Coil (move): Difference between revisions

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==In other languages==
==In other languages==


{{Butterfly Dance|poison}}
{{Quiver Dance|poison}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}

Revision as of 16:47, 5 March 2011

Coil
とぐろをまく Coil
Coil.png
[[File:|center]]
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Coil (Japanese: とぐろをまく Coil) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Coil raises the user's Attack, Defense and Accuracy stats by one stage each.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0023 Ekans Ekans
Poison 44
0024 Arbok Arbok
Poison 53
0206 Dunsparce Dunsparce
Normal 43
0336 Seviper Seviper
Poison 64
0495 Snivy Snivy
Grass 31
0496 Servine Servine
Grass 36
0497 Serperior Serperior
Grass 38
0603 Eelektrik Eelektrik
Electric 54
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

In other languages

Variations of the move Quiver Dance
StatusIC HOME.png Quiver DanceCoilVictory Dance


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.