-- (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 07:15, 23 December 2009 by SnorlaxMonster (talk | contribs) (→‎The Super Glitch, the Swimmer and the Limitless Horsea: that name wasn't very good, it sounded like a movie)
Jump to navigationJump to search
Cooltrainer (move) redirects here. For the Trainer class, see Cool Trainer. For the glitch type, see CoolTrainer♀ (type).

-- is a glitch move of the Template:Type2, a glitch type that is displayed for blank data. It is known by relatively few glitch Pokémon, and, unusually for a glitch move, can be learned by a regular Pokémon. Initially, it has 0/13 PP, and can't gain any more by healing at a Pokémon Center. Rather, one must supply the Pokémon with a PP Up and an Ether/Elixir in order to be able to use the move.

What it really is

The Cooltrainer move, as can be seen from battle, is actually meant to represent a blank space in a Pokémon's movelist, and so isn't meant to be selected for use in battle. Its index number is 0, putting it roughly in-league with 'M, which takes this spot in Pokémon data.

This move is accessed when a player forces the game into thinking that the Pokémon has a blank move as its first move. To do this, a player must have a Ditto or another Pokémon with only Transform. This move must be used to become any opponent Pokémon. At this point, the player now has access to the opponent's movelist, via Ditto. By switching around the first and last moves in this movelist using the Select button, the glitch is activated, and all that must be done now is to end the battle, either by defeating the opponent or running away.

On the Pokémon status screen, the first move will be displayed as this move. After a PP Up or a PP-restoring item is used, the move is usable in-battle, which can cause a vastly random array of effects, as well as odd text such as "Ditto used Machop!" as the game draws data from elsewhere in its confusion.

Its usual effect is a damaging move with Fissure's animation, which freezes the game if it does not defeat the target.

If the Pokémon with this move reaches a level at which it can learn a new move, and has four moves already, the game will automatically delete this move and replace it with the new one, as it thinks that the Pokémon only has three moves.

The ability to cause this glitch was removed in later games; however, "--" is still used even in Generation IV to denote no move.

Reported glitch phrases

  • DITTO used MACHOP!
  • DITTO used !
  • DITTO used STARMIE!
  • DITTO used L!
  • DITTO used KADABRA!
  • DITTO used ZAPDOS!
  • DITTO used AERODACTYL!
  • DITTO used NEASH!
  • DITTO used JACK!
  • DITTO used MEWTWO!

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0000 PkMn PkMn
Normal Normal --
0000 A (uppercase) A (uppercase)
Normal Normal --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Through the Transform glitch

#   Pokémon Type Level
0000 A (uppercase) A (uppercase)
Normal Normal 48
0132 Ditto Ditto
Normal --
0151 Mew Mew
Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Example

When exploiting the transform glitch on the Swimmer with two Horsea in the water right under Fuchsia City, some odd and Super Glitch-like effects were found to happen. The discovering user reported the following:

  • Ditto Transformed into the Horsea and swapped the first and second moves.
  • Ditto was called back and replaced with a Pidgeot, which proceeded to faint the Horsea.
  • When the Swimmer was about to send out his second Horsea, Pidgeot was switched for the Ditto.
  • When Ditto's moves were checked, -- was occupying the first slot and the cursor couldn't be moved beyond it.
  • If down on the D-Pad was pressed enough, "[Glitchy tile]Y99[Glitchy tile]99 to" appeared in the second and fourth move slots.
  • When -- was used, the menu's processing speed slowed and Horsea's name changes to two glitchy tiles and it suddenly sustained a burn.
  • The music slowly faded out then stopped altogether, and a sound like "Kssh" could be heard occasionally.
  • The game stated that Horsea was frozen solid, then hurt by the burn, which slowly depleted its now wrapped-around-the-screen HP bar, much like with Super Glitch.
  • Even when Horsea was fainted by its burn, the Swimmer sent out the Horsea again.
  • Ditto was then switched out and Pidgeot was sent back out.
  • Horsea's sprite then changed to that of Arcanine.
  • "Arcanine" fainted due to its burn, and strangely, the same Horsea was sent out again.
  • At that point, processing speeds, text, and sprites were back to normal.
  • Then Ditto was switched in.
  • Everything messed up again, and the burn fainted the Horsea.
  • Another Horsea was sent out, so Ditto was switched out for Pidgeot.
  • Pidgeot defeated Horsea with Gust, and the battle finally ended.
  • The game then froze.


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)
Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.

Template:Project MoveDex notice