Appendix:Yellow walkthrough/Section 13: Difference between revisions

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==The Power Plant==
{{WalkthroughNotice|Y}}
[[File:Power Plant interior RBY.png|171px|thumb|Inside the Power Plant]]
==Cinnabar Island==
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]


With the first of the [[legendary birds]] caught, let's hunt down the second. Like with {{p|Articuno}}, it's best to bring a large supply of {{ball|Ultra}}s. To reach the {{FB|Kanto|Power Plant}}, venture east from {{ci|Cerulean}} towards [[Rock Tunnel]], then surf south along the river. It's not far to the end, where a lone PokéManiac is hanging around outside the building.
{{isl|Cinnabar}} is a large island to the southwest of mainland [[Kanto]], between Routes {{rtn|20|Kanto}} and {{rtn|21|Kanto}}. The [[Cinnabar Lab]], where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as {{ka|Pokémon Mansion}} is located on the island's northwest side. The [[Cinnabar Gym]] can be found to the northeast, but is currently locked up tight.


{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
{| class="expandable" align="center" style="background: #C46C65; {{roundy}}; border: 5px solid #D89D98;"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|volcano|no}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|120|Staryu|no|no|yes|Fish Super|10, 15|60%|type1=Water}}
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|15, 30|40%|type1=Water|type2=Poison}}
{{Catch/div|volcano|Gift Pokémon}}
{{Catch/entry1|138|Omanyte|no|no|yes|Helix|30|One|type1=Rock|type2=Water}}
{{Catch/entry1|140|Kabuto|no|no|yes|Dome|30|One|type1=Rock|type2=Water}}
{{Catch/entry1|142|Aerodactyl|no|no|yes|Amber|30|One|type1=Rock|type2=Flying}}
{{Catch/div|volcano|Special Pokémon}}
{{Catch/entry1|087|Dewgong|no|no|yes|Trade|tradenum=058|tradename=Growlithe|The same as the Traded Pokémon|One|type1=Water|type2=Ice}}
{{Catch/entry1|089|Muk|no|no|yes|Trade|tradenum=115|tradename=Kangaskhan|The same as the Traded Pokémon|One|type1=Poison}}
{{Catch/entry1|112|Rhydon|no|no|yes|Trade|tradenum=055|tradename=Golduck|The same as the Traded Pokémon|One|type1=Ground|type2=Rock}}
{{catch/footer|volcano}}
|}
{| class="expandable" align="center" style="background: #C46C65; {{roundy}}; border: 5px solid #D89D98;"
|- align="center"
! Items
|-
|
{{itlisth|volcano}}
{{itemlist|TM Normal|Cinnabar Lab; from a Scientist in the R-and-D Room|Y=yes|display={{TM|35|Metronome}}}}
{{Itemlist|TM Fire|From Blaine, after defeating him|Y=yes|display={{TM|38|Fire Blast}}}}
{{itlistfoot|volcano}}
|}
 
 
===Cinnabar Lab===
====Meeting Room====
=====Time for a Trade=====
In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his {{p|Rhydon}} for a {{p|Golduck}}, and the woman offers her {{p|Dewgong}} for a {{p|Growlithe}}.
 
====R-and-D Room====
In the Research-and-Development Room, speak to the Scientist in the back to receive {{TM|35|Metronome}}. When used, Metronome executes a randomly selected move.
 
====Testing Room====
=====Time for a Trade=====
In the Testing Room, one of the Scientists is willing to trade his {{p|Muk}} for a {{p|Kangaskhan}}.
 
[[File:Pokémon Mansion 1F RBY.png|thumb|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
=====Fossil Regeneration=====
The Scientist near the back wall runs the [[fossil]] regeneration procedure. Speak to him to hand over the [[Helix Fossil]], [[Dome Fossil]], or [[Old Amber]]. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become {{p|Omanyte}} and {{p|Kabuto}}, respectively; both are {{2t|Rock|Water}} Pokémon that swam the primordial seas. The Old Amber becomes the {{2t|Rock|Flying}} {{p|Aerodactyl}}, a terror of the prehistoric skies.
 
{| style="margin: auto; background: #D9D9D9; {{roundy}}; border: 2px solid #CCCCCC;"
|-
! colspan="3" style="background: #E6E6E6; {{roundytop|5px}}; padding 5px;" | {{color2|000|Fossil|Fossil Pokémon}}
|-
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Helix Fossil Sprite.png]] → {{MSP/3|138|Omanyte}}
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Dome Fossil Sprite.png]] → {{MSP/6|140|Kabuto}}
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Old Amber Sprite.png]] → {{MSP/6|142|Aerodactyl}}
|-
| style="background: #{{water color light}}; {{roundybl|5px}}; padding: 5px;" | {{color2|000|Helix Fossil}} → {{color2|000|Omanyte (Pokémon)|Omanyte}}
| style="background: #{{water color light}}; padding: 5px;" | {{color2|000|Dome Fossil}} → {{color2|000|Kabuto (Pokémon)|Kabuto}}
| style="background: #{{flying color light}}; {{roundybr|5px}}; padding: 5px;" | {{color2|000|Old Amber}} → {{color2|000|Aerodactyl (Pokémon)|Aerodactyl}}
|}
 
===Pokémon Mansion===
The {{ka|Pokémon Mansion}} is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of [[Pokémon Mansion journals|journal entries]] can be found scattered around the mansion that describe the birth and escape of {{p|Mewtwo|a genetically-engineered Pokémon}}.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
|-  
|-  
|  
|  
{{trainerheader|mountain}}
{{trainerheader|ruins}}
{{Trainerentry|Spr Y PokéManiac.png|PokéManiac||1500|2|111|Rhyhorn||30|None|108|Lickitung||30|None}}
{{trainerentry|Spr Y Scientist.png‎|game=1|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{trainerfooter|mountain|I}}
{{trainerdiv|ruins}}
{{trainerentry|Spr Y Burglar.png‎|game=1|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr Y Burglar.png|game=1|Burglar||3420|1|038|Ninetales||38|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr Y Scientist.png|game=1|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr Y Burglar.png|game=1|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr Y Scientist.png|game=1|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
{{trainerfooter|ruins|1}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-  
|  
|
{{catch/header|building|no}}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
{{Catch/entry1|081|Magnemite|no|no|yes|Building|30, 35|40%|type1=Electric}}
|- align="center"
{{Catch/entry1|082|Magneton|no|no|yes|Building|33, 38|20%|type1=Electric}}
! 1F
{{Catch/entry1|100|Voltorb|no|no|yes|Building|33, 37|20%|type1=Electric}}
|-
{{Catch/entry1|088|Grimer|no|no|yes|Building|33, 37|15%|type1=Poison}}
|
{{Catch/entry1|089|Muk|no|no|yes|Building|33, 37|5%|type1=Poison}}
{{catch/header|ruins|no}}
{{catch/div|building|Special}}
{{catch/entry1|019|Rattata|no|no|yes|1F|34, 37|35%|type1=Normal}}
{{Catch/entry1|145|Zapdos|no|no|yes|Special|50|One|type1=Electric|type2=Flying}}
{{catch/entry1|020|Raticate|no|no|yes|1F|34, 37|25%|type1=Normal}}
{{Catch/entry1|100|Voltorb|no|no|yes|Fake|40|Six|type1=Electric}}
{{catch/entry1|058|Growlithe|no|no|yes|1F|26, 30, 34, 38|20%|type1=Fire}}
{{Catch/entry1|101|Electrode|no|no|yes|Fake|43|Two|type1=Electric}}
{{catch/entry1|088|Grimer|no|no|yes|1F|23, 26|20%|type1=Poison}}
{{Catch/footer|building}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 2F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|019|Rattata|no|no|yes|2F|37, 40|35%|type1=Normal}}
{{catch/entry1|088|Grimer|no|no|yes|2F|26, 29, 32, 35|35%|type1=Poison}}
{{catch/entry1|020|Raticate|no|no|yes|2F|37, 40|25%|type1=Normal}}
{{catch/entry1|089|Muk|no|no|yes|2F|35, 38|5%|type1=Poison}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 3F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|019|Rattata|no|no|yes|3F|40, 43|35%|type1=Normal}}
{{catch/entry1|088|Grimer|no|no|yes|3F|32, 35, 38|35%|type1=Poison}}
{{catch/entry1|020|Raticate|no|no|yes|3F|40, 43|25%|type1=Normal}}
{{catch/entry1|089|Muk|no|no|yes|3F|38, 41|5%|type1=Poison}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! B1F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|020|Raticate|no|no|yes|B1F|37, 40, 43, 46|40%|type1=Normal}}
{{catch/entry1|088|Grimer|no|no|yes|B1F|35, 38|40%|type1=Poison}}
{{catch/entry1|089|Muk|no|no|yes|B1F|41|10%|type1=Poison}}
{{catch/entry1|132|Ditto|no|no|yes|B1F|12, 18, 24|10%|type1=Normal}}
{{catch/footer|ruins}}
|}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-  
|  
|
{{itlisth|building}}
{{itlisth|ruins}}
{{Itemlist|Carbos|Near the entrance room|Y=yes}}
{{Itemlist|Moon Stone|1F; fifth pillar northeast of the entrance ''(hidden)''|Y=yes}}
{{Itemlist|TM Psychic|In the south-central room|Y=yes|display={{TM|33|Reflect}}}}
{{Itemlist|Escape Rope|1F; among the pillars near the north wall|Y=yes}}
{{Itemlist|TM Electric|In the southeast room|Y=yes|display={{TM|25|Thunder}}}}
{{Itemlist|Carbos|1F (South); among the potted plants|Y=yes}}
{{Itemlist|Rare Candy|In the northeast room|Y=yes}}
{{Itemlist|Calcium|2F; northeast room among the rubble|Y=yes}}
{{Itemlist|HP Up|In the northeast room|Y=yes}}
{{Itemlist|Iron|3F; in the northeast room|Y=yes}}
{{Itemlist|PP Up|In a rock near Zapdos (hidden)|Y=yes}}
{{Itemlist|Max Potion|3F (Southwest); accessed via 2F|Y=yes}}
{{Itemlist|Max Elixer|In a rock, past the Voltorb and Electrode in the center room (hidden)|Y=yes|display=[[Max Elixir|Max Elixer]]|sprite=Bag Max Elixir Sprite}}
{{Itemlist|Max Revive|3F (Southwest); next to the Max Potion ''(hidden)''|Y=yes}}
{{catch/div|building|Fake items}}
{{Itemlist|TM Ice|B1F; in the southern room next to the statue|Y=yes|display={{TM|14|Blizzard}}}}
{{Itemlist|None|
{{Itemlist|Full Restore|B1F; southwest corner|Y=yes}}
* West of the center room
{{Itemlist|Rare Candy|
* In the center room
* B1F; in the north room, in front of four identical machines
* In the south-central room
* B1F; northwest corner of the west-central room ''(hidden)''|Y=yes|display=[[Rare Candy]] ×2}}
* Among the rubble south of the center room (×2)
{{Itemlist|TM Grass|B1F; on a table in the northwestern room|Y=yes|display={{TM|22|SolarBeam}}}}
* In the southeast room|Y=yes|display={{p|Voltorb}} ×6|sprite=100MS}}
{{Itemlist|Secret Key III|B1F; in the center of the west-central room|Y=yes|display={{ka|Secret Key}}}}
{{Itemlist|None|
{{itlistfoot|ruins}}
* In the center room
* In the dead-end room on the north side|Y=yes|display={{p|Electrode}} ×2|sprite=101MS}}
{{itlistfoot|building}}
|}
|}




This old abandoned building still has a few items lying around, but beware: some of the items are actually {{p|Voltorb}} and {{p|Electrode}} in disguise. Just past the entrance room is a [[Carbos]], and further along is a second "item," a Voltorb. The room to the east is a dead-end with both a Voltorb and Electrode, just waiting to pounce on an unsuspecting Trainer. Continue south to the exterior wall, and pick up {{TM|33|Reflect}}. Head to the east, and grab {{TM|25|Thunder}} in the southeast room. Follow the narrow hallway to the north and west to find both a [[Rare Candy]] and an [[HP Up]] in the northeast room. Continue west and zigzag a bit to reach the final room.  
====1F====
Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.
 
====2F====
Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a [[Calcium]] beyond that. Climb up the stairs in the northwest room.


[[Image:Zapdos battle Y.png|thumb|right|Zapdos, the legendary bird of lightning.]]
====3F====
Head east to reach an [[Iron]] in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.


{{p|Zapdos}} makes its nest in the deepest room of the {{FB|Kanto|Power Plant}}. Like with {{p|Articuno}}, be sure to save your progress before battling it. It won't go down without a fight, so whittle its health down and try inflicting a status condition before attempting to capture it.
====2F====
Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.


{| align="center"
====3F (Southwest)====
|
This dead-end area of the third floor holds a Burglar, a third journal entry, and a [[Max Potion]]. Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use {{m|Dig}} or an [[Escape Rope]], or allow the wild Pokémon to cause you to [[black out]].
{{Pokémon/1|game=Yellow
|ndex=145|pokemon=Zapdos
|type1=Electric|type2=Flying
|level=50
|move1=ThunderShock|move1type=Electric
|move2=Drill Peck|move2type=Flying
}}
|}


====2F====
Flip the switch and climb the stairs in the northwest room again.


Once the battle is done, take the side exit, and fly back to {{ci|Viridian}}. It's time to claim the final badge!
====3F====
Approach the Scientist again, and this time jump off the larger balcony to the left.


{| align="center"
====1F (South)====
|
Battle the Scientist, grab the [[Carbos]], and take the stairs to the basement.
{{Pokémon/1|game=Yellow
|ndex=100|pokemon=Voltorb
|type1=Electric
|level=40
|move1=SonicBoom|move1type=Normal
|move2=Selfdestruct|move2type=Normal
|move3=Light Screen|move3type=Psychic
|move4=Swift|move4type=Normal
}}
|{{Pokémon/1|game=Yellow
|ndex=101|pokemon=Electrode
|type1=Electric
|level=43
|move1=SonicBoom|move1type=Normal
|move2=Selfdestruct|move2type=Normal
|move3=Light Screen|move3type=Psychic
|move4=Swift|move4type=Normal
}}
|}


==Viridian City==
====B1F====
===Viridian Gym===
Visit the southern room to fight the Burglar and collect {{TM|14|Blizzard}}. The final journal entry can be found on the table here. Go west to grab the [[Full Restore]]. Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the [[Rare Candy]] and {{TM|22|SolarBeam}} on the way westward. The {{ka|Secret Key}} is located in the final room.
[[File:Viridian Gym RBY.png|thumb|Viridian Gym]]


[[File:Cinnabar Gym RBY.png|thumb|Cinnabar Gym]]
===Cinnabar Gym===
{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|VIRIDIAN CITY<br>POKéMON GYM}}
{{sign|RBY|title|CINNABAR ISLAND<br>POKéMON GYM<br>LEADER: BLAINE}}
{{sign|RBY|The Hot-Headed<br>Quiz Master!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


In the time it took to collect the seven other badges, the leader of [[Viridian Gym]] has finally returned. None of the locals seem to know the identity of this mysterious figure, but it's certainly a familiar face.  
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon. {{t|Water}}, {{t|Rock}}, and {{type|Ground}} moves will be the most effective. {{t|Grass}}-, {{t|Bug}}-, and {{type|Ice}} Pokémon should avoid battling for now. When playing with fire there is always the chance of getting {{status|Burn}}ed, so be sure to bring some [[Burn Heal]]s. The [[Gym Leader]] enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.


[[Giovanni]] returned to his Gym Leader position after his defeat in [[Saffron City]]. His Gym turns out to be a favorite training spot for those who favor {{type|Ground}} Pokémon, so {{t|Grass}}-, {{t|Water}}-, and {{type|Ice}} attacks will see the most effectiveness. {{t|Flying}} Pokémon will be immune to Ground-type attacks, as well. However, Water- and Flying-types should be careful around Nidoking and Nidoqueen, since they both know {{m|Thunder}}, which can be fatal for them if it hits. Flying-types like {{p|Charizard}} should also be careful with Rhydon, because its {{m|Rock Slide}} can be dangerous to them. Also beware of Dugtrio and Rhydon's {{m|Fissure}} and {{m|Horn Drill}}, because if one of them manages to hit your Pokémon, the result is [[One-hit knockout move|an automatic knockout]], no matter how strong they are!
{| style="margin: auto; background: #{{fire color}}; {{roundy}}; border: 2px solid #{{fire color dark}};"
|-
! style="background: #{{fire color light}}; {{roundytl|5px}}; padding: 5px;" | Question
! colspan="2" style="background: #{{fire color light}}; {{roundytr|5px}}; padding: 5px;" | Answers
|- style="background: #FFF; padding: 5px;"
| style="background: #FFF; padding: 5px;" | 1. {{p|Caterpie}} evolves into {{p|Butterfree}}?
| style="background: #FFF; padding: 5px;" | '''Yes'''
| style="background: #FFF; padding: 5px;" | No
|-
| style="background: #FFF; padding: 5px;" | 2. There are 9 certified Pokémon League [[Badge]]s?
| style="background: #FFF; padding: 5px;" | Yes
| style="background: #FFF; padding: 5px;" | '''No'''
|-
| style="background: #FFF; padding: 5px;" | 3. {{p|Poliwag}} evolves 3 times?
| style="background: #FFF; padding: 5px;" | Yes
| style="background: #FFF; padding: 5px;" | '''No'''
|-
| style="background: #FFF; padding: 5px;" | 4. Are {{t|Electric|thunder}} moves effective against {{t|Ground|ground}} element-type Pokémon?
| style="background: #FFF; padding: 5px;" | Yes
| style="background: #FFF; padding: 5px;" | '''No'''
|-
| style="background: #FFF; padding: 5px;" | 5. Pokémon of the same [[Pokémon (species)|kind]] and [[level]] are not identical?
| style="background: #FFF; padding: 5px;" | '''Yes'''
| style="background: #FFF; padding: 5px;" | No
|-
| style="background: #FFF; padding: 5px;" | 6. [[TM28]] contains Tombstoner?
| style="background: #FFF; padding: 5px;" | Yes
| style="background: #FFF; padding: 5px;" | '''No'''
|-
| colspan="3" style="background: #{{fire color light}}; {{roundybottom|5px}};" |
<center><small>Correct answers are marked in '''bold'''.</small></center>
|}


{| align="center"
|- align="center" valign="top"
{| align="center" style="background: #{{ground color}}; {{roundy}}; border: 5px solid #{{ground color light}};"
|- align="center"
! Viridian Gym <br> [[File:Earth Badge.png|35px|The Earth Badge]] <br>
|- 
{| align="center" class="expandable" style="background: #{{ground color}}; {{roundy}}; border: 5px solid #{{ground color light}};"
|- align="center"
! Trainers
|- 
|
{{trainerheader|Ground}}
{{trainerentry|Spr Y Tamer.png|Tamer||1560|2|024|Arbok||39|None|128|Tauros||39|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr Y Blackbelt.png|Black Belt||1075|1|067|Machoke||43|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr Y Cooltrainer M.png|Cooltrainer||1365|2|033|Nidorino||39|None|034|Nidoking||39|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr Y Tamer.png|Tamer||1720|1|111|Rhyhorn||43|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr Y Blackbelt.png|Black Belt||1000|2|066|Machop||40|None|067|Machoke||40|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr Y Cooltrainer M.png|Cooltrainer||1365|2|028|Sandslash||39|None|051|Dugtrio||39|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr Y Cooltrainer M.png|Cooltrainer||1505|1|111|Rhyhorn||43|None}}
{{trainerdiv|Ground}}
{{trainerentry|Spr Y Blackbelt.png|Black Belt||950|3|067|Machoke||38|None|066|Machop||38|None|067|Machoke||38|None}}
{{trainerfooter|Ground|I}}




{| style="margin: auto;"
|- align="center" valign="top"
|
{| align="center" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
! Cinnabar Gym<br>[[File:Volcano Badge.png|35px|The Volcano Badge]]<br><br>
|-
|
{| align="center" class="expandable" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Fire}}
{{Trainerentry|Spr Y Burglar.png‎|game=1|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr Y Super Nerd.png|game=1|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr Y Super Nerd.png|game=1|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr Y Burglar.png‎|game=1|Burglar||3690|1|077|Ponyta||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr Y Super Nerd.png‎|game=1|Super Nerd||1025|1|078|Rapidash||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr Y Burglar.png‎‎|game=1|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr Y Super Nerd.png|game=1|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None|}}
{{Trainerfooter|Fire|1|inside}}
|}
|}
{| style="margin: auto;"
|
{{Party/Single
{{Party/Single
|color={{ground color}}
|color={{fire color}}
|headcolor={{ground color light}}
|bordercolor={{fire color dark}}
|bordercolor={{ground color dark}}
|headcolor={{fire color light}}
|sprite=Spr Y Giovanni.png
|sprite=Spr Y Blaine.png
|prize={{Pdollar}}5445
|prize={{pdollar}}5346
|name=Giovanni
|name={{color2|000|Blaine}}
|game=Y|location=Viridian Gym
|game=Y
|pokemon=5
|location=Cinnabar Gym
}}
|pokemon=3}}
|{{Pokémon/1|game=Yellow
|{{Pokémon/1
|ndex=051|pokemon=Dugtrio
|game=Yellow
|type1=Ground
|ndex=038
|pokemon=Ninetales
|level=48
|type1=Fire
|move1=Confuse Ray|move1type=Ghost
|move2=Quick Attack|move2type=Normal
|move3=Tail Whip|move3type=Normal
|move4=Flamethrower|move4type=Fire}}
|{{Pokémon/1
|game=Yellow
|ndex=078
|pokemon=Rapidash
|level=50
|level=50
|move1=Sand-Attack|move1type=Normal
|type1=Fire
|move2=Dig|move2type=Ground
|move1=Take Down|move1type=Normal
|move3=Fissure|move3type=Ground
|move2=Stomp|move2type=Normal
|move4=Earthquake|move4type=Ground}}
|move3=Growl|move3type=Normal
|move4=Fire Spin|move4type=Fire}}
|{{Pokémon/1
|game=Yellow
|ndex=059
|pokemon=Arcanine
|level=54
|type1=Fire
|move1=Reflect|move1type=Psychic
|move2=Take Down|move2type=Normal
|move3=Fire Blast|move3type=Fire
|move4=Flamethrower|move4type=Fire}}
{{Party/Footer}}
|}
|}
|}
 
 
After the battle, [[Blaine]] awards you the {{badge|Volcano}}, which gives your Pokémon a slight {{stat|Special}} boost during battle. He also gives you {{TM|38|Fire Blast}} as a prize.


|{{Pokémon/1|game=Yellow
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.
|ndex=053|pokemon=Persian
|type1=Normal
|level=53
|move1=Screech|move1type=Normal
|move2=Slash|move2type=Normal
|move3=Fury Swipes|move3type=Normal
|move4=Double Team|move4type=Normal}}


|{{Pokémon/1|game=Yellow
==Route 21==
|ndex=031|pokemon=Nidoqueen
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]
|type1=Poison|type2=Ground
|level=53
|move1=Tail Whip|move1type=Normal
|move2=Earthquake|move2type=Ground
|move3=Double Kick|move3type=Fighting
|move4=Thunder|move4type=Electric}}
{{Party/Div|color={{ground color}}}}
| style="margin:auto" |{{Pokémon/1|game=Yellow
|ndex=034|pokemon=Nidoking
|type1=Poison|type2=Ground
|level=55
|move1=Thunder|move1type=Electric
|move2=Leer|move2type=Normal
|move3=Earthquake|move3type=Ground
|move4=Double Kick|move4type=Fighting}}


| style="margin:auto" |{{Pokémon/1|game=Yellow
{{rt|21|Kanto}} is an ocean route that leads from [[Cinnabar Island]] back to [[Pallet Town]]. A single patch of tall grass grows just outside of town.
|ndex=112|pokemon=Rhydon
 
|type1=Ground|type2=Rock
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|level=55
|- align="center"
|move1=Rock Slide|move1type=Rock
! Trainers
|move2=Fury Attack|move2type=Normal
|-
|move3=Earthquake|move3type=Ground
|
|move4=Horn Drill|move4type=Normal}}
{{Trainerheader|ocean}}
{{Party/Footer}}
{{Trainerentry|Spr Y Fisherman.png|game=1|Fisherman||945|6|129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27|||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Fisherman.png|game=1|Fisherman||980|4|119|Seaking||28||118|Goldeen||28||119|Seaking||28||119|Seaking||28|||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Swimmer.png|game=1|Swimmer||165|2|117|Seadra||33||073|Tentacruel||33|||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Cue Ball.png|game=1|Cue Ball||775|3|072|Tentacool||31||072|Tentacool||31||073|Tentacruel||31|||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Fisherman.png|game=1|Fisherman||1085|2|090|Shellder||31||091|Cloyster||31||||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Fisherman.png|game=1|Fisherman||1155|2|119|Seaking||33||118|Goldeen||33|||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Swimmer.png|game=1|Swimmer||185|1|121|Starmie||37|||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Swimmer.png|game=1|Swimmer||165|2|120|Staryu||33||008|Wartortle||33|||}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr Y Swimmer.png|game=1|Swimmer||160|3|061|Poliwhirl||32||072|Tentacool||32||117|Seadra||32|||}}
{{Trainerfooter|ocean|I}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|ocean|no}}
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|11, 13, 15, 17|60%|type1=Normal|type2=Flying}}
{{Catch/entry1|019|Rattata|no|no|yes|Grass|13, 15|25%|type1=Normal}}
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|15, 17, 19|10%|type1=Normal|type2=Flying}}
{{Catch/entry1|020|Raticate|no|no|yes|Grass|15|5%|type1=Normal}}
{{Catch/div|ocean|Surfing}}
{{Catch/entry1|072|Tentacool|no|no|yes|Surf|5, 10, 15, 20, 30, 35, 40|100%|type1=Water|type2=Poison}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|15, 30|60%|type1=Water|type2=Poison}}
{{Catch/entry1|120|Staryu|no|no|yes|Fish Super|20|30%|type1=Water}}
{{Catch/entry1|073|Tentacruel|no|no|yes|Fish Super|30|10%|type1=Water|type2=Poison}}
{{Catch/footer|ocean}}
|}
|}


|}


Congratulations on defeating the eighth and final Gym!  The {{badge|Earth}} commands attention of all Pokémon, regardless of level. Giovanni gives you {{TM|27|Fissure}}, a TM he claims to have made when he originally acted as Gym Leader. He seems remorseful of his actions with [[Team Rocket]], and officially disbands the gang before disappearing.  
==Pallet Town==
Having now explored nearly all of the [[Kanto]] region, it is a good time to tie up any loose ends, the most important of which is the [[Kanto Power Plant|Power Plant]]. To get there, fly back to [[Cerulean City]] and travel east to revisit Routes {{rtn|9|Kanto}} and {{rtn|10|Kanto}}.


With all eight Gym badges collected, the way to [[Indigo Plateau]] is finally open. Gather a team with access to {{m|Surf}} and {{m|Strength}}, and stop by a Poké Mart to replenish your supply of Potions and Ultra Balls. The elite Trainers at Indigo Plateau are tough enough, but you'll never defeat them if you can't first get through {{ka|Victory Road}}, a grueling tunnel with {{p|Moltres|the third legendary bird}} roosting deep inside.
==Route 10==
To reach the [[Kanto Power Plant|Power Plant]], use {{m|Surf}} to follow the river southward past the [[Rock Tunnel]] entrance. It is only a short distance away, with a single PokéManiac outside the building.


Head west to {{rt|22|Kanto}}.
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|mountain}}
{{Trainerentry|Spr Y PokéManiac.png‎|game=1|PokéManiac||1500<br><small>Requires {{m|Surf}}</small>|2|111|Rhyhorn||30||108|Lickitung||30||}}
{{trainerfooter|mountain|I}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|mountain|no}}
{{catch/div|water|Fishing}}
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=water}}
{{Catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=water}}
{{Catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=water}}
{{Catch/entry1|098|Krabby|no|no|yes|Fish Super|15, 20|70%|type1=water}}
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|10|20%|type1=water}}
{{Catch/entry1|099|Kingler|no|no|yes|Fish Super|25|10%|type1=water}}
{{Catch/footer|mountain}}
|}




Line 214: Line 415:
|game=Yellow
|game=Yellow
|gamename=Yellow
|gamename=Yellow
|prev=yes
|prevsection=12
|prevsection=12
|prevname=Cinnabar Island, Cinnabar Gym, Route 21
|prevname=Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
|next=yes
|nextsection=14
|nextsection=14
|nextname=Route 22, Route 23, Victory Road
|nextname=Power Plant, Viridian Gym
}}
}}



Latest revision as of 20:44, 28 April 2024

This is the Bulbapedia walkthrough for Pokémon Yellow.
These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here.


Cinnabar Island

Cinnabar Island

Cinnabar is a large island to the southwest of mainland Kanto, between Routes 20 and 21. The Cinnabar Lab, where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as Pokémon Mansion is located on the island's northwest side. The Cinnabar Gym can be found to the northeast, but is currently locked up tight.


Cinnabar Lab

Meeting Room

Time for a Trade

In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his Rhydon for a Golduck, and the woman offers her Dewgong for a Growlithe.

R-and-D Room

In the Research-and-Development Room, speak to the Scientist in the back to receive TM35 (Metronome). When used, Metronome executes a randomly selected move.

Testing Room

Time for a Trade

In the Testing Room, one of the Scientists is willing to trade his Muk for a Kangaskhan.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F
Fossil Regeneration

The Scientist near the back wall runs the fossil regeneration procedure. Speak to him to hand over the Helix Fossil, Dome Fossil, or Old Amber. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become Omanyte and Kabuto, respectively; both are Rock/Water Pokémon that swam the primordial seas. The Old Amber becomes the Rock/Flying Aerodactyl, a terror of the prehistoric skies.

Fossil Pokémon
Bag Helix Fossil Sprite.pngOmanyte Bag Dome Fossil Sprite.pngKabuto Bag Old Amber Sprite.pngAerodactyl
Helix FossilOmanyte Dome FossilKabuto Old AmberAerodactyl

Pokémon Mansion

The Pokémon Mansion is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of journal entries can be found scattered around the mansion that describe the birth and escape of a genetically-engineered Pokémon.


1F

Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.

2F

Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a Calcium beyond that. Climb up the stairs in the northwest room.

3F

Head east to reach an Iron in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.

3F (Southwest)

This dead-end area of the third floor holds a Burglar, a third journal entry, and a Max Potion. Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use Dig or an Escape Rope, or allow the wild Pokémon to cause you to black out.

2F

Flip the switch and climb the stairs in the northwest room again.

3F

Approach the Scientist again, and this time jump off the larger balcony to the left.

1F (South)

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Visit the southern room to fight the Burglar and collect TM14 (Blizzard). The final journal entry can be found on the table here. Go west to grab the Full Restore. Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE

The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon. Water, Rock, and Ground-type moves will be the most effective. Grass-, Bug-, and Ice-type Pokémon should avoid battling for now. When playing with fire there is always the chance of getting Burned, so be sure to bring some Burn Heals. The Gym Leader enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.

Question Answers
1. Caterpie evolves into Butterfree? Yes No
2. There are 9 certified Pokémon League Badges? Yes No
3. Poliwag evolves 3 times? Yes No
4. Are thunder moves effective against ground element-type Pokémon? Yes No
5. Pokémon of the same kind and level are not identical? Yes No
6. TM28 contains Tombstoner? Yes No
Correct answers are marked in bold.


Cinnabar Gym
The Volcano Badge





After the battle, Blaine awards you the Volcano Badge, which gives your Pokémon a slight Special boost during battle. He also gives you TM38 (Fire Blast) as a prize.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

Route 21 is an ocean route that leads from Cinnabar Island back to Pallet Town. A single patch of tall grass grows just outside of town.


Pallet Town

Having now explored nearly all of the Kanto region, it is a good time to tie up any loose ends, the most important of which is the Power Plant. To get there, fly back to Cerulean City and travel east to revisit Routes 9 and 10.

Route 10

To reach the Power Plant, use Surf to follow the river southward past the Rock Tunnel entrance. It is only a short distance away, with a single PokéManiac outside the building.


← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Yellow
walkthrough
Power Plant, Viridian Gym Part 14 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.