Headbutt (move): Difference between revisions

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'''Headbutt''' is a damage-dealing {{t|Normal}}-type move introduced in [[Generation I]].
'''Headbutt''' is a damage-dealing {{t|Normal}}-type move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Effect=
==Generation I==
Headbutt does damage and has a 29.7% chance of causing the opponent to flinch.
Headbutt can only cause the opponent to flinch if the user attacks before the opponent does.
Headbutt can't make an opponent with a substitute flinch.


= Learnset =
= Learnset =

Revision as of 20:57, 7 May 2005

Headbutt
ずつき ???
Type  Normal
Category  uncategorized
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  0
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  3 ♥♥♥
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Headbutt is a damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Headbutt does damage and has a 29.7% chance of causing the opponent to flinch.

Headbutt can only cause the opponent to flinch if the user attacks before the opponent does. Headbutt can't make an opponent with a substitute flinch.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice