Johto Safari Zone: Difference between revisions
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==Trivia== | ==Trivia== | ||
*Johto did not have a Safari Zone in Generation II. However, an [[Beta Safari Zone|unused]] Safari Zone map still exists in the coding of the Generation II games, accessible through the use of cheating devices. This one, however, was in fact simply intended to be the [[Kanto Safari Zone]] three years later. | *Johto did not have a Safari Zone in Generation II. However, an [[Beta Safari Zone|unused]] Safari Zone map still exists in the coding of the Generation II games, accessible through the use of cheating devices. This one, however, was in fact simply intended to be the [[Kanto Safari Zone]] three years later. | ||
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{{Project Locations notice}} | {{Project Locations notice}} |
Revision as of 20:26, 12 September 2009
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
The Johto Safari Zone is a special Pokémon preserve where Trainers can enter to capture certain types of Pokémon. The Johto Safari Zone will make its debut appearance in Pokémon HeartGold and SoulSilver, where it will be located northwest of Cianwood, and a previously unknown route will have to be traveled through to get there.
The Cianwood City peninsula has been enlarged from Gold, Silver, and Crystal in order to accommodate the new route and the Safari Zone. To access the Safari Zone, Trainers must pass through a cave on the northwest side of Cianwood, which leads to the new route, and then the Safari Zone.
Like other Safari Zones, for $500, the player will receive 30 Safari Balls. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want. When a wild Pokémon appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a Safari Ball, throw bait, throw a rock, and run away. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch; while throwing a rock does the reverse, making it easier to catch but more likely to run.
Areas
Like the Safari Zone in Hoenn and Great Marsh in Sinnoh, the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it and can save limited amount of steps allocated at the beginning of the Safari game for locating the Pokémon. This is taken even further due to the fact that there are 12 unique defaults from the moment the Safari Zone is unlocked.
Customization happens on the Nintendo DS's touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every combination of areas is possible: up to 720. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV, through mixing records.
Pokémon
Pokémon | Games | Location | Levels | Rate
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Desert area
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Sandshrew | HG | SS | Walking | Unknown | Unknown
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Rhyhorn | HG | SS | Walking | Unknown | Unknown
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Tauros | HG | SS | Walking | Unknown | Unknown
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Trivia
- Johto did not have a Safari Zone in Generation II. However, an unused Safari Zone map still exists in the coding of the Generation II games, accessible through the use of cheating devices. This one, however, was in fact simply intended to be the Kanto Safari Zone three years later.
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |