User:Nickvang: Difference between revisions

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(Created an unfinished table for Type Origins.)
 
m (→‎Type Origin: Fixed the last errors. Now I need to make 1 more Mainspace edit. But most pages are blocked. So I'll do that later this day.)
 
(One intermediate revision by the same user not shown)
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I created this (unfinished) table for an article about Type Origin I want to be on Bulbapedia. I need to put it somewhere else I think, but I guess it'll be fine here for now:
I created this (unfinished) table for an article about Type Origin I want to be on Bulbapedia. I need to put it somewhere else I think, but I guess it'll be fine here for now:


*Type'''1'''Beings'''2'''Action'''3'''Element'''4'''Environment
==Type Origin==
*{{typecolor|Fighting}}'''1'''-'''2'''Fighting'''3'''Aura/Martial Arts'''4'''-
{| class="roundy" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px"
*{{typecolor|Flying}}'''1'''Birds'''2'''Flying'''3'''Air/Wind/Sound*'''4'''Sky
|-
*{{typecolor|Dark}}'''1'''-'''2'''Cheating/Stealing'''3'''Evil (Dark)/Disaster/Negativity'''4'''-
|- style="background:#{{??? color}}; {{roundytl|5px}}"
*{{typecolor|Electric}}'''1'''Bioelectrogenetic Animals'''2'''Shocking/Charging'''3'''Electric(ity)/Energy/Static Electricity/Light*'''4'''-
| Type
*{{typecolor|Steel}}'''1'''Robots/Knights and Other Armored Warriors'''2'''Hardening'''3'''Metal/Steel'''4'''Industry/Artificial Environments
| Beings
*{{typecolor|Rock}}'''1'''Living or Resurrected Fossils'''2'''Polishing/Sculpting'''3'''Stone/Rock'''4'''-
| Action
*{{typecolor|Ground}}'''1'''-'''2'''Digging'''3'''Earth/Sand/Ground/Land/Mud/Bones/Soil'''4'''(Under)Ground/Land
| Element
*{{typecolor|Ice}}'''1'''Polar Animals'''2'''Freezing'''3'''Ice/Cold'''4'''Polar Regions/Frozen Landscapes
| Environment
*{{typecolor|Psychic}}'''1'''Aliens'''2'''Mind Reading/Future Seeing/Mind controlling'''3'''ESP(er) (Psychic)/Mind/Spirit/Time/Genetics/Emotions'''4'''Space
|- style="text-align:center; background:#FFFFFF; font-size:90%"
*{{typecolor|Fire}}'''1'''-'''2'''Burning/Heating/Fire Spitting'''3'''Fire (Flames)/Magma/Heat'''4'''Volcanos
| {{typecolor|Fighting}}
*{{typecolor|Water}}'''1'''Fishes and Other Aquatic Animals'''2'''Swimming'''3'''Water/Rain'''4'''(Under)Water/Sea/Ocean/Rivers
| x
*{{typecolor|Grass}}'''1'''Plants and Mushrooms'''2'''Photosynthesizing/Growing'''3'''Vegetation/Grass/Wood'''4'''Woods/Forests
| Fighting
*{{typecolor|Dragon}}'''1'''Dragons'''2'''Dominating'''3'''Power/Might'''4'''-
| Aura/Martial Arts
*{{typecolor|Ghost}}'''1'''Dead Beings/Ghosts'''2'''Passing Through Objects/Scaring'''3'''Death'''4'''Graveyards
| x
*{{typecolor|Normal}}'''1'''Pets'''2'''Moving'''3'''Physics/Light*/Sound*/ Love/Matter/ Default/Normal(ity)'''4'''Towns
|- style="text-align:center; background:#FFFFFF; font-size:90%"
*{{typecolor|Fairy}}'''1'''Fairies/Magical Beings/Elves/Angels/Cute Beings'''2'''-'''3'''Life'''4'''-
| {{typecolor|Flying}}
*{{typecolor|Bug}}'''1'''Arthropods and Gastropods/Bugs'''2'''-'''3'''-'''4'''-
| Birds
*{{typecolor|Poison}}'''1'''Living Waste'''2'''Poisoning/Stinking/Rotting'''3'''Acid/Poisons'''4'''-
| Flying
| Air/Wind/Sound*
| Sky
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Dark}}
| x
| Cheating/Stealing
| Evil (Dark)/Disaster/Negativity
| x
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Electric}}
| Bioelectrogenetic Animals
| Shocking/Charging/Draining Electricity
| Electric(ity)/Energy/Static Electricity/Light**
| x
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Steel}}
| Robots/Knights and Other Armored Warriors
| Hardening
| Metal/Steel
| Industry/Artificial Environments
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Rock}}
| Living or Resurrected Fossils
| Polishing/Sculpting
| Stone/Rock
| x
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Ground}}
| x
| Digging
| Earth/Sand/Ground/Land/Mud/Bones/Soil
| (Under)Ground/Land
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Ice}}
| Polar Animals
| Freezing
| Ice/Cold
| Polar Regions/Frozen Landscapes
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Psychic}}
| Aliens
| Mind Reading/Future Seeing/Mind controlling
| ESP(er) (Psychic)/Mind/Spirit/Time/Genetics/Emotions
| Space
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Fire}}
| x
| Burning/Heating/Fire Spitting
| Fire (Flames)/Magma/Heat
| Volcanos
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Water}}
| Fishes and Other Aquatic Animals
| Swimming
| Water/Rain
| (Under)Water/Sea/Ocean/Rivers
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Grass}}
| Plants and Mushrooms
| Photosynthesizing/Growing
| Vegetation/Grass/Wood
| Woods/Forests
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Dragon}}
| Dragons
| Dominating
| Power/Might
| x
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Ghost}}
| Ghosts
| Passing Through Objects/Scaring
| Death
| Graveyards
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Normal}}
| Pets
| Moving
| Physics/Sound*/Light**/Love***/Matter/Default/Normal(ity)/Speed
| Towns
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Fairy}}
| Fairies/Magical Beings/Elves/Angels/Cute Beings
| x
| Life/Love***
| x
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Bug}}
| Insects, Arachnids and Gastropods/Bugs
| Leeching
| x
| x
|- style="text-align:center; background:#FFFFFF; font-size:90%"
| {{typecolor|Poison}}
| Living Waste
| Poisoning/Stinking/Rotting
| Acid/Poisons
| x
|-
|}


-*Light and Sound seem to switch between Normal and Electric  and Normal and Flying respectively.
* *Sound seems to switch between {{t|Normal}} and {{t|Flying}}.
* **Light seems to switch between {{t|Normal}} and {{t|Electric}}.
* ***Love could become part of Fairy in [[Generation VI]].


*A Pokémon’s type is decided by:
*'''1'''What for kind of being the Pokémon is (based on).
*'''2'''What for kind of action the Pokémon (is able to) perform(s).
*'''3'''What for kind of element the Pokémon (partially) consists of, possesses, represents or contains.
*'''4'''What for kind of environment the Pokémon lives in, is commonly found in, protects, represents or rules.


*Sometimes a Pokémon would get more than three Types; in that case the two most important features of a Pokémon are taking into consideration. (Charizard, Beedrill) Exceptions are when the balance or expansion of the Type chart is more in favor. (Stunfisk)
*A Pokémon’s [[type]] is decided by:
*What for kind of being the Pokémon is (based on).
*What for kind of action the Pokémon (is able to) perform(s).
*What for kind of element the Pokémon (partially) consists of, possesses, represents or contains.
*What for kind of environment the Pokémon lives in, is commonly found in, protects, represents or rules over.


*Sometimes a Pokémon that could easily get two Types, considering the above list, only gets the most important or most relevant one. (Glalie, Cofagrigus, Voltorb, Pikachu, Marill, Growlithe) A Pokémon may still obtain the second Type upon Mega Evolution. (Ampharos)
 
*Sometimes a Pokémon would get more than three [[Type|types]], considering the above list; in that case the two most important features of a Pokémon are taken into consideration. ({{p|Charizard}}; {{p|Beedrill}}) Exceptions are when the balance or expansion of the type combination chart is more in favor. ({{p|Stunfisk}})
 
*Sometimes a Pokémon that could easily get two [[Type|types]], considering the above list, only gets the most important or most relevant one. ({{p|Glalie}}; {{p|Cofagrigus}}; {{p|Voltorb}}; {{p|Pikachu}}; {{p|Marill}}; {{p|Growlithe}}) A Pokémon may still obtain the second [[type]] upon [[Mega Evolution]]. ({{p|Ampharos}})
 
*Sometimes a dual-type Pokémon is partially Normal-type because the powers of the other type are (design-wise) focused onto one spot of its body. ({{p|Pyroar}} has its {{t|Fire}} focused in its manes; {{p|Sawsbuck}} has its {{t|Grass}} focused in its wooden horns.)

Latest revision as of 17:07, 22 September 2013

I created this (unfinished) table for an article about Type Origin I want to be on Bulbapedia. I need to put it somewhere else I think, but I guess it'll be fine here for now:

Type Origin

Type Beings Action Element Environment
 Fighting  x Fighting Aura/Martial Arts x
 Flying  Birds Flying Air/Wind/Sound* Sky
 Dark  x Cheating/Stealing Evil (Dark)/Disaster/Negativity x
 Electric  Bioelectrogenetic Animals Shocking/Charging/Draining Electricity Electric(ity)/Energy/Static Electricity/Light** x
 Steel  Robots/Knights and Other Armored Warriors Hardening Metal/Steel Industry/Artificial Environments
 Rock  Living or Resurrected Fossils Polishing/Sculpting Stone/Rock x
 Ground  x Digging Earth/Sand/Ground/Land/Mud/Bones/Soil (Under)Ground/Land
 Ice  Polar Animals Freezing Ice/Cold Polar Regions/Frozen Landscapes
 Psychic  Aliens Mind Reading/Future Seeing/Mind controlling ESP(er) (Psychic)/Mind/Spirit/Time/Genetics/Emotions Space
 Fire  x Burning/Heating/Fire Spitting Fire (Flames)/Magma/Heat Volcanos
 Water  Fishes and Other Aquatic Animals Swimming Water/Rain (Under)Water/Sea/Ocean/Rivers
 Grass  Plants and Mushrooms Photosynthesizing/Growing Vegetation/Grass/Wood Woods/Forests
 Dragon  Dragons Dominating Power/Might x
 Ghost  Ghosts Passing Through Objects/Scaring Death Graveyards
 Normal  Pets Moving Physics/Sound*/Light**/Love***/Matter/Default/Normal(ity)/Speed Towns
 Fairy  Fairies/Magical Beings/Elves/Angels/Cute Beings x Life/Love*** x
 Bug  Insects, Arachnids and Gastropods/Bugs Leeching x x
 Poison  Living Waste Poisoning/Stinking/Rotting Acid/Poisons x


  • A Pokémon’s type is decided by:
  • What for kind of being the Pokémon is (based on).
  • What for kind of action the Pokémon (is able to) perform(s).
  • What for kind of element the Pokémon (partially) consists of, possesses, represents or contains.
  • What for kind of environment the Pokémon lives in, is commonly found in, protects, represents or rules over.


  • Sometimes a Pokémon would get more than three types, considering the above list; in that case the two most important features of a Pokémon are taken into consideration. (Charizard; Beedrill) Exceptions are when the balance or expansion of the type combination chart is more in favor. (Stunfisk)
  • Sometimes a dual-type Pokémon is partially Normal-type because the powers of the other type are (design-wise) focused onto one spot of its body. (Pyroar has its Fire focused in its manes; Sawsbuck has its Grass focused in its wooden horns.)