Power up
In Pokémon GO, the player can Power Up (Japanese: 強化 strengthen) a Pokémon using Stardust and Candy to increase its stats. This is analogous to raising a Pokémon's level in the core series games, but no explicit numeric level is visible for Pokémon in Pokémon GO.
Mechanics
Powering Up a Pokémon raises its stats, which is reflected on the Pokémon's summary screen in its HP and CP. Upon pressing the Power Up button, the game will show how much the CP will be increased and ask the player to confirm. If a Pokémon gains maximum HP this way, it also gains an equal amount of remaining HP; consequently, if a fainted Pokémon is Powered Up, it will be revived with a remaining HP equal to the amount of HP it gained. A Pokémon that is currently Mega Evolved cannot Power Up.
Each Pokémon has a Power Up level that effectively counts how many times it has been powered up. Each level corresponds to a CP multiplier, a value used to calculate the Pokémon's stats and catch rate. Each Power Up increases the Power Up level by 0.5, up to the player's Trainer level + 2. The cost to Power Up a Pokémon increases every two levels (or every four Power Ups). The half-circle gauge on a Pokémon's summary screen indicates how close it is to this limit. The highest possible Power Up level is 40. If a player receives a Pokémon via trading that exceeds their Power Up limit (Trainer level + 2), then both players will see a warning that the Pokémon's level will be reduced to the limit. For certain encounters, if the Pokémon's type has a Weather Boost, its Power Up level will be 5 higher than what it was originally supposed to be, even if it exceeds the Trainer's Power Up limit.
Initial Power Up level
Pokémon can only be obtained at whole-number Power Up levels, including those from trades, in which the Power Up levels are rounded down. The following shows the possible range of initial Power Up levels for each encounter type.
Encounter | Power Up level | Weather Boost |
---|---|---|
Wild spawn | [1 .. min(Trainer_level, 30)]
|
✔ |
Hatched | min(Trainer_level, 20)
|
|
Field/Special Research | 15
|
|
Raid Battle | 20
|
✔ |
Shadow Pokémon | 8
|
✔ |
Purified Pokémon | min(Trainer level, 25)
|
|
Trade | ⌊min(Trainer_level + 2, original_level)⌋
|
Levels
Powering Up a Pokémon requires both Stardust and Candy. The amount of Stardust and Candy required for the next Power Up will be shown on the Pokémon's summary screen. If the Pokémon is at the maximum Power Up level for the player's Trainer level, then the player will not be able to Power Up the Pokémon. Each time a Pokémon is Powered Up, its stats are recalculated using a new CP multiplier.
If a Pokémon is transferred from Pokémon GO to GO Park in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, its level will be equal to its Power Up level, rounded down to the nearest whole number.
CP multiplier
The following table shows the CP multiplier that corresponds to each Power Up level, along with the costs needed to Power Up to the next level. Cumulative costs show the total amount of Stardust and Candy needed to Power Up a Pokémon from Lv. 1. Pokémon that have reached Lv. 40 will require Candy XL instead of Candy to power up further.
Levels above 50 are unattainable by powering up, but have been coded into the game since the level cap was increased from 40 to 50. The CP multipliers for Lv. 50.5 and Lv. 51 are only attainable by a Lv. 49.5 and Lv. 50 Best Buddy, respectively, deployed as the player's current Buddy Pokémon. The CP multiplier for Lv. 55 is only attained by team leaders while Battle Training in Master League.
Lucky Pokémon require only 50% of the listed Stardust costs to Power Up. Shadow Pokémon cost 1.2× the listed Stardust and Candy to Power Up, while Purified Pokémon only require 90% of the listed Stardust and Candy costs (rounded up). Stardust reduction bonuses for Lucky and Purified Pokémon can stack, meaning that a Pokémon that is both Lucky and Purified only costs 45% of the normal Stardust amount to Power Up.
In other languages
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External links
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |