Fickle Beam (move): Difference between revisions

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==Effect==
==Effect==
A {{p|Dipplin}} that knows this move will [[Evolution|evolve]] into {{p|Hydrapple}} when leveled up.


==Description==
==Description==

Revision as of 10:21, 14 December 2023

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Fickle Beam
'
Type  Dragon
Category  Special
PP  5 (max. )
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Fickle Beam (Japanese: jp jptr) is a damage-dealing Dragon-type move introduced in Generation IX.

Effect

Description

Games Description
SV The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
1019 Hydrapple GrassIC Big.png
DragonIC Big.png
Grass Dragon Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.