Survival Mode: Difference between revisions
Marlofkark (talk | contribs) (→Stages: added a reward column to the stage table with missing data) |
Marlofkark (talk | contribs) (added Eevee to SM1) |
||
Line 25: | Line 25: | ||
| | | | ||
| none | | none | ||
| includes at least {{p|Bulbasaur}}, {{p|Charmander}}, {{p|Squirtle}} | | includes at least {{p|Bulbasaur}}, {{p|Charmander}}, {{p|Eevee}}, and {{p|Squirtle}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| SM2 | | SM2 |
Revision as of 01:54, 26 May 2016
Survival Mode is a Pokémon Shuffle area that challenges players to make as much progress into the challenge without being able to alter their initial selection of Support Pokémon.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
Stage progression in Survival Mode reflects the Main Stage area sequence. Players face two or three randomly selected Pokémon from a Main Stage area or set of two areas and then a final battle or battles against the Trainer(s) with Mega Evolved Pokémon from that area or areas. Throughout a Survival Mode challenge, players use the initial Support Pokémon they selected before Stage 1. Players can only adjust their Support Pokémon selection by restarting the Survival Mode challenge. This is the unique challenge of Survival Mode, since players do not always know which opposing Pokémon they will be facing. Selecting Pokémon with the strongest Attack power, useful Skills, and a diversified selection of Pokémon Types can be helpful strategies.
- Only the "Experience Points x1.5", "Mega Start", and occasionally "Disruption Delay" Items are available for purchase before Survival Mode stages.
- Players start with 5 moves in Stage 1. All subsequent stages begin by adding 5 additional moves to the number of remaining moves left over from the previous stage. The minimum number of moves is always 5. Player performance alone determines the maximum number of moves.
- Stage 1 does not start with any Disruptions or randomly select from Pokémon that causes Disruptions. After Stage 1, randomly selected Survival Mode stages may or may not include starting Disruptions, Pokémon causing Disruptions, and 3-Pokémon Stages.
- Special fixed rewards are awarded every few stages. The initial set of rewards are provided only once after players successfully pass certain stages. Beginning at Stage 10, players will receive the fixed reward every time they successfully pass certain stages.
- Players pay three Hearts to start a Survival Mode challenge. Individual stages within a challenge have no cost.
- Defeating opposing Pokémon rewards 200 Coins if Players have not previously defeated the Pokémon anywhere in Pokémon Shuffle. Otherwise, defeating opposing Pokémon rewards 20 Coins.
- Players always receive a fixed distribution of XP per stage. Defeating an opposing Pokémon rewards one Pokémon with 4 XP and the other three Pokémon 2 XP. If players are defeated, 1 XP per Pokémon is awarded.
- Survival modes also offers the ability for players to "Take a Break" between each stage. Selecting this option pauses the current Survival Mode challenge and creates a "temporary save point". Players may have only one temporary save point at a time.
Stages
Stage | Pokémon | Reward | Disruption | Notes |
---|---|---|---|---|
SM1 | Randomly selected from Puerto Blanco (Stages 1-9) | none | includes at least Bulbasaur, Charmander, Eevee, and Squirtle | |
SM2 | Randomly selected from Puerto Blanco (Stages 1-9) | possible | ||
SM3 | Mega Audino , Puerto Blanco (Stages 10) | yes | Breakable-rock Disruption x1 (Counter 0, then Counter 2) | |
SM4 | Randomly selected from Sandy Bazaar (Stages 11-19) | possible | ||
SM5 | Randomly selected from Sandy Bazaar (Stages 11-19) | possible | ||
SM6 | Mega Kangaskhan , Sandy Bazaar (Stages 20) | yes | Breakable-rock Disruption x4 (Counter 3) | |
SM7 | Randomly selected from Night Festival and Isla Asul (Stages 21-29, 31-44) | possible | ||
SM8 | Randomly selected from Night Festival and Isla Asul (Stages 21-29, 31-44) | possible | ||
SM9 | Randomly selected from Night Festival and Isla Asul (Stages 21-29, 31-44) | possible | ||
SM10 | Mega Sableye , Night Festival (Stages 30) | 1 Exp. Booster S | yes | Barrier Disruption x4 (Counter 0, then Counter 4) |
SM11 | Mega Slowbro , Isla Asul (Stages 45) | yes | non-Support Pokémon Disruption x3 (Counter 0, then Counter 3) | |
SM12 | Randomly selected from Rainbow Park and Galerie Rouge (Stages 46-59, 61-74) | possible | ||
SM13 | Randomly selected from Rainbow Park and Galerie Rouge (Stages 46-59, 61-74) | possible | ||
SM14 | Randomly selected from Rainbow Park and Galerie Rouge (Stages 46-59, 61-74) | possible | ||
SM15 | Mega Mawile , Rainbow Park (Stages 60) | yes | ... | |
SM16 | Mega Ampharos , Galerie Rouge (Stages 75) | yes | ... | |
etc ... | etc ... | etc ... | etc ... | etc ... |
SM20 | etc ... | yes | etc ... | etc ... |
etc ... | etc ... | etc ... | etc ... | etc ... |
|
This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively. |