Bide (move)
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Bide is a Normal-type move introduced in Generation I that deals a varying amount of damage. Template:Project MoveDex autoarticle notice
Other languages
Spanish: Venganza.
Effect
Generation I
After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide deals Normal damage, type has no effect on the calculated damage inflicted by this attack. Bide is unaffected by accuracy and evasion modifiers, and can hit pokémon during the semi-invulnerable turn of Dig and Fly.
The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a Substitute. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.
Sleep, freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide.
Bide is a somewhat flawed move, and can be easily exploited, as it essentially gives your opponent two (or three) free turns to use stat-altering moves (such as Barrier or Flash), use items, or change Pokémon. This also gives you 2-3 free chances to use a One-Hit KO move, such as Horn Drill.
In Stadium, you get to select a move during each of Bide's idling turns. Bide will miss against pokémon that are in the middle of Dig or Fly.