Nightmare (move): Difference between revisions

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name=Nightmare |
name=Nightmare |
jname=あくむ |
jname=あくむ |
jtrans=??? |
jtrans=Nightmare |
desc=Inflicts 1/4 damage on a sleeping foe every turn. |
desc=Inflicts 1/4 damage on a sleeping foe every turn. |
type=Ghost |
type=Ghost |

Revision as of 17:51, 11 February 2007

Nightmare
あくむ Nightmare
Type  Ghost
Category  uncategorized
PP  15 (max. 24)
Power  –
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
???
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare is a non-damaging Ghost-type move introduced in Generation II. Template:Project MoveDex autoarticle notice

In other languages

French: cauchemar, German: nachtmahr, Italian: incubo, Spanish: pesadilla, Dutch: nachtmerrie.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice