}} facilities, except for the outside area and the {{si|Battle Tower}}, received an old-style rearrangement. {{pkmn|battle|Battling}} in the facilities at the Battle Frontier with the GB Sounds active will also result in the old-style ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Battle! (Trainer Battle—Johto Version)]]'' being used. This effect is reverted when battling a {{DL|Frontier Brain|Sinnoh/Johto Frontier Brains|Frontier Brain}}.
 
===Limitations===
Some of the original tracks from {{game2|Gold|Silver|Crystal}}, such as ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Professor Oak]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Opening Movie (Pokémon Gold & Pokémon Silver)]]'', cannot be listened to with the GB Sounds. The tracks pertaining to [[Team Rocket]] can only be listened to in the [[Giovanni]] event triggered by taking a {{p|Celebi}} to the [[Ilex Forest shrine]]. To solve this issue, {{DL|Radio in the Pokémon world|Pokémon Music}} hosts the ''Pokémon Past Archive'' program every {{DL|Days of the week|Sunday}}, which features these tracks in addition to a few others, such as all the {{pkmn|Trainer}} encounter themes.
 
===Oddities===
If active during a [[Bug-Catching Contest]], the GB Sounds will not switch to the old-style version of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|National Park]]'' during the contest results; however, it'll perform the switch after the results are announced.
 
There is also {{DL|List of glitches (Generation IV)|GB Sounds muting glitch|a glitch}} which results in the music being muted on {{rt|20|Kanto}} or [[Cinnabar Island]].
 
The GB Sounds does not affect the unused SEQ_DUMMY (played in the [[Mystery Zone]]s) or SEQ_TEST_TITLE tracks, which are mere copies of the regular ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]''.


==Trivia==
==Trivia==
* Several tracks that weren't in the original Gold and Silver also received 8-bit remixes. Examples include the themes of the [[Global Terminal]] and [[Route]]s {{rtn|47}} and {{rtn|48}}.
* Although the GB Sounds is unable to play certain old-style themes such as ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Radio Tower Occupied!]]'' during regular gameplay, it was programmed to play them.
* The item only changes background themes, not other audio effects.
 
* Some of the original game's tracks, such as [[Team Rocket]]'s themes, the music played when the player meets [[Professor Oak]], and the opening and closing music, cannot be accessed using the GB Player, because they only play before the player has the chance to obtain it. To accommodate these, the [[Pokémon Music Channel]] hosts a "Pokémon Past Archive" program each Sunday, featuring such otherwise unheard pieces in addition to a few other themes.
==In other languages==
{{-}}
{{langtable|color={{key items color light}}|bordercolor={{key items color}}
{{stub|Item}}
|zh_yue=GB播放器 ''{{tt|GB Bofonghei|GB Player}}''
|zh_cmn=GB播放器 ''{{tt|GB Bòfàngqì|GB Player}}'' {{tt|*|Taiwan}} / ''{{tt|GB Bōfàngqì|GB Player}}'' {{tt|*|Mainland China}}
|fr=Lecteur GB
|de=GB-Player
|it=Lettore GB
|ko=GB플레이어 ''GB Player''
|es=Lector GB
}}
 
==See also==
* [[List of Key Items (Generation IV)]]
* [[DS Sounds]]
 
{{-}}
{{-}}
{{Project ItemDex notice}}
{{Project ItemDex notice}}
[[Category:Items]]
[[Category:Items]]
[[Category:Key items]]
[[Category:Key Items]]
 
[[de:GB-Player]]
[[es:Reproductor GB]]
[[fr:Lecteur GB]]
[[it:Lettore GB]]
[[ja:GBプレイヤー]]
[[ja:GBプレイヤー]]
[[zh:GB播放器(道具)]]

Latest revision as of 07:40, 11 March 2024

GB Player redirects here. For the Nintendo GameCube accessory, see Game Boy Player.
GB Sounds
GBプレイヤー
GB Player
Bag GB Sounds Sprite.png
GB Sounds
Pokémon Global Link artwork
Introduced in Generation IV
Pocket
Generation IV Bag Key items pocket icon.png Key items (HGSS)
Generation V Bag Key items pocket icon.png Key items
Generation VI Bag Key items pocket icon.png Key items
Generation VII Bag Key items pocket icon.png Key items

The GB Sounds (Japanese: GBプレイヤー GB Player) is a type of Key Item exclusive to Pokémon HeartGold and SoulSilver.

In the core series games

Effect

Manual activation

The item changes the background music to chiptune-like rearrangements of the tracks in the area that are similar to the original ones from Pokémon Gold, Silver, and Crystal. Sound effects and radio music are unaffected by the GB Sounds.

Description

Games Description
HGSS
BWB2W2
A music player that allows you to listen to nostalgic songs. It's operated with a single switch.
XYORAS
SMUSUM
A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch.

Acquisition

Games Method
HGSS Celadon Condominiums 3F (from Game Freak sound designer after obtaining all 16 Badges)

Music information

Changes

Despite the fact that the old-style tracks are supposed to sound like the original tracks from Pokémon Gold, Silver, and Crystal, none of them sound exactly like the originals. This is due to the way chiptunes are handled on the Nintendo DS. The capabilities of the PSG found in the DS line is limited compared to the one found in the Game Boy line. The DS PSG has fixed square wave and noise channels like the Game Boy PSG, but lacks the crucial 4-bit wavetable synthesis channel, which renders the DS incapable of generating the variety of different waveforms the Game Boy could. This meant that parts played using the 4-bit wavetable synthesis channel in the original tracks were approximated using square waves, leading some parts to sound vastly different. In addition, some tracks had their tempos altered somewhat and other notes in various tracks are not even heard at all.

Additions

Main article: Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection

Several tracks that are absent in the original Pokémon Gold and Silver have received old-style rearrangements. Examples include Global Terminal and Route 47. Despite this, none of the Battle Frontier facilities, except for the outside area and the Battle Tower, received an old-style rearrangement. Battling in the facilities at the Battle Frontier with the GB Sounds active will also result in the old-style Battle! (Trainer Battle—Johto Version) being used. This effect is reverted when battling a Frontier Brain.

Limitations

Some of the original tracks from Pokémon Gold, Silver, and Crystal, such as Professor Oak and Opening Movie (Pokémon Gold & Pokémon Silver), cannot be listened to with the GB Sounds. The tracks pertaining to Team Rocket can only be listened to in the Giovanni event triggered by taking a Celebi to the Ilex Forest shrine. To solve this issue, Pokémon Music hosts the Pokémon Past Archive program every Sunday, which features these tracks in addition to a few others, such as all the Trainer encounter themes.

Oddities

If active during a Bug-Catching Contest, the GB Sounds will not switch to the old-style version of National Park during the contest results; however, it'll perform the switch after the results are announced.

There is also a glitch which results in the music being muted on Route 20 or Cinnabar Island.

The GB Sounds does not affect the unused SEQ_DUMMY (played in the Mystery Zones) or SEQ_TEST_TITLE tracks, which are mere copies of the regular Route 29.

Trivia

  • Although the GB Sounds is unable to play certain old-style themes such as Radio Tower Occupied! during regular gameplay, it was programmed to play them.

In other languages

Language Title
Chinese Cantonese GB播放器 GB Bofonghei
Mandarin GB播放器 GB Bòfàngqì * / GB Bōfàngqì *
France Flag.png French Lecteur GB
Germany Flag.png German GB-Player
Italy Flag.png Italian Lettore GB
South Korea Flag.png Korean GB플레이어 GB Player
Spain Flag.png Spanish Lector GB

See also


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.