Amnesia (move): Difference between revisions

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'''Amnesia''' (Japanese: '''ドわすれ''' ''Memory Lapse'') is a non-damaging {{t|Psychic}}-type move introduced in [[Generation I]].
'''Amnesia''' (Japanese: '''ドわすれ''' ''Memory Lapse'') is a non-damaging {{t|Psychic}}-type move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Other languages=
Spanish: '''Amnesia'''.


=Effect=
=Effect=

Revision as of 11:32, 26 February 2007

Amnesia
ドわすれ Memory Lapse
Type  Psychic
Category  uncategorized
PP  20 (max. 32)
Power  –
Accuracy  –%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  1
Jam  0  
???
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  0  
Jamming  0  

Amnesia (Japanese: ドわすれ Memory Lapse) is a non-damaging Psychic-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Other languages

Spanish: Amnesia.

Effect

Generation I

Amnesia increases the user's special by 2 levels.

Amnesia will do nothing if the user's special has reached a level of +6 or a value of 999. The effect of Amnesia is ignored by critical hits.

Learnset

By leveling up

Game Generation I Generation II Generation III
GS C RS FR/LG
Poliwag 38    
Poliwhirl 41    
Slowpoke 40 43 43 36
Slowbro 44 54 54 44
Snorlax Start 8 6 5
Mewtwo 81 77 77 99
Sentret   41 49
Furret   48 59
Wooper   21 21
Quagsire   23 23
Slugma   29 29
Swinub     55 55
Piloswine     70 70
Slakoth     25
Gulpin     17
Wailmer     46
Wailord     52
Numel     31
Torkoal     40
Barboach     21
Lileep     36
Gorebyss     29
Regice     41
Registeel     41

By breeding