Appendix:Emerald walkthrough/Section 9: Difference between revisions

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===Meet up with Steven===
===Meet up with Steven===
As you leave the beach, you are noticed by [[Steven]]. He hasn't seen you since your first meeting in [[Granite Cave]], and is pleased to see how much you have grown as a Trainer. He wonders if you will raise Pokémon of all types, or only a certain one.  
As you leave the beach, you are noticed by {{Steven}}. He hasn't seen you since your first meeting in [[Granite Cave]], and is pleased to see how much you have grown as a Trainer. He wonders if you will raise Pokémon of all types, or only a certain one.  





Revision as of 08:06, 3 May 2019

Abandoned Ship (optional)

Abandoned Ship, exterior
Abandoned Ship, 1F
Abandoned Ship, B1F
Abandoned Ship, underwater hallway
Abandoned Ship, hidden floor

Located on Route 108, the Abandoned Ship is all that remains from when the S.S. Cactus ran aground. The old vessel has many rusted holes, broken doors, and furniture scattered around. Once slated for demolition, the half-sunken vessel now exists as a refuge for water-dwelling Pokémon. Navigating the structure requires the use of a certain field move in addition to Surf, so some parts will be inaccessible for now.

1F (east)

Three of the four cabins here are connected. Visit the isolated northwest cabin for a Harbor Mail and head downstairs.

B1F

Fight Sailor Duncan and collect a Dive Ball from the north-central cabin. Visit the southwest cabin for an Escape Rope and climb the stairs in the northwest corner.

1F (west)

Pass through the north cabin to get a Revive, then go through the south door to reach the outside of the ship. Climb the stairway there to reach the Captain's office.

Captain's Office

The Scientist inside is investigating the ship on Captain Stern's behalf. Stern asked him to find a Scanner, but he hasn't had much success. Pick up the nearby Storage Key and return to the basement floor.

B1F

Inspect the locked door to the northeast cabin to insert the Storage Key. The key becomes stuck in the lock, but the door opens. Inside, you find TM13 (Ice Beam). After that, head for the south-central cabin. Seawater has flooded into the room, so you can come back and go underwater later in the game.

Mauville City (optional)

When you return to Mauville, you find Wattson standing near the Pokémon Center. He asks for a favor, and explains that the city has an underground sector known as New Mauville. There's a generator inside that hasn't been functioning properly, and he needs you to go and turn it off before the situation gets out of control. He gives you the Basement Key and directs you to the facility's entrance on Route 110. Surf eastward under the north end of Seaside Cycling Road to reach the facility.

New Mauville (optional)

New Mauville, Entrance
New Mauville, B1F

New Mauville was intended to be an underground city extending dozens of floors below the surface. However, the project died in development when it was discovered to be a habitat for wild Pokémon.

Entrance

Use the Basement Key to unlock the door, and step inside to reach the southeast room.

B1F

The lower floor uses a series of colored buttons as a security measure; when stepped on, all similarly-colored doors open while all others close. Step on the blue button in the entrance room and go west. Press the green button in the next room and continue on. Pass by the third button and head north to reach an Escape Rope; collect the item and press the blue button beneath it. Go northwest to find a room with two items, a Parlyz Heal to the left and a Voltorb to the right. Follow the hallway eastward to the north-central room and another pair of items, a Voltorb to the left and a Full Heal to the right; collect the item and step on the green button beneath it. The generator is located in the northeast room; press the red button to shut it down and collect the ThunderStone before leaving the area.

Done

With your task complete, return to Wattson outside the Pokémon Center. Inform him that everything is all right in New Mauville, and the grateful Gym Leader rewards you with TM24 (Thunderbolt).

Route 118

Route 118

The seaside Route 118 links the west and east sides of the region together. Several new species of Pokémon can be found here, including Electric types that will be of great value in the upcoming Gym.

Get Good with a Good Rod

The Fisherman on the river's eastern bank believes that Good Rods are really good. Agree with his statement to receive your very own Good Rod, a mid-level fishing rod that can catch even more kinds of Pokémon than the Old Rod.

Gabby and Ty

After your first interview on the south side of Route 111, the intrepid news team can be found searching for their next story on the eastern bank of Route 118's river. Accept their challenge to another Double Battle and be sure to give them a great interview when the dust settles!

Meet up with Steven

As you leave the beach, you are noticed by Steven. He hasn't seen you since your first meeting in Granite Cave, and is pleased to see how much you have grown as a Trainer. He wonders if you will raise Pokémon of all types, or only a certain one.


← Part 8 Route 111, Mirage Tower, Petalburg City, Route 115, Route 105, Route 107, Route 108
Emerald
walkthrough
Route 119, Fortree City, Routes 120 Part 10 →


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