Ability variations

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 17:29, 23 October 2010 by Kaoz (talk | contribs)
Jump to navigationJump to search

Ability variations are abilites that are identical to each other in general, but are slightly different in some ways. Below are the various ability archetypes and the abilities that fall into their categories.

Ability archetypes are listed in alphabetical order. Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.

Variations of Air lock

Eliminates weather effects
Name Generation
Air Lock III
Cloud Nine III


Variations of Battle Armor

Prevents critical hits
Name Generation
Battle Armor III
Shell Armor III


Variations of Blaze

Boosts a certain type in a pinch
Name Type Boosted Generation
Blaze Fire III
Overgrow Grass III
Swarm Bug III
Torrent Water III


Variations of Chlorophyll

Doubles speed in a weather effect
Name Weather effect Generation
Chlorophyll Sun III
Sand Paddle Sandstorm V
Swift Swim Rain III


Variations of Drizzle

Activates a never ending weather effect
Name Weather effect Generation
Drizzle Rain III
Drought Sun III
Sand Stream Sandstorm III
Snow Warning Hail IV



Variations of Effect Spore

Contact moves may cause a non-votaltile status
Name Status Ailment Generation
Effect Spore Paralysis, Poison, or Sleep III
Flame Body Burn III
Poison Point Poison III
Static Paralysis III


Variations of Guts

Boosts a stat by 50% when suffering
Name Stat Boosted Generation
Guts Attack III
Marvel Scale Defense III
Quick Feet Speed IV


Variations of Huge Power

Doubles Attack
Name Generation
Huge Power III
Pure Power III