User talk:TTEchidna/Archive Nov-Dec 09
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Give me a Christmas present: don't kill my talk page before New Year's. TTEchidna
Some stuff...
What do you think of this?--MisterE13 23:35, 1 November 2009 (UTC)
- ...kinda overdoes it. TTEchidna 00:40, 2 November 2009 (UTC)
- We do it for type effectiveness and it would shrink obviously.--MisterE13 01:26, 2 November 2009 (UTC)
- I really don't mean to butt in on here or anything... but I am positive that it's the final stat itself that's affected by the ability, as opposed to the game calculating it normally as if there was a bonus to the base stat. I'm pretty sure that the results would be different... sorry, this just bugs me way too much though when people treat it like a base stat change as opposed to a change to the final stat. >_< ie: max speed Victreebel in the sunlight gets 524 Speed (70 * 2 = 140, with 140 base speed resulting in max 416...). Again, sorry. Don't mean to butt in, just... want things to be correct and all. *cough* →Tinā ♫★ 01:38, 2 November 2009 (UTC)
- But, if the Pokémon were to have that specific stat (which is kinda the point of displaying a "base") then its stat would become that, it could be reworded though.--MisterE13 02:25, 2 November 2009 (UTC)
- Well here's the thing: it doesn't change on the stats page of the Pokémon's screen. That number always remains as whatever it is for that specific amount of IVs, EVs, and Nature. And unlike with type, which is a major effect, removing immunities or causing them, or changing weaknesses, this is... just stats calculated based on crap like the weather. TTEchidna 04:58, 2 November 2009 (UTC)
- But, if the Pokémon were to have that specific stat (which is kinda the point of displaying a "base") then its stat would become that, it could be reworded though.--MisterE13 02:25, 2 November 2009 (UTC)
- I really don't mean to butt in on here or anything... but I am positive that it's the final stat itself that's affected by the ability, as opposed to the game calculating it normally as if there was a bonus to the base stat. I'm pretty sure that the results would be different... sorry, this just bugs me way too much though when people treat it like a base stat change as opposed to a change to the final stat. >_< ie: max speed Victreebel in the sunlight gets 524 Speed (70 * 2 = 140, with 140 base speed resulting in max 416...). Again, sorry. Don't mean to butt in, just... want things to be correct and all. *cough* →Tinā ♫★ 01:38, 2 November 2009 (UTC)
- We do it for type effectiveness and it would shrink obviously.--MisterE13 01:26, 2 November 2009 (UTC)
List of Pokemon by evolution family
I was looking at List of Pokémon by evolution family and under the sprite for Tangela someone put the sprite for Rypherior. I know you probably got other stuff to do but the page is protected and only admins can edit it. If you can help, thanks.--Smartkidhen 21:42, 2 November 2009 (UTC)
- Whoops. I f'd up. It's in the middle of an upgrade so sometimes I do. TTEchidna 23:19, 2 November 2009 (UTC)
New Seadra pic
The main Seadra page needs a new pic of it. Will this do? --Hmdwgf 17:34, 3 November 2009 (UTC)
- Got anything with better colors? TTEchidna 18:54, 3 November 2009 (UTC)
- I know what you're saying, but I don't have anything of Seadra in digital color. But I think that pic is good enough. Btw, that's not the full size pic.--Hmdwgf 21:30, 3 November 2009 (UTC)
- Well of course not in digital... but the color balance there seems... stark. TTEchidna 21:44, 3 November 2009 (UTC)
- Yes, the blue Seadra looks quite harsh on that greenish yellow\black background. There are many more worse pics than this. Take a look at the pic on the "in the anime" section on the main Seadra page. It's pretty bad. --Hmdwgf 22:13, 3 November 2009 (UTC)
- Also bad quality. I dunno, see what you can do to reduce the harshness of the contrast. TTEchidna 22:17, 3 November 2009 (UTC)
- Yes, the blue Seadra looks quite harsh on that greenish yellow\black background. There are many more worse pics than this. Take a look at the pic on the "in the anime" section on the main Seadra page. It's pretty bad. --Hmdwgf 22:13, 3 November 2009 (UTC)
- Well of course not in digital... but the color balance there seems... stark. TTEchidna 21:44, 3 November 2009 (UTC)
- I know what you're saying, but I don't have anything of Seadra in digital color. But I think that pic is good enough. Btw, that's not the full size pic.--Hmdwgf 21:30, 3 November 2009 (UTC)
Maintenance work
Seems that I was given permissions to contribute in this maintenance project... I was guided to ask from one of certain administrators, which includes you, on details on what's going on. I figured out already that we're going to move all Pokémon Special to Pokémon Adventures and all PiPiPi to MPJ. Is there something else we're going to move?
I'll try to help with anything as much as I can, though I think today is one of the busier days in IRL (ATM writing on the lunch break, will be at school for some 6 hours from now & can edit only on breaks if there are free computers left at the IT class). UltimateSephiroth (about me · chat · edits) 08:57, 5 November 2009 (UTC)
- Just do what you can. There's still categories on Archives that need fixing, too. Check the deletion log and make sure they're all empty. TTEchidna 08:59, 5 November 2009 (UTC)
Sorry
New link template
What do you think of this: A new link template named "UP", for those formerly notable anime Pokés, like Paul's Weavile and Drew's Flygon. It would link to the part of the main article (for example, Paul) that has the info on the Pokémon, such as Paul#Weavile. It would show up as "Paul's Weavile" or "Drew's Flygon", but one could set it to look like, say, "Weavile". What do you think? Alpha CuboneKing 23:43, 7 November 2009 (UTC)
- Don't those articles redirect anyway? TTEchidna 01:31, 8 November 2009 (UTC)
- Aren't we not supposed to link to redirects? Alpha CuboneKing 01:38, 8 November 2009 (UTC)
Arceus page
I have an idea. Once I can get some more pics for the Arceus in the latest film, do you think you can program the article to show one picture of each of the types of Arceus appear in the picture box? You did it with this page and it could work here. It's just an idea, btw. --Hmdwgf 09:37, 8 November 2009 (UTC)
- Nnnnngh, perhaps. TTEchidna 09:56, 8 November 2009 (UTC)
- It's ok. I wasn't really for it anyway. I don't know why I asked. (I wasn't influenced by your opinion) --Hmdwgf 10:21, 8 November 2009 (UTC)
- Well, it's not hard, but unless we get that perfect amount of 18 (yes 18), then it'd be odd. TTEchidna 10:22, 8 November 2009 (UTC)
- Yes, but it all depends on how many types it changed to during the movie. I haven't seen it yet, so I have no idea. If it changed to all 18 (not likely), then I can get all of them. --Hmdwgf 10:25, 8 November 2009 (UTC)
- Well, it's not hard, but unless we get that perfect amount of 18 (yes 18), then it'd be odd. TTEchidna 10:22, 8 November 2009 (UTC)
- It's ok. I wasn't really for it anyway. I don't know why I asked. (I wasn't influenced by your opinion) --Hmdwgf 10:21, 8 November 2009 (UTC)
An idea :o
Hey, I think you are the best person to go to for this, so I thought I'd leave you a message. This is regarding Template:Pokéthlon. The new Kanto version guide books that were recently released have the base performance stats for Pokémon in addition to their maxes. Right now the template only supports the max values, but my idea is that we can expand it to maybe show both the max and base stats? For example, Quilava would look something like this: Speed: ★★★★☆ Power: ★★★☆ Technique: ★★☆ Stamina: ★★★☆ Jump: ★★☆ Would it be a good idea to upgrade it like this? (Yaminokame 09:28, 9 November 2009 (UTC))
- We'd have to know the base, though, for all of them... I do want to do that, though. TTEchidna 09:31, 9 November 2009 (UTC)
- I could write them all down for you, how would you want me to give you those? It will take a while, but I can do it :) (Yaminokame 09:33, 9 November 2009 (UTC))
- Try using these: , , , . tc²₆tc26 09:46, 9 November 2009 (UTC)
- I agree that those would be a good change, though we wouldn't be able to use the big ones or the gray ones because those mean that the nature (or Apricorn Drinks) is affecting them. If I wrote in all the values into the discussion would that work? (Yaminokame 09:50, 9 November 2009 (UTC))
- I think using the text stars for now is fine. Later we can use the image stars, but that's why we stopped using
{{ic}}
and started using{{typecolor}}
. TTEchidna 09:59, 9 November 2009 (UTC)
- I think using the text stars for now is fine. Later we can use the image stars, but that's why we stopped using
- I agree that those would be a good change, though we wouldn't be able to use the big ones or the gray ones because those mean that the nature (or Apricorn Drinks) is affecting them. If I wrote in all the values into the discussion would that work? (Yaminokame 09:50, 9 November 2009 (UTC))
- Try using these: , , , . tc²₆tc26 09:46, 9 November 2009 (UTC)
- I could write them all down for you, how would you want me to give you those? It will take a while, but I can do it :) (Yaminokame 09:33, 9 November 2009 (UTC))
Okay, if I go through and list all of them here, would that help? Bulbapedia:Sandbox#Pokethlon Performance base/max. I did the first 10 as an example. (Yaminokame 10:21, 9 November 2009 (UTC))
About Barry/Pearl and Hibiki/Gold
I'm currently banned (for some unknown reason) from Bulbagarden forums for two weeks. And since I can't discuss about Barry/Pearl debate there, I'll send my opinions to you. I'm currently pretty much ill but I'm getting better, luckily. I think my brain works properly. All the pro-Pearl and pro-Gold points that I've seen in the thread are completely moot. They're usually based on stupid analogies and on wrong ideas what "game data" really is. It's very pathetic, as practically everyone who posted in this thread think that game ROM data is an alien technology full of revolutionary informations, neccessarily contradicting with the game interface. It's obviously not the case. And it's sad that even you, the main admin, believes so. Here are my replies to certain posts:
- TTE: "As far as we know right now, his name is still Gold. Hibiki/Kotone are the names chosen because of the NPC nature of them." - So are Lucas, Brendan, May etc. At your logic we should be calling them Diamond, Ruby, Sapphire etc. just because the names we currently use are "chosen because of the NPC nature of them". Actually, the NPC names are only names which make sense to use. Since only NPC appearances are canonical and with preset names. The player doesn't have a true name. He/she has a name that the player gives them. Gold is nothing more than Soul, Heart, Hiroshi, Tetsuo etc. Just an optional name.
- TTE: "I'd bet that if we went into the game data, we'd find their names as either Gold and Soul... or as Gold and (dun dun) Kris." - I really didn't expect such naive words from Bulbapedia's main admin. It's a really n00bish belief that game data is some kind of alien technology that can answer all our questions. Also, I can see it being used as a scapegoat EVERY TIME when something in the games is unclear. Really, what you are expecting to find in the game data? A complete list of canonical characters with their real names, surnames, birthdates and favorite dishes? That's NOT how it works. Game data stores the information which you find in the GAME INTERFACE. And it never contradicts with it. I perfectly know what I'm talking about. I have the complete HGSS script rip downloaded from Pokeguide site (courtesy of Filb). There is nothing like "hidden data for characters". There are only texts, trainer lists and optional name lists. As you can see, the name "Gold" doesn't appear anywhere except some unrelated things (like Gold Print), placeholder name list (the name for rival when you don't give him one) and some obscure name list of what I believe are Wi-Fi placeholders. It doesn't appear anywhere in the context of "game character name". There is also no placeholder for player's name. It's replaced with a special offset in the script (anyway, if we believed such placeholders, we'd have to call Red "Ninten" and Blue "Sony"). However, the name "Hibiki" appears everywhere where boy character as NPC is involved. In other words, there is nothing that points to Hibiki's name being "Gold" in HGSS script. Nor there is anything in GSC, aside from optional names. Moral: Hibiki is only true preset name for "Gold", with the version-naming scheme being long obsolete.
- TTE: "Anyway, I'm not in favor of moving Gold ever, even when the Hibiki and Kotone names are translated. Why? Because Red's not Ash and Blue's not Gary, even in HGSS. And we're not moving those either" - you don't make any kind of point here. There's no analogy here. Red and Blue appeared with those names as NPCs in GSC and HGSS. It's obvious that it would stay the case in HGSS, as it's the remake of FRLG. Why would they retcon it? It's our policy to use NPC names, being preset and hence the most trustable. Hibiki is only NPC names for him. It's not that he appeared with the name "Gold" anywhere.
- Entire Luna Tiger's first post: Pokemon is not about analogies! Blue is called so because of his NPC name, Silver is called Silver just because we have no choice. THERE IS NO PATTERN HERE. You're just excusing our fanwanked names with fanwanked analogies. But that's not how it works. The version naming scheme is obsolete since GSC and the only rival to get a canonical name is Blue. Estabilishing a pattern here is silly.
- TTE: "Hibiki/Kotone were just named as such to fit in with Brendan/May and Lucas/Dawn." - many things in Pokemon were done in certain non-canon purpose but we don't consider them non-canon just because of that. At your logic, we should say that Cinnabar canonically never erupted because its eruption was done just to save some data. And also, most of the character deaths in various TV series (not talking about Pokemon here) are non-canon because they were done "just because the actor signed off". It doesn't matter WHY GameFreak used that name, they decided so and we're supposed to follow it. But myself, I think that they decided to call him Hibiki just because they didn't have any preferred names for main characters back in GSC. It's not that GF cares about that matter so much. They are giving the player the choice to give him the name he wants. They estabilish canonical names only for NPC characters. Hibiki didn't appear as NPC until HGSS, where he was named Hibiki - his true name.
- Luna Tiger: "If Pearl was meant to be inexplicably "Barry", then he would have been canonically named so, just like Wally and just like the non-player characters of third-gen and up. But he isn't. So no. Just because they dropped the "naming convention" since giving civilian names to the non-played!player character, doesn't mean they did so with the out-and-out rivals to the player." - It's all based on the belief that Wally belongs to the same group as Blue, Silver and Barry. It's not neccessarily true. Wally doesn't appear much, his role isn't much of a rival, he doesn't hold a rival title. He's just an NPC trainer. Naming him would be like naming every other NPC in the game - strange and pointless. Barry, however, is a true rival and a player can name him. So, there is no "better" name here, unlike the player characters (which have "better" names from NPC appearances). It's obvious that in such case we'd use the name that is the most used by various sources. "Jun" or "Barry" appears as top choice in two games, in Japanese merchandise, in the anime (which now uses ONLY canonical names from games, it doesn't change the names of characters anymore). That's a hell lot of a reason to call him "Barry". As for Pearl, the only reason are your fake patterns.
- Luna Tiger: "Silver is defaulted Silver in HG." - He isn't. He's Soul in HG.
- Luna Tiger: "And we were calling him Pearl long before the manga or anime had a damn thing to do about it. It wasn't "chosen". It was made pretty clear he was Pearl when the games first came out." - Again, completely false. We've called him "Jun" all the time before the English release. And no one argued with the name. Then, it logically got moved to Barry. However, some people spotted "Damion" in the optional names and went into conclusions that "OMG! IT'S DERIVED FROM DIAMOND! IT'S HIS TRUE NAME!!!!1111" and an edit war began. Then, it was moved to Pearl to stir the problem up. Sadly. We didn't always call him "Pearl".
I want you to post that in the thread as I can't myself. I think I've stated my points very clearly and that they'll decide on the finale of the debate. --Maxim 15:28, 9 November 2009 (UTC)
- *cough* ban evasion? Yeeeeah. Not that I necessarily disagree with you Maxim. —darklordtrom 21:28, 9 November 2009 (UTC)
- Why don't we just call them all "that idiot you play as", "that idiot who's a girl you play as", and "that idiot who declared himself your rival"? Gold will get his English "Hibiki" name in due time. Why change everything twice when we'll have to if we move it anyway? And if "version names are long obsolete", explain why Red and Green are still Red and Green in HGSS? They "retconned" a lot of other aspects of Kanto/Johto, such as Routes 47 and 48, Elm's house, the Suicune storyline, Lugia and Ho-Oh's involvement with the story, and the presence of the legendary birds. They could have changed Red to Satoshi and Green to Shigeru, especially considering Red's Pikachu is Ash's Pikachu in every aspect, right down to the moveset and gender. Face it: Gen I/II characters (Red, Blue/Green, Leaf, Gold, Silver, Kris) have version names. Gen III/IV characters have actual names (Brendan, May, Lucas, Dawn, Kotone). I agree with you partly on Pearl, but I don't feel the argument's strong enough to move it (otherwise Blue would be at Gary). Just because of the "real" names used by characters of the Hoenn and Sinnoh storylines doesn't mean the Kanto and Johto protagonists and rivals change. There's no pattern across them all: the pattern is across the players of the storyline: "Lucas" and "Dawn" are for certain references to light, "Red" and "Leaf" are references to the versions. Gold and Kotone are the only mismatched pairing, but considering that HGSS might as well be a Generation II game anyway... TTEchidna 23:27, 9 November 2009 (UTC)
- Does it matter why didn't they change Red and Blue? Maybe they thought it's too major. That the characters are too classic to get their name changed? It's not that HGSS is only for youths who've never seen GSC at their eyes and they can change everything they won't, the youths won't care. Because, of course, the release of HGSS was total kick for older fans! The retcon of a Gym Leader's name and the Final Boss would be too major and pointless change. HGSS DOES reference GSC and their old methods. Also, there's a holy rule "Lex retro non agit". The old scheme being obsolete IS NOT a reason to change the names of characters who had ACTUAL and canonical NPC names. Renaming Blue and Red would make as much sense as renaming any other Gym Leader or character. Red and Blue's names were decided long time ago. It was to late to change them. The situation is very unlike Gold, Silver and Kris. Those were never supposed to be their official names, never appearing as NPCs (until HGSS, for Gold), being nothing more than optional names. We've assumed those names to be like that but that was only in analogy to Red and Blue. But it was a bad analogy. HGSS denied it. We'll stick to Silver and Kris, of course, because we have no choice. But Gold must be changed to his "Hibiki" English name, when it's revealed. Everything you say is assumed based on various analogies. But Pokemon isn't analogous. Actual facts must be put OVER fan assumption. Assumptions can't be an argument. --Maxim 10:53, 10 November 2009 (UTC)
- Why don't we just call them all "that idiot you play as", "that idiot who's a girl you play as", and "that idiot who declared himself your rival"? Gold will get his English "Hibiki" name in due time. Why change everything twice when we'll have to if we move it anyway? And if "version names are long obsolete", explain why Red and Green are still Red and Green in HGSS? They "retconned" a lot of other aspects of Kanto/Johto, such as Routes 47 and 48, Elm's house, the Suicune storyline, Lugia and Ho-Oh's involvement with the story, and the presence of the legendary birds. They could have changed Red to Satoshi and Green to Shigeru, especially considering Red's Pikachu is Ash's Pikachu in every aspect, right down to the moveset and gender. Face it: Gen I/II characters (Red, Blue/Green, Leaf, Gold, Silver, Kris) have version names. Gen III/IV characters have actual names (Brendan, May, Lucas, Dawn, Kotone). I agree with you partly on Pearl, but I don't feel the argument's strong enough to move it (otherwise Blue would be at Gary). Just because of the "real" names used by characters of the Hoenn and Sinnoh storylines doesn't mean the Kanto and Johto protagonists and rivals change. There's no pattern across them all: the pattern is across the players of the storyline: "Lucas" and "Dawn" are for certain references to light, "Red" and "Leaf" are references to the versions. Gold and Kotone are the only mismatched pairing, but considering that HGSS might as well be a Generation II game anyway... TTEchidna 23:27, 9 November 2009 (UTC)
Power Plant
On Serebii it says that when all 16 badges have been obtained then Zapdos will appear in HG&SS . But then you edited it . I think that was only meant to be for Gold , Silver and Crystal not HeartGold and SoulSilver .
Mr.Anonymous
- I'm only going from what I know. Though I didn't go after the birds until after I beat Blue, I'm pretty sure the only requirement is to complete the Magnet Train quest. Maybe I'm wrong, but it would make sense, since Articuno has no reason not to appear... But I know this: you totally must have missed Gen II considering the birds weren't there. I'll have some others check out the claim... We don't need to get our information from Serebii, we're our own site. TTEchidna 07:12, 10 November 2009 (UTC)
- If it helps, the official guide book lists that you need to have 16 badges in order to get Zapdos to appear. Articuno, however, does not have that requirement and Moltres needs to be after 16 badges for obvious reasons. (Yaminokame 07:32, 10 November 2009 (UTC))
Hey
Sorry to bother you, this may not be important to you but, in my new template how do you suppose I could split sections?--ForceFire 08:43, 10 November 2009 (UTC)
- Well first it's "consists of". Not "consists off". Also, randomly capitalizing "On Hand"... no. How do you mean though? TTEchidna 08:51, 10 November 2009 (UTC)
Pokethlon performance upgrade
Okay, I've finally finished listing off the performance values for all Pokémon. Again, they are all listed here: Bulbapedia:Sandbox#Pokethlon Performance base/max. The only thing left to do is upgrade the Template:Pokéthlon and then fill in the values to each Pokémon page :) (Yaminokame 13:28, 10 November 2009 (UTC))
- You sure they're all minimums and not just the values you have on Pokémon you have? TTEchidna 14:44, 10 November 2009 (UTC)
- They aren't my Pokémon, I copied every single one out of the official guide book :p (Yaminokame 14:46, 10 November 2009 (UTC))
- How official? It doesn't seem that it takes natures into account. TTEchidna 14:51, 10 November 2009 (UTC)
- Natures are taken into account, that is why Pokémon of the same species can have drastically different performance stats. The Pokethlon performance stats for each Pokémon change on a daily basis as well. The chart is on this page Performance. The two books I have for reference can be seen here: http://www.pokemon.co.jp/special/hgss/news/07.html (third from the left on the top row and the second from the left on the bottom row). The book that details the performance stats is the Kanto book. (Yaminokame 14:57, 10 November 2009 (UTC))
- My Charizard's stats are different than the listed base, though. He's had no Apricorn shakes. TTEchidna 15:16, 10 November 2009 (UTC)
- It can drop below and rise above that base, and when it does you get the big stars and the small gray ones. What are your Charizard's performance stats and nature? (Yaminokame 15:20, 10 November 2009 (UTC))
- Speed 3/Power 3/Technique 2/Stamina 4/Jump 4 small. TTEchidna 19:17, 10 November 2009 (UTC)
- Yeah, so that just means that your Charizard's jump performance is hindered by one star so they turn gray and drop below the base :) All Pokémon should be nearly the same, all that have not had apricorn shakes have a chance of having a +1 or -1 or +2 or -2 in some stat which is determined daily by the Pokémon's nature. Your Charizard should be either: Adamant, Docile, Impish, Jolly, or Careful. Those stats go along with the base stats perfectly though. (Yaminokame 23:21, 10 November 2009 (UTC))
- Yeah, Kotei's Adamant... but what we really need before I do the upgrade to the template is a concrete system that works perfectly... TTEchidna 00:01, 11 November 2009 (UTC)
- What do you mean a concrete system? Like how to arrange the data or something? If that's the case, then just as my two cents, I personally like either the text versions or the image versions as were listed above. As far as the totals go, I don't really see much of a need for those at all. I think that overall going with the plain stars and blank stars would be the best bet since they would be easiest to relate to when looking at the status screen. With that in mind, we should probably add a little section in the performance page that lists the stars and their meanings. I'll work on that tonight if no one adds it in before then. (Yaminokame 01:46, 11 November 2009 (UTC))
- I mean like... are we going to show the Nature-related stuff, or just the base and maximum? Would that be a good idea? TTEchidna 01:49, 11 November 2009 (UTC)
- You could, but I think it would be overly confusing since they can deviate too far from the base too often. For example, it's possible to have a Zapdos with 1/5, 2/5, 3/5, 4/5, 5/5 stars in power based on nature. An adamant Zapados for example could either be 3/5 (base), 4/5 or 5/5 depending on the day. Since there is already a list of how much they deviate on the performance page based on nature, I would think that if anything, put the species base and max on each Pokémon page and then make the performance page go into further depth on how the performance system works if need be. That way it tells people that they change regularly and how much they are changing. (Yaminokame 01:59, 11 November 2009 (UTC))
- I mean like... are we going to show the Nature-related stuff, or just the base and maximum? Would that be a good idea? TTEchidna 01:49, 11 November 2009 (UTC)
- What do you mean a concrete system? Like how to arrange the data or something? If that's the case, then just as my two cents, I personally like either the text versions or the image versions as were listed above. As far as the totals go, I don't really see much of a need for those at all. I think that overall going with the plain stars and blank stars would be the best bet since they would be easiest to relate to when looking at the status screen. With that in mind, we should probably add a little section in the performance page that lists the stars and their meanings. I'll work on that tonight if no one adds it in before then. (Yaminokame 01:46, 11 November 2009 (UTC))
- Yeah, Kotei's Adamant... but what we really need before I do the upgrade to the template is a concrete system that works perfectly... TTEchidna 00:01, 11 November 2009 (UTC)
- Yeah, so that just means that your Charizard's jump performance is hindered by one star so they turn gray and drop below the base :) All Pokémon should be nearly the same, all that have not had apricorn shakes have a chance of having a +1 or -1 or +2 or -2 in some stat which is determined daily by the Pokémon's nature. Your Charizard should be either: Adamant, Docile, Impish, Jolly, or Careful. Those stats go along with the base stats perfectly though. (Yaminokame 23:21, 10 November 2009 (UTC))
- Speed 3/Power 3/Technique 2/Stamina 4/Jump 4 small. TTEchidna 19:17, 10 November 2009 (UTC)
- It can drop below and rise above that base, and when it does you get the big stars and the small gray ones. What are your Charizard's performance stats and nature? (Yaminokame 15:20, 10 November 2009 (UTC))
- My Charizard's stats are different than the listed base, though. He's had no Apricorn shakes. TTEchidna 15:16, 10 November 2009 (UTC)
- Natures are taken into account, that is why Pokémon of the same species can have drastically different performance stats. The Pokethlon performance stats for each Pokémon change on a daily basis as well. The chart is on this page Performance. The two books I have for reference can be seen here: http://www.pokemon.co.jp/special/hgss/news/07.html (third from the left on the top row and the second from the left on the bottom row). The book that details the performance stats is the Kanto book. (Yaminokame 14:57, 10 November 2009 (UTC))
- How official? It doesn't seem that it takes natures into account. TTEchidna 14:51, 10 November 2009 (UTC)
- They aren't my Pokémon, I copied every single one out of the official guide book :p (Yaminokame 14:46, 10 November 2009 (UTC))
I'm not sure...
I created a custom sprite that I want to use for my user page. Because it is not on the interne and I obviously can't just post the image from my computer without uploading it. I know that you have much experience with bulbapedia, so I ask, would it be right for me to upload an image to bulbapedia for the sole purpose of making my userspace look cool, and is there a specific policy against it? ----GEN1KING (TALK) 04:20, 11 November 2009 (UTC)