Hyper Fang (move): Difference between revisions

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accuracy=90 |
accuracy=90 |
bdesc=??? |
bdesc=??? |
category=Cool |
category=Coolness |
appeal=1 |
appeal=1 |
jam=4 |
jam=4 |
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== [[Generation III]] ==
== [[Generation III]] ==
=== By [[Level|levelling up]] ===
=== By [[Level|levelling up]] ===
<div style="padding: 0.5em 0.5em 0.5em 0; margin: 0.25em; min-width: 21%; border: 1px solid #aaa; float: left;">
<div style="padding: 0.5em 1.0em 0.5em 0; margin: 0.25em; min-width: 22%; border: 1px solid #aaa; float: left;">
* {{p|Rattata}} at Lv.13
* {{p|Rattata}} at Lv.13
* {{p|Raticate}} at Lv.13
* {{p|Raticate}} at Lv.13

Revision as of 10:20, 25 March 2005

Hyper Fang
ひっさつまえば ???
Type  Normal
Category  uncategorized
PP  15 (max. 24)
Power  80
Accuracy  90%
Priority  0
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Coolness
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Coolness
Appeal  0  
Condition  Coolness
Appeal  0  
Jamming  0  

Hyper Fang is a slightly inaccurate damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Learnset

Generation III

By levelling up

Template:Project MoveDex notice