Super Luck (Ability): Difference between revisions
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The critical hit multiplier is applied before critical hit bonuses from items, so item modifiers are not doubled. | The critical hit multiplier is applied before critical hit bonuses from items, so item modifiers are not doubled. | ||
==Pokémon with Super Luck== | |||
===Single ability=== | |||
== Pokémon with Super Luck == | |||
=== Single ability === | |||
No Pokémon have Super Luck as their only ability. | No Pokémon have Super Luck as their only ability. | ||
=== Dual ability === | ===Dual ability=== | ||
{{Abilitylist2}} | {{Abilitylist2}} | ||
{{Abilityentry2|198|Murkrow|2|Dark|Flying|Insomnia}} | {{Abilityentry2|198|Murkrow|2|Dark|Flying|Insomnia}} | ||
Line 25: | Line 21: | ||
{{Abilityentry2|359|Absol|1|Dark||Pressure}} | {{Abilityentry2|359|Absol|1|Dark||Pressure}} | ||
{{Abilityfooter}} | {{Abilityfooter}} | ||
==Trivia== | |||
* Due to a translation error when the ability was first revealed, the effect was believed to allow the ''foe'' to critical hit twice as often, not the user. | |||
{{gamestub}} | {{gamestub}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[de:Glückspilz]] | [[de:Glückspilz]] | ||
[[fr:Chanceux]] | [[fr:Chanceux]] | ||
[[ja:きょううん]] | [[ja:きょううん]] |
Revision as of 21:22, 30 September 2008
Super Luck | {{{jpname}}} | ||||||||||||||||||||||||||||||||||||
{{{jptrans}}} | |||||||||||||||||||||||||||||||||||||
Flavor text
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Super Luck (Japanese: きょううん Good Luck) is an ability introduced in Generation IV that enables the user to critical hit twice as often as normal. Three Pokémon have this ability, all of them Template:Type2.
The critical hit multiplier is applied before critical hit bonuses from items, so item modifiers are not doubled.
Pokémon with Super Luck
Single ability
No Pokémon have Super Luck as their only ability.
Dual ability
# | Pokémon | Type | Other ability
Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 | ||
---|---|---|---|---|---|
Trivia
- Due to a translation error when the ability was first revealed, the effect was believed to allow the foe to critical hit twice as often, not the user.