Five question marks: Difference between revisions

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(→‎Hex FE: hmm, I don't know what I'm going to do about the evobox. Hopefully it evolves differently in crystal to GS)
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{{GlitchResearch|Sprites, base stats and possible differences between Gold/Silver and Crystal.}}
{{samename|the dummied out items in Generation I|List of unobtainable items#?????|List of unobtainable items → ?????}}
{{incomplete}}
{{samename|the glitch Pokémon in the [[Generation III]] games with the same Japanese name|Ten question marks}}
{{wrongtitle|?????}}
----
'''?????''' is a [[glitch Pokémon]] that appears in [[Generation II]] games. It is the result of forcing a nonexistent {{OBP|Pokémon|species}} numbered 000, 252, 254, or 255 to appear (since 253 is used for [[glitch egg|eggs]]).
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.
 
==List of ?????==
There are eight ????? variants, differing based on the index number and version:
===Hex 00===
* [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}}
* [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}
===Hex FC===
* [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}}
* [[????? (Crystal FC)|????? (FC)]]{{sup/2|C}}
===Hex FE===
* [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}
* [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}}
===Hex FF===
* [[????? (Gold/Silver FF)|????? (FF)]]{{sup/2|GS}}
* [[????? (Crystal FF)|????? (FF)]]{{sup/2|C}}


==Appearance==
==Appearance==
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, ????? (FC) appears gold and ????? (FF) appears silver. ????? of the same index number generally share the same palette across versions, but [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} uses a different palette than its Crystal counterpart, [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}.


All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.
All variations of ????? lack their own back sprites. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.  


Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM. This is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.


When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Different forms of ????? have different types. The game will often display that one of these glitches is a [[Shiny Pokémon]].
[[Shiny Pokémon|Shiny]] ????? look identical to their regular counterparts.


==Obtaining==
==Obtaining==
All variants of ????? can only be obtained through the [[Celebi egg glitch]]. Attempting to trade [['M]] onto {{v|Gold and Silver|s}} will cause it to appear as a ????? with an [[index number]] of 00.
All variants of ????? can be obtained through the [[Celebi Egg glitch]] or by making a bad [[cloning glitches|clone]]. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to [[trade]] [['M (00)]]{{sup/1|RB}}/[[3TrainerPoké $]]{{sup/1|Y}} to {{game2|Gold|Silver|Crystal}} with the [[Time Capsule]]  will cause it to appear as a [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} or [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}. [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} evolves from [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}} and [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}, while [[????? (Crystal 00)|????? (00)]]{{sup/2|C}} evolves from [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}}.
 
In Gold and Silver, the only way to obtain [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}} is to trade with Generation I or {{g|Crystal}} because catching it restarts the game in a glitch dimension. That means [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}} doesn't have a true Pokédex entry.


==Pokédex data==
==Pokédex data==
Unlike some variants of {{?|10}}, all of the ????? glitches have Pokédex data which is undefined; however, all of the ????? glitches have a footprint. The footprint is identical to that of {{p|Donphan}} with 000, 252, 254, or 255 printed in the middle of it for the form with the same [[index number]].
{{GlitchResearch|An image of what actually is there.}}
 
In Crystal, all of the ????? glitches have Pokédex data which is undefined.  
==Hex 00==
{{GlitchPkmnInfobox
| name=?????
| generation=2
| image=GSCGlitch000.png
| size=60px
| caption=????? Hex 00 Sprite
| ndex=000
| hex=00
| typen=2
| type1=Steel
| type2=Glitch
| disptype2=Unknown
| games={{3v2|Gold|Silver|Crystal}}
<!--| catchrate=0-->
}}
 
===Game data===
====Game locations====
{{AvailabilityGlitch2|
type=Steel |
type2=Glitch |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi egg glitch]], [[Evolution|Evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]|
crarity=[[Glitch]]|
carea=[[Celebi egg glitch]], [[Evolution|Evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]
}}
 
====Base stats====
{{BaseStatNoCat|
type=Steel |
type2= Glitch|
HP=    224 |
Attack= 1 |
Defense=188 |
SpAtk=  163 |
SpDef=  213 |
Speed=  67 }}
 
====Type effectiveness====
{{Type effectiveness|
type1=Steel|
type2=glitch |
Normal=  50 |
Fighting=200 |
Flying=  50 |
Poison=    0 |
Ground=  200 |
Rock=    50 |
Bug=      50 |
Ghost=    50 |
Steel=    50 |
 
Fire=    200 |
Water=  100 |
Grass=    50 |
Electric=100 |
Psychic=  50 |
Ice=      50 |
Dragon=  50 |
Dark=    50 |
notes=yes|
glitch=secondary}}
 
====Learnset====
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (00)|steel|glitch|2|0}}
{{learnlist/level2null}}
{{learnlist/levelf|????? (00)|steel|glitch|2|0}}


====By [[TM]]/[[HM]]====
All of the ????? glitches have a footprint. The footprint is identical to that of {{p|Donphan}} with 256, 252, 254, or 255 printed in the middle of it for the form with the same [[index number]] (where 256 is equivalent to 0).
{{learnlist/tmh|????? (00)|steel|glitch|2|0}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM06|Toxic|Poison|&mdash;|85|10}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM17|Protect|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM21|Frustration|Normal|&mdash;|100|20}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM37|Sandstorm|Rock|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM39|Swift|Normal|60|&mdash;|20}}
{{learnlist/tm2|TM40|Defense Curl|Normal|&mdash;|&mdash;|40}}
{{learnlist/tm2|TM45|Attract|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM50|Nightmare|Ghost|&mdash;|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|&mdash;|70|20}}
{{learnlist/tmf|????? (00)|steel|glitch|2|0}}


===Evolution===
==Time Capsule exploit==
{{GlitchEvobox
{{main|Time Capsule exploit}}
|family=Normal
|sprite1=GSCGlitch252
|name1=????? (FC)
|type1-1=Psychic
|type2-1=Glitch
|evotype1=Level
|level1=18
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch}}
{{GlitchEvobox
|family=Normal
|sprite1=GSCGlitch254
|name1=????? (FE)
|type1-1=B
|disptype1-1=Glitch
|evotype1=Level
|level1=3
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch}}
{{-}}


==Hex FC==
Both variants of ????? (FF) will act as 'cancel' on the party Pokémon screen, and thus can be taken into the [[Time Capsule]] to 'hide' the Pokémon below it which did not exist in [[Generation I]].
{{GlitchPkmnInfobox
| name=?????
| generation=2
| image=GSCGlitch252.png
| ndex=252
| hex=FC
| typen=2
| type1=Psychic
| type2=Glitch
| catchrate=25
| expyield=144
| egggroupn=0
| egggroup1=No eggs
| egggroup2=
| gendercode=27
| height-ftin=5'77"
| weight-lbs=486.3
| games={{3v2|Gold|Silver|Crystal}}
}}


===Game data===
==In other languages==
====Game locations====
{{langtable|color={{unknown color light}}|bordercolor={{unknown color}}
{{AvailabilityGlitch2|
|ja=?????
type=Psychic |
|fr=?????
type2=Glitch |
|de=?????
gen=2 |
|it=?????
gsrarity=[[Glitch]]|
|ko=?
gsarea=[[Celebi egg glitch]]|
|es=?????
crarity=[[Glitch]]|
carea=[[Celebi egg glitch]]
}}
}}
====Base stats====
{{BaseStatNoCat|
type= Psychic|
type2=Glitch|
HP=    21 |
Attack= 51 |
Defense=22 |
SpAtk=  23 |
SpDef=  98 |
Speed=  75 }}
====Type effectiveness====
{{Type effectiveness|
type1=Psychic|
type2=unknown|
Normal=  100 |
Flying=  100 |
Fighting= 50 |
Ground=  100 |
Rock=    100 |
Bug=    200 |
Poison=  100 |
Ghost=  200 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic=  50 |
Ice=    100 |
Dragon=  100 |
Dark=    200 |
Steel=  100 |
notes=yes|
glitch=secondary}}
====Learnset====
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (FC)|Psychic|Glitch|2|0}}
{{learnlist/level2|Start|Poison Sting|Poison|15|100|35||''}}
{{learnlist/level2|15|Meditate|Psychic|&mdash;|&mdash;|40}}
{{learnlist/level2|15|Spore|Grass|&mdash;|100|15}}
{{learnlist/level2|80|Bubble|Water|20|100|30}}
{{learnlist/level2|80|Sweet Kiss|Normal|&mdash;|75|10}}
{{learnlist/level2|80|Constrict|Normal|10|100|35}}
{{learnlist/level2|80|Barrier|Psychic|&mdash;|&mdash;|30}}
{{learnlist/level2|80|DragonBreath|Dragon|60|100|20}}
{{learnlist/levelf|????? (FC)|Psychic|Glitch|2|0}}
====By [[TM]]/[[HM]]====
{{learnlist/tmh|????? (FC)|Psychic|Glitch|2|0}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM05|Roar|Normal|&mdash;|100|20}}
{{learnlist/tm2|TM06|Toxic|Poison|&mdash;|85|10}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM10|Hidden Power|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM17|Protect|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm2|TM34|Swagger|Normal|&mdash;|90|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM50|Nightmare|Ghost|&mdash;|100|15}}
{{learnlist/tmf|????? (FC)|Psychic|Glitch|2|0}}
===Evolution===
{{GlitchEvobox
|family=Normal
|sprite1=GSCGlitch252
|name1=????? (FC)
|type1-1=Psychic
|type2-1=Glitch
|evotype1=Level
|level1=18
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch
|evotype1a=Level
|level1a=24
|sprite2a=002
|name2a=Ivysaur
|type1-2a=Grass
|type2-2a=Poison
|evotype2a=Level
|level2a=32
|sprite3a=003
|name3a=Venusaur
|type1-3a=Grass
|type2-3a=Poison}}
{{-}}
==Hex FE==
{{GlitchPkmnInfobox
| name=?????
| generation=2
| species='s magma.
| image=GSCGlitch254.png
| ndex=254
| hex=FE
| typen=3
| type1=Normal
| type2=Normal
| type3=B
| form1=Gold and Silver
| form2=Crystal
| disptype3=Unknown
| type3link=no
| lv100exp=1 110 639
| height-ftin=0'16"
| weight-lbs=3,649.7
| games={{3v2|Gold|Silver|Crystal}}
}}
===Game data===
====Game locations====
{{AvailabilityGlitch2|
type=Glitch |
type2=Normal |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi egg glitch]]|
crarity=[[Glitch]]|
carea=[[Celebi egg glitch]]
}}
====Base stats====
{{BaseStatNoCat|
type=glitch |
type2=normal |
HP=    244 |
Attack= 0 |
Defense=234 |
SpAtk=  245 |
SpDef=  0 |
Speed=  0 }}
====Type effectiveness====
=====In Gold and Silver=====
{{Type effectiveness|
type1=unknown|
Normal=  100 |
Flying=  100 |
Fighting=100 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=  100 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
Dark=    100 |
Steel=  100 |
notes=yes|
glitch=yes}}
=====In Crystal=====
{{Type effectiveness|
type1=normal|
Normal=  100 |
Flying=  100 |
Fighting=100 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=  100 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
Dark=    100 |
Steel=  100 |
notes=yes|
glitch=yes}}
====Learnset====
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (FE)|Glitch|Normal|2|0}}
{{learnlist/level2|Start|Foresight|Normal|–|85|40|||GS}}
{{learnlist/level2|Start|Horn Drill|Normal|–|30|5|||GS}}
{{learnlist/level2|6|Pin Missile|Bug|14|85|20}}
{{learnlist/level2|10|DragonBreath|Dragon|60|100|20}}
{{learnlist/level2|17|Comet Punch|Normal|18|85|15}}
{{learnlist/level2|30|Petal Dance|Grass|70|100|20}}
{{learnlist/level2|33|Return|Normal|Varies|100|20}}
{{learnlist/level2|40|Gust|Flying|40|100|35}}
{{learnlist/level2|42|Mimic|Normal|&mdash;|100|10}}
{{learnlist/level2|48|Sandstorm|Rock|&mdash;|&mdash;|10}}
{{learnlist/level2|62|Unknown glitch move|Unknown|&mdash;|&mdash;|&mdash;}}
{{learnlist/level2|62|Fly|Flying|70|95|15}}
{{learnlist/level2|71|Whirlpool|Water|15|70|15}}
{{learnlist/level2|79|Flail|Normal|Varies|100|15}}
{{learnlist/levelf|????? (FE)|Glitch|Normal|2|0}}
====By [[TM]]/[[HM]]====
{{learnlist/tmh|????? (FE)|Glitch|Normal|2|0}}
{{learnlist/tm2|TM09|Psych Up|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM12|Sweet Scent|Normal|&mdash;|100|20|||GS}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM18|Rain Dance|Water|&mdash;|&mdash;|5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM24|DragonBreath|Dragon|60|100|20}}
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10|||GS}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|&mdash;|90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|&mdash;|&mdash;|10|||GS}}
{{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM39|Swift|Normal|60|&mdash;|20}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM45|Attract|Normal|&mdash;|100|15|||GS}}
{{learnlist/tm2|TM50|Nightmare|Ghost|&mdash;|100|15}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30|||GS}}
{{learnlist/tm2|HM02|Fly|Flying|70|95|15|||GS}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15|||C}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tmf|????? (FE)|Glitch|Normal|2|0}}
===Evolution===
{{GlitchEvobox
|family=Normal
|sprite1=GSCGlitch254
|name1=????? (FE)
|type1-1=B
|disptype1-1=Glitch
|evotype1=Level
|level1=3
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch}}
{{-}}
==Hex FF==
{{GlitchPkmnInfobox
| name=?????
| generation=2
| image=GSCGlitch255.png
| ndex=255
| hex=FF
| typen=2
| type1='l) m) ZM
| type2=Normal
| lv100exp=127 800 (Gold/Silver)<br />800 000 (Crystal)
| disptype1=Unknown
| height-ftin=418'12"
| weight-lbs=3,276.6
| games={{3v2|Gold|Silver|Crystal}}
}}
===Game data===
====Game locations====
{{AvailabilityGlitch2|
type=Glitch |
type2=Normal |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi egg glitch]]|
crarity=[[Glitch]]|
carea=[[Celebi egg glitch]]
}}
====Base stats====
{{BaseStatNoCat|
type=glitch |
type2=normal |
HP=    55 |
Attack=143 |
Defense=55 |
SpAtk=  0 |
SpDef=  0 |
Speed=  13 }}
====Type effectiveness====
{{Type effectiveness|
type1=unknown|
type2= normal|
Normal=  100 |
Flying=  100 |
Fighting=100 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=  100 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
Dark=    100 |
Steel=  100 |
notes=yes|
glitch=yes}}
====Learnset====
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (FF)|normal|glitch|2|0}}
{{learnlist/level2|17|Ice Punch|Ice|75|100|15|||C}}
{{learnlist/level2|44|Egg Bomb|Normal|100|75|10|||C}}
{{learnlist/levelf|????? (FF)|normal|glitch|2|0}}
====By [[TM]]/[[HM]]====
{{learnlist/tmh|????? (FF)|normal|glitch|2|0}}
{{learnlist/tm2|TM03|Curse|???|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM17|Protect|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM18|Rain Dance|Water|&mdash;|&mdash;|5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM20|Endure|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM21|Frustration|Normal|&mdash;|100|20}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM24|DragonBreath|Dragon|60|100|20}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}
{{learnlist/tm2|TM43|Detect|Fighting|&mdash;|&mdash;|5}}
{{learnlist/tm2|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM45|Attract|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|&mdash;|70|20}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tmf|????? (FF)|normal|glitch|2|0}}
===Evolution===
{{GlitchEvobox
|family=None
|sprite1=GSCGlitch255
|name1=????? (FF)
|type1-1='l) m) ZM
|type2-1=Normal
|disptype1-1=Glitch}}
===Cloaking abilities===
????? Hex FF it will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However,  ????? and the Pokémon below it can be healed with items.
This type of ????? cannot be deposited because it will replace itself and all Pokémon below it with "CANCEL".
The hexadecimal FF variant of this glitch can be taken into the [[Time Capsule]] 'hide' the Pokémon below it which did not exist in [[Generation I]]. "CANCEL" is allowed through the time machine because it is essential on all [[Generation I]] and [[Generation II]] Pokémon games. Any Pokémon below it will appear as the [[glitch Pokémon]] in the Generation I Pokémon game with the equivalent index number.
{{-}}


==External links==
==External links==
* [http://www.trsrockin.com/gs_mn.html Page at TR's Rockin!]
*[http://glitchcity.info/w/index.php?title=%3F%3F%3F%3F%3F Glitch City Laboratories wiki's summary page for ?????].
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:000 00 at Glitch City]
{{GlitchPkmn}}<br>
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:252 FC at Glitch City]
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:254 FE at Glitch City]
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:255 FF at Glitch City]
 
{{GlitchPkmn}}
{{Project Glitchdex notice}}
{{Project Glitchdex notice}}


[[Category:Glitches]]
[[Category:Glitches]]
[[fr:Cinq points d'interrogation]]
[[it:Cinque punti interrogativi]]

Latest revision as of 02:12, 17 February 2024

If you were looking for the the dummied out items in Generation I, see List of unobtainable items → ?????.
If you were looking for the the glitch Pokémon in the Generation III games with the same Japanese name, see Ten question marks.

????? are glitch Pokémon which appear in Generation II games. The game resorts to the error handler "?????" to name the non-existent Pokémon with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for Eggs). All ????? have no cry.

List of ?????

There are eight ????? variants, differing based on the index number and version:

Hex 00

Hex FC

Hex FE

Hex FF

Appearance

Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, ????? (FC) appears gold and ????? (FF) appears silver. ????? of the same index number generally share the same palette across versions, but ????? (00)GS uses a different palette than its Crystal counterpart, ????? (00)C.

All variations of ????? lack their own back sprites. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.

Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM. This is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.

Shiny ????? look identical to their regular counterparts.

Obtaining

All variants of ????? can be obtained through the Celebi Egg glitch or by making a bad clone. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to trade 'M (00)RB/3TrainerPoké $Y to Pokémon Gold, Silver, and Crystal with the Time Capsule will cause it to appear as a ????? (00)GS or ????? (00)C. ????? (00)GS evolves from ????? (FC)GS and ????? (FE)GS, while ????? (00)C evolves from ????? (FE)C.

In Gold and Silver, the only way to obtain ????? (FE)GS is to trade with Generation I or Pokémon Crystal because catching it restarts the game in a glitch dimension. That means ????? (FE)GS doesn't have a true Pokédex entry.

Pokédex data

BoEANSprite.png This glitch is in need of research.
Reason: An image of what actually is there.
You can discuss this on the talk page.

In Crystal, all of the ????? glitches have Pokédex data which is undefined.

All of the ????? glitches have a footprint. The footprint is identical to that of Donphan with 256, 252, 254, or 255 printed in the middle of it for the form with the same index number (where 256 is equivalent to 0).

Time Capsule exploit

Main article: Time Capsule exploit

Both variants of ????? (FF) will act as 'cancel' on the party Pokémon screen, and thus can be taken into the Time Capsule to 'hide' the Pokémon below it which did not exist in Generation I.

In other languages

Language Title
Japan Flag.png Japanese ?????
France Flag.png French ?????
Germany Flag.png German ?????
Italy Flag.png Italian ?????
South Korea Flag.png Korean ?
Spain Flag.png Spanish ?????

External links

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.