Move variations: Difference between revisions
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Revision as of 03:32, 19 May 2007
Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different Elemental types. Below are the various move archetypes and the moves that fall into their categories.
"Move archetypes" are listed by base damage. Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.
Variations of Barrage
20 PP, 15 Power, 85% Accuracy (Multiple Hits) | |||
---|---|---|---|
Name | Type | Category | Generation |
Barrage | Normal | Physical | I |
DoubleSlap | Normal | Physical | I |
Arm Thrust | Fighting | Physical | III |
Variations of Fire Spin
20 PP, 15 Power, 70% Accuracy (Trap) | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Spin | Fire | Special | I |
Whirlpool | Water | Special | II |
Sand Tomb | Ground | Physical | III |
Variations of Pound
35 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Pound | Normal | Physical | I |
Scratch | Normal | Physical | I |
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy, attacks first | |||
---|---|---|---|
Name | Type | Category | Generation |
Quick Attack | Normal | Physical | I |
Aqua Jet | Water | Physical | IV |
Variations of Swift
20 PP, 60 Power, Always Hit | |||
---|---|---|---|
Name | Type | Category | Generation |
Swift | Normal | Physical*/Special* | I |
Faint Attack | Dark | Physical | II |
Aerial Ace | Flying | Physical | III |
Elemental punches
15 PP, 75 Power, 100% Accuracy, Special Effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Punch | Fire | Special*/Physical* | I |
Ice Punch | Ice | Special*/Physical* | I |
ThunderPunch | Electric | Special*/Physical* | I |
Variations of Shadow Ball
15 PP, 80 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Shadow Ball | Ghost | Physical*/Special* | II |
Energy Ball | Grass | Special | IV |
Variations of Blizzard
5 PP, 120 Power, 70% Accuracy, Special Effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Blizzard | Ice | Special | I |
Focus Blast | Fighting | Special | IV |
Gunk Shot | Poison | Physical | IV |
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy, Damages User | |||
---|---|---|---|
Name | Type | Category | Generation |
Double-Edge | Normal | Physical | I |
Volt Tackle | Electric | Physical | III |
Brave Bird | Flying | Physical | IV |
Flare Blitz | Fire | Physical | IV |
Wood Hammer | Grass | Physical | IV |
Variations of Fire Blast
5 PP, 120 Power, 85% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Blast | Fire | Special | I |
Doom Desire | Steel | Special | IV |
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Blizzard | Bug | Physical | II |
Power Whip | Grass | Physical | IV |
Variations of Superpower
5 PP, 120 Power, 100% Accuracy, Lowers User's Stats | |||
---|---|---|---|
Name | Type | Category | Generation |
Superpower | Fighting | Physical | III |
Close Combat | Fighting | Physical | IV |
Variations of Overheat
5 PP, 140 Power, 90% Accuracy (Lowers User's Sp. Attack) | |||
---|---|---|---|
Name | Type | Category | Generation |
Overheat | Fire | Special | III |
Psycho Boost | Psychic | Special | III |
Draco Meteor | Dragon | Special | IV |
Leaf Storm | Grass | Special | IV |
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy, user must rest turn after use | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Beam | Normal | Physical*/Special* | I |
Blast Burn | Fire | Special | III |
Frenzy Plant | Grass | Special | III |
Hydro Cannon | Water | Special | III |
Giga Impact | Normal | Physical | IV |
Roar of Time | Dragon | Special | IV |
Rock Wrecker | Rock | Physical | IV |
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